Vonrd Posted January 12, 2022 Report Share Posted January 12, 2022 I was wondering what this was about... I'm hoping that they don't permanently go back to the high vis nav lights and tracers that can be seen from super long distances: Our team have prepared a big patch for the 4.702 update in a very short time after the New Year holidays. The list below shows how we value your reports and your playing experience. IL-2 Sturmovik team continues to improve and expand our projects. 4.702c changelist: P-51B-5: Installing Malcolm Hood canopy results in correct view limits; The red line with technical inscriptions is left on the left side of P-51B-5 skins only; The Royal Air Force P-51B-5 paint schemes have a gray-blue Sky Band on the tail section of the fuselage; The shape of the P-51B-5 filter hatch perforation has been corrected; Excessive brightness of U.S. identification marks has been corrected on P-51B-5; The "whistling" sound at high angles of attack has been reduced on P-51B-5 by about 30% compared to P-51D-15; P-51B, P-51D: overall detail enhancement and lettering redraw (Oyster_KAI); P-51B-5: jettisoning the (regular) canopy will look correctly from inside; P-51B-5: gaps between the instruments and the instrument panel removed; P-51B-5: jettisoning the canopy won't give a wrong technochat message about the tail wheel; A white throttle lever won't appear on P-51D-15 at certain camera angles; P-51D-15 spinning propeller image has a correct number of blades; P-47D-22 and P-47D-27 propellers look better from a "3/4" angle; Installing bubble canopy on Fw 190 D-9 results in correct view limits; An excessive visible engine exhaust on Fw 190 D-9 has been fixed; Fw 190 A-3 and A-5 engine exhaust trail is now visible from the cockpit; Bf 109 F2, F4, G2, G4, G6, and G-14 engines will correctly restart after stopping in missions where they are running from the start; Ju 87 D-3 37mm cannons are correctly visible from medium distances; Bristol F2B altimeter shows correct values; Havoc over Kuban campaign updated; Sd.Kfz. 10/5 self-propelled anti-aircraft gun paint schemes have been restored; Air pressure gauge corrected on Airco D.H.4, Bristols, S.E.5a, Sopwith Camel, Sopwith Dolphin (Oyster_KAI); Nameplate details enhanced on Sopwith Camel and Dolphin (Oyster_KAI); P-38/39/40/47: engine primer and gauges detail redraw (Oyster_KAI); Some visual errors in the distant Velikie Luki map buildings have been corrected; Projectiles of simple (not detailed) ground vehicles look correctly in multiplayer (with or without tracers); The appearance of haze at medium and high altitudes when using the terrain display range less than the default 150 km has been corrected; Restored the visibility of navigational lights (now it is as it was before, but in the future, we plan to reduce it at long range); Projectile tracers are visible at long range; AA searchlight beams are visible again; The clouds pixelization at long range has been reduced for light and medium cloud cover; Fixed the recent issue with increased game exit time and automatic restart not working when changing game options; Career mode: the game won't hang at the end of a career or when switching the date to the next year; Battle of Stalingrad Career mode: minor adjustments to German AI squadrons rebasing dates; Battle of Stalingrad Career mode: minor adjustments for mission types available for both coalitions; Minor text edits. Lipfert, Stuka and Klaiber 3 Quote Link to comment Share on other sites More sharing options...
Barton Posted January 12, 2022 Report Share Posted January 12, 2022 The nav lights have been an issue for a very long time. As have tracers. The tracers are/were worse for WW1 planes where at a long distance they were bigger than the planes shooting them. But overall looks like it's a good update. I haven't played since the introduction of the newest P-51s and likely won't for some time . Certainly not regularly. Quote Link to comment Share on other sites More sharing options...
Vonrd Posted January 12, 2022 Author Report Share Posted January 12, 2022 In one of the more recent updates, the nav lights and the tracer brightness actually was reduced (and should have been reduced even further IMO) but they've taken another step backwards... probably because it broke something else graphically but who knows what that would be? As is typical, there's no mention of the reasoning behind it. Quote Link to comment Share on other sites More sharing options...
Klaiber Posted January 12, 2022 Report Share Posted January 12, 2022 I wish you could remove tracer rounds like you can in CloD and DCS. Lipfert 1 Quote Link to comment Share on other sites More sharing options...
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