Jump to content

TimeTable Command Activation


Lowengrin

Recommended Posts

Time Table Information

The following commands will stay activated from the activation date forward (until overridden by another command).

  • TimeTable On/Off
  • ShipsRemainSunk
  • BeachheadResets
  • BugOutRadius
  • SetMaxTroopLevel
  • Transfers On/Off
  • SetMissionTime
  • DeployDistance
  • SetTaskForceSpeed
  • NameColumn
  • AlwaysActive
  • PilotType
  • Radio On/Off
  • SetFuel
  • SetEscort
  • NewPayload
  • BanPayload
  • RoadBlockOn
  • RoadBlockOff
  • PriorityLandingSite*

The following commands will active only on the specified date.

  • NewsBrief
  • TCapture
  • SetDate
  • SetTimePassage
  • RemoveColumn
  • ShowMovie
  • AddSquad
  • RemoveSquad
  • NameSquad
  • MoveSquad
  • NewPlane
  • FlightSize
  • SetSkill
  • SetPaint
  • MaxPlanes
  • MinPlanes
  • ActivePlanes
  • AddStatic
  • NewColumn
  • SetTroops
  • SetSupply
  • SetOilSupply
  • AttackRendezvous


*New with DCG 3.50 Build 3...

Link to comment
Share on other sites

4 hours ago, Fhechene said:

My brain has been steadily getting slower since a few months ago, so please excuseme, but, which one of these are valid before the start of a campaign?
TCapture is one of those, I believe. But AddSquad isn't.

The first group of commands in the first post are all those that are valid before the start of the campaign.  Neither TCapture nor AddSquad will work.  The first of those can be set up in the allcampaign.dcg file and/or grandcampaign.dcg file (depending on whether it's the first campaign being played or a branching one).  And the second, you can just add the squadron to the template mission file.

Link to comment
Share on other sites

On 5/24/2019 at 8:18 PM, Lowengrin said:

The first group of commands in the first post are all those that are valid before the start of the campaign.  Neither TCapture nor AddSquad will work.  The first of those can be set up in the allcampaign.dcg file and/or grandcampaign.dcg file (depending on whether it's the first campaign being played or a branching one).  And the second, you can just add the squadron to the template mission file.

Ah, but TCapture absolutely works!

 

These are the lines I have for a Kyushu 45 campaign I've made
[Kyushu45_sea]
  19430622 TCapture Axis Kita-Kyushu_Harbor
  19430622 TCapture Axis Fukuoka_Harbor
  19430622 TCapture Axis Sasebo_Harbor
  19430622 TCapture Axis Sasebo
  19430622 TCapture Axis Sasebo_Factory_District

They are all from 1943, but the campaign start date is 23 June 1945.

The front is set at Kyushu, in the allcampaigns file. The first generated mission has Sasebo and other places as either Allied or contested. After the second mission is generated, all those places become Axis. If I don't TCapture those places with timetable, they remain Allied or contested the whole campaign (as there isn't an invasion force).
 

Edit: that's why I thought that AddSquad and MoveSquad would work, too, but it seems they behave a little different.

 


PD: I don't know what's happening with the forum interface, but I really like it.

Link to comment
Share on other sites

21 hours ago, Fhechene said:

Kyushu45_sea]
  19430622 TCapture Axis Kita-Kyushu_Harbor
  19430622 TCapture Axis Fukuoka_Harbor
  19430622 TCapture Axis Sasebo_Harbor
  19430622 TCapture Axis Sasebo
  19430622 TCapture Axis Sasebo_Factory_District

 

Have you try?:

Kyushu45_sea]
  19450623 TCapture Axis Kita-Kyushu_Harbor
  19450623 TCapture Axis Fukuoka_Harbor
  19450623 TCapture Axis Sasebo_Harbor
  19450623 TCapture Axis Sasebo
  19450623 TCapture Axis Sasebo_Factory_District

Link to comment
Share on other sites

Just now, idefix44 said:

Have you try?:

Kyushu45_sea]
  19450623 TCapture Axis Kita-Kyushu_Harbor
  19450623 TCapture Axis Fukuoka_Harbor
  19450623 TCapture Axis Sasebo_Harbor
  19450623 TCapture Axis Sasebo
  19450623 TCapture Axis Sasebo_Factory_District

No, I havent', and I doubt I can try in the near future, because once again I broke my DCG installation. However, could you try doing something like that in any other campaign and tell us the results?

Link to comment
Share on other sites

I've used TCapture on the start dates of a couple of my Solomon Island campaigns and it works fine. 

Perhaps I can create a new command for one that would work for past dates...but the problem with that is that it would over-ride any future capture by the other side's forces.  Which would be fine if the ground war was completely controlled through the timetable (and Timetable Off was used).

Link to comment
Share on other sites

11 hours ago, Lowengrin said:

I've used TCapture on the start dates of a couple of my Solomon Island campaigns and it works fine. 

Perhaps I can create a new command for one that would work for past dates...but the problem with that is that it would over-ride any future capture by the other side's forces.  Which would be fine if the ground war was completely controlled through the timetable (and Timetable Off was used).

How about instead of using the TCapture to change location sides before the start of a campaign we had something like the "localeN=" for both attacker and defender?

Link to comment
Share on other sites

  • 4 years later...

Thanks mate!

I have doubt about the syntax for those commands:

  • NewPayload
  • BanPayload

Expecially about the code for the DEFAULT weapon change....by far I have understand this syntaxes:

  19410810 NewPayload JU_88A4 GAWeapon = 2xSC1000 (for Ground Attack)
  19410810 NewPayload JU_88A4 LBWeapon = 10xSC50 (for level bombing)
  19410810 NewPayload JU_88A4 ASWeapon = 2xSC1000 (for Antiship)
  19410810 NewPayload FW_190A8 AAWeapon = r14mg15120 (for interception)
  19410810 NewPayload FW_190A6 Droptank = r11tank (for long range fighter)

But as the 6th ordnance column in payload.dcg file manage the change of aircraft 'DEFAULT' payload , how syntax I have to use to introduce it's modification by TIMETABLE command too?

Thanks in advance for your help!

Regards

Walter

Link to comment
Share on other sites

Thanks for your reply!

It has sense because it's a very specific loadout....

About the Aircraft Panel GUI , since it's drop downs list got the weapons from codes inside allpayloads.dcg....in this latter file (allpayloads) we have 4 letters to inform DCG how to assign/use the loadout type:

A x heavy fighter (like Wfr21 rockets in FW190/BF109)

B x Bombs (level bombing or groud attack)

D x Droptank (for long range fighters)

T x Antishipping

I'm wondering if 'default' have a specific code for it in this file?

If so we can specify it in allpayloads and than find it in the Aircraft Panel GUI drop down menu....

 

BTW....

As in some aircraft I couldn't find in the dropdown the 'none loadout to deny specific kind of missions (but only default) I have added for them in allpayload a none loadout (ex T none or B none) to avoid (for example) have fighters tasked to bomb something....as far I haven't got any issue....but....do you think that this code usage could be a good idea?

I'm asking because your POV for me is the law behind the scene....

Thanks again in advance for your help and for the great work you have done developing this wondeful DCG!

Link to comment
Share on other sites

  • 3 weeks later...

Thanks for your reply!

 

From my pov the default loadouts are working without any issue....maybe is only an eyecandy but I like this one....

 

About the none I have also positive results....I a DCG I find in the He-51 listed one loadout as antishipping....maybe 4 Sc50 can be hardly effective....so I'll continue to add non loadout to specificate and avoid a specific kind of mission for not suited or deigned or historically employed planes....

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...