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Erhardt

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  1. Like
    Erhardt reacted to Vonrd in transfer   
    Nonsense! 

  2. Like
    Erhardt reacted to vampir0104 in Hallochen!   
    Hi!  I'm Vampir.  My info is:
     
    What is your Timezone? CET, GMT + 2
    Do you have a joystick or HOTAS? HOTAS, thrustmaster 1600 + pedals
    Do you have TeamSpeak and Discord installed, as well as a working microphone? Affirm
    Do you have VR, TrackIR, or a FreeTrack system for view control? Track IR
    What sims are you currently flying? IL-2/DCS
    How did you hear about JG1? DCS forum
    Is there anything else that you'd like us to know? FAA ATPL, CFII/MEI/AGI
    English native speaker, C1-C2 German
    DCS modules:
    MIG19/21
     
    Schön euch kennenzulernen/Great to meet you!
     
  3. Like
    Erhardt reacted to Klaiber in Hallochen!   
    Hi @vampir0104, welcome!
    Apologies for the delayed response!
    We're not currently accepting applications for membership.  However, the best way to get involved in the squadron is to jump online and fly with us!  I'll direct message you on the forum with a link to our Discord.  If you find you enjoy spending your hobby with us, we'd love to talk about getting you officially on our roster.
    Also, we're currently preparing a DCS World event, which sounds like it might be of interest to you.   @Flyboy is currently coordinating it and can fill you in on the details.
    Hope to talk more soon!
    -Klaiber
  4. Like
    Erhardt reacted to Flyboy in Hallochen!   
    Welcome! Yes you may be interested in this unique scenario we are planning so feel free to join us at our next “open house” testing this Friday and Saturday (come to one or both as you can). I put together a players guide in English, German and Russian and you can find more info here:
     
  5. Like
    Erhardt reacted to Flyboy in TeamOps Syria YK2 (1975)   
    PLAYER TIP — SMOKE SIGNAL COLORS

      - Blue smoke:   Blue coalition extraction signal (downed pilot or special unit)
      - Red smoke:    Red coalition extraction signal (downed pilot or special unit)
      - Orange smoke: Target marker — FAC target or JTAC ground designation
      Simple rule: coalition color = come pick something up; orange = target marked.
  6. Thanks
    Erhardt reacted to Flyboy in TeamOps Syria YK2 (1975)   
    TeamOps Syria YK2 — EVENT HUB & PLAYERS GUIDE 
    Fox3 Server · Syria Theater · 1975 Era Aircraft
    Designed by JG1_Flyboy
    Welcome. If you found your way here from the event announcement, this is the right place. Everything you need to participate in TeamOps Syria YK2 is on this page.
    ─────────────────────────────────────
    Updates (new information as of Sep 25, 2026)
    I have done a complete rewrite of the Player's Guide. See the changelogs below. 

    Also included is the TeamOps Voice package. Included is a readme on how to set it up but if you have questions or problems let me know. TeamOps voice will tie VoiceAttack commands directly through the script/server to greatly simplify menu operations, especially for helo pilots. 
     
    ─────────────────────────────────────
    What is TeamOps Syria YK2?
    TeamOps Syria YK2 is a structured PvP campaign event hosted on the Fox3 Server. Two organized teams — each led by a player commander — compete across multiple scheduled event days to win the map. Persistence carries between sessions: territory, supply, and ground force positions all carry forward from one event day to the next. The campaign ends when one team controls the theater or time runs out.
    This is not a drop-in public server. It is a set-time, set-team event with real stakes and a campaign outcome.
    ─────────────────────────────────────
    Player's Guide
    The Players Guide is attached here and covers everything: roles, menus, rules, scoring, logistics, commander responsibilities, and strategy. Reading it before your first session will save you a lot of confusion. 

    NOTE: In order to download the attachments below you need to register on the forum.
    ─────────────────────────────────────
    Open Testing and Familiarization Sessions
    Before campaign play begins I am running open fly sessions so players can learn the mission at their own pace. These are no-pressure learning sessions — try the menus, fly a role, ask questions. I will be on the server in the Admin position to direct traffic and answer questions in real time.
    Generally we are group testing on Wednesday evenings at 2100 ET (US). Other times/dates will be announced. 

    Server: Flyboy's TeamOps | Fox3ms.com V9-72
    Password: Will be given on the day when you join us on the JG1 Discord channel. 

    JG1 Discord required (where we will meet):
    https://discord.gg/Ue5ewQqecF
    ─────────────────────────────────────
    Event Format and Slots
    Open testing is unrestricted. For the actual campaign event, slots will be limited to 25 players per team (50 players total) to keep the teams balanced and the event manageable. Event session passwords will be issued to registered participants. Details on event registration and scheduling will be posted here as they are finalized.
    ─────────────────────────────────────
    Server Information
    Server Name: Flyboy's TeamOps | Fox3ms.com V9-72
    IP Address: 147.135.72.72 Port: 10308

    Password: Password will be given when you join JG1 Discord. For passwords in advance, request via PM to @JG1_Flyboy   (I am also on Discord as Flyboy25)
    *Fox3 Division level server that can host up to 60 players. Includes support for SRS, LotATC and Tacview
    **Get more information about Fox3 at: https://www.fox3ms.com/
    ─────────────────────────────────────
    Questions?
    Post questions here and I will answer them. If something in the Players Guide is unclear, say so — your question probably helps someone else too. See you on the server.
    — JG1_Flyboy
    ─────────────────────────────────────
     
    ---

     

     
     
    TeamOps Voice 2.002 Setup.zip
     
     
    TeamOps Syria YK2 Players Guide 2026-09-28 v2.26.pdf
  7. Like
    Erhardt reacted to Flyboy in Max Reinhart ? !!!   
    I can definitely help you get started with DCS and have helped several people from the ground up. I recently put together this starter info document for someone I know nearby. I'm sure it will expand and change over time but it's a place to start.
    Home Flight Sims
    Getting Started
    This covers most of the basics but I’m sure I probably left something out. It will at least get you started and thinking of the direction to go. However, to save yourself a lot of headaches I recommend before any purchase just check with us to make sure you are not going down a wrong path (one example is not to buy DCS or IL2 off of Steam). But I’m confident we can have you up and running quickly.
    Hardware and Setup
    Computer
    -          I recommend if you can to visit Micro Center. I have really been impressed with their service, and if you buy the extra warranty it is nice to be able to go in and have them fix or replace whatever is broken. Especially helpful if you aren’t necessarily computer/tech savvy.
    www.microcenter.com
    -          For the computer itself get the best gaming computer you can afford. I personally really like MSI and have used gaming laptops for years because of my travel. However, you can save money and be able to upgrade your system easier if you stick with a desktop.
    -          Fast processor (CPU). I have always stuck with Intel but AMD is an option. Mine is an i9.
    -          Fast and best graphics card (GPU). Mine currently is a NVidia 4080, but I believe the current version is in the 50’s series.
    -          At least 64 GB RAM. More (128?) is always better. Mine is 64 currently.
    -          I strongly recommend a large gaming hardrive. Yes, you might be able to get by with less, but sims take up a lot of storage and seems to grow larger as time goes. I have 4 TB.
    Internet
    -          For online gaming this should be fast with low ping rates (below 100 but below 50 is best). I live rural so a few years back went with T-Mobile hotspot where I can get about 400-500 Mbs download with pings around 30. Satellite internet won’t work because of the high ping rates. 
    VR Headset
    -          I have a Pimax Crystal light, but others are using the Quest 3. There are a few others out there but these are the most popular. Quest 3 is cheaper but from what I have heard is a super pain in the butt not only for setup but occasionally wanting to go off and do it’s own thing (updates or whatever). The Pimax is the king I think right now for visual clarity and field of view, etc though will cost more. They are just coming out with the Dream Air I believe which is supposed to be really good. Plenty of youtube videos out there reviewing vr headsets for flight sims.
    pimax.com
    Flight Controls
    -          Most of us have the Thrustmaster Warthog setup. The real advantage to this when you are starting out is that it is super easy for me to help setup your initial button configuration. As I say at the beginning, it is a place to start but later you can map your system anyway you want. Since I won’t be sitting next to you and only talking online, I have to describe verbally everything, and if we have the same setup it is easy for me to say something like, “Remember your gear button is the one just aft of your throttle,” etc. I also strongly recommend the Thrustmaster Pendular pedals.
    https://www.thrustmaster.com/en-us/products/hotas-warthog-flight-stick/
    https://www.thrustmaster.com/en-us/products/hotas-warthog-dual-throttle/
    https://www.thrustmaster.com/en-us/products/tpr-thrustmaster-pendular-rudder/
    (You can also find these on Amazon, and I believe you can get at Micro Center)
    -          There are other good controllers out there also. Some really like WinWing, and the Moza controls are supposed to be good (Moza does a lot of racing sim stuff also).
    -          Stick extensions (no, not Viagra!). This is highly recommended because the longer the flight stick the more finesse of control you can have.
    warthog-extensions-by-sahaj.com
    -          Force Feedback. I bought the Moza AB9 a few months back and love it. Once you get it tuned in it provides a lot of feel and feeback on the stick. I can feel it rumble when I lower gear or use speedbrakes, and it will start to shake when I get close to stall. Lots of adjustments and tuning options and it reads the aero data right from your sim so it knows what the current AOA and other factors from your sim.
    -          Button boxes and other button options. You will quickly run out of places on your stick and throttle to map buttons. Yes, you can use your mouse to select switches, but it is sometimes difficult to do in VR and when flying. Here’s the ones I have:

    https://simracing4u.myonline.store/a-65607345/usb-button-boxes-for-sim-racing-and-flight-simulators/pc-usb-button-box-29-functions-for-dcs-il2-microsoft-2020-flight-sim-x-plane11-and-prepa3d/#description
    (I love this button box and it was priced reasonably)

    https://www.thrustmaster.com/en-us/products/mfd-cougar-pack/
    (these work ok, but not as well as I had hoped for in VR, but they are extra buttons I can program)
     
    Sim Chair
    -          This is optional but recommended. Of course you can build your own, but having a prebuilt one makes setup easier. Dan bought his at Micro Center and I got a Volair (volairsim.com). There are other ones out there on the market also, but if you prefer to have a center mounted stick like I prefer make sure it supports that.
    -          Buttkicker. Some have this and recommend but I don’t have it yet:
    thebuttkicker.com
    Software
    Flight Sims
    -          DCS (Digital Combat Simulator). DO NOT BUY THE STEAM VERSION! This is very important because if you do you can’t switch back and forth between Steam and non Steam. Get and buy direct:
    https://www.digitalcombatsimulator.com/en/
    This is the sim most of us fly jets (and some WW2) on and is highly realistic. It is the one featured in the video of my setup with the VR and F-5. The actual setup is best done while we are online together and talking on Discord. This way I can take you step by step through the process while looking at my own setup and talking you through things.

    The game download is free and you get the Caucasus map and a couple free planes, but they make their money when you buy other aircraft and maps. They usually have good sales once a quarter or so, which is the time to buy what you can. Here is my recommended list of maps/planes to start in order:
    o   F-5E. Full fidelity (clickable cockpit where most all the switches work with mouse control or you can map it to your buttons) and a great first trainer aircraft. Similar to the T-38 it is the best one to get you started in basic setup, formation, BFM (Basic Fighter Maneuvers) and ACM (Air Combat Maneuvers). I start most people here.
    o   Syria Map. Very popular map often used.
    o   Flaming Cliffs package. If you buy the whole thing you get a lot of non fidelity (non clickable) aircraft. These are basic setups in your buttons but very fun to fly. I love flying the A-10A, Su-25, Su-33, F-15C from this package.
    o   Mig-21. Great OPFOR aircraft and chance to experience something completely different.
    o   F-4E. This is also a greatly modelled aircraft, full fidelity, and you can have AI or human in backseat.
    o   UH-1H Huey. If you’re into helicopters this is a fun aircraft and good to learn. I had no idea what VRS was until a retired Navy Captain who flew them in Desert Storm helped me online where I got into his helo right seat and he showed me how to fly it.
    o   L-39. Tandem seat trainer, light attack aircraft. I have used this for teaching basic and instrument flying, formation, etc. by sitting in their backseat and able to take control at anytime. Even has a hood I can activate for the pilot up front.
    o   For WW2, the easiest to fly is the Bf-109. I also have the P-51, Spitfire and F4U Corsair though they are much more difficult for engine management.
    o   Other maps in order: Sinai, Persian Gulf, Marianas, Germany. There are others also but not used as much for me at this time.
    o   There are a lot of other aircraft you can get so it depends on what you want to do. I have the F-16, F-14, F-18 and many others, but I have mostly stuck to earlier coldwar aircraft like the F-5, F-4 and Mig-21. Not as much automation and you really have to learn how to fly and maintain SA.
    -          IL2. This sim has both WW1 and WW2. I don’t care so much about the WW2 in this sim but fly WW1 (Flying Circus) quite a bit. Got Dan into this recently also and he is loving it. They are having a big sale right now so if you are at all interested I would buy this right away. You can get all four volumes at one time for only $75
    https://il2-series.com/en/store/item/circus-deluxe/
    -          MSFS (Microsoft Flight Sim). I have the 2020 version but I have heard they worked out the bugs of the newer 2024 version and it is good. I don’t fly it much anymore but occasionally is a good one for guests to showcase flying around different areas/cities for some sightseeing.
     
    Other Software
    -          Discord. This is the main place we meet and join up in a group chat room. You can get this free. My Discord ID is flyboy25 with my displayed name/handle JG1_Flyboy so you can find me and send a friend request then I can invite you to join the channels we use.
    You need to start thinking of a callsign. Mine is Flyboy, Dan is Dino. Then we have Driver, Hawg and Muffin also from ABX. Others are Patriot (my cousin in Utah), Moxy, Mouce, Vonrd, etc. Recommend callsign with one or two syllables max.
    -          XRNeckSafer. This helps with checking six. Instead of having to completely wreck your neck by twisting all the way around, you can customize it so, say when you look just past your shoulder it “shifts” a bit faster so you can see directly behind you. We can set this up later.
    -          VoiceAttack. This software lets you use voice commands for anything you want. Some guys will use it for basic aircraft commands such as saying “Gear Up” to raise gear, but I like to keep stuff like that in physical buttons I manipulate. I will use it however for things I would normally use my voice for, such as requesting a “Bogey Dope” over the radio or talking to Jester (my back seat AI WSO in the F-4). voiceattack.com
    -          SRS. This is the addon program that connects to DCS radios and makes them realistic. Anyone on the same UHF frequency for instance, can hear/talk to each other.
    www.youtube.com/watch?v=bO1sr5rEY5E
    -          TacView. I really should use this more for debriefing, but it shows your basic tracks and flight in 3D for analyzing your flight and where you can discuss what went right/wrong.
    www.tacview.net/product/about/en/
    Training Videos
                    These will help get you started and give an idea of things.

    F-5:
    https://www.youtube.com/playlist?list=PL3kOAM2N1YJdjop7QMK9T0hjSMg8u_WDS

    Mig-21:
    https://www.youtube.com/playlist?list=PL3kOAM2N1YJclSbSie2UF0NPnUAkX-bJU

    The Ops Center. Great channel by ex AF fighter instructor. Below is the different series in order.

    Formation Flying:
    https://www.youtube.com/watch?v=5lsxDAAQ1vo&list=PLd5Qdmhmp3Y6ltDJ8GUzSoTJFFwT01_-M
     
    Formation to BFM: The Extended Trail Exercise:
    https://www.youtube.com/playlist?list=PLd5Qdmhmp3Y4IjS7i7skN938cp0MkwfaF
     
    Basic Fighter Maneuvers (BFM)
    https://www.youtube.com/playlist?list=PLd5Qdmhmp3Y5-SDJjOzuUqV3m3mmuieTQ
     
    Air Combat Maneuvers (ACM)
    https://www.youtube.com/playlist?list=PLd5Qdmhmp3Y6ePAmWQ4_eG596CE645sCF
     
    Flyboy Server
    I do a lot of mission building for DCS and have my own server. Here is a link to my server information:
    https://forum.jg1.org/topic/17036-flyboy-server-information/
     
  8. Thanks
    Erhardt reacted to Flyboy in Flyboy Server Information   
    I am making great progress on my TeamScore Script in preparation for using it for next Yom Kippur II Syria event. We tested successfully many of the concepts and I am now moving into the final phase to include zone/airbase capture, persistence, etc. Below is a general outline of the concepts and my plan for the next event.
     
    TeamScore Dynamic Campaign – Player Information
    Overview
    This event uses TeamScore, a custom multiplayer system designed to move beyond “AirQuake” gameplay. Victory is not decided by raw kill counts alone, but by strategy, coordination, logistics, and discipline across multiple mission days.
    Aircraft kills matter—but how your team fights matters more.
    PART I – Features Tested and Proven (TeamScore 3.066)
    These systems are fully tested, stable, and already in use.
    1. Team-Based Scoring
    All actions contribute to team score, not just individual stats.
    Air-to-air, air-to-ground, naval, and mission objectives all matter.
    Reckless behavior can cost your entire coalition points.
    2. Phased Conflict (Peace → War)
    Events begin in a Peace Phase:
    Recon missions
    Limited engagements
    Special operations
    Escalation to War Phase unlocks full combat scoring.
    Poor discipline in Peace Phase can trigger penalties or escalation.
    3. Recon That Actually Matters
    Designated Recon aircraft can identify:
    Key objectives
    Enemy activity areas
    Recon intel appears immediately on the map.
    Points are only awarded when the aircraft safely lands, encouraging realistic RTB behavior.
    4. DMZ and Neutral Airspace Enforcement
    Violating restricted airspace carries real penalties.
    Warnings, countdowns, and point deductions are enforced by script.
    Recon and SpecOps aircraft have special exemptions.
    Neutral countries can escalate politically if violations continue.
    5. Strategic Consequences
    Poor coordination, violations, or careless flying can:
    Cost your team points
    Give the enemy operational advantages
    This is not a disposable one-off mission—your actions matter.
    PART II – New Systems in Active Testing (Zone Capture & Persistence)
    These features are currently being tested and refined and represent the next evolution of the event.
    1. Capturable Ground Zones
    The map is divided into contested sectors.
    Each sector has:
    A defended outer area
    A central “prize” location (bunker, compound, FARP, etc.)
    Aircraft cannot capture zones.
    Ground forces must:
    Clear defenders
    Move into the prize area to capture
    2. Logistics and Supplies
    Zones have supply levels representing defensive strength.
    Supplies are delivered by:
    Helicopters
    Transport aircraft (e.g. C-130)
    More supplies = stronger defenses.
    Lose defenders → zone supply degrades → logistics become critical.
    3. Persistent Campaign State
    Zone ownership and supply levels carry over between event days.
    Individual units do not persist—strategic state does.
    Every event day starts from the results of the last.
    4. Supply Warehouses as Strategic Targets
    Supply bases depend on supply warehouses.
    Destroying warehouses can:
    Cut off enemy logistics
    Force difficult strategic choices
    Warehouses can also be discovered via recon.
    5. Escalation Through Bad Behavior
    Continued violations of neutral airspace can:
    Cost points
    Trigger political escalation
    Open new operational areas to the enemy
    Escalation is asymmetric and permanent—there is no reset button.
    6. Commander-Level Strategy
    Logistics, recon, and ground operations must be coordinated.
    Concentrating forces may help a breakthrough—but leaves other sectors weak.
    Teams that plan, communicate, and adapt will win over teams that simply hunt kills.
    What This Event Is (and Is Not)
    This IS:
    A strategic, multiplayer campaign
    A place where teamwork matters
    A system that rewards discipline and coordination
    This is NOT:
    A pure dogfight server
    A “respawn and rack kills” experience
    A one-mission arcade event
    Why Fly This Event?
    Because you want:
    Meaningful missions
    Consequences that last
    A reason to fly recon, logistics, CAS, and CAP—not just fighters
    A multiplayer experience where strategy beats chaos
    If you fly smart, support your team, and think ahead—you will make a difference.
    More features are coming, but only after they are tested and proven.
  9. Thanks
    Erhardt reacted to Flyboy in Flyboy Server Information   
    Mission Updates on the Server:
    - Multi Training Cold War Caucasus 2.204 (added C-130J)
    - Multi Training Cold War Germany 2.107 (added C-130J)
    - Multi Training WW2 Normandy 2.018 (minor improvements and added two more Defend spawns for Blue)

    TeamScore script update: 
    I am maybe 2/3 of the way there and had major breakthrough/progress last week as I got the points working for air/ground/ship and buildings working correctly.

    What's working:
    - I can assign diff point values to types of units so more valuable units score bigger points. I can also assign special bonus points such as a VIP convoy, etc. 
    - I have a waiting phase where everyone can spawn in, look at the map and strategize. If you try to takeoff during this phase you will get a countdown timer to despawn or you will go boom. Works great.
    - Admin starts the mission either in a Peace phase or direct to war. In peace you can do recons and other missions, kill air targets etc. But ground targets, crossing DMZ etc will count as negative points. If you go over -100 you trip the war and your coalition loses additional -1000 points. Team commander can choose to go to war for -500 points or wait until random peace negotiations fail and war starts on its own.
    - Special missions, buildings and other targets for enhanced points.

    Still to be done 
    - Persistence so we can do this in multi week event. Will save flags, zone ownership, etc.
    - Zone capture and template spawns (similar to Foothold). My plan for next event is to have series of zones that each side can conquer or reconquer and gain points for each time they capture. It will be a struggle along the front to push and/or hold the line. Zones/airbases will have supply capacities of 1-6 supply units. These can be supplied with helicopters or cargo planes (UH1H can carry 1, CH-47/Mi-8 carries 2 and C-130 carries 3). The more supply units it has the more template spawn units are supplied. I'll also have CTLD available to carry in extra units, but these unfortunately can't be saved in persistence. So in the peace phase this might be time to logistically place units, fully supply zones, etc in readiness for your team's strategy. 
    - Persistence and zone capture is very doable and I even had it working at one point but had to go back and fix some other things before implementing this fully and perfecting. 

    Overall Goal
    My next event will be a Yom Kippur part 2 (1975) based in the Syria map (main bases Ramat David for Blue and Damascus for Red). Overall it will require team strategy to win. Though air and ground kills are important, you won't be able to win the match only doing "Air Quake" and must use a more nuanced, team approach to accomplish goals and work together. After all, air power is there to support the strategic ground war and this is exactly what I want to simulate. 
  10. Thanks
    Erhardt reacted to Flyboy in Flyboy Server Information   
    I've totally revamped my Multi Training Caucasus map to include the Dynamic AI Spawn system where you can now have multiple and unlimited types of AI targets including Viggen, Mirage, F-16, F-18, F-14, etc and customize the number, skill level and weapon loadouts of the opponents (1970, 1974, 1976 and 1984 level weapons). You can spawn up to 5 AI groups at a time, and once destroyed or despawned you can rinse and repeat as many times as you like. And when the map gets cluttered with all those pesky parachutes from your kills you can use Chute Cleaner to wipe them off the map. You can also spawn and despawn the target drone now as many times as you like. Also have dedicated Target Range using the Target Range script to practice your bombing and strafing skills with feedback. Arty Spotter and EWR scripts are also included. 
    Also made similar changes to the Multi Training Normandy (WW2) and Multi Training Germany maps. The Germany map is very nice, but some people have trouble running it because it is a resource hog with all the beautiful scenery which is why I'll still prob use the Caucasus map as the go to standard training map. My next plan is to update the Syria training map to include the Dynamic AI Spawn, as that map I like to use as totally realistic (no labels, no map positions, etc.). 
    I plan to be online tonight (sometime around 2100 ET) with Dino (who will get checked out on Bf109), @Patriot and @Luck to final test the WW2 Multi Training map if anyone wants to join. If all works well I will be giving that map to Fox3 Luck for use as a standard WW2 training map on Fox3. 
  11. Thanks
    Erhardt reacted to Flyboy in Flyboy Server Information   
    Multi Training WW2 Normandy 2.011 has been updated. Now Includes Dynamic AI Spawn, EWR, Chute Cleaner and Target Range scripts. Just need to update the mission briefs but I had it running last night. Fox3 Luck and I tested it out Tue night and he loved it so much he’s going to put it as one of their standard missions on Fox3. 
  12. Thanks
    Erhardt reacted to Flyboy in Flyboy Server Information   
    Updated Target Range Training, Multi Training Caucasus and Multi Training Germany missions. The F10 menu problem I was having with the target script is solved and now works. You now can turn on coalition range reports, see your last 5 runs, last 5 coalition runs and see a leader board of top 5 player runs. I also refined the targets to make them look better with descriptions of each in the briefing. 
  13. Like
    Erhardt reacted to Flyboy in Flyboy Server Information   
    For the Multi Training Germany map I also added a wide variety of airplanes for red to spawn and fight, including F-14, F-15C, F-16,  F-18, Mirage and Viggen. I’ll be adding more for the Blue side to spawn soon but right now for fighters they can spawn MiG-19, Mig-21 and MiG-29A. All fighters on both sides can be custom spawned to number, pilot skill and weapon loadout (Eras 1970, 1974, 1976 and 1984 as appropriate/available). 
  14. Like
    Erhardt reacted to Vonrd in DCS Skin Submission   
    Posted 12/19/25
    This livery depicts a Belgian Air Force C-130H Hercules, Registration: CH-13, c/n 382-4047 which featured a striking paint scheme in 2013 to celebrate the 40th anniversary of C-130 operations with the 20th Squadron and the 65th anniversary of the 15th Wing.
    The forward fuselage features an overall black background with a portrait of a Native American Chief in full headdress with the starboard vertical fin dedicated to marking 40 years of the Hercules transport aircraft in Belgian service and the port side of the fin commemorated the 65th anniversary of the 15th Air Transport Wing.
    Features:
    Engine exhaust re-done from default to more closely replicate exhaust staining which includes flaps, flap wells and trailing edges. Belgian Pilot flight suit. Yes, I know the DCS module is the "J" model which is longer and has 6 bladed composite propellers but I love this paint scheme.
    Aircraft History: Originally served with the U.S. Air Force as a WC-130E meteorological research aircraft before being acquired by Belgium as a replacement for CH-02, which was destroyed in a fire in 2006. It was formally delivered to the Belgian Air Component on March 17, 2009, making it the newest (in terms of delivery date to Belgium) but oldest (in terms of manufacturing date and prior service time) aircraft in the fleet. CH-13 made its final operational flight and was retired in April 2021. It is the only Belgian C-130 to be preserved and is now a museum exhibit at the Golden Falcon / 1st Wing Historical Centre in Beauvechain.
    The Folder is too large for user files. It can be downloaded here: https://www.dropbox.com/scl/fi/ko3nsmcdlp8femaf045cr/Belgium-C-130H-CH-13-Chief.zip?rlkey=bidzx6r8g9bn5hbxojcz707rx&dl=0







  15. Like
    Erhardt reacted to Vonrd in DCS Skin Submission   
    This is a skinpack of Luftwaffe F-4E Phantom IIs in Norm 81B Camouflage made for my friends in virtual squadron JaboG35. It consists of 8 separate aircraft with each having it's unique side number. 4 of the skins have red, blue or yellow tail / dorsal markings. The aircrew's flight suits are period correct orange as are the gloves in dirty white.
    Jagdbombergeschwader 35 (JaboG 35) was a German Air Force fighter-bomber wing that operated from 1957 until its disbandment in 1994. Based at Pferdsfeld Air Base, it flew F-4F Phantom IIs.After German reunification, the Luftwaffe's structure was re-evaluated, leading to the disbandment of JaboG 35 in 1994. The wing's traditions were transferred to Jagdgeschwader 73 (JG 73), now Taktisches Luftwaffengeschwader 73 "Steinhoff," at Laage Air Base.
    All folders including "JaboG35_Common" (very important) go in (Your chosen drive):\Saved Games\DCS.openbeta\Liveries\F-4E-45MC. The total file size is too large for User Files. The link is in the zip file but I'll repeat it here: https://www.dropbox.com/scl/fi/sqr67zygq1q1mq0g0j839/JaboG35.zip?rlkey=u0hj6oex2a5r2v0q05ws6olws&st=x5vxh5fx&dl=0







  16. Like
    Erhardt reacted to Vonrd in DCS Skin Submission   
    I used the template set by GIMloo as a starting point. Thank you Sir! See his post here: https://www.digitalcombatsimulator.com/en/files/3347249/ for a download link.
    Additionally I'd like to thank ED for not encrypting the Fulcrum.
    This livery depicts Luftwaffe MiG-29G 29+20 with the construction number (c/n) 2960526315, initially operated by the East German Air Force (Luftstreitkräfte der NVA) with the side number "785", that was assigned to Fighter Wing 73 Steinhoff after German reunification. It is famous for its unique paint scheme, which was applied in 2001 for the unit's open house day at Rostock-Laage air base. That livery is one of the default ones and this one is it's appearance prior to that scheme. Three years later, in 2004, it was decommissioned alongside all other Luftwaffe MiG-29s and was transferred to the Polish Air Force and given the side number 4121. I have been unable to determine whether this airframe was one of the ones transferred to Ukraine.
    File is too large for User Files. Download here: https://www.dropbox.com/scl/fi/ncj54p62wp0y6tsxsqx69/Luftwaffe-MiG-29G-29-20.zip?rlkey=2zb3ue4yha8egjoadi0re9eug&dl=0







  17. Like
    Erhardt reacted to Vonrd in DCS Skin Submission   
    This is a skinpack compiled for use by the "Iron Curtain Virtual Aviators" lead by 526th Blade who provided much of the research, editing and advise. Thank you sir. The four aircraft presented, 68-0467, 68-0526, 69-0244 and 69-0260 are depicted as they were at Ramstein Air Base circa 1983 and are rendered as close as possible to historical photographs.
    The folder exceeds the User Files size limit so it can be downloaded here:
    https://www.dropbox.com/scl/fi/gc6zjlo9tiokvkwklfxpb/USAF-526th-TFS-Skinpack.zip?rlkey=s6u4u88fnvzgn30vqzulvamnk&dl=0
    The zip is designed to be OVGME friendly. Just make sure that all five folders including "USAF_526th_Common" are placed in your "\Saved Games\DCS.openbeta\Liveries\F-4E-45MC" folder.







  18. Like
    Erhardt reacted to Klaiber in DCS Skin Submission   
    Regarding this guy, here are official details on it:
    East Germany MiG-21MF c/n 968615 s/n 510 *11/1973: Delivered to the East German AF. *JG-9. *JG-3. *JG-1. *Absorbed into the unified German AF. *Recoded as 23+15. *10/1990: Withdrawn from use at Drewitz AB. *11/1992: Salvaged in Dresden. http://forgottenjets.warbirdsresourcegroup.org/Fishbed.html
    So, it's former '510 Red.'
    For this one, I actually found a pre re-paint photo!
    https://www.airhistory.net/photo/223773/510

  19. Confused
    Erhardt reacted to Lipfert in DCS Skin Submission   
    That's an amazing plastic model 😉
    S!
  20. Like
    Erhardt reacted to Britchot in DCS Skin Submission   
    Absolutely, thanks @Heinrich! I searched for a little bit, this morning, but couldn't find a better resolution than Vonrd's screen shot. 
  21. Like
    Erhardt reacted to Heinrich in DCS Skin Submission   
  22. Like
    Erhardt reacted to Britchot in DCS Skin Submission   
    My best guesses:
    Rodung = Clearance

    Drücken Anhaben = press on
    Drücken Anheben = Press lift
     @Firefly, any ideas?
    EDIT: Heinrich nailed it below!  Hey, I got one, at least
  23. Like
    Erhardt reacted to Vonrd in DCS Skin Submission   
    Here is a Bf109K-4 masquerading as a Bf109G-6 AS "Green 13" of JG-1's Geschwaderkommodore Walter Oeusau as it was when he flew out of Paderborn, Germany just prior to his death on May 11, 1944.
    Both with and without swastika versions submitted to DCS User Files.
    Link to dropbox is here and this is only the non swastika version: https://www.dropbox.com/sh/5q1r0si8om8jtzd/AACG-Y5CyilEhqkOcJDw-cqEa?dl=0



  24. Like
    Erhardt reacted to Vonrd in DCS Skin Submission   
    MiG-21PFM 23+15  (ex 510 in the East German LSK) of II.JS / JG-1 at  Drewitz Airbase, Germany in Dec, 1990 prior to decommissioning and scrap.
    I'm considering this finished. I adjusted the colors and I think they're the best I can get given the wide range of colors in my reference photos / profiles. This was a real learning experience for me from using luas, making my own template from texture files and using the viewer's more complex functions. The biggest PITA was getting the white line on the center tank... the tank is divided into quarters longitudinally with no effort by the UV mapper to make stuff align. Each quarter of the line had to be warped in order to make it appear straight on the model then each join had to be tweaked to line up. Lost of trial and error for such a simple thing but it's not as much fun if there aren't challenges.
    Features to check out:
    Special paint drop tanks (Load the 800L on center and 400L on outer pylons. White rim wheels. All placards / stencils in German. (They're probably gibberish since I used Google translate but they look the part... BTW, can anyone provide a Russian to English and to German translation of the placards for this and other planes?)  Uploaded to DCS user files and also available here: https://www.dropbox.com/s/r76nawju3q89f47/JG1_Shark.zip?dl=0





  25. Like
    Erhardt reacted to Vonrd in DCS Skin Submission   
    This is the next one. Anyone know of any other decommissioning paint jobs?

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