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Everything posted by Gus
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OpenXR support for IL-2 and DCS for Windows Mixed Reality VR headsets
Gus replied to Gus's topic in Technical Support
@Flyboy Have you checked the renderscale setting in OpenXR developer tool? Could be that it is set to 100% by default. If you´ve set renderscale in SteamVR below 100% before might be a reason, why experiencing worse FPS with OpenXR. I like, that the OXR is very handy and compact, and it could be openend and adjusted on the fly in VR. The sunglass option is cool, but not as effective against the sunglare in IL-2 as I would have expected. -
OpenXR support for IL-2 and DCS for Windows Mixed Reality VR headsets
Gus replied to Gus's topic in Technical Support
Just installed the XRnecksaver and tested with IL2. Yes, it works. Never used the Necksaver before, but it´s really comfortable to check six. I had to uncheck ´autorotation´ and set the degree to 45 instead of 30 to make it more comfortable to me. It´s nice, that the tool recognizes all peripheral devices ( Joysticks etc. ) so it could be easily mapped. The button to recenter VR view in the Necksaver tool must be mapped to the same key as in IL-2. I´ve switched back to OpenXR Toolkit 1.1.2 as it is more FPS efficient than the newer 1.1.3. Me also don´t make use of the upscaler ( NIS and the AMD upscaler ), so no explicitly need for 1.1.3. The difference in FPS loss takes effect without reprojection at 90/91 FPS. With the newer 1.1.3 I dip down to 88, 87 very often what is the noticable in small stutters. 1.1.2 could uphold 90/91 FPS much better in IL-2. With reprojection activated there shouldn´t be a difference in FPS performance noticable between the current version and the previous version of the Toolkit. The OpenXR necksaver gave me an error message when klicking into the Option: show layer, but the OpenXR ( developer ) tool confirms the layer is active and it works without a problem in game, so I don´t worry about this one option did not work ( but this is also mentioned in the description, that this option might or might not work due to the beta state of OXR Necksaver current development tool. Didn´t try with DCS yet, but assume it works the same as for IL-2. -
Yeah, the overhaul is really overdue. I will think about expectations when the update is delivered.
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Magnitude / Leatherneck Simulation announced in the Summer Update 2022 an overhaul of DCS: MiG21bis cockpit and systems: https://leatherneck-sim.com/2022/06/01/2022-summer-update/ The recreation of the 3D model and textures started by using photogrammetry techniques. After the release of their new F4U Corsair model, the works to accomplish a complete overhaul will become priority. I wouldn´t count to see the MiG21 overhaul in 2022, but looking forward to it with great pleasure.
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If you got the menu to change "force dirext11" in SteamVR/WMR for SteamVR , the .exe to run this program must be somewhere. As you already could have opened the menu in VR, it´s just about solving this mystery of the missing .exe So next guess is, that you might have redirected the games and apps downloaded through Steam to be installed on another partition of your system? I got this .exe linked to the desktop, so it is easily to open, without using VR in the headset ( meanhwile I don´t use Steam, SteamVR and WindowsMixedReality for SteamVR at all anymore ). There´s nothing wrong to do things one way or the other. Maybe, if you got "Windows Mixed Reality for SteamVR" listed in the library, there is a way to see more information about this entry in the list to get the path to the folder where it is installed?
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@Jaus I guess you got a Valve Index headset or a Vive, therefore there is no need for MixedReality for Windows installation folder, where we HP Reverb user got this .exe located?
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It´s this path on my installation: "C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\bin\win64\OpenVRSettingsUX.exe" Oh, Snaggle yet posted the path above
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OpenXR support for IL-2 and DCS for Windows Mixed Reality VR headsets
Gus replied to Gus's topic in Technical Support
No, not with current version. As far as I´ve read, VRnecksaver is based on OpenVR ( SteamVR) not OpenXR. Maybe in the future, if the developer of the Toolkit implements a similar function on base of OpenXR. BTW, have found a good and on-point Youtube video, as follows. He´s talking in the video about optimization through every instance of processing. From minute 27 on, he starts talking about OpenXR. Note: He left out point 1.) and point 2.) of my description above, just because MSFS has native OpenXR support. Point 1.) and point 2. are needed for DCS World and IL-2 to make both OpenXR supported games. I will definitely follow this guy´s advices on undervolting CPU and GPU, when I got a moment and mood for experimenting. -
In advanced: I don´t to want to play the "VR-Guru", but this OpenXR mod is a really good thing for Windows Mixed Reality headsets like the Reverb G2, G1, Samsung Odyssey and probably the first generation ( 1440 x 1440 ) of VR headsets. The point of this mod is, that DCS World and IL-2 Great Battles don´t support OpenXR natively, their VR API is natively OpenVR, which runs by SteamVR. But you could use a Windows Mixed Reality headset, like the above mentioned, through ´WindowsMixedReality for SteamVR´, which is kind of workaround made by Valve ( Steam ) in order to enable owners of WMR headsets to play OpenVR games. The only game I know with native OpenXR support is MSFS2020. That because MSFS2020 is a Microsoft product and OpenXR as well is Microsofts API for WindowsMixedReality headsets, which were introduced by Microsoft. In summary: Oculus headset got the Oculus Tool as driver and frontend API for their headsets using OpenVR ( supported by DCS and IL-2) Valve Index and Vive headsets got SteamVR as driver and frontend API using OpenVR Pimax headset got PiTool as driver and frontend API, but using as well OpenVR to connect via SteamVR to DCS and IL-2 WMR headsets got Mixed Reality driver included in Windows but as it is natively using OpenXR it needs "WindowsMixedRealiyt for SteamVR" as a workaround to change to OpenVR API through SteamVR to connect to DCS and IL-2. Here are some links guiding through the installation of the OpenXR mod: https://forum.dcs.world/topic/295123-update-155-final-openxr-guide-for-wmr-headsets/ https://forum.il2sturmovik.com/topic/77940-il-2-with-open-xr-proof-of-concept-works-with-reverb-and-some-other-headsets-probably/ And there are a lot of YouTube videos as well about the topic. What you need: 1. The modified "openvr_api.dll" <-- this file already exists in DCS World and IL-2 and should be overwritten by the modified file. The modified file communicates directly with OpenXR library within Windows ( that´s the way WMR headsets should work ) and not with OpenVR library of SteamVR. 2. OpenComposite <--I have no idea what this does, but it´s obviously needed to run everything. Please take further information of the source, where both, the modified openvr_api.dll and the OpenComposite Launcher could be donwloaded: https://gitlab.com/znixian/OpenOVR/-/tree/openxr The guy who developed this mod and put it in gitlab is a developer for Microsoft and he´s working on VR for MSFS2020, so quite a good and trustful reputation. 3. ´OpenXR Tools for Windows Mixed Reality´ is the official Microsoft frontend API for WMR headsets: https://apps.microsoft.com/store/detail/openxr-tools-for-windows-mixed-reality/9N5CVVL23QBT?hl=en-us&gl=US it could be also downloaded via the Store App in Windows. With this tool you could adjust the renderscale ( in % ) and enable/disable Motion Reprojection. 4. OpenXR Toolkit 1.1.2 This is the companion app developed by the same guy, who brought up the modified openvr_api.dll and could be downloaded here: https://mbucchia.github.io/OpenXR-Toolkit/ With the newest release 1.1.2 IL-2 is supported. I think this Toolkit was the original intention of MBucchia to give a set of tools to enhance the VR experience for MSFS2020, but he also came up with the modified openvr_api.dll in order to make the Toolkit work on base of OpenXR as well for DCS and now IL-2 too. There are expalanations everywhere to be found: https://forum.dcs.world/topic/296983-open-composite-openxr-toolkit-tuning-guide-updated-150522/ I´m only using so far the in-VR FPS counter to adjust my settings. But there´s a lot of tools to fiddle around with. As far as I know, the quite popular Necksafer-Mod for IL-2 ( I don´t have it ) does not work anymore with the OpenXR mod, but MBucchia stated somewhere, that he wants to inckude the Necksafer-Mod into the set of tools in the OpenXR Toolkit in an upcoming release version. I think that´s it - it´s not too complicated to install. Of the installation guides in the DCS forum, linked above, it´s absolutely sufficiemnt to only read the first post - the first post is also updated if new information comes up. I experienced that DCS needs Motion Reprojection in the OpenXR Tools ( 3. ) activated to run smoothly, but IL-2 needs Motion Reprojection deactivated to run smoothly. Now I´m running IL-2 with an i9 10900KF @ 5 GHz and RTX3090 constantly ( always, also with 16 planes in the sky fighting each other ) at 90FPS in VR. It´s butter smooth and impressively clear at 100% renderscale ( = approx 3100 X 3000 pixel per eye ), but so far without shadows and mirrors ( need a closer look to check what eyecandy is possible for keeping the 90FPS ).
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DCS FIX VR loading screen & hangar - no more jitter
Gus replied to Snaggle's topic in Technical Support
Yes, there some good instruction in the DCS Forum: https://forum.dcs.world/topic/295123-update-155-final-openxr-guide-for-wmr-headsets/ In the first post of Nikoel is everything to know to install the OpenXR mod. Also there is a thread for the OpenXR Toolkit: https://forum.dcs.world/topic/296983-open-composite-openxr-toolkit-tuning-guide-updated-150522/ As well a thread in the IL-2 Forum: https://forum.il2sturmovik.com/topic/77940-il-2-with-open-xr-proof-of-concept-works-with-reverb-and-some-other-headsets-probably/ Maybe we should start an own thread here to collect some information about it, updates on it, etc. The OpenXR mod is quite a big thing and more than just one of the usual mods, if you would ask me. -
DCS FIX VR loading screen & hangar - no more jitter
Gus replied to Snaggle's topic in Technical Support
With the OpenXR Mod for Windows Mixed Reality users, the flicker in the DCS loading screen is also gone and it loads significantly faster. Some days ago, the OpenXR Toolkit was released in its 1.1.2 version, which now supports IL-2 as well. -
That´s funny, but more than Fleetwood Mac is like The Ship of Theseus, I would add, that reality is determined by words and language. How would we call Fleetwood Mac, if not Fleetwood Mac? Also, ´panta rhei´ ( Heraklit ) does have a more scientific view on Fleetwood Mac, as it could be interpreted and prooven to be true on a molecular- and even atomic level of reality, where Fleetwood Mac is in a constant dynamic movement by electrons, neutrons and protons constantly moving around the atomic core of Fleetwod Mac. ... but Genesis was never the same since Peter Gabriel left.
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In the last few years I started to like Fleetwood Mac a lot. There was some Fleetwood Mac around in my youth in the 80´s, 90´s but it never attracted to me in this period. I think you either have to grow up with Fleetwod Mac from the beginning or grow into when being more aged. ... the sound of my youth was more like this :
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Thanks Klaiber, you saved my world a little bit.
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... that´s interesting and weird at the same time. The artist is "Patrice" and the song named "Dove of Peace". It´s good music with very good written lyrics. When listening closely, it is a protest song about the last Iraq war. Have they meanwhile censored every anti-war song ever made from youtube in the US? I don´t know what would be worse to me: a Russian invasion in Europe or listening to Justin Bieber and Christina Aguilera for the rest of my life?
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Just heard this one the radio and liked it right away ...
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@Snaggle received the G2 today and took a first glance: This is really a beautiful image in VR - instantly fell in love with this piece of hardware For the first time I could read the MFDs in the F-16 properly without leaning in or zooming. Very, very good! About the FOV I had expected another shitty one, but in contrary: the FOV doesn´t even bother me the slightest, what was an unexpected experience after many years of using VR. By the way, did you know, that you could get 50,- € Cashback from HP for the delayed preorders, well, at least in Germany, Austria and Switzerland. Don´t know if it is also available in your country. Very nice move by HP. Here´s a link to the HP page in Germany to apply the cashback, maybe could give you hints, where to find at your side: https://h41201.www4.hp.com/WMCF.Web/at/de/promotion/11471/Start/
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Well done! And if the lights don´t show up, you always know who to blame.
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Good that you could have fixed it. May I point to Erhard´s post in the practice section: we´re going to a start a campaign on friday and you with the Harrier would be perfect addition. Don´t worry if you´re not a super-duper pilot with the Harrier, me am neither, but we all are looking for having fun together. At least the Sidearms of the AV8B are easy to handle and a good SEAD weapon.
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Thanks for your advice @Lipfert. Appreciate your professionalism.
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You could also try to update/reinstall the firmware. Maybe the power outage has messed it up. Take a look at the Thrustmaster homepage for the newest firmware and how to update.
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Me too am wearing glasses - my IPD is 63,5. I would set the IPD in the G2 like intended to my actual IPD as it should be accurate in the G2.Take a look at http://vr-lens-lab.com/lens-adapters/ . There should be soon prescription lenses be available for the G2. I had prescription lenses for the Vr headsets before ( HTC Vive and Samsung Odyssey+ ) They worked fine and I didn´t need to wear my regular glasses under these VR headsets anymore.https://vroptiker.de is a provider for VR prescription lenses in Germany and they already got prescription lenses for the G2 available. The VR prescription lenses also protect the headset´s lenses from scratching. DCS surely will be more demanding in VR. I felt fine setting VR/ PD to 1.0, MSAA in DCS to 2x, all the rest texture options high, shadows standard, and CPU demanding features, like AI traffic, chimney smoke to low. But that´s all personal preference. Mine is not perfectly smooth, but I could live with some framedrops under certain circumstances, like with low fly by over cities and prefer a higher visual quality before perfect framrate in all situations. With the dark room it is the other way round: For Lighthouse laser tracking, like the Valve Index, most HTC headsets and Pimax uses a dark room could be supportive for the laser tracking.With the Reverb G2, all WMR headsets and the newer Oculus headsets with Inside-Out-Tracking, an illuminated room/environment is more supportive for the tracking.But that´s more theoretically! No need to worry about, as long as you don´t have tracking issues. If you encounter a loss in tracking ( what could be very annoying ), try to turn the lights in the room on and try to avoid reflecting surfaces the G2´s cameras are facing to. Meanwhile I got the Pimax 8KX adjusted pretty good, to provide a good image. Also could have fixed some others issues I had with the Pimax 8KX. There´s some interesting observation coming with a software update to increase the backlighting for the 8KX, in the way, that a high panel backlighting increases the overall clarity in the headset. Due to the development of the Reverb G2, they had finally added the external power connection for the G2 to be able to increase the panel backlighting and with that the clarity - so in conclusion it doesn´t seem to be kind of magic added to the G2 to get this clarity, instead of simply increased backlighting. Anyway in terms of sharpness ( due to higher pixel density ) and optics optimization ( larger sweetspot ), the G2 for sure is superior to the Pimax 8KX. Me still am curious how the difference in FOV feels between both headsets.
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There´s not so much you could do wrong with a WMR headset. A dark room is not the optimum environment for tracking, as the tracking cameras of the device are not infrared tracking, but visual tracking. Means the cameras are looking for contrasts in their views, like dark furniture at a white wall, to define the position of the headset in space. The additional two cameras at the Reverb G2 for sure improve the accuracy of tracking. A dark room would work counterproductive as the perceived contrasts in the environment is reduced. As well mirrors, glass ( windows without curtain ) or just plain walls may impact the accuracy of the tracking. Recently heard of one of the youtubers, that the resolution scale for the G2 at SteamVR had been increased. This results, that a 100% resolution set at SteamVR results in a much higher pixel rendering, than a 100% resolution set for the Reverb G1. So if encounter a drop in frames, through the higher demand of performance by a the higher render resolution, it might be advisable to set the render resolution manually at SteamVR between 70 - 100%, what still is higher than the G2 display´s native resolution. @Snaggle I´m sure you don´t need basic advices for VR... My delivery of the G2 has been delayed to the 9th December and your postings on your experience with it, make me more eagerly waiting for it.
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Just music!
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These improvements to Windows Mixed Reality VR seems to be resulting of the development on the upcoming VR patch for MSFS2020 by Asobo. As the improvements effects the algorythms of the WMR API, it is a good move to implement the improvements for VR into the official Windows Update and not only to the VR Patch for MSFS2020 not only for the benefit of all Windows Mixed Reality Headsets, but also to all VR applications running with a Windows Mixed Reality headset. As far as I remember in this Video the developers are pointing to these improvements:
