Lowengrin Posted April 13, 2019 Report Share Posted April 13, 2019 There's a rare case in the official 3.49 release where if the player has selected "air starts" as an option, when escorting a bomber group, the player's squadron will start in the air and if there's more than one flight in that squadron, they'll spawn on top of each other. Kaboom! If this happens to you, try increasing the action radius so that your flight doesn't start in the air. Quote Link to comment Share on other sites More sharing options...
idefix44 Posted April 13, 2019 Report Share Posted April 13, 2019 I haven't been "Kaboomed" yet, But what I can say is that since the ground columns are under a more realistic aerial protection, it's more difficult to destroy them. And that's a good thing. Thanks Sir. Lowengrin 1 Quote Link to comment Share on other sites More sharing options...
Lonestar Posted November 2, 2020 Report Share Posted November 2, 2020 Hi Paul! First nice to see that you are still in service with your DCG! Hats off! One thing is the player air start in 3.49, the other thing is that ALL carrier based Fighter Escorts started delayed up to 7 minutes (or later) after the bomber! So the Bomber are without any Fighter cover at the beginning! The player group, because of the air start, at least are half the way to the target without cover! Happened always when i create the first missions with DCG 3.49 and a selfmade carrier campaign in modded 4.12! Thanks for your time! Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted November 3, 2020 Author Report Share Posted November 3, 2020 I'll have a look. In theory, the fighters that begin delayed are supposed to be CAP.... How many active flights/squadron are you running? Quote Link to comment Share on other sites More sharing options...
Lonestar Posted November 3, 2020 Report Share Posted November 3, 2020 3 fighters, 2 dive bomber and 1 Torpedo bomber squadrons are assigned to each carrier! I have currently two US carriers in the campaign, and i fly always a dive bomber! Squad density = full Flights/Squads = 2 And i currently start a campaign only over the "Run" and "Generate Campaign" option! Have no extra DGen files! Lowengrin 1 Quote Link to comment Share on other sites More sharing options...
Fhechene Posted January 14, 2021 Report Share Posted January 14, 2021 On 11/3/2020 at 5:10 PM, Lonestar said: 3 fighters, 2 dive bomber and 1 Torpedo bomber squadrons are assigned to each carrier! I have currently two US carriers in the campaign, and i fly always a dive bomber! I don't know if this is necrothread, because although this thread is old, it's still in the first page. Anyways, how did you got an exclusively torpedo bomber squadron? And not do GAttack missions? Did you just write 'none' in the loadouts that weren't torpedo bombing? Or did you do something else? It's been ages I didn't visit this forum, now that I think of it Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted August 24, 2021 Author Report Share Posted August 24, 2021 "None" should severely restrict GAttack missions, but might not completely prevent them.... wheelsup_cavu 1 Quote Link to comment Share on other sites More sharing options...
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