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Vonrd

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Everything posted by Vonrd

  1. A quick look showed they've added SRS radio... https://forum.il2sturmovik.com/topic/12826-game-updates/page/2/?tab=comments#comment-969527
  2. Posted by BlackSix: https://forum.il2sturmovik.com/topic/63323-important-changes-for-the-battle-of-moscow-maps/?tab=comments#comment-968945 In the upcoming version 4.008, we'll fix the incorrect value of the height for the entire BoM maps surface. It will be brought to real values and increase by exactly 50 m. It really needed to be fixed. In this regard, we'd like to provide you with the fastest and easiest algorithm for adapting your missions and campaigns for BoM to this change. So, after the update 4.008 release, you will need to take the following steps: 1) Back up all your BoM missions and campaigns. 2) Load your mission and check that all categories are displayed by clicking the Object Filter button. 3) Select everything that is in the mission by pressing Ctrl + A, then hold Shift and press PgUp five times. This will raise all objects where you can change the height (except cloud cover) by exactly 50 m. - this action affects even objects in closed groups; - don't worry about Vehicles, Trains, Artillery, Bridges and Blocks, they will automatically be put to the surface, as the change in their height is blocked; - you will need to check the height of all your effects (usually there are various smokes), they can rise 90 m instead of 50 (due to their special properties), you will need to manually set them to the surface by selecting them and pressing the Set on Ground button. 4) Since the height of all waypoints has increased by 50 m, you will need to check the height of the cloud layer and, if necessary, also raise it. If you indicated the altitude of the flight and clouds in briefings, then adjust your texts as necessary. This algorithm was applied to the official BoM campaign and showed its effectiveness and safety. We hope that you will not have any difficulties either. Warning! Do not take any action before release 4.008.
  3. I maintain that EVERY time I've been bounced they were invisible planes! ๐ŸŽฏ I don't think it's as common in the WWII part of the game but I wouldn't be surprised at all if it's happening. It's the same engine after all.
  4. No fireworks display? Make your very own... Cue Sousa's "Stars and Stripes Forever"...
  5. Now THAT would be a Blast! Bomber Camp is about an hour drive from me but it's too pricey for my means: https://www.bombercamp.org/enlist
  6. So nice that Alanis is saying that everything's going to be fine, fine, fine...
  7. Vonrd

    War weary DVII

    Thanks Klai!
  8. Vonrd

    War weary DVII

    Looks like lots of patches on this one including a large panel of fabric replaced on the upper wing. (and those bullet holes look uncomfortably close to the cockpit ๐Ÿ˜ฒ). Does anyone have other pics of repaired / airworthy aircraft?
  9. Super interesting! Notice how glossy all of the exterior is? Especially the fuselage... looks like a varnished wooden boat!
  10. This has some relation according to historians... I can't recall noticing it in any film's soundtracks however...
  11. If I did I would most certainly not delete it... Yummy, yummy, yummy ๐Ÿ™„ Check out those moves! Especially when he grabs his package.
  12. And finally... keeping with the theme this... It literally brought tears to my eyes... times like these...
  13. But too much Smokin, Netflixin, Chillin... and drinkin might lead to this... (God grant me the serenity...)
  14. After I calm down... "Smoke, Netflix... Chill..."
  15. The walls are closing in... I want to get out of this house. (With a mask on of course ๐Ÿ™„).
  16. In my day the standard college student drink was Jรคgermeister and I had too many occasions to regret it. ๐Ÿ’€
  17. So, further testing tonight had surprising results... I think Tacview might be erroneous... posted this to the BOx forum...see below: OK, I did some further testing... I set up a quick mission, 109K vs B25. Set the maximum allowable start separation of 10 km. Labels and GPS on. The first one was the Arras map and I was getting the same results as before. Even though the in-game label noted 10 km between us, Tacview only showed 4 km. I tried the same scenario on the Stalingrad map and much to my surprise, the Tacview distance matched the in-game label of 10 km! I closed to 1 km and fired at exactly that distance and Tacview confirmed it at 1000 meters. We have just recently started using Tacview as a debriefing tool and this is how we noticed the distance disparity. I'm thinking that Tacview is erroneously recording the distance on the smaller maps. I will check it on Lapino to see if my theory is correct. If you want, I can link the tracks and acmi files but I doubt that you will be able to do much about it. 1st pic is Arras, 2nd is Stalingrad when I started firing at 1 km and the 3rd is the Stalingrad initial distance at 10 km. "I'm thinking that Tacview is erroneously recording the distance on the smaller maps. I will check it on Lapino to see if my theory is correct." Nope... distances are correct on Lapino. It may just be the Arras map.
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