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Lowengrin

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Everything posted by Lowengrin

  1. Thanks for being so thorough. I'll have to do some more tweaking...who know code written more than 10 years ago would come back to bite me when adding one little "remove" addition.
  2. Silly me, forgot to remove some debug messaging. Here's beta lucky 13.
  3. Can you be more detailed in how it broke your campaign? Frontline units should appear anywhere both sides have "troops" and the "side" is "contested" ("0" vs "1" for Allies, "2" for Axis).
  4. Here's the latest beta, which should fix the issue with removing statics on the set date. Edit: Please upgrade to beta 13 (or suffer a freeze if the Remove Static command is activated).
  5. I agree this period is a good one for the Pacific to focus on. But the issue with Guadalcanal is that the Japanese were flying bombers from Rabaul which is a distance of about 650 miles. No one would want to fly that. (Though I suppose they could just start airborne at an appropriate distance.) At the Battle of Coral Sea (a better battle than Midway to recreate, IMHO), the distances between the Japanese and American carriers was about 250 miles. Which isn't too bad to fly in real time.
  6. Okay, let me do some debugging on my end.
  7. Which "time passage" setting are you using? It's possible there's a bug there. Also, it's possible in my hurry to add it, I used ">" rather than ">="...
  8. It's hidden in the [Testbed] section. However, since I have it, it's: 19410808 RemoveStatic 22_Static
  9. I'll have a look. In theory, the fighters that begin delayed are supposed to be CAP.... How many active flights/squadron are you running?
  10. Beta 11 refines the upgrade/downgrade of aircraft so nationality plays a bigger role in selection. The class file should now be able to contain multiple entries for the same aircraft but with different "long names" and nationalities.
  11. I hope having Russian briefings and debriefings will add to your DCG experience.
  12. Thanks! I will attach it to the next beta. :)
  13. I have not received your email. Can you resend? Thanks!
  14. Because the error section is for display in DCG itself, I realized that Cyrillic won't work as it's not supported so errors should stay English.
  15. The English version is messages.dcg. The lines match between the two files exactly so you can just translate from English from it.
  16. My latest version (with corrections for above). messages_ru.dcg
  17. My unicode encoder was coding the <XXXX> tags too so I had to re-add them manually. I may have made a few mistakes.
  18. Here's the updated Russian language file. Thanks for your help with this!
  19. Thanks! I will add them as given, but if while playing, they seem strange/controversial, please let me know and I will change them.
  20. There are also some error messages that can be translated, but these are all the ones for in game briefings and debriefings.
  21. No translation is required for words between < >. Here they are (sorry, more than I thought!): Sea Patrol Mission Carrier Strike Details determined by players. Select your airbase and aircraft before proceeding. Select your aircraft before receiving the day's briefing. Fly a sweep between <TGTNAME1> and <TGTNAME2> The squadron has been re-named <SQUAD>. <PILOT> has transfered to <SQUAD>. A <PLANE> was damaged beyond repair. Glider troops seize <TGTNAME>. The following pilots have five or more kills. <PILOT> based at <BASE> has <COUNT> kills. <PILOT> based aboard the <BASE> has <COUNT> kills. Squadrons currently based at <BASE>: Squadrons currently based aboard the <BASE>: damaged <BRIDGE>. destroyed a friendly <TYPE> and is hereby reprimanded. sank a <TYPE> and is hereby reprimanded. flew as a <PLANE> gunner for <SQUAD>. having bailed out, hitched a ride back to the airfield. was seriously wounded. Damaged <BRIDGE>. Destroyed a friendly <TYPE> and was reprimanded. Sank a <TYPE> and was reprimanded. Flew as a <PLANE> gunner for <SQUAD>. <PLANE> damaged beyond repair. Was seriously wounded. Wind at <WINDSPEED> km/hr, <WINDDIRECTION> degrees Squadron Information Airfield Information Ace Information Campaign Victory Conditions Player's Crew Last Mission Debrief Pilot Losses Awards & Promotions Other News Orders Objectives Description Active Airfields Server Information Distance to Target None. Friendly forces must capture <TGTNAME>. Friendly forces must take <TGTNAME>. Sink <PERCENT>% of enemy <TYPE>s. Hold out until <DATE>. Destroy <PERCENT>% of enemy <TYPE>s. _Airfield _Airstrip _Factory_District _Rail _Station _Camp _Bridge _Depot _Sea _Ocean _Bay _Harbor _Port _Beachhead _Beach _Dropzone
  22. Thanks! I could machine translate them but to a native speaker, I'm sure some translations would sound strange.
  23. Also, there are (newer) messages in DCG that don't have Russian translations yet. If you'd like to translate them, I'd appreciated it. I can post them here.

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