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Everything posted by Joker_BR

  1. JokerBR Mercenary (old blue team member) gmt-3 (Brazil)
  2. Late to the poll, but I'm in on whatever sim is used for FIF (RoF or FC). Cheers.
  3. Hi guys, S! all. Any news about this Saturday (10/28/2017) session? Will it occur or is it still postponed until further notice?
  4. Interesting. Read somewhere an idea involving an ace AI plane that was some sort of hijacking mission for a test plane, where after downing this new AI plane, someone would need to go to a specific enemy airfield, land, and take off with an "uberplane" (a model higher than the currently available on the mission), bringing it home. Kept it in my head as I found it a very cool idea. On the other hand, it is strange that while I was flying the rescue pilot mission, there were several messages stating that the drop wreath mission was completed (green) - and I was thinking "what is this?" - but
  5. Hi Butzzell, tried the mission today. It is working perfectly, and the "sense of danger" is there. Just to clarify ( I haven't tested this ): to pick up the pilot, it is mandatory to land the plane on the aerodrome or can we land near the ambulance, outside the airfield? I'm asking because when I played the ambulance didn't quite get to the aerodrome, but stopped nearby in an adjacent field. I landed at the aerodrome and the mission worked, but I felt I would be more "protected" if landed nearby the ambulance because there were some trees there. In the last 5 min I found the ace AI enemy p
  6. I like it very much, this has all the elements of the original plan on it: the bombing (even more dangerous because the AA), the alert, the waiting, etc. I would like to do this mission.
  7. The AA between the oil drums is a must. I think that the Aerodrome target is the easiest of all: drop a single (small) bomb over your shoulder and get it done, you don't even need to be accurate. Sure an AA at the same spot will heat up things a little. I got shot in the face two times while approaching an AA truck for strafing - they *are* deadly. As for the alert about the prisoner, it was to simulate the guards noticing his escape and alerting the vicinity positions... in this case, it has nothing to do with the "fog of war", but rather try to mimic real life during prison escapes: they
  8. S! Butzzell The idea isn't *only* to rescue the pilot, but "coordinate" actions and be pressed by timed movements. First, there is the bombing part, which is "easy" (see ** below) Then, there's a small waiting time until the ambulance can get to the target and leave with our pilot (in fact, there's no need to be an actual ambulance moving at the map - although it would be extra cool - but rather waiting a minute or two - perhaps random time?) During the waiting time, the team has two choices - the same plane that bombed the site can loiter nearby, trying to hid from enemy eyes (even
  9. The "rescue pilot" mission reminds me a mission that I tried to do to learn e editor so long ago. 1) bomb a building (prison) to create havoc 2) move an ambulance from a near town into the site and out (resistance taking the pilot out of prison disguised as medic) 3) park the ambulance on a field nearby 4) land the plane and take the pilot 5) at takeoff, alert the enemy team (message) of the impending escape and the location, so they can move in fighters to try to stop the flee 6) mission is completed only if landed at friendly territory
  10. I like the idea of capturing a plane. Maybe with time it should be selected from fighters and/or two seaters randomically too. A fighter can be used to kill opponents on his way home, but a two seater will have to sneak past enemy defenses and try to get home as fast as possible. Two different situations. Great idea, GenMarkof.
  11. Hi guys, quick: Where can I find the teamspeak address to connect before game? What is the room? Is there a password? Tried to find those info around forums and posts regarding FIF XXII, to no avail. Cheers JoKeR
  12. Hi all. If there is still time, I would like to participate: Joker_BR no squadron no preferred side GMT-3 ​ Cheers
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