Britchot Posted December 31, 2014 Report Posted December 31, 2014 After something like 20+ attempts today, I finally got it. I have been able to get the squad XML to work with a patch that has transparent edges (the circle). If you're interested in running with this patch on the multiplayer servers, I'll need your exact in game name and the player ID listed in Configure/Profile for the character you wish to use. I'll post the XML link that goes in the box above once I get the XML out of the testing phase. Currently only two players can be assigned before I have to pay; however, I have a free webhost that I can stash the XML. I just need to update it from my earlier tests. The Squad XML will append [JG1] to the end of your name in the server but I'm keeping my JG1_Britchot for standardization.. Only the right shoulder patch can be applied as a clan slot. The servers can assign a patch for the left shoulder, though. I used the 1st ID "Big Red 1" as my inspiration for the subdued patch with red still visible. I went with some green hues and I think it looks decent enough for a long day of trial and error. It shows up well on pilots and helicopters. It will be on the sides of vehicles and airplanes, too. J5_Hotlead and Britchot 2 Quote
Karl Spackler Posted December 31, 2014 Report Posted December 31, 2014 On the side of that Little Bird is just awesome. Quote
Britchot Posted January 3, 2015 Author Report Posted January 3, 2015 Here's a shot of Klaiber and I on a night op last night I found out that I'm a much better fixed wing pilot than a helicopter pilot while drunk. Quote
Klaiber Posted January 3, 2015 Report Posted January 3, 2015 Great pic! You can even see our squad patches. Had fun last night. Quote
Somnus Posted January 5, 2015 Report Posted January 5, 2015 I want to play with you guys sometime. I've got a bunch of small squad missions downloaded from when I was playing with just Oskar. The vast majority I've not even played yet. Quote
Britchot Posted January 6, 2015 Author Report Posted January 6, 2015 Definitely, hopefully that hosting issue won't show up again. Quote
Britchot Posted January 17, 2015 Author Report Posted January 17, 2015 I found a very silly mistake I made the other day when port forwarding and Trev and I managed to get on a mission that I hosted. So watch out ArmA nights, we no longer need your silly servers! Here's Trev looking sinister: Quote
Britchot Posted January 25, 2015 Author Report Posted January 25, 2015 This is my new #2 favorite ground vehicle! Quote
Britchot Posted February 22, 2015 Author Report Posted February 22, 2015 Klaiber, it took me about 3 minutes to figure it out once we weren't trying to survive in the woods. Hold the TAB key. I jumped back in to verify it on a training mission. https://github.com/KoffeinFlummi/AGM/wiki AGM_FireControlSystemRequires: AGM_Core, AGM_Interaction Fire control systemOffers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets. To engage moving targets, place the crosshair on the enemy vehicle and press and hold tab. Follow the moving target with your crosshair for about 2 seconds and release tab. The optic will now be adjusted sideways to ensure a hit. (Tab - Key) Manual lasing targetsChanges the default rangefinders, including those in vehicles, to require manual lasing (Hold Tab - Key) Air burst ammunitionAnti air cannons can now use airburst ammunition. It will explode on the FCS' zeroed in range. Quote
Klaiber Posted February 22, 2015 Report Posted February 22, 2015 Aha! We'll have to try that next time. I knew it was something like that. Quote
Britchot Posted February 23, 2015 Author Report Posted February 23, 2015 Here's a couple of great video tutorials on the AGM mod: https://www.youtube.com/watch?v=fvBpGN0Q6n8&feature=iv&src_vid=3s5NgS7WAe0&annotation_id=annotation_575012579 Quote
Klaiber Posted February 23, 2015 Report Posted February 23, 2015 Very cool. Will have to check them out. Thanks! Quote
Britchot Posted February 23, 2015 Author Report Posted February 23, 2015 Here's a long, more detailed one from the leader of the 161st. Quote
Klaiber Posted February 23, 2015 Report Posted February 23, 2015 Are they the ones who developed the realism mods? Or are there multiple authors? Quote
Britchot Posted February 23, 2015 Author Report Posted February 23, 2015 No, they didn't develop it, it was someone else. They just seem to be up to date and vocal about it. As far as what we've downloaded, there are several authors. Quote
Britchot Posted February 23, 2015 Author Report Posted February 23, 2015 Do keep in mind that the one from SwissMaverick is a little dated. However, I learned quite a few things. I love that you can change tires! Tanks now auto-zero (with the TAB key), time to revisit some armor missions. Quote
Britchot Posted February 24, 2015 Author Report Posted February 24, 2015 Here's an AGM 0.95 Update with the developers. According to Play WithSix the current version is only 0.95.1 so this video should be the most inclusive of the current changes. I'm about to watch it now. Quote
Klaiber Posted February 24, 2015 Report Posted February 24, 2015 Awesome, I'll check it out tonight. Quote
Britchot Posted February 24, 2015 Author Report Posted February 24, 2015 Ohh, I'm going to give this little utility a try! Offline loadout editor like the CloD weapons utility. We can even share loadouts. Quick (and perhaps better): Longer: https://www.youtube.com/watch?v=JmvoVvWQCWA Quote
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