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Everything posted by idefix44
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Done Sir. Each road has 9 or 10 waypoints now. But the problem isn't fixed... CDG_Italy v3.zip
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Since 3.49b3 we've a new timetable.dcg trigger: Transfers 19420101 Transfers On 19420102 Transfers Off What's the DCG default setting? On or Off? I'm idiot. I can check or not the No Transfers option using the GUI.
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Where's the Donate button?
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Ok. Now the lowest location name is Crotone_Harbor. And it's the same problem. Allied ships move forward to Cagliari_Bay (from 200_Tyrrhenian_Sea). An other idea? It's like if DCG ignores the red paths... May be important: I use DCG in Dogfight Mode. CDG_Italy v2.zip
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srd file; where am I wrong? Attached in a zip file: - the mis file with the ships roads. - the matching srd file. In the maps.dcg file, MapAxis=North Blue ships spawn at Genova_Harbor and follow the blue paths. It's correct. I want that Red ships spawn at Crotone_Supply_Depot_Harbor and follow the red paths. But they spawn at 200_Tyrrhenian_Sea. It isn't correct. 200_Tyrrhenian_Sea: 57000.00 1000.00 Crotone_Supply_Depot_Harbor: 75000.00 500.00 Crotone_Supply_Depot_Harbor is lower than 200_Tyrrhenian_Sea. Where am I wrong? I use the IL2DCG 3.48 version. CDG_Italy.zip
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It isn't a bug. I guess that in your columns.dcg file: 6_Chief status is ~C 17_Chief status is ~C From one of my .mis files: 2439_Static vehicles.planes.Plane$TEMPEST5 1 10191.31 96168.39 244.68 0.0 gb 1 2440_Static vehicles.artillery.Artillery$M16_US 1 10284.84 96172.50 360.00 0.0 0 1 1 2465_Static vehicles.artillery.Artillery$M5_75mm 1 1900.03 98424.21 630.00 0.0 0 1 1 2492_Static vehicles.artillery.Artillery$M16_US 1 20154.61 91192.99 360.00 0.0 0 1 1 17_Chief1 vehicles.artillery.Artillery$Crusader_III 1 53100.00 69300.00 552.0 0.0 0 17_Chief2 vehicles.artillery.Artillery$Crusader_III 1 53102.00 69311.00 552.0 0.0 0 17_Chief3 vehicles.artillery.Artillery$Crusader_III 1 53104.00 69323.00 552.0 0.0 0 17_Chief4 vehicles.artillery.Artillery$Crusader_III 1 53107.00 69335.00 552.0 0.0 0 0_Chief1 vehicles.artillery.Artillery$PzVIE 2 123500.00 41300.00 325.0 0.0 0 0_Chief2 vehicles.artillery.Artillery$PzVIE 2 123506.00 41290.00 325.0 0.0 0 0_Chief3 vehicles.artillery.Artillery$PzVIE 2 123513.00 41280.00 325.0 0.0 0 0_Chief4 vehicles.artillery.Artillery$PzVIE 2 123520.00 41270.00 325.0 0.0 0 4_Chief1 vehicles.artillery.Artillery$PzIVJ 2 89299.00 29499.00 588.0 0.0 0 4_Chief2 vehicles.artillery.Artillery$PzIVJ 2 89307.00 29507.00 588.0 0.0 0 4_Chief3 vehicles.artillery.Artillery$PzIVJ 2 89316.00 29515.00 588.0 0.0 0 4_Chief4 vehicles.artillery.Artillery$PzIVJ 2 89325.00 29523.00 588.0 0.0 0 20_Chief1 vehicles.artillery.Artillery$ValentineII 1 30299.00 55499.00 325.0 0.0 0 20_Chief2 vehicles.artillery.Artillery$ValentineII 1 30305.00 55489.00 325.0 0.0 0 20_Chief3 vehicles.artillery.Artillery$ValentineII 1 30312.00 55479.00 325.0 0.0 0 20_Chief4 vehicles.artillery.Artillery$ValentineII 1 30319.00 55469.00 325.0 0.0 0 93_Chief1 vehicles.stationary.Stationary$WillisMBtc_US 1 63715.00 76702.00 394.0 0.0 0 93_Chief2 vehicles.stationary.Stationary$DiamondT_US 1 63732.00 76705.00 394.0 0.0 0 93_Chief3 vehicles.artillery.Artillery$M2A1_105mm 1 63749.00 76708.00 394.0 0.0 0 93_Chief4 vehicles.stationary.Stationary$DiamondT_US 1 63765.00 76712.00 394.0 0.0 0 93_Chief5 vehicles.artillery.Artillery$M2A1_105mm 1 63782.00 76715.00 394.0 0.0 0 93_Chief6 vehicles.stationary.Stationary$DiamondT_US 1 63799.00 76718.00 394.0 0.0 0 93_Chief7 vehicles.artillery.Artillery$M16_US 1 63815.00 76722.00 394.0 0.0 0 61_Chief1 vehicles.artillery.Artillery$Wirbelwind 2 4314.00 80291.00 615.0 0.0 0 61_Chief2 vehicles.artillery.Artillery$Howitzer_150mm 2 4329.00 80282.00 615.0 0.0 0 61_Chief3 vehicles.stationary.Stationary$OpelBlitzMaultier 2 4343.00 80274.00 615.0 0.0 0 61_Chief4 vehicles.artillery.Artillery$OpelBlitzMaultierRocket 2 4358.00 80265.00 615.0 0.0 0 61_Chief5 vehicles.artillery.Artillery$OpelBlitzMaultierRocket 2 4372.00 80257.00 615.0 0.0 0 61_Chief6 vehicles.artillery.Artillery$OpelBlitzMaultierRocket 2 4387.00 80248.00 615.0 0.0 0 61_Chief7 vehicles.stationary.Stationary$VW82t 2 4402.00 80239.00 615.0 0.0 0 In my columns.dcg file: 17_Chief, 0_Chief, 4_Chief and 20_Chief status are ~X (no fuel). 93_Chief and 61_Chief status is ~C. To run the mission X_Static or X_ChiefY ID is correct. 2492_Static vehicles.artillery.Artillery$M16_US 1 20154.61 91192.99 360.00 0.0 0 1 1 17_Chief1 vehicles.artillery.Artillery$Crusader_III 1 53100.00 69300.00 552.0 0.0 0 If I destroy the 2492_Static vehicles.artillery.Artillery$M16_US, a garisson value lose 9 points. If I destroy the 17_Chief1 vehicles.artillery.Artillery$Crusader_III, the 17_Chief column lose a tank. Hope it help.
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I'll try it and let you know.
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Data files for DCG 3.48/49 and IL2 4.12.2/4.13.1
idefix44 replied to Moezilla's topic in DCG Public Discussion
You're welcome Moezilla. I think that I focus on this mistake since a while because I'm french. Does Lowengrin use this new files in the next 3.49 beta? -
Data files for DCG 3.48/49 and IL2 4.12.2/4.13.1
idefix44 replied to Moezilla's topic in DCG Public Discussion
In the squadids.dcg file is a mistake. Line 1134: NN Esquadrilla Normandie-Niemen isn't good. Esquadrilla isn't a french word. The good line must to be: NN Escadrille Normandie-Niemen It's an old mistake wich is always here, again, again and again... -
I'm in dogfight mode. When a misssion end IL2SC run Exec=F:\IL2DCG\il2dcg.exe using the Parameter=netdogfight Here's my dcg.ini: F:\IL2DCG\ F:\IL2DCG\Aosta_DE\ F:\Ciel_de_Guerre_Serveur\ One Two Two Two Dense Full Sparse Average 300 Kilometers Default Default MassedBombers=False FrontMovement=True CopyMission=True Dogfight=True Coop=False Not Used AutoGeneration=False Primary=False DSTimes=True Paras=False Briefing=True ShipRoF=20.0 HistDates=True ThirdPartyServer=IL2SC LogFileDate=[Apr 16, 2016 9:59:58 PM] Tracking=True NoTransfers=False Night=False DGEN_Replacement=False TankDG=True TransitAlt=Default TgtEgressAlt=Transit Altitude TgtAlt=Transit Altitude TgtIngressAlt=Transit Altitude IPAlt=Transit Altitude TgtIngressOffset=Default IPOffset=Default TOStepAltBox=Default NormandyBase=False Death=True AirStarts=False TOCircle=All Types IECoordinates=All Types Use CruiseSpeed=Default Language=English GameID=1946 NGEN_Replacement=False SingleMap=True PalmTrees=False RuSupplyRate=1/Squadron/Day DeSupplyRate=1/Squadron/Day TrackPlayerRanks=False AircraftDowngrades=True LinkMax=True DataFiles=F:\IL2DCG\CDG_Italy_Online\ DeShipSkill=Rookie RuShipSkill=Rookie ShipSunk=False ActiveFront=False DDRoF=20.0 BridgeRepairTime=Random BornPlaceRadius=2000 TimePassage=Normal ServerInfo=On ground, external view allowed for easier taxing. ServerActive=True Balance=Balanced SCPlaneLimits=No SCTimeLimits=No Time Limit SquadronManagement=False IngressSpeed=Default FixedStartDates=True CountStaticPlanes=Yes VoteLevel=100 Radio=Campaign Default RandomNoseArt=True NoUserLoadout=False BeachheadResets=True MDS=True RUProp=No StaticPlanes=No Spawn NativeRuProp=False DSMinutes=Default
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Using DCG 3.48 (not a beta, the last) in dogfight mode. The files I refer to below are in a 3rd Party Campaigns folder. From my own Italy.mis campaign master: [9AF_036FG_23FS00] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS00_Way] NORMFLY 50000.00 66200.00 500.00 300.00 &0 NORMFLY 51000.00 66200.00 500.00 300.00 &0 [9AF_036FG_23FS10] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS10_Way] NORMFLY 50000.00 66000.00 500.00 300.00 &0 NORMFLY 51000.00 66000.00 500.00 300.00 &0 [9AF_036FG_23FS20] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS20_Way] NORMFLY 50000.00 65800.00 500.00 300.00 &0 NORMFLY 51000.00 65800.00 500.00 300.00 &0 [9AF_036FG_23FS30] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS30_Way] NORMFLY 50000.99 65600.99 500.00 300.00 &0 NORMFLY 51000.00 65600.00 500.00 300.00 &0 From my own class.dcg: P_40M_NEW Kittyhawk Mk.III gb 1 1 1 194303 194406 P_39Q10 P-40M_NEW none 3000 Meters 380.00 kph Default 380.00 kph P_47D10 P-47D10 Thunderbolt us 1 1 1 194306 194401 P_47D22 P-47D-10 none 3000 Meters 480.00 kph Default 480.00 kph P_47D22 P-47D22 Thunderbolt us 1 1 1 194309 194410 P_47D P-47D-22 P_47D10 3000 Meters 480.00 kph Default 480.00 kph P_47D27 P-47D27 Thunderbolt us 1 4 1 194403 194612 none P-47D-27 none 3000 Meters 480.00 kph Default 480.00 kph P_47D P-47D Late us 1 1 1 194409 194612 none P-47D P_47D27 3000 Meters 480.00 kph Default 480.00 kph P_51B P-51B-NA Mustang us 1 1 1 194311 194406 P_51C P-51B-NA none 3000 Meters 460.00 kph Default 460.00 kph P_51C P-51C-NT Mustang us 1 1 1 194401 194406 P_51D5NT P-51C-NT none 3000 Meters 480.00 kph Default 480.00 kph P_51CM Mustang Mk.III gb 1 1 1 194401 194412 none MustangIII none 3000 Meters 480.00 kph Default 480.00 kph P_51D20NA P-51D-20NA Mustang us 1 1 1 194405 194612 none P-51D-20NA P_51D5NT 3000 Meters 480.00 kph Default 480.00 kph P_51D5NT P-51D-5NT Mustang us 1 1 1 194403 194612 P_51D20NA P-51D-5NT P_40M_NEW 3000 Meters 480.00 kph Default 480.00 kph I customized the default altitude, but this isn't the matter. I updated the Kittyhawk Mk.III (P-40M) datas from a single .mis file: [Wing] usa0100 [usa0100] Planes 4 Skill 1 Class air.P_40M_NEW Fuel 100 weapons default [usa0100_Way] NORMFLY 75384.62 55384.62 500.00 300.00 &0 NORMFLY 105256.41 55512.82 500.00 300.00 &0 So, now in my class.dcg file, Class air is: P_40M_NEW and the skin folder is P-40M_NEW. It's the beginning of the campaign (28/07/1943) and the AircraftDowngrades=True in the dcg.ini file. I can't get P-51D-20NA Mustang (194405). I can't get P-51D-5NT Mustang (194403). So I expect Kittyhawk Mk.III but I get the P-47D10 Thunderbolt. Am I wrong somewhere or is there a bug? Attached file: my class.dcg file class.zip
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Your AI pilots are they modded?
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~A is for Advance to and ~L is for Landing.
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Ideas for simulating a beach landing.
idefix44 replied to JG7_X_Man's topic in DCG Public Discussion
I don't thought about your script but about how DCG works... -
Ideas for simulating a beach landing.
idefix44 replied to JG7_X_Man's topic in DCG Public Discussion
The best way is to look how are designed the stock campaigns. Normandy44 for example... -
I'm not sure that beta16 is the good value. Here are the files I downloaded from this topic: Directory of G:\Archives\Mes programmes\I\Il2 séries\Il2 1946\IL2 DCG\IL2 DCG 3.48 Betas il2dcg348beta01.zip 25/03/2013 il2dcg348beta02.zip 04/12/2013 il2dcg348beta03.zip 04/12/2013 il2dcg348beta04.zip 04/12/2013 il2dcg348beta05.zip 04/12/2013 il2dcg348beta06.zip 04/12/2013 il2dcg348beta07.zip 04/12/2013 il2dcg348beta08.zip 10/03/2014 il2dcg348beta09.zip 18/04/2014 il2dcg348beta10.zip 19/07/2014 il2dcg348beta11.zip 12/10/2014 il2dcg348beta12.zip 03/11/2014 il2dcg348beta13.zip 16/11/2014 il2dcg348beta14.zip 16/11/2014 il2dcg348beta15.zip 22/11/2014 il2dcg348beta16.zip 07/03/2015 il2dcg348beta17.zip 22/06/2015 Il2dcg_Slovakian_Winter.zip 18/08/2015 18 file(s) found Total file size 75 663 811 bytes Have a good day.
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Questions regarding CarsColumns in DCG.
idefix44 replied to Moezilla's topic in DCG Public Discussion
How can you add French/Italian/British CarsColumnA/B/C/D/E? I don't find them in the vehicles list of the stock version... And I think that IL2 DCG is mainly designed for the stock version. -
Help with Airfields with Multiple Runways
idefix44 replied to JG7_X_Man's topic in DCG Public Discussion
Using the Slovakia map for example. Open it with the Full Mission Builder. In B5: Piestany. In B6: Piestany Home Base. In B6: Horna Streda. At Piestany Home Base there are 7 icons. X X X + runway threshold marking + X X X X It'll be difficult to use all of them. But we can easely use 4 of them. X X + runway threshold marking + X X Their location's names will be (from right to left): Piestany_Runway1_Airstrip Piestany_Runway2_Airstrip Piestany_Runway3_Airstrip Piestany_Airfield Now the roads. They can be: [somewhere to Piestany] [Piestany to Piestany_Runway1_Airstrip] [Piestany to Piestany_Runway2_Airstrip] [Piestany to Piestany_Runway3_Airstrip] [Piestany to Piestany_Airfield] [Piestany_Runway1_Airstrip to Horna Streda] [Piestany_Runway2_Airstrip to Horna Streda] [Piestany_Runway3_Airstrip to Horna Streda] [Piestany_Airfield to Horna Streda] [Horna_Streda to Elsewhere] For each road, just follow the rules about waypoints, distances etc... Let your imagination run free! -
@kraut2 Is the donate function of Lowengrin.com still valid ? Yes.
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Planes must have their own folder (even empty) in the PaintSchemes\Skins folder. Do they ?
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It seems that the Bridge ID Numbers aren't always removed correctly. Here's a mission debriefing (debriefing.txt file): Debrief: Mission results: \nOther News: A FW-190 A-8 was destroyed on the ground at A12 Airfield. A Ju-52/3mg4e was destroyed on the ground at A10 Airfield. A PzIVJ unit was destroyed near Caen East-Caen West Bridge (H-7). A Ju-87D-5 was destroyed on the ground at A12 Airfield. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A PzIVJ unit was destroyed near Caen East-Caen West Bridge261 (H-7). A Ju-87D-5 was shot down. An A-20 G was shot down. The full location name is Caen_East-Caen_West_Bridge261. In the debrief, its Bridge ID Number is removed line 3 and not removed line 10. The same thing often occurs in the mission briefing. Thanks.
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About using the ‘optional’ EndLocation entry in the endcampaign.dcg file, the campaign ends when the location is contested or captured? Thanks.
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Solved using a map.dcg file. Thanks.
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Hi Sir, When the option NormandyBase=True DCG load the Normandy2 map (MAP Normandy/load.ini). When the option NormandyBase=False DCG load the Normandy1 map (MAP Normandy/load2.ini). My own Normandy campaign Master use the Normandy3 map (MAP Normandy/load1.ini) with the Advanced Landing Ground bases. But DCG create the campaign and the missions using the Normandy1 map (MAP Normandy/load2.ini). Can you allow DCG to use the same map than my own Normandy campaign Master? Thanks.
