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Lowengrin

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Everything posted by Lowengrin

  1. mizusummer, please download the latest IL2DCG build (3.50 #19) and see if that helps with your issues.
  2. IL2DCG 3.50 Build #19 improves the alternate plane selection - particularly with the US Marines and Finnish Air Force.
  3. If you could repost your campaign and data files, I'll have a look. The replacement plane issue is because DCG code is optimized to the shorter naming convention used by the vanilla game and not the full naming convention used by the mods (at least from the class files I've seen). It makes much of the selection code irrelevant and leads to much more random replacement choices.
  4. Sorry, I don't know where you can get pre-war campaigns. Maybe here: https://www.sas1946.com/ You can try to set your squadron to just you, but I'm not sure how DCG will behave. It's just something I've never tried.
  5. A quick look at your files and it might be that you assigned skins for your planes and/or that you started the flights on the runway. Neither are something I do when I create my master mission file. If you want to assign a skin to a particular squadron, do it through the timetable.dcg file.
  6. It appears the campaign uses a 3rd party map so, sorry, I can't help you with the displaying of the mission in FMB. The planes that explode at the start, are they on the ground or in the air? Or on carriers? Are they all anti-ship attacks by all plane types? Or are they specific to one payload and/or one plane type?
  7. 1. Mission distance is restricted by the "Action Radius Setting" in DCG on the General Campaigns Setting tab. 2. No. DCG is designed for full campaigns, not for duels.
  8. That's strange because the log shows that the campaign data files loaded fine. Are you using mods? I ask because they make the process of figuring out the error(s) a lot more difficult for me as compared to just "vanilla"?
  9. Glad it's working for you now.
  10. Yes. (I should have done a better job of integrating the Kurland area map when it was first released.)
  11. Note, if by any chance you have a Leningrad43 or 44 campaign in progress, you will have to go into the campaign folder for your Leningrad43 campaign and modify one line in the campaign.dcg file. [Campaign] Grand_Campaign To: [Campaign] Kurland_Campaign
  12. Turns out the Leningrad 43 and 44 campaigns weren't linked to any others so just ended if either side won. The files attached here will link them to the larger Kurland Campaign. Just drop them into your DCG Data folder and replace the existing ones. grandcampaign.dcg allcampaigns.dcg
  13. The Japan scenarios (Kyushu 44 and Kyushu 45) only have American bombers (which are not flyable by players). I'd suggest trying Okinawa (for late war) or Guadalcanal (for early war) for an American scenario (with not too long flying times).
  14. Yes, I couldn't get Hawaii to work either though I haven't figured out why. I do know the Solomon Island ones do work though. Edit: The only US planes for the Hawaii scenario is the P-36 (which is not flyable by the player). If you'd like to play American in this campaign, you'll have to edit the Hawaii.mis file in the DCG MASTERS folder. For example, change this: [USA_FG_051_FS_026z00] Planes 1 Skill 0 Class air.P_36A4 Fuel 100 weapons default To this: [USA_FG_051_FS_026z00] Planes 1 Skill 0 Class air.P_400 Fuel 100 weapons default
  15. Strange, I also find that for the Pearl Harbor/Hawaii scenario, no Americans are generated. However, I was able to get them for Pacific 44. I assume you're using the replacement option for NGEN and then selecting the Campaign option in IL-2 under Multiplayer. In that, after you select the campaign, set some of the American squadrons to Spawn:Yes (from Random). That should ensure that they appear. However, if the squadron has planes that are not flyable by the player, then they will not appear as an option for you to fly when the mission is ready.
  16. Yes, I've been limiting work to just bug fixes, but this could be a fairly easy addition. Like I said though, I'm still just thinking about it.
  17. Okay, I have to think about it then.
  18. Let's say that you reduced the range of fighters to 100km in DCG while at the same time setting the Action Radius to 250km; DCG would then generate missions for those fighters beyond 100km if they had drop tanks listed as a load out and they would spawn in with the drop tanks. Of course, in actuality, they wouldn't need them and the AI would drop them on contact with the enemy. The AI isn't smart enough to consider whether it will have enough fuel or not to return to base. So even if the effort to set fuel limits were small, it has a rather large ripple effect right into the mission generation code.
  19. No, DCG won't adjust missions according to fuel limitations. The only way to reduce the range is to over-ride each plane types' range limit in the Aircraft Class Settings Panel. Then DCG won't create missions for those planes outside of those limits. But the planes would still load with 100% fuel...the exception being the player's squadron which you can specify fuel load in the Custom Mission Selection Panel.
  20. Is there any sort of payload like flares? Incendiary?
  21. Negative. It's a cool idea though.
  22. Sorry, I missed this post. I suspect that your DCG folder and/or IL-2 folder and some/all subfolders are set to READ ONLY. They must be READ/WRITE for DCG to update the campaign files and add mission files.
  23. Not without creating new .rds .srd and .rls files as well as tweaking some others. There is a document laying out the process: https://forum.jg1.org/topic/7662-lonestars-create-an-external-dcg-campaign-pdf/ It's old, but a still remarkably accurate document. There have been some new timetable commands added to DCG since it was written, but they are very specific and not necessary.
  24. I don't know. Have you downloaded the latest build?
  25. The Ardennes map is so small it's almost impossible not to have ground units in range of airfields. 🙄

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