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Lonestar

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Everything posted by Lonestar

  1. Found this thread at SAS! Could be the problem: http://www.sas1946.com/main/index.php/topic,20147.0.html
  2. Hi, I've already heard of the problem and had to do with the new Modpacks, but I do not know exactly what the reason is! Have you these files installed in your DCG installation? http://www.sas1946.com/main/index.php/topic,15016.0.html! They are speciall created for HSFX 5 and DCG! Otherwise you should better ask here: http://www.242sqn.com/phpBB2/index.php or here: http://www.sas1946.com/main/index.php/board,188.0.html Hope it helps!
  3. Hi magomar, I have no HSFX 5 and dont know what it could be! Also, I'm personally not sure if DCG is 100% compatible with HSFX 5! The reason of my uncertainty are the new major mods, which produce new entries in the log file and cant handle by DCG! I can only advise you to ask "AMK" at http://www.sas1946.com/main/, who made the files for HSFX 5! He should know what it could be!
  4. I've looked at this subcampaign more closer and I suspect that there will be problems when integrating the new ships for the Task force! The main reason are the commands in the timetable.dcg for this subcampaign! You must know, you can assign a "chief" designation only once! If you simply save the new ships in the .mis file, then duplicate "chief" designations with which of the timetable.dcg will be assigned and that gives problems! A solution would be: 1. Add your task force ships to the .mis file and save it! 2. Then open the .mis file with an editor and add a new number to the "chief" designation line of the new Task force ships! The last assigned number for a column/ship is "82_Chief" for this subcampaign in the timetable.dcg! So you must continue with 83_Chief for the carrier and then 84_Chief for the cruiser a.s.o.! I do not guarantee that it works, but it is the only way to change something without to make major changes in the timetable.dcg file! Hope it helps!
  5. Sure, the easiest way to add a carrier, is to create a .prd route for both sides and add a US Task force to the .mis file! I have made a manual, how to make it: http://www.lowengrin.com/download.php?view.139 But it could be then, that DCG creates for the japanese only missions against the aircraft carrier and probably ignore the enemy ground units at Guadalcanal! The other problem are the US destroyers in the .srd route! If they would destroyed during a mission, then it could be, that they will spawned into the .prd route and the trooptransports have no more escorts!
  6. Hi' date=' I wanted to ask if you can not publish this mod? It would make the create and use much easier of campaigns for UP 3.0! regards![/quote'] An answer, positive or negative, would be very kind!
  7. Hi, I wanted to ask if you can not publish this mod? It would make the create and use much easier of campaigns for UP 3.0! regards!
  8. Okay, the message is gone! Was probably two waypoints that were too close together! It just surprised me,because in previous DCG versions there were exact informations about the faulty waypoints! Thanks for help, phil!
  9. Hi, Have carried out the "Column waypoint check" and got a message that I had never before: Bad Path @ Sand_Island_Beach to Sand_Island. What does it mean?
  10. Are you sure? I can say it at least for the offline campaigns I play, destroyed map objects will transferred! But I think meanwhile too that DCG has no influence about it!
  11. Hi, First, many thanks that you started a new DCG forum! To my question: Is there any possibility to prevent that the destroyed map objects are transferred to the next mission! DCG should be in DGen replacment and Full Auto generation mode and the campaign has DGen campaign files! Thanks!
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