May 12, 201313 yr comment_7151 S! AllThere are a lot of people interested in mission building for Rise of Flight. It takes a while, and a lot of practice. The manual is old and does not explain many of the new features. The tutorials are very good. Going through them is a great first step.My purpose within this ongoing thread is to show how individual units can fit together to form a mission element.I want to start with a simple "Arty Spot" mission, as it's used in Flanders in Flames. While this is used for Artillery Spotting within our tournament, it can be modified to other purposes that require same core mechanics.Expect more mission tutorials over the coming weeks!FiF Arty SpotBasic randomizer 1 out of 4 with trains as an exampleBalloon UP Down Report
May 13, 201313 yr comment_7154 That's an excellent idea! Mission building is something that I've always been interested in. But as you say, the manual is old and doesn't explain everything. Report
December 10, 201411 yr comment_13097 I have made a multiplayer area counter using the complex trigger , switching on whilst any enemy in the zone and switching off when all the enemy have left the zone. At the moment I have only been able to test it with AI by ticking the check entities box in the complex trigger, the mission ran for over 2 hours in that time I estimate over 300 aircraft entered and left, the counter remaining stable. if you want to check out the test mission let me know. Report
October 17, 201511 yr Author comment_17219 S! Going through and actually building it is good exercise to learn the proper kinds of links and pathways. While I have not posted these as groups you can open most FiF files and find them to make your own groups. Report
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