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Gus

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  1. Haha
    Gus got a reaction from Klaiber in What are you listening to?   
  2. Like
    Gus got a reaction from Klaiber in 23. December 20:00h CET next planned BMS session   
    Next planned Falcon BMS session is set for tuesday 23rd. December, 20:00h CET.
  3. Haha
    Gus got a reaction from Vonrd in What are you listening to?   
  4. Like
    Gus got a reaction from Erhardt in Season's Greetings   
    Wishing a merry Christmas from Europe to everyone! 💝
  5. Like
    Gus got a reaction from Klaiber in 16th Dec. 2025 20:00h CET next planned session   
    Next planned Falcon BMS session is for tuesday 16/12/2025 at 20:00h CET. 
    We´ll probably have a look into Maverick deployment on ground targets.
  6. Thanks
    Gus got a reaction from Historiker in 16th Dec. 2025 20:00h CET next planned session   
    Next planned Falcon BMS session is for tuesday 16/12/2025 at 20:00h CET. 
    We´ll probably have a look into Maverick deployment on ground targets.
  7. Thanks
    Gus got a reaction from Klaiber in What are you listening to?   
    Recently activated the TRON ARES pack for my car. Car makes really weird noises now, when parking or blinking 😄
    With the new multimedia pack came the Soundtrack from TRON ARES by Nine Inch Nails. Hmm, I do love Trent Reznor, saw NIN twice live, but the score from the previous TRON Legacy movie by Daft Punk is so much better... I mean, so much, much better, that I´m now listening to the TRON Legacy Soundtrack all the time 😇.
     
  8. Like
    Gus got a reaction from Klaiber in Returning to BMS   
    Oh yeah, there aren´t updates such frequently like in DCS, but much more significantly with BMS. The new version 4.38 brought a completely new terrain engine and new state-of-the-art cockpits for the F-16 Block 50/52 and the F-15C .. if I remember correctly. Surely the other cockpits will follow with new PBR textures.
    The recent smaller fix improved the performance in VR. There´s actually not so much to tweak performancewise in BMS, but there´s also not really the need for tweaking.
    In addition for the new BMS 4.38 version could be downloaded and installed Hi-Res 16k ground textures for Korea, Balkans and Greece (for free). 
    There´s also a little trick to make force feedback sticks working with BMS.
    I´ve just started to fly with @Balge some weeks ago, but the more I fly in BMS, the more I love it!
  9. Like
    Gus got a reaction from Historiker in Returning to BMS   
    Oh yeah, there aren´t updates such frequently like in DCS, but much more significantly with BMS. The new version 4.38 brought a completely new terrain engine and new state-of-the-art cockpits for the F-16 Block 50/52 and the F-15C .. if I remember correctly. Surely the other cockpits will follow with new PBR textures.
    The recent smaller fix improved the performance in VR. There´s actually not so much to tweak performancewise in BMS, but there´s also not really the need for tweaking.
    In addition for the new BMS 4.38 version could be downloaded and installed Hi-Res 16k ground textures for Korea, Balkans and Greece (for free). 
    There´s also a little trick to make force feedback sticks working with BMS.
    I´ve just started to fly with @Balge some weeks ago, but the more I fly in BMS, the more I love it!
  10. Like
    Gus reacted to Klaiber in Returning to BMS   
    I've heard they've made a ton of improvements.
     
  11. Like
    Gus reacted to Historiker in Returning to BMS   
    WoW, just WoW. 
    I have not loaded BMS for...many many years. I am shocked by how good it looks and performs. 
    Loaded it up in VR (Pico 4 HMD) and it is impressive even without tweaking it. 
    And the new controller input menu, a masterpiece compared to the last time I had to deal with BMS controller support. 
    I look forward to flying with you all in the unfriendly skies. 
  12. Like
    Gus got a reaction from Klaiber in 09. Dec. 2025 20:00h CET next BMS meeting   
    Looking forward to next BMS online session at 09th December 2025, 20:00h CET.
    Attached some impressions of yesterday´s flight along the east coast of Korea.

  13. Like
    Gus got a reaction from Historiker in 09. Dec. 2025 20:00h CET next BMS meeting   
    There are probably some changes in Falcon BMS since last time you had a look into it. All button mapping and joystick configuration should be made with the launcher; it works the same as in DCS. If you want to map a switch, like the master arm, on a physical switch on the thrustmaster throttle, the ´button_"20"_off´ function in DCS is similar to the ´on push / on release´ option in the BMS button configuration window. 
    It´s easy to make the button configuration/key mapping the same as in DCS. 
    For VR OpenXR works best for me. BMS also supports real stereoscopic view in VR, so if it could be set in your VR application for the headset, it is noticable better 3D depth  within Falcon BMS.
    Best thing is, it runs stutter-free in VR at approx 3800 x 3200 on my PC and looks perfectly fine. Anti Aliasing setting in BMS should be low, like 2x or 4x - the high resolution should smooth out the image.
    Anyway, when you got time for the online sessions, we will get you familiar with BMS again. Would be great to have you with us!
     
  14. Like
    Gus reacted to Historiker in 09. Dec. 2025 20:00h CET next BMS meeting   
    I did install BMS, now I have to relearn not only the plane but the interface as well 🫡
     
    Unfortunately my wife has plans for me next Tuesday but I should be free the week after. 
     
    Again, it was great chatting with both of you.
  15. Haha
    Gus reacted to Vonrd in What are you listening to?   
    Who Knew???!!!
    Can you say AI boys and girls? I knew that you could... 🤣
  16. Like
    Gus got a reaction from Klaiber in Next planned BMS session for tuesday 02.12.25 20:00H CET   
    Next planned BMS session for tuesday 02.12.25 20:00H CET
  17. Like
    Gus got a reaction from Klaiber in BMS session announcement 25.11.2025 20.00h CET   
    Next planned Falcon BMS session for 25.11.2025 20.00h CET.
  18. Like
    Gus reacted to Vonrd in Vonrd's trip to Baja   
    Went to visit Mike and Cholie. Mike and I were Best Buds through High school. We were in jazz, concert and marching band and also dedicated surfers. I hadn't seen him for 47 years. He owns Cowabunga Hotel and Bungalows in San Juanico, BCS, a very remote fishing village (no post office, no Amazon delivery, no gas station, no cell service, the town just got municipal electricity 6 months ago) and EVERYONE is very friendly and seem content. Here's the Facebook: https://www.facebook.com/Lvlongdays?mibextid=ZbWKwL













     


  19. Thanks
    Gus got a reaction from Britchot in DCS: MiG-29A Fulcrum | Introduction   
    Just watched an interesting video by Aeria Gloria about the "Control" button functionality in the MiG-29.
    Didn´t understand everything after the first watch, but would like to link it here as a reference for learning the Fulcrum´s systems.
     
  20. Thanks
    Gus got a reaction from Klaiber in DCS: MiG-29A Fulcrum | Introduction   
    Just watched an interesting video by Aeria Gloria about the "Control" button functionality in the MiG-29.
    Didn´t understand everything after the first watch, but would like to link it here as a reference for learning the Fulcrum´s systems.
     
  21. Thanks
    Gus got a reaction from Erhardt in DCS: MiG-29A Fulcrum | Introduction   
    Just watched an interesting video by Aeria Gloria about the "Control" button functionality in the MiG-29.
    Didn´t understand everything after the first watch, but would like to link it here as a reference for learning the Fulcrum´s systems.
     
  22. Like
    Gus reacted to Flyboy in Flyboy Server Information   
    Flyboy Fox3 Server Information
    Server Name: Flyboy's TeamOps | Fox3ms.com V9-72
    IP Address: 147.135.72.72 Port: 10308

    Password: Request via PM to @JG1_Flyboy   (I am also on Discord)
    *Fox3 Division level server that can host up to 60 players. Includes support for SRS, LotATC and Tacview
    **Get more information about Fox3 at: https://www.fox3ms.com/
    Changelog 
    (6-17-2026)
     
    I updated the Multi Training Cold War Caucasus mission to version 2.215 due to one of the recent DCS updates breaking a couple of my scripts. It's all working now and I've added the F-100 for ground and airstarts plus on the red side you can call it up to fight against it. 


    Here is what happened and the fix:

    A recent DCS update changed how the scripting engine handles AI group spawning internally. The Dynamic AI Spawn script had an issue after the update that silently stripped the combat tasking out of spawned AI groups — so the AI fighters were spawning in and flying straight and level instead of engaging. This was fixed by using the native DCS spawn API which preserves the embedded CAP tasks, so AI now fights properly.

    At the same time, the RealRadar script (which controls what shows on the F10 map and drives EWR reports) had a radar type name list that was partly out of date — DCS had changed or I had the wrong names for several units including the FPS-117 EWR sites being used. When RealRadar couldn't match a radar unit to its list, it silently fell back to visual-only detection (~10nm), which is why EWR contacts were only showing up at very close range instead of at proper radar distances. AI ran a full audit of every radar and ship type on the map, corrected all the names, and expanded the list significantly. The EWRS script was also not able to share its contact data with Dynamic AI Spawn, which was a side effect of how the scripts were loading.

    End result: AI now engages properly, EWR reports fire at realistic ranges, and the radar type list is now fully cataloged for every unit we use.

     
    Goals and Design Philosophy
    Purpose
    This page gathers everything pilots need to know to get the most out of the Flyboy Fox3 server—scripts, missions, mods, and general philosophy.
    I’ll keep this updated as new missions and scripts are added.
    Goals and Design Philosophy
    The Flyboy Fox3 Server is built for both learning and competition:
    Training: Safe space to practice flying, weapons, navigation, refueling, and teamwork.
    Co-op: Missions emphasizing coordination and communication between players.
    PvP Events: Team-versus-team scenarios where strategy and cooperation win the day.
    Realistic but Fun: “Dead is dead” philosophy—treat combat seriously, but skip the tedious parts of full mil-sim flying.
    I aim for a balance between "Air Quake" and full mil-sim—enough realism to stay immersive, but not so rigid that it kills the fun.
    Mods Frequently Used
    For some of the missions you'll need these mods installed in your Saved Games\DCS\Mods\aircraft or  Saved Games\DCS\Mods\tech folder.
    aircraft folder for planes
    tech folder for objects (such as 476 Range Targets)
    If these folders don’t exist, create them (use lowercase spelling).
    476th Range Targets – Adds range structures, bullseyes, and realistic range targets.
    https://www.476vfightergroup.com/showthread.php?5304-476th-Range-Targets-Package
    Flag Pole – Displays correct country flags in missions and events. Put this one in the Saved Games\DCS\liveries folder.
    https://www.digitalcombatsimulator.com/en/files/3336821/
    A-4E Skyhawk – Classic carrier jet—light, agile, great for Cold War missions.
    https://community-a-4e.github.io/
    UH-60L Blackhawk – Fully flyable transport helicopter.
    https://www.patreon.com/posts/uh60l-mod-2-0-138859868
    C-130 Hercules (Anubis) – Heavy transport—used in logistics and airdrop missions.
    https://github.com/SkzKatsushiro/DCS-Hercules-Anubis-Mod-Expanded
    T-45 Goshawk – Navy jet trainer, great for carrier ops practice.
    https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/
    Scripts Used on the Server
    NOTE: I don’t have links for these scripts and at this time am only holding these internal to JG1 and my own missions  
    Scripts extend what DCS can do. Here’s a quick overview of the ones you’ll encounter and how they help you as a player:
    Flyboy Custom Scripts
    ArtySpotter – Allows players to call in artillery strikes using map markers, lasers, or MGRS coordinates.
    Player Use: Mark a target and call fire missions for precision artillery support.
    Target Range – Tracks bomb, rocket, and strafing accuracy at designated ranges with live feedback and score messages.
    Player Use: Drop ordnance or strafe targets to see hit accuracy and performance reports.
    Chute Cleaner – Removes deployed parachutes to reduce lag. Can run automatically or be triggered manually via F10 menu.
    Player Use: Normally runs in the background, or use F10 > Chute Cleaner to clear manually.
    Dynamic AI Spawn – Lets players spawn specific AI aircraft or ground units for training or dogfights.
    Player Use: Use the F10 menu to spawn bandits, drones, or ground targets.
    Early Warning Radar (EWR) – Provides realistic “bogey dope” and radar coverage by coalition.
    Player Use: Get situational awareness calls like “Bandit 20 miles north.”
    Persistence Universal – Saves mission progress (units destroyed, zones captured, etc.) and restores it automatically.
    Player Use: Return later and continue where the battle left off.
    RealRadar – Simulates radar line-of-sight and range limits for realism.
    Player Use: Expect realistic detection behavior—no omniscient AWACS.
    TeamScore – Tracks and logs team performance, kills, and objectives.
    Player Use: View team results and mission outcomes for competitions.
     
    Other Public Scripts
    CTLD – Logistics and sling-load operations—build FOBs, deploy troops, and spawn vehicles.
    CSAR – Search and Rescue—recover downed pilots to earn points or restore player slots.
    Missions on the Server
    Most of the missions are custom-built for realism and fun, but a few are adapted from popular community missions (like Foothold) with added Cold War flavor.
    Training Missions
    Multi Training Cold War – Caucasus 
    Standard go to training map for carrier ops, sparring, SEAD, refueling, bombing ranges, and low-level Top Gun Alley routes. Stay low to avoid SAMs hidden in the valleys.
    Dynamic ACM – Caucasus
    Fast-paced dogfighting mission focused on missile training and teamwork. Timer tracks how quickly you down enemy bandits after visual ID within 1nm. Thanks to The Ops Center for this one and I encourage everyone to check out his excellent ACM training videos on YouTube. 
    Multi Training Cold War – Germany
    Features the Dynamic AI Spawn and Chute Cleaner scripts. Spawn a variety of AI aircraft or drones for combat training. Air and ground starts available.
    Target ranges for both Blue and Red now implemented.
    Work in Progress— next up is working on dynamic live fire ground target spawn.
    Multi Training Cold War – Syria
    High realism—no map icons or labels. Focus on visual spotting and proper navigation.
    SAM Evasion / SEAD Training
    Practice detecting, avoiding, and destroying different SAM types from both air and ground starts.

    Target Range Training
    Practice bombing and strafing, with messages that give you feedback on your accuracy. Air/Ground starts and unlimited weapons to hone your skills. 
    Multi Training Cold War – Syria (Non-Precision IFR)
    Low-visibility mission (400–500 ft ceilings, 2 mi vis). Ideal for formation and instrument flight training. Starts pre-dawn—expect changing light conditions.
    Multi Training WW2 – Normandy
    Fly Allies or Axis aircraft against AI or PvP. Intercept or defend realistic B-17 bomber formations—an incredible challenge and visuals. Target Range now implemented with air spawns  
    NAV Training (Various, Caucasus)
    Includes multiple day/night, IFR/VFR missions with varying visibility and ceiling categories:
    Marginal VFR Easy – 3 mi vis, 1500 ft ceiling
    IFR Non-Precision – 400–500 ft ceiling, 2 mi vis
    IFR CAT I – 200 ft ceiling, ½ mi vis
    IFR CAT II – 100 ft ceiling, ¼ mi vis
    Campaign / Co-op Missions
    Foothold – Syria Extended Cold War
    Dynamic campaign starting from a carrier or Akrotiri on Crete. Earn credits by capturing zones, destroying targets, or completing missions, then spend them to call AI support (JTAC, CAP, SEAD, etc.). Cold War era loadouts for balance.
    Foothold – Sinai Cold War
    Classic Foothold variant on the Sinai map. No CTLD, but great for teamwork and coordination.
    Foothold – Persian Gulf Cold War
    Older Foothold version for Persian Gulf. No CTLD, but excellent for practicing long-range operations.
    Events
    TEAMOPS SYRIA YK2 — OPEN TESTING & FAMILIARIZATION
    Fox3 Server · Syria Theater · 1975 Era Aircraft
    If you've flown Foothold missions, you'll recognize some familiar ideas: capturing territory, pushing frontlines, supporting ground forces, working as a team. TeamOps Syria YK2 is built on that same foundation — but goes considerably deeper.
    This is not a public server where you drop in, fly some sorties, and log off. TeamOps Syria YK2 is a structured PvP event — two organized teams, each led by a commander, competing across multiple scheduled event days to win the map. Persistence carries between sessions. Territory captured, supplies burned, ground forces positioned — it all carries forward until one side controls the theater.
    That structure alone sets it apart from the typical DCS multiplayer environment, where strategy elements may exist but there are no set event times, no teams, no commanders, and no campaign outcome.
    THE MISSION
    This is a full operational campaign where air combat, strike, recon, FAC, logistics, CSAR, special operations, ground command, and supply all feed into the same war effort. Winning is about strategy, coordination, and timing across the whole mission — not just what happens in one cockpit.
    EVERY ROLE COUNTS
    Player stats are tracked throughout the event, and the top-ranked pilot at the end might not be who you expect. It could be the recon pilot who exposed every enemy position before the main push. The transport crew who kept the supply chain alive at a critical moment. The FAC who guided strike packages onto high-value targets. The SpecOps operator who took down enemy air defenses before the battle even started. Every role has a path to the top of the board.
    AIRCRAFT
    The event uses a 1975-era aircraft set. Blue flies the F-4E Phantom, Mirage F1CE, A-10A, and more. Red flies the MiG-21Bis, MiG-19P, Su-25, and more. Three community mods are required — all free. The full aircraft list and mod details are in the Players Guide.
    OPEN TESTING & FAMILIARIZATION
    Before campaign play begins, I'm running open fly sessions so players can learn the menus, roles, rules, and flow at their own pace — no pressure, just come try it.
     Friday, June 5          2100 ET  /  0100 UTC (Sat Jun 6)
     Saturday, June 6     1300 ET  /  1700 UTC
    The Players Guide and all event information are posted on the JG1 Forum:
    https://forum.jg1.org/topic/17319-teamops-syria-yk2-1975/
    Come ask questions, pick a role, and see what a fully structured DCS campaign looks like when the whole war is on the line.
     
    Final Notes
    Fly realistically: Treat every sortie as if it were real.
    General Rules: Play fair and be nice!
    Ask for help: Message @JG1_Flyboy or other pilots for assistance.
    Stay updated: Follow this thread. New missions and scripts are added or improved upon regularly.
    Mission Requests: If you have a request for me to run a particular mission on a certain day/time let me know in advance and I'll try to make it happen.
     
  23. Like
    Gus got a reaction from Butzzell in What are you listening to?   
    @Vonrd try putting ´Still Corners´ into your car while driving and enjoy the moment.
     
  24. Like
    Gus reacted to Vonrd in What are you listening to?   
    Philip Sayce performs a cover of Ten Years After's "I'd Love To Change The World" in Toronto, March 16th, 2015. 
     
  25. Like
    Gus got a reaction from Flyboy in DCS MiG-29 released   
    Here´s a depiction of the course of the wall, which separated West-Germany ( Federal Republic of Germany with Bonn as the capital) from East-Germany ( German Democratic Republic with East Berlin as the capital). Berlin itself was also divided into half with a wall separating east- from west-Berlin, which made west-Berlin like an isle in the territory of the GDR.

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