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Everything posted by Lowengrin
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From my experience, exploding planes are usually the result of loadouts that don't exist (usually misspelled or applied to the wrong plane).
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I can find no evidence that these explosions are the result of changing the aircraft category in DCG. Are you using a mod...?
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Latest beta (build #8) makes the "remove static" function a bit more severe as it removes the object completely from the stationary list rather than X'ing it out like destroyed statics (that can be rebuilt). No other changes.
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Added plane to class, payloads. Always gets replaced
Lowengrin replied to Fhechene's topic in DCG Public Discussion
Is there a matching skins folder for each one? If there's no folder, DCG ignores it as it assumes the plane(s) is not available in the game. -
I'll check if there's a bug in the save routine of the class file when it comes to the aircraft category that's slipping an error into the mission generation (causing the explosions). As for the troops landing. I can't really say for sure without knowing which scenario (and is it a stock one or a 3rd party). The naval supply locations should have no impact on troops landing. It's just to set the spawning point of ships for each side. Static planes are a bit of a special type of object (as they spawn depending on which side controls the base and what aircraft are based there), but they should be removable with that time table command...so it's an "unwanted feature" of their having some special code. I'll look at it.
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Just change it in the squadid.dcg file when you want the name to change. Sorry, that's the best I can suggest.
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Any luck?
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Yes, if you open DCG while playing, it may sync the log prematurely.
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There must be some setting somewhere directing your game to save in your user/appdata directory rather than in the main folder. Unfortunately, I don't know where it would be. Possibly it's in the Window's Registry...???
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You can do it in the squadid.dcg file. The first column is the game's ID and the second is whatever you want to call it.
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One thing I noticed immediately is empty lines between your location entries. Remove them. There should be no empty lines in the file at all. Not even at the end.
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not working properly, no new mission generated
Lowengrin replied to slippery_jim's topic in DCG Public Discussion
You should set auto-generation on BEFORE generating the first mission and then go generate the first mission as if you were playing a regular campaign from the game. Don't generate the campaign in DCG. See image: -
Sounds like you have it set up for manual generation (for the original IL-2 game). Under Mode is Off-Line Career (Auto-Generation) checked?
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The path showing on the bottom bar of DCG seems a bit strange. Did you install DCG directly to your main IL2 folder? If so, don't. Keep it in it's own folder and make sure that when you install it, the subfolders are created (Data and Masters).
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I think under a shortcut's properties, you can set it to run as administrator.
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No Allied column moves forward=> Oil question
Lowengrin replied to Fhechene's topic in DCG Public Discussion
The enemy troop count will drop mission after mission depending on the number of columns opposite it. Of course, if they're getting a resupply column (as in the case above), that will reinforce them so it might take awhile. The best thing to do in this case is drop the maximum number of troop factors all locations can have. -
No Allied column moves forward=> Oil question
Lowengrin replied to Fhechene's topic in DCG Public Discussion
Check the troop counts in the territory.dcg file. Even if there are no static objects, the troop value of a location can hold up an advance. -
You should be able to use "_Ferry" as a base. It's in the rds file. Yes, you can use Moscow_1, Moscow_2, etc. If it were me, I'd name them by the suburb of Moscow though. That's what I did, for example, for Odessa. If you put enough static train objects in one location (and not make them neutral!), DCG will bomb it. The more densely populated an area is with static objects, the more likely it will be targeted (especially be medium and heavy bombers).
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Probably you need to set your game's (that's IL2's) eventlogkeep=0 in the conf.ini file. I'm guessing it's currently set to "1".
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Lonestar's Create an External DCG Campaign PDF
Lowengrin replied to Lowengrin's topic in DCG Announcements
I really should check the code, but it could very well be code and nation. -
Lonestar's Create an External DCG Campaign PDF
Lowengrin replied to Lowengrin's topic in DCG Announcements
That's interesting. It's been so long, but maybe I did use the plane's name as the primary key rather than the ID....
