Jump to content

idefix44

Members
  • Posts

    323
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by idefix44

  1. How many hours? Honestly I don't remember. Maybe 500 hours... 400 at least. The Slovakia map is one of the most beautiful of the vanilla version of IL2... Here is a link: https://cieldeguerre.xooit.fr/t17-Campagne-dynamique-en-cours.htm The campaigns, the maps, the front lines and the locations
  2. Hi Sir, About the 15 minutes to generate a mission, from my own campaign using the map Slovakia: 1857 locations in the locations.dcg file, 5658 static objects in the stationary.dcg file 2346 roads in the rds file 93 moving objexts in the columns.dcg file I think that il2dcg.exe have to loop a few time to generate a mission...
  3. IL2 1946 4.13.4m Vanilla Missions on Ciel-De-Guerre are very heavy. They are created on the fly using Lowengrin's Dynamic Campaign Generators (DCG). Due to the great quantity of objects (moving and statics, in the air and on the ground) to manage, the creation of each mission can need up to 15 min... To join, stay connected and play the missions you must install IL2 Selector. https://www.sas1946.com/main/index.php/topic,16403.0.html This video is about how we enjoy to use IL2 + Lowengrin's DCG. It is our tribute to 362nd Fighter Group. https://www.youtube.com/watch?v=Y_dYBOgLbHc On the prowl over Italy. Full mission, duration 52 min 24 s. Map: Italy Online Planes: Republic P-47 Thunderbolt. Leader: NAST-crapouillo. Wingman: NAST-idefix44. Take-off: Butino airfield (P2). Forced landing: Porto-Torres airfield (B5). Priority targets: Tanks (L9, I9). Trucks column (I9). Secondary targets: AAA. Results: AAA x 1 (M8) destroyed by NAST-crapouillo. AAA x 1 (M8) destroyed by NAST-crapouillo - Foggia airfield. Tank x 1 (L9) destroyed by NAST-idefix44. Tank x 3 (I9) destroyed by NAST-crapouillo. Trucks column x 1 (I9) destroyed by NAST-crapouillo and NAST-idefix44. AAA x 1 (I10) destroyed by NAST-crapouillo. AAA x 1 (I10) destroyed by NAST-idefix44. AAA x 1 (I10) destroyed by NAST-crapouillo. AAA x 1 (I10) destroyed by NAST-crapouillo - Plane damaged. This is a successful mission. The 2 pilots are safe. NAST-crapouillo's plane is lightly damaged (oil tank).
  4. Got it in [Bessarabia41] I only had a look at [Examples]...
  5. And the syntax in order to use Aggressor is: DATE Aggressor SIDE? Example: 19440606 Aggressor Allied
  6. Hi Sir, About: PriorityLandingSite 19410702 PriorityLandingSite Allied = Odessa Used like above it'll work for Odessa_Station, Odessa_Harbor and Odessa_Port? About: TWithdrawl, Aggressor Can we have more explanation on how use them? Have a good day.
  7. DCG NEVER creates two times the same mission.
  8. I guess (may be am I wrong ) that you think like a wargamer. IL2 is more a sim than a game for me, so I believe that your request isn't possible to satisfy. In other words, using IL2 allows to be a WWII pilot not to be a decision maker in his General Headquarters. However, when you play a campaign, using DCG and being a pilot, if your squadron's mates survive after the missions they complete, their skill increases (with their experience)...
  9. Not yet get paras or gliders on the red side. [usa0100] Planes 2 Skill0 1 Skill1 1 pilot0 us_03.bmp pilot1 us_02.bmp Class air.C_47 Fuel 75 weapons default [usa0100_Way] NORMFLY 72275.00 102675.00 3000.0 220.00 &0 F7 NORMFLY 48813.00 128612.00 3000.0 220.00 &0 F7 NORMFLY 49950.00 129950.00 1000.0 220.00 &0 F7 NORMFLY 47675.00 152675.00 3000.0 220.00 &0 F7 NORMFLY 70000.00 200000.00 3000.0 220.00 &0 F7 NORMFLY 69999.00 -990000.00 3000.0 220.00 &0 F7 [215Squadrontc00] Planes 0 Class air.C_47 Fuel 75 weapons default [215Squadrontc00_Way] NORMFLY 70350.00 198850.00 3000.0 220.00 &0 F7 NORMFLY 45325.00 173075.00 3000.0 220.00 &0 F7 NORMFLY 45500.00 172500.00 1000.0 220.00 &0 F7 NORMFLY 45150.00 148850.00 3000.0 220.00 &0 F7 NORMFLY 70000.00 100000.00 3000.0 220.00 &0 F7 NORMFLY 70000.00 990000.00 3000.0 220.00 &0 F7
  10. Added a line about C_47 in the allpayloads.dcg file and put the modified file in the campaign folder. BLENHEIM4 B 4x250 C_47 B 28xPara CantZ506B B 12x50 Going to test it as soon as this evening session and let you know. Have a good day.
  11. The missions dates are OK (we are in 1944, december) and I have _Dropzone locations. I saw that there is a line for the C_47 in the payloads.dcg file but not in the allpayloads.dcg file. Is it normal. Thanks Sir. Have a good day.
  12. Hi Sir, Dogfight mode. dcg.ini, Paras=True. German side, Ju 52 drops 18xPara and He 111 tows Me 321. Allied side, neither paras nor glider. Can you fix it? Have a good day.
  13. 1st - Each time you run a new mission, buildings are new-build. 2nd - The houses.dcg file is used by DCG to record the [House] objects added in the master file using the FMB when the campaign is created. As far as I know, (I enjoy IL2 since 2007, several thousands of hours, more than a lot of real life pilots ) excluding the bridges , the destructions of objects aren't tracked (and I never need/try to know how Lowengrin do it...)
  14. Have you try?: Kyushu45_sea] 19450623 TCapture Axis Kita-Kyushu_Harbor 19450623 TCapture Axis Fukuoka_Harbor 19450623 TCapture Axis Sasebo_Harbor 19450623 TCapture Axis Sasebo 19450623 TCapture Axis Sasebo_Factory_District
  15. One thing is sure. DCG works fine. The problem can be: 1- Due to the modded game version used (actived mods and/or some planes behave like ghost planes). 2- The host PC power. Wich amount of RAM your client can it use?
  16. It seems that clients with different versions of the modded game are able to join your session. Some player install have a compatibility mod, some others havent it installed. This can't works fine. Have a try with a light mission (AI planes, moving columns etc) with all the clients connected with the same installation (actived mods) than the host (you).
  17. You host the coop missions with a Dedicated Server or with a client?
  18. In the timetable.dcg file, can you, please, add in the next beta, 3.50 Build 4, if it isn't too late, an example of use for the new PriorityLandingSite command? Thanks.
  19. Do you use modded version of IL2?
  20. HTTP 404 For the 3 links. Is't a joke?
  21. In dogfight mode, it seems that, some moving objects (ground objects for sure) immediatly return on the field the mission after being destroyed. From the log.dcg file in the campaign folder: [Apr 21, 2019 9:52:09 PM] Mission: net/dogfight\DCG\Slovakia_Online194503250.mis is Playing [9:52:09 PM] Mission BEGIN . . . [10:06:52 PM] 2_Chief3 destroyed by 68_Chief3 at 81300.0 119063.3 . . . [10:15:31 PM] 2_Chief0 destroyed by 68_Chief3 at 81300.0 119099.3 . . . [10:38:59 PM] 2_Chief2 destroyed by 68_Chief7 at 81300.0 119088.2 . . . [10:41:39 PM] 2_Chief1 destroyed by 68_Chief3 at 81323.5 119100.2 . . . From the columns.dcg file in the campaign folder: . . . 2_Chief Armor.4-PzIIF 2 @Cerman $Pz_AufkAbt_2 ~A . . . I expected a: 2_Chief Armor.4-PzIIF 2 @Blank $Pz_AufkAbt_2 ~X Can you take a look at it. Have a good day.
  22. Wheels, you're right. I have both of them. This two tutorials and the default DCG campaigns for exemples are all we can need to understnad how it works and how create our own campaign from scratch. I don't know if it can be possible to get an item for DCG documentations/tutorials at http://il2dcg.blogspot.com/
  23. I use the "IL2 DCG Campaign Info v3.21.doc" compiled by Tailspin. I don't know better!
×
×
  • Create New...