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DCS Yom Kippur 2 (fictional) Event - Saturday March 15


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Posted

We are inviting the public to join us for a special DCS event on the Sinai map. Mission involves both airplanes and helicopters. It is based on a fictionalized 1975 Yom Kippur scenario and is a competitive, score based battle (first team to 100 points wins).

Saturday, March 15 at 1400 ET (US)/1800 UTC (Daylight Savings Time in the US starts March 9), with prebrief 30 min prior.

Signup here: https://docs.google.com/spreadsheets/d/1CNgXKVPeptVmauV9rYHnP_vv9sQuyAC5TfsKGhhVrBU/edit?gid=530948573#gid=530948573

We will be using our ACME Discord channel for the event: https://discord.gg/GWrXYqdJ

ACME event: https://discord.com/events/974095923196088340/1342722141807968427

Open testing and map familiarization:

          Friday Feb 28, 2100 EST/0200 UTC
          Friday Mar 7, 2100 EST/0200 UTC
          Saturday Mar 8, 1400 EST/1900 UTC
          Optional, Friday Mar 14 2100 EST/0100 UTC

Mission Info

          Blue Commander: Fatal
          Red Commander: JG1_Vonrd

This is a complicated mission and there is a lot going on with many possible ways to gain (or lose) points. It is strongly recommended that you review the attached mission briefing. In general, the mission starts with an uneasy peace. You can do recon flights and shoot down enemy planes, but attacking ground targets or crossing the no fly line will result in loss of points. After the war starts, specified ground targets, special ops and other missions completed will earn your team points. First team to 100 points wins the match. If no team reaches 100 points at the end of the time limit, the team with the most points will win.

From the Briefing:

For more info on JG-1:
     https://jg1.org
     https://forum.jg1.org
     or join us at our Discord channel

 

Yom Kippur II
by JG1_Flyboy

FIRST COALITION TO REACH 100 POINTS WINS
 

== Situation ==

 

1000, 12 Oct 1975

It’s been two years since the Yom Kippur War of 1973 and there is currently an uneasy cease fire. The two sides are currently in negotiations, but tensions are high and it is doubtful the peace will hold. War could easily be set off by any wrong moves, such as destruction of enemy ground forces or crossing the “buffer zone” line. “Accidental” shoot downs of opposing aircraft within the buffer zone, however, could very well happen without consequences so keep vigilant while flying within this zone during the peace negotiations.  

It is thought that Egypt has plans to cross the Suez Canal like they did in 1973, but Israel is better prepared. Armored forces have dug in across the Sinai Peninsula, but are being threatened by Egyptian armor and there are rumored Syrian forces working with the Egyptians. Both sides have deployed SAM sites and artillery batteries across the frontline. Both sides need to have these forces neutralized. Enemy CAP and Recon flights can be expected to be flying along the frontlines.

Airbases have limited aircraft and weapons slots. The bases and FARPs closer to the front are extremely limited, and when those aircraft and supplies are gone you will have to start at positions further away.

This is a score based system. The first side to reach 100 points will win the war.

-    At the beginning, each side is awarded 20 “goodwill” points. However, during negotiations any violation of the peace by destroying enemy ground targets or crossing the extended buffer zone will result in a loss of 20 points for your side (aircraft “accidental” or otherwise losses are fair game and aren’t penalized). A designated mission commander can voluntarily “Declare War” on the F10 menu at a cost of only 10 points (which could work into that side’s strategic style of play and is an option). Be alert and use caution for the opposing side trying to lure you across the line.

>>>>>IMPORTANT<<<<<

IT IS NOT A GAME PLAY VIOLATION TO VIOLATE THE PEACE., and it may be a strategic play to do a sneak attack and accept the loss of the 20 points (or only 10 points if war is declared by commander before violation). This is totally up to you and your team.

-    You can check the status of the war or any available special missions using radio F10 menu. The resulting message will be displayed to all coalition members.

-    Before war is declared, each side can still earn points without violating the peace by successfully doing recons of the front lines.

-    Once the war starts and becomes hot, points can be earned by destroying enemy forward bases, artillery sites, forward tank units, etc. There are additional targets and missions listed in the individual Red/Blue briefings.

-    Generally, the larger the target destroyed, the more points earned. Some targets, such as SAM sites, defense or tank groups, can earn 5 points for bringing them to half strength and another 5 points for complete destruction.

-    Recon aircraft flights MUST TAKE A SPECIFIED RECON PLANE (survey objectives listed in Red/Blue briefing). Fly close enough to the site to achieve both a map marker and smoke for that area surveyed. You must successfully land and park at your ORIGINAL ramp to earn the points. Smoke is limited in time but the map marker will stay on the map for the duration of play.

-    Special Ops missions. There are a few special ops missions available, some are listed in the Red/Blue briefings but others may happen during the course of the event (watch for message pop ups and/or check the radio F10 menu).

YOU MUST USE THE DESIGNATED/NAMED SPEC OPS AIRCRAFT and pay attention to the briefings on how to achieve the objective and where to land and finish the mission to achieve the points. Additional aircraft may be helpful in a supporting role.

== Objectives ==

During Peace Negotiations:

1.    Prepare for possible war by equipping your aircraft, coming up with tactical plans, reposition aircraft, etc.

2.    Use Recon aircraft to survey enemy units along the front and return successfully to gain points. It is highly recommended to have escorts to discourage any aggression by the opposing forces.

3. Patrol the front and shoot down enemy aircraft (especially recon airplanes). Try to draw enemy across the peace boundary so they lose 20 points.

When War Breaks Out

1.    Destroy enemy SAM sites: Your task is to neutralize enemy SAM sites strategically located within the operational area. These sites are vital to suppress in order to protect our friendly aircraft and enable effective close air support.

2.    Eliminate enemy artillery batteries: Engage and eliminate enemy positions that are bombarding our friendly tank forces along the Suez Canal. These batteries are inflicting heavy casualties and impeding our progress. Your accurate target acquisition and destruction are essential to minimize collateral damage.

3.    Disable early warning radar systems (AWACS aircraft): Neutralize enemy early warning radar systems, which provide critical intelligence to their air defense network. By disrupting their radar capabilities, we gain a tactical advantage, allowing our aircraft to maneuver more effectively and engage enemy targets.

4.    Provide CAS: Our armor forces are engaging enemy tanks across the Suez Canal and are requesting air support. Our forces are running low on supplies and will not be able to maintain much longer.

5.    Conduct air patrols: Enemy aircraft have been spotted across the front line. These aircraft have hampered our ability to conduct ground strikes and must be taken out.

6.    Take out designated strategic targets such as weapons factories, supply warehouses and resupply ships.

7. Use CTLD to bring troops and/or other equipment to where they can effectively destroy enemy targets (which will earn points when targets are destroyed).

8. Use Arty Spotting (see below) to call in artillery to destroy targets for points.

First coalition to reach 100 pts wins.

NOTE: CTLD, CSAR and Arty Spotter scripts are implemented. If war is declared, you can transport troops, armor, etc. behind enemy lines to destroy designated targets for points. Offloaded troops can be controlled from the Tactical Commander slot.

ARTY SPOTTER. 
Due to technical difficulties we had to disable for this event.

RED Task

Use the Radio F10 Command for current War/Peace status and additional missions available.

Pic 1: Blue Munitions Factory. Destroy factories, warehouses, supply tanks.
Pic 2: Blue Munitions Supply Ship. Destroy this ship
Pic 3: Port Said. Destroy the supply ships.
Pic 4: Destroy the cargo supply ships.
Pic 5/6: Spy Rescue

DO NOT ACCIDENTALLY VIOLATE THE PEACE DURING NEGOTIATIONS UNLESS AUTHORIZED BY COMMANDER!!

>>>>>IMPORTANT<<<<<

IT IS NOT A GAME PLAY VIOLATION TO VIOLATE THE PEACE., and it may be a strategic play to do a sneak attack and accept the loss of the 20 points (or only 10 points if war is declared by commander before violation). This is totally up to you and your team. 

-    Violation by crossing the extended buffer zone East of the front line (Red X’s), or attacking any enemy ground targets will result in the loss of 20 points and immediate declaration of war.

-    Shoot downs of aircraft inside the neutral zone does not result in penalties. Be careful not to accidentally cross the boundary, however.

-    Designated Red Commander may declare war using radio F10 menu for loss of only 10 points.

-    At some point the peace negotiations will probably fail. At that time war is declared and both sides are authorized to engage any hostile ground or air targets.

- Use the radio F10 menu anytime during game to check peace/war status and other available missions. The response message will be visible to all coalition members.

GROUND TARGETS

-    Generally the bigger the object, the more points earned. Targets can be 20, 10, 5 or 1 pts. 

-    Structures from 1-10 points.

-    Ships can be up to 5-10 pts

-    Artillery, Tank, Defensive or SAM groups are 5 points if taken down to half strength, and an additional 5 points if totally destroyed.

AIR TARGETS

-    AWACS aircraft can be shot down for 10 points and temporarily blind the enemy. There is an additional spare AWACS plane that will be alerted and eventually take station, but once the spare is gone there is no additional AWACS. Take down the spare for additional points.

-    AWACS are escorted. Each escort shot down is worth 1 point.

-    A Blue C-130 cargo plane is flying supply missions. Find and shoot it down for 5 points.

-    A UH1H Helo is doing supply runs near the front. Find and shoot it down for 3 points.

RECON MISSIONS

-    MUST TAKE A RECON AIRPLANE. 

-    YOU MUST RETURN TO YOUR ORIGINAL RAMP LOCATION TO GET THE POINTS. Remember your starting location. Most locations should have a flag and other buildings/equipment nearby to help with location.

-    Recon targets will be marked with smoke and a map marker when you fly over, but you must return to your original parking ramp to receive the points. The smoke is limited in duration but the map marker will remain.

-    Frontline targets include Arty, Tank and Blue North and South forward bases. These are worth 2 points each if you successfully recon and return to your ramp of origin.

-    There is a Tank Convoy thought to be traveling towards the frontline. If you find it and return to your ramp it is worth 5 points.

-    Find the Comm Center located somewhere in the circle on the map. Successful recon and return earns 10 points. After discovering location, you can task additional aircraft to destroy structures for points.

SPECIAL OPS MISSIONS

Spy Pickup at Ovda airport (see pics 4-5)

Take the L-39 Spec Ops airplane from Wadi to Ovda to pick up our spy that has been gathering intel about the Blue Munitions Factory. You must successfully land and park in the designated spot until the spy is onboard, then fly back to your base and park at your original ramp at Wadi to get 30 points. Our spy has arranged for fuel near his extraction point but watch out for airport security so you won’t have a lot of time to linger. There is also an Israeli QRF helo located a few miles north of the airport so use caution if it gets alerted.

+30 points for success.

Other Spec Ops missions may occur during the event so listen and watch for them in messages. Pay particular attention to instructions on which aircraft/helo to use and the takeoff/landing locations. Use the radio F10 menu to check status on available missions.

NDB Frequencies

     Red North Base Mobile MASH-1    0.4505
     Red North Base Mobile MASH-2    0.4515
     Wadi Mobile MASH-1                       0.4525
     Wadi Mobile MASH-2                       0.4535
     Cairo West Mobile MASH-1             0.4545
     Cairo West Mobile MASH-2            0.4555
     Al Mansurah Mobile MASH-1          0.4565
     Al Mansurah Mobile MASH-2          0.4575
     As Salihiyah Mobile MASH-1           0.4585
     As Salihiyah Mobile MASH-2           0.4595
     Al Ismailiyah Mobile MASH-1          0.4605

BLUE Task

Use the Radio F10 Command for current War/Peace status and additional missions available.

Pic 1: Red Munitions Factory. Destroy factories, warehouses, supply tanks and the supply ship.
Pic 2: Port Suez. Destroy the ships.
Pic 3: Red Naval Convoy. Destroy the cargo supply ships.
Pic 4/5: Prison and Rescue landing location.

DO NOT ACCIDENTALLY VIOLATE THE PEACE DURING NEGOTIATIONS UNLESS AUTHORIZED BY COMMANDER!!

>>>>>IMPORTANT<<<<<

IT IS NOT A GAME PLAY VIOLATION TO VIOLATE THE PEACE, and it may be a strategic play to do a sneak attack and accept the loss of the 20 points (or only 10 points if war is declared by commander before violation). This is totally up to you and your team.

-    Violation by crossing the extended buffer zone West of the front line (Blue X’s), or attacking any enemy ground targets will result in the loss of 20 points and immediate declaration of war.

-    Shoot downs of aircraft inside the neutral zone does not result in penalties. Be careful not to accidentally cross the boundary, however.

-    Designated Blue Commander may declare war using radio F10 menu for loss of only 10 points.

-    At some point the peace negotiations will probably fail. At that time war is declared and both sides are authorized to engage any hostile ground or air targets.

- Use the radio F10 menu anytime during game to check peace/war status and other available missions. The response message will be visible to all coalition members.

GROUND TARGETS

-    Generally the bigger the object, the more points earned. Targets can be 20, 10, 5 or 1 pts.

-    Structures from 1-10 points.

-    Ships can be up to 5-10 pts

-    Artillery, Tank, Defensive or SAM groups are 5 points if taken down to half strength, and an additional 5 points if totally destroyed.

AIR TARGETS

-    AWACS aircraft can be shot down for 10 points and temporarily blind the enemy. There is an additional spare AWACS plane that will be alerted and eventually take station, but once the spare is gone there is no additional AWACS. Take down the spare for additional points.

-    AWACS are escorted. Each escort shot down is worth 1 point.

-    A Red AN-26 cargo plane is flying supply missions. Find and shoot it down for 5 points.

-    An Mi-8 Helo is doing supply runs near the front. Find and shoot it down for 3 points.

RECON MISSIONS

-    MUST TAKE A RECON AIRPLANE. 

-    YOU MUST RETURN TO YOUR ORIGINAL RAMP LOCATION TO GET THE POINTS. Remember your starting location! Most locations should have a flag and other buildings/equipment nearby to help with location.

-    Recon targets will be marked with smoke and a map marker when you fly over, but you must return to your original parking ramp to receive the points. The smoke is limited in duration but the map marker will remain.

-    Front line targets include Arty, Tank and Red North and South forward bases. These are worth 2 points each if you successfully recon and return to your ramp of origin.

-    There is a Tank Convoy thought to be traveling towards the front line. If you find it and return to your ramp it is worth 5 points. Once located, this convoy can be attacked for points.

-    Find the Chemical Weapons Facility located somewhere in the circle on the map. Successful recon and return earns 10 points. Once located, this location can be attacked for points. Priorities include large factories and transport ships.

SPECIAL OPS MISSIONS

Prisoner Rescue (see pics 4-5)

There is a high value person we must rescue. Our spec ops infiltrators have setup plans for rescue and awaiting your arrival to implement his breakout. 

- take a Spec Ops airplane or helo and go get him.

- When you are about 10 miles out he will be alerted and make his break.

- Land at the prisoner extraction point (pic 5)

- Taxi near his location and come to a full stop to get him onboard.

- Use caution as he will probably be pursued.

- You must return him to Baluza and the parking ramp near the flag pole to earn 20 points.

Other Spec Ops missions may occur during the event so listen and watch for them in messages. Pay particular attention to instructions on which aircraft/helo to use and the takeoff/landing locations. Use the radio F10 menu to check status on available missions.

NDB Frequencies

     Blue North Base Mobile MASH-1    0.454
     Baluza Mobile MASH-1                     0.455
     Baluza Mobile MASH-2                     0.456
     Blue South Base Mobile MASH-1    0.457
     Melez Mobile MASH-1                       0.458
     Melez Mobile MASH-2                       0.459
     Bir Hasanah Mobile MASH-1            0.460
     Bir Hasanah Mobile MASH-2            0.461
     El Arish Mobile MASH-1                     0.462
     Ramon Mobile MASH-1                     0.463
     Ovda FARP Mobile MASH-1"             0.464

 

Yom Kippur II Briefing 1.1.pdf

Posted

Here is the plane set:

RED

Mig-21
Mig-19
Mig-15
L-39ZA
Mirage F1BE and F1CE
Su-25
Su-25T (limited)
Mi-8
UH-1H (limited)

BLUE

A-10A
A-4E
OV-10A
C-101CC
F-4E
F-5
F-86
CH-47
UH-1H
OH-58(R)
SA342L

Posted

Some questions:

  • Why is Red only given the Mi-8? Do the Blue helis not have anti-armor capabilities (Kiowa and Gazelle)? Personally, I would like to include anti-armor for the helis.
  • In the briefing .pdf it alludes to photos but I don't see any:
    Use the Radio F10 Command for current War/Peace status and additional missions available. 
    Pic 1: Blue Munitions Factory. Destroy factories, warehouses, supply tanks.
    Pic 2: Blue Munitions Supply Ship. Destroy this ship
    Pic 3: Port Said. Destroy the supply ships.
    Pic 4: Destroy the cargo supply ships. 
    Pic 5/6: Spy Rescue
  • It may be too much work but I'm going to ask anyway 😉. Could you have a mini mission map with an area to practice the Arty?
Posted
17 minutes ago, Vonrd said:

Why is Red only given the Mi-8? Do the Blue helis not have anti-armor capabilities (Kiowa and Gazelle)? Personally, I would like to include anti-armor for the helis.

None of the helos have anti-armor. Blue side is limited to rockets. I fudged a little with some of the weapons for airplanes to have this (Su-25T, A-10A) but helos restricted to 1975 (Mi-24 and AH-64 not available in the time period). I prob should have put the Gazelle on the Red side but right now it is too late as it would be extensive time drain.

 

19 minutes ago, Vonrd said:

In the briefing .pdf it alludes to photos but I don't see any:

The pics are in the in-game briefing.

 

20 minutes ago, Vonrd said:

It may be too much work but I'm going to ask anyway 😉. Could you have a mini mission map with an area to practice the Arty?

I can try depending on time.

Posted

Besides Friday night, I plan to have mission up on Saturday 1400 ET/1800 UTC per request from Crows. For both we will meet on the ACME Discord Lounge 1

Posted
2 hours ago, Vonrd said:

It may be too much work but I'm going to ask anyway 😉. Could you have a mini mission map with an area to practice the Arty?

I remembered (and checked) that the artyspotter script is already loaded on my multi training map. It’s loaded on the server now so you can take a help out of the practice FARP and use it on the target range targets. 

Posted
5 hours ago, Flyboy said:

Besides Friday night, I plan to have mission up on Saturday 1400 ET/1800 UTC per request from Crows. For both we will meet on the ACME Discord Lounge 1

Can't do this Sat due to IL2 WW1 event at the same time.

  • 2 weeks later...
Posted

Saw Flyboy's invite for this mission (for Bluefor) on the Tactical DCS Discord.  I have flown IL2 and raced AC with you guys in the past.  I've been getting back into DCS, and although fairly rusty still, would be happy to join in and fly with you guys.  This mission looks great!  

I don't have Sinai, so can't join this mission, but I'll be a frequent visitor now to keep up on upcoming opportunities. 

 

Posted
On 3/8/2025 at 8:30 PM, WWGriphos said:

Saw Flyboy's invite for this mission (for Bluefor) on the Tactical DCS Discord.  I have flown IL2 and raced AC with you guys in the past.  I've been getting back into DCS, and although fairly rusty still, would be happy to join in and fly with you guys.  This mission looks great!  

I don't have Sinai, so can't join this mission, but I'll be a frequent visitor now to keep up on upcoming opportunities. 

 

Can you not rent the map for two weeks? There are also sales at the moment - use your chance :)

Posted

"Due to technical difficulties with the ArtySpotter script we had to remove it for this event."

 

I still don't have a good understanding of how to employ helicopter transported ground forces. For example, how close to the target does a mortar team need to be dropped? How does JTAC work? How many teams can be loaded per heli? Are they all hover pick-ups?, etc.

I know that you don't want to have the real mission up and available to practice but without anything like a reduced practice mission with some snippets / examples of the missions to become familiar with the mechanics of how things work, I don't know how to issue op/ords. The practices that I've had the time to attend have been frustrating for me due to tech issues both on my part and the mission as well.

I'm hoping that it will be up tomorrow (Wed) and Fri in order to get a better handle.

If there's anyone else who would like to step up as Commander, I would gladly pass the baton.

Posted

I won’t be home until tomorrow and will try to put up a list of troops/cargo available. The Crows have been very into studying everything and I met with him and Happy several days back to run through the mission.  I think Kermit would help and/or take command if you contact him as he has several ideas. 

Posted

I've been asked about CTLD compatibilities so here is some general information about what the helos can carry. 

Note: there are no manpads available however there are tracked IR missiles on the map (such as SA-9). 

CSAR is available but no point or other value to this mission/event. 

Only the Mi-8 and CH-47 can carry things like the large combined squad.

Though it says JTAC can lase, there are no laser guided weapons available so think of them as an advance scout.

-- ************** WEIGHT CALCULATIONS FOR INFANTRY GROUPS ******************

 

-- Infantry groups weight is calculated based on the soldiers' roles, and the weight of their kit

-- Every soldier weights between 90% and 120% of ctld.SOLDIER_WEIGHT, and they all carry a backpack and their helmet (ctld.KIT_WEIGHT)

-- Standard grunts have a rifle and ammo (ctld.RIFLE_WEIGHT)

-- Anti-tank soldiers have a RPG and a rocket (ctld.RPG_WEIGHT)

-- Machine gunners have the squad MG and 200 bullets (ctld.MG_WEIGHT)

-- JTAC have the laser sight, radio and binoculars (ctld.JTAC_WEIGHT)

-- Mortar servants carry their tube and a few rounds (ctld.MORTAR_WEIGHT)

 

ctld.SOLDIER_WEIGHT = 80 -- kg, will be randomized between 90% and 120%

ctld.KIT_WEIGHT = 20 -- kg

ctld.RIFLE_WEIGHT = 5 -- kg

ctld.MANPAD_WEIGHT = 18 -- kg

ctld.RPG_WEIGHT = 7.6 -- kg

ctld.MG_WEIGHT = 10 -- kg

ctld.MORTAR_WEIGHT = 26 -- kg

ctld.JTAC_WEIGHT = 15 -- kg

 

-- ************** INFANTRY GROUPS FOR PICKUP ******************

-- Unit Types

-- inf is normal infantry

-- mg is M249

-- at is RPG-16

-- mortar is a 2B11 mortar unit

-- jtac is a JTAC soldier, which will use JTACAutoLase

-- You must add a name to the group for it to work

-- You can also add an optional coalition side to limit the group to one side

-- for the side - 2 is BLUE and 1 is RED

 

"REDFOR - Squad", inf = 8, at = 2, side = 1 },

"REDFOR - Large Combined Squad", inf = 16, at = 8, mortar = 5, jtac = 1, side = 1 },

"REDFOR - Fireteam", inf = 4, side = 1 },

"REDFOR - RPG", inf = 6, at = 4, side = 1 },

"REDFOR - Mortar", inf = 8, mortar = 2, side = 1 },

"REDFOR - JTAC Group", inf = 4, jtac = 1, side = 1 }, -- will make a loadable group with 4 infantry and a JTAC soldier for both coalitions

"REDFOR - JTAC", jtac = 1, side = 1 }, -- will make a loadable group with a single JTAC soldier for both coalitions

               

"BLUFOR - Squad", inf = 8, mg = 2, side = 2 },

"BLUFOR - Large Combined Squad", inf = 10, mg = 6, at = 8, mortar = 5, jtac = 1, side = 2 },

"BLUFOR - Fireteam", inf = 4, side = 2 },

"BLUFOR - RPG", inf = 8, at = 2, side = 2 },

"BLUFOR - Mortar", inf = 7, mg = 1, mortar = 2, side = 2 },

"BLUFOR - JTAC Group", inf = 4, jtac = 1, side = 2 }, -- will make a loadable group with 4 infantry and a JTAC soldier for both coalitions

"BLUFOR - JTAC", jtac = 1, side = 2 }, -- will make a loadable group witha single JTAC soldier for both coalitions

 

ctld.maxExtractDistance = 125 -- max distance from vehicle to troops to allow a group extraction

ctld.maximumDistanceLogistic = 2000 -- max distance from vehicle to logistics to allow a loading or spawning operation

ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy

ctld.maximumMoveDistance = 50 -- max distance for troops to move from drop point if no enemy is nearby

ctld.minimumDeployDistance = 2500 -- minimum distance from a friendly pickup zone where you can deploy a crate

 

Spawnable Crates

        --crates you can spawn

        -- weight in KG

        -- Desc is the description on the F10 MENU

        -- unit is the model name of the unit to spawn

        -- crates Required - if set requires that many crates of the same type within 100m of each other in order build the unit

        -- side is optional but 2 is BLUE and 1 is RED

        -- don’t use that option with the HAWK Crates

        { weight = 500, desc = "HMMWV - TOW", unit = "M1045 HMMWV TOW", side = 2 },

        { weight = 505, desc = "HMMWV - MG", unit = "M1043 HMMWV Armament", side = 2 },

        { weight = 510, desc = "BTR-D", unit = "BTR_D", side = 1 },

        { weight = 515, desc = "BRDM-2", unit = "BRDM-2", side = 1 },

        { weight = 520, desc = "HMMWV - JTAC", unit = "Hummer", side = 2, }, -- used as jtac and unarmed, not on the crate list if JTAC is disabled

        { weight = 525, desc = "SKP-11 - JTAC", unit = "SKP-11", side = 1, }, -- used as jtac and unarmed, not on the crate list if JTAC is disabled

        { weight = 100, desc = "2B11 Mortar", unit = "2B11 mortar" },

        { weight = 250, desc = "SPH 2S19 Msta", unit = "SAU Msta", side = 1, cratesRequired = 3 },

        { weight = 255, desc = "M-109", unit = "M-109", side = 2, cratesRequired = 3 },

        { weight = 252, desc = "Ural-375 Ammo Truck", unit = "Ural-375", side = 1, cratesRequired = 2 },

        { weight = 253, desc = "M-818 Ammo Truck", unit = "M 818", side = 2, cratesRequired = 2 },

        { weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 *

 

    ["AA mid range"] = {

        -- HAWK System

        { weight = 540, desc = "HAWK Launcher", unit = "Hawk ln", side = 2},

        { weight = 545, desc = "HAWK Search Radar", unit = "Hawk sr", side = 2 },

        { weight = 546, desc = "HAWK Track Radar", unit = "Hawk tr", side = 2 },

        { weight = 547, desc = "HAWK PCP", unit = "Hawk pcp" , side = 2 }, -- Remove this if on 1.2

                    { weight = 548, desc = "HAWK CWAR", unit = "Hawk cwar" , side = 2 }, -- Remove this if on 2.5  

        { weight = 549, desc = "HAWK Repair", unit = "HAWK Repair" , side = 2 },

 

        -- KUB SA-6 SYSTEM

        { weight = 560, desc = "SA-6 KUB Launcher", unit = "Kub 2P25 ln", side = 1},

        { weight = 565, desc = "SA-6 KUB Radar", unit = "Kub 1S91 str", side = 1 },

        { weight = 570, desc = "SA-6 KUB Repair", unit = "KUB Repair", side = 1},

 

ctld.minimumHoverHeight = 7.5 -- Lowest allowable height for crate hover

ctld.maximumHoverHeight = 12.0 -- Highest allowable height for crate hover

ctld.maxDistanceFromCrate = 5.5 -- Maximum distance from from crate for hover

ctld.hoverTime = 5 -- Time to hold hover above a crate for loading in seconds

Posted

Also to note only ch47 and mi8 can take large creates which are equivalent to 2 regular creates.  Large creates may not be available for all units. such as the Hawk system.  You can only pickup one set of creates that are deployed in front of you.  Do not try to deploy multiple creates as you can only pickup up one set that was deployed.  Also deploying multiple creates can cause issues in picking up the creates.  Creates can not be undeployed once deployed in front of you at the logistics center. 

Posted

MISSION NOTES FOR ACTUAL EVENT

- For actual mission day, expect the weather, time of day (yes day, not night!) and other conditions to be a little different than the clear skies for the practice map. Tanks and other units may or may not be in different places than from practice. Time events of special missions will likely be different also.

- The ship convoys (Red in south traveling north and Blue in North traveling south) are only escorted by one naval vessel. Points are only awarded for destruction of the cargo ships.

- Once the war starts, the AI tanks will attempt to destroy each other which could result in points awarded, so you may want to destroy them as quickly as possible. For practice maps the tanks were "invisible" to other AI which is why they didn't fire at each other.

- The Red and Blue tank convoys can both be reconned and destroyed for points. Be aware: once they reach the front lines they will open fire on enemy units across the canal.

- Combined Arms is allowed and controlled by Tac Commander (password protected and given to commander of each side). You may move and/or control CTLD or other units on the ground to position them to destroy enemy ground units for points.

Good Luck!

Posted

The map has both Egyptian and Israeli flags at the bases. You will only see generic flags unless you unzip and place this entire folder into your Saved Games/DCS/Liveries folder.

FlagPole.zip

Posted

Quote:

"Structures from 1-10 points."

What structures? Any building, bridge, etc.? Are they specified? How can we know which are actual targets?

 

Posted

Looking at "Mission Goal Points" structures would be part of the Munitions Factory, North and South Bases, and Comms Center. Is that correct?

 

Posted
1 hour ago, Vonrd said:

Looking at "Mission Goal Points" structures would be part of the Munitions Factory, North and South Bases, and Comms Center. Is that correct?

Yes those plus command post, ammo and fuel tanks at FARP etc. There are also structures as you say at the munitions and comms center

Posted

METAR
HECA 120800Z AUTO 30006KT 2.5SM BLSA SCT/BKN 17/18 BKN 24/27 FEW 40 20/12 A2992

Translation:
Current weather at Cairo Intl, 12 Oct 1975 at 0800Z (0600 local time), winds 300 at 6 kts (3 m/s), 2.5 nm (4,000 meters) visibility with blowing sand. Scattered/broken clouds between 17,000 and 18,000 ft (5,000-5,500 meters), broken clouds between 24,000 and 27,000 ft (7,300-8,200 meters) and few clouds at 40,000 ft (12,000 meters). Temp 20 C, Dew point 12 C, Altimeter 29.92 (1013 HPA)

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