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Everything posted by Lowengrin
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Leningrad '43 and '44 progression into Kurland
Lowengrin replied to Lowengrin's topic in DCG Bug Reports
Note, if by any chance you have a Leningrad43 or 44 campaign in progress, you will have to go into the campaign folder for your Leningrad43 campaign and modify one line in the campaign.dcg file. [Campaign] Grand_Campaign To: [Campaign] Kurland_Campaign -
Turns out the Leningrad 43 and 44 campaigns weren't linked to any others so just ended if either side won. The files attached here will link them to the larger Kurland Campaign. Just drop them into your DCG Data folder and replace the existing ones. grandcampaign.dcg allcampaigns.dcg
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Yes, I couldn't get Hawaii to work either though I haven't figured out why. I do know the Solomon Island ones do work though. Edit: The only US planes for the Hawaii scenario is the P-36 (which is not flyable by the player). If you'd like to play American in this campaign, you'll have to edit the Hawaii.mis file in the DCG MASTERS folder. For example, change this: [USA_FG_051_FS_026z00] Planes 1 Skill 0 Class air.P_36A4 Fuel 100 weapons default To this: [USA_FG_051_FS_026z00] Planes 1 Skill 0 Class air.P_400 Fuel 100 weapons default
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Strange, I also find that for the Pearl Harbor/Hawaii scenario, no Americans are generated. However, I was able to get them for Pacific 44. I assume you're using the replacement option for NGEN and then selecting the Campaign option in IL-2 under Multiplayer. In that, after you select the campaign, set some of the American squadrons to Spawn:Yes (from Random). That should ensure that they appear. However, if the squadron has planes that are not flyable by the player, then they will not appear as an option for you to fly when the mission is ready.
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Yes, I've been limiting work to just bug fixes, but this could be a fairly easy addition. Like I said though, I'm still just thinking about it.
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Okay, I have to think about it then.
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Using drop tanks and simulating realistic range limitations
Lowengrin replied to kbetz's topic in DCG Public Discussion
Let's say that you reduced the range of fighters to 100km in DCG while at the same time setting the Action Radius to 250km; DCG would then generate missions for those fighters beyond 100km if they had drop tanks listed as a load out and they would spawn in with the drop tanks. Of course, in actuality, they wouldn't need them and the AI would drop them on contact with the enemy. The AI isn't smart enough to consider whether it will have enough fuel or not to return to base. So even if the effort to set fuel limits were small, it has a rather large ripple effect right into the mission generation code. -
Using drop tanks and simulating realistic range limitations
Lowengrin replied to kbetz's topic in DCG Public Discussion
No, DCG won't adjust missions according to fuel limitations. The only way to reduce the range is to over-ride each plane types' range limit in the Aircraft Class Settings Panel. Then DCG won't create missions for those planes outside of those limits. But the planes would still load with 100% fuel...the exception being the player's squadron which you can specify fuel load in the Custom Mission Selection Panel. -
Is there any sort of payload like flares? Incendiary?
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Negative. It's a cool idea though.
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Sorry, I missed this post. I suspect that your DCG folder and/or IL-2 folder and some/all subfolders are set to READ ONLY. They must be READ/WRITE for DCG to update the campaign files and add mission files.
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Changing the map of an existing campaign
Lowengrin replied to Xrhstakos98's topic in DCG Public Discussion
Not without creating new .rds .srd and .rls files as well as tweaking some others. There is a document laying out the process: https://forum.jg1.org/topic/7662-lonestars-create-an-external-dcg-campaign-pdf/ It's old, but a still remarkably accurate document. There have been some new timetable commands added to DCG since it was written, but they are very specific and not necessary. -
`` is not a valid floating point value error
Lowengrin replied to _0berst_'s topic in DCG Bug Reports
I don't know. Have you downloaded the latest build? -
The Ardennes map is so small it's almost impossible not to have ground units in range of airfields.
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One new "feature" is that planes may spawn on airfields in dangerously close to the front and become cannon-fodder for the enemy....
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`` is not a valid floating point value error
Lowengrin replied to _0berst_'s topic in DCG Bug Reports
I gave Crete41 a try from the German side (no mods) with the latest build and it appear to work okay. -
Found a bug where, when generating a new campaign, if the only friendly base is too close to the front, DCG opts not to give the player's squadron any base (so never generating a mission). This build (#18) should/maybe/might correct this issue (and/or create new ones). Edit: Build #19 is now available.
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Another quick update (build #17). Added an error message for cases where the upgrade for a plane type doesn't actually exist in the class.dcg data. It's very specific but was causing the dreaded '"" is not an integer error.'
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Beta 3.50 (build #16) increases the allpayload data file to 20,000 records.
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Yes. There are settings to force night mission on the Custom Mission Panel. Not only can you set whether you want to fly day or night missions, you can even set a window of time in which to run those missions.
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Yes, it's a bit clunky, but that will work.
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Trouble adding infantry units to Lonestar Solomons Campaign
Lowengrin replied to kbetz's topic in DCG Public Discussion
Good to hear. -
I hope you figured this out, but it seems like you've got some missing files (probably from IL2 as DCG uses the data files from it to set up the options for scenarios)....
