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Posts
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15
Everything posted by Lowengrin
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Understanding Rate of Promotion by Rank
Lowengrin replied to Kopfdorfer's topic in DCG Public Discussion
Promotions are based on a combination of kills, ground targets destroyed and the number of missions flown. I don't have the formula handy (requires rooting through the code on another computer). I don't recall there being any weighting for kills for fighter pilots or bombs for bomber pilots.... -
Understanding Rate of Promotion by Rank
Lowengrin replied to Kopfdorfer's topic in DCG Public Discussion
It took a long time for me to feel that one! -
Yes, 15 is the latest. As you may have guessed, I'm not currently working on it. I won't say I've stopped, because I'll still do bug fixes should they come up. But I'm not adding new content.
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File: class.dcg, plane: De Havilland Mosquito FB Mk XVIII
Lowengrin replied to idefix44's topic in DCG Bug Reports
Got it, thanks! -
Got it, thanks.
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I doubt the Java update will have an impact. As for Vichy, that would require some changes to the DCG code as well as some data files....
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So I finally remembered to check the nose art and there appears to be no limit on the number of files the noseart folder can hold and be included by DCG. That said, I've never tested it with more than 50.
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You need to look back at the previous page. Too many people have posted since I last uploaded it. (Or just click the little arrow below and to the right.)
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Happy New Year to you and everyone still using DCG! I'll have to check the code to see the limit and, yes, I can increase it. No prob...he says wondering if there'll be any ramifications....
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Okay, it took me a few minutes but now I remember how SetPaint works. In the timetable file, in front of the name of the file, you have to specify whether the new skin has markings on it or whether you want the game to apply the markings by inserting a "1" or "0" before the name of the file. So the command should look something like this: 19400127 SetPaint 4IAP0 = 0I-15Bis_Lt_Abramov_Blank.bmp
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Let's make it 1,001!
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Yes, the order makes a difference here. The unit must be added before any other changes are made to it. I'm not sure why it's ignoring the paint command and I'll have to do some debugging to find out.
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Without debugging, I suspect it's the space in the name of the skin. Try renaming the skin's bmp and the setpaint command so the space between Lt and Abramov is an underscore. I-15Bis_Lt Abramov_Blank.bmp
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Hi Torpede_Aeri, It looks like the process you are using is for an older version of IL-2. Try: Full Off-Line Career Mode. Using this mode replaces the in-game generator (DGen) with DCG. Careers can then be created directly from the game set up screens and DCG never needs to be run except to edit the campaign files. 1. Run DCG. 2. Select the off-line Career Auto-Generation mode from the DCG Menu. 3. Select "Replace Career Generator (DGen)" from the DCG Menu "Mode" and click "Yes". Close DCG. 4. Run IL-2 "Forgotten Battles". 5. Select any of the stock or DCG campaigns available in IL2 "Forgotten Battles" or any campaign in "Pacific Fighters" that is designated "*" and "(DCG)". DCG will generate and run a campaign based on your selection criteria. 6. Play the campaign. Note: a copy of DGen.exe will be made called DGEN_bak.exe. It is strongly recommended that your restore your DGen.exe file before installing any upgrades of IL2 "Forgotten Battles". You can do this by clicking "Replace DGen" when it's checked or delete the file DGen.exe and rename DGen_bak.exe to DGen.exe.
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Weird, I thought I did.
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It should work UNLESS the date that your campaign advances to Burma 1944 is before 19440522 and that's not an error in your timetable... [Burma_1942] 19421221 NewPlane 28Squadron0 HurricaneMkIIb 19421221 SetPaint 28Squadron0 = Hurricane MkIIB BR125, 3 PRU Agartala, India, Nov 1942.bmp [Burma_1942] Shouldn't that second [Burma_1942] be [Burma_1944]...?
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Increased the number of supported plane types to 5000 and columns to 2000 (for those using mods with more than 2000 planes types and/or more than 1000 columns/tank types). (Attachment removed.)
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Yeah, the SetPaint command is campaign specific and DCG "forgets" about it when it switches campaigns. I'd just drop the SetPaint command into the next subcampaign.
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Adding the modded map requires referencing that map in the various DCG files. The old document linked to above gives the basic info.
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How can I choose the positions of the artillery columns
Lowengrin replied to idefix44's topic in DCG Public Discussion
You'll have to fiddle with the waypoints (adding or removing some to the xxxxx.rds file) to get the artillery where you want them. -
Increasing amount of skin folders DCG can handle
Lowengrin replied to Shakaali's topic in DCG Feature Requests
Over 2000...yes, that could be an issue. I'll check and update if it is. -
"None" should severely restrict GAttack missions, but might not completely prevent them....
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Squadron Editor and Ground War Editor very slow to appear
Lowengrin replied to tomoose's topic in DCG Bug Reports
DCG will check if the eventlog has been processed when opening one of those panels...unfortunately, it's not the most efficient bit of code.... -
