Everything posted by Lowengrin
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Two Requests for Carrier Ops
That's strange. I'm fairly certain your timetable as shown should work. And if it doesn't, I must have introduced a bug. I'll have a look and get back to you in a day or two.
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Two Requests for Carrier Ops
I can certainly add a timetable command to transfer ships from a srd to a prd. Should be a simple addition (famous last words). I'm not sure I follow your second request. Transferring from a carrier on a srd to a land base or to another carrier in that srd? Or a carrier in a prd? Transfers are limited by the number of squadrons already based on an airfield/carrier as well as the distance (restricted to being within the range of the planes and the "action radius").
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Game alt-tabs when I press "Generate"
Of course. I should have thought of that. (I really should add a routine to see if it's already running and warn the user if it is.) Glad you figured it out.
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Game alt-tabs when I press "Generate"
DCG will actually back up DGEN and then overwrite it with DCG. So it doesn't matter what DGEN you have installed. I suggest that you try a "vanilla" DCG campaign or two (I don't know if Shakkaali's are up to date). To test, a German or Soviet campaign is probably the safest.
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Game alt-tabs when I press "Generate"
What campaign(s) have you attempted to create? And are they offline or online? The log is showing that no campaign has been selected (it's as if you've run DCG for the first time).
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Game alt-tabs when I press "Generate"
I don't follow the development of BAT, but perhaps the most recent version has added some items which have messed things up...? Maybe someone with more knowledge of BAT and DCG will chime in. In the meantime, you could post the error file. Even if that error is gone, there may be a hint of what else is going on.
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Game alt-tabs when I press "Generate"
Looks like an error with the Class.DCG file which was designed for the mod. "None" is not an acceptable value. "none" is. (No caps).
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Game alt-tabs when I press "Generate"
Check to see if both the IL-2 folder and all its subfolders are NOT read-only. And also the DCG folder and subfolders. If all of them aren't read-only, set them to read-only and try again. And if that doesn't work, please upload/post the dcgerror.txt file here for me to see. Thanks.
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Game alt-tabs when I press "Generate"
Does it still generate the mission? (Even if you have to alt+tab back into the game.)
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Keeps asking to click on exe file
DCG will default to IL-2 1946, but you may still be able to play the original IL-2. There is an old setting to select which version of IL-2 that you are using. Run DCG and once you get through all the selection, you should be able to go to the menu FILES -> SET GAME VERSION. Hopefully that will make it stop popping up like that. (But I can't promise that DCG will work flawlessly with the original game as so much has changed over the years.
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DCG 3.50 Open Beta
Let me know if you have any issues with it.
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New timetable command request: switching map load.ini command....for seasonal change on the same map.
Check the latest beta.
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DCG 3.50 Open Beta
Latest build adds a "SetSeason" command to the time table file fulfilling a suggestion by Walter to have a way to switch from Summer to Winter map without having to create a whole new campaign. This was originally hard-coded for the vanilla maps, but now I've made it a time table command so it can be over-ridden. More importantly, it can be used with mod maps. So there's a new command that will just swap the summer map over to the winter map (or winter to summer) in a campaign and keep all the data files from the original map. For example: 19420102 SetSeason Winter Net2Winter/load.ini 19420103 SetSeason Summer Net2Summer/load.ini
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BAT maps and DCG new campaign
I'd say you're halfway there if you know how to make a campaign...but then I know how long it takes to make one so... 😛 Good luck finding one to tweak.
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Using DCG in Combination with a Dedicated Server
It's been a long time since I used a dedicated server, but if I remember correctly, SC should just generate the next mission with no user having to log in. I believe you just have to set how long you want each mission to run in advance (and DCG has a setting for that under Edit/Dogfight Server Settings).
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Grand campaign with bf110 as a starter
Yes, if you select one starting campaign, DCG will link to the next "logical" one based on which side wins. So if the Germans capture all the Lvov map, your campaign will advance to Moscow. And, you should be able to fly a Bf110 from the start (either by selecting it at the outset, or running DCG and switching it in for your player squadron).
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BAT maps and DCG new campaign
Unfortunately there is no easy way to incorporate the numerous maps from BAT into DCG. Each actually requires a number of data files to accompany it. There have been some campaigns based on some of these maps, but you have to search around to find them.
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New timetable command request: switching map load.ini command....for seasonal change on the same map.
Sorry I took so long to notice your post. Yes, that makes sense. The stock winter maps are hard-coded, but (of course) the mod maps are not. Let me look at fixing that issue.
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DCG does not generate missions in the correct folder. Need tech support.
Sorry I didn't see this until now, but could you post your log.dcg file as well. But before you post it, in the IL2 conf.ini, make sure the following is set to "0": eventlogkeep=0 If it isn't, set it to "0" and give it a test. What might be happening is your event log is appending to itself and getting so big that IL2 truncates it in the middle of a mission. And that messes with DCG's ability to parse it. By setting it to "0", it will only keep the most recent mission.
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Adding new WWI countries to the campaign available nations
Sorry, but adding new nationalities is something I'm not interested in doing at this time. It'd be time consuming and mod dependent. And I said long ago that I wouldn't go down the rabbit hole of trying to support every mod for IL-2. (If I were to do it, I'd get rid of hard coding nationalities altogether. But that's an even bigger job and I don't have the time to even consider what that would require right now.) In the meantime, I'm pretty sure you could swap files in for most (all?) of these data directly into the IL-2 folders. For DCG, just the messages.dcg has an army/nationality section that would need updating.
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Adding new WWI countries to the campaign available nations
As long as you use the stock nation codes from the game, for example, "DE" for Germany and "RU" for Russia, your WW1 "mod" should work in DCG. Unfortunately, there's no easy way to add any new codes into DCG - I hard coded them from the very beginning (adding new ones with each new release of the game). So you'll have to use ones like Finland and Slovenia (and other nations not involved in WW2) for some of the others.
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Adding Kawanishi J6K1 mod causes 'is not a valid integer value' error and DCG won’t generate missions
Try re-adding the J6K1 data to clean files. Double check that any blank characters between the columns are spaces and not tabs or other invisible characters.
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Adding Kawanishi J6K1 mod causes 'is not a valid integer value' error and DCG won’t generate missions
I'm not sure what to suggest now. Maybe a reinstall of DCG?
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Adding Kawanishi J6K1 mod causes 'is not a valid integer value' error and DCG won’t generate missions
It looks like the last record has a blank plane. I've removed the record and uploaded. payloads.dcg
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Adding Kawanishi J6K1 mod causes 'is not a valid integer value' error and DCG won’t generate missions
Try deleting your other uploads first.