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Lowengrin

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Everything posted by Lowengrin

  1. Depends on the nation. But they are usually landing craft type boats...except the Japanese which I think is just the junk. Not junk, the junk.
  2. Somehow the takeoff entry got prematurely chopped. That makes a bit more sense. Question is, why?
  3. sniperton is correct. Any _Station will drop units off at the city of the same name. So "Riga_Station" (in the rls file) will drop off at "Riga" (in the rds file). Similarly "Riga_Harbor" (in srd) will drop units off at "Riga".
  4. _Dropzone works as any other road location EXCEPT that it tells DCG that it'll be a paratrooper target. Either side will attempt to drop on it if the other side controls it (assuming they have a plane with paratroopers available). The correct set up is as per sniperton's "Option B". And as sniperton said, it only drops troops (numerical value not a column object) on the location. Good for slowing the enemy at key points but the paratroopers won't move from there. It cannot be a dead end.
  5. Very strange since I'm pretty sure the takeoff line on a carrier is ignored by the game until the planes are airborne.
  6. Okay, more tweaking on my end. Happy Easter!
  7. I just had a quick test and I have no problem getting the player's USN VF 11 squadron to start on a carrier. Are you sure you unchecked the DGEN replace mode and rechecked it before you started testing?
  8. The initial link was a cut and paste, but I fixed it pretty quick (but someone must have been quicker!) I don't generally update the "About/Version" except when I make an official update...but I suppose I could make an exception given how long it's been. I'll have another look at the carrier issue. My couple tests worked fine but I never did try it with a generic CV.
  9. Latest beta. Should finally fix the issue with the carrier based player squadrons. Also added a "Random" option for the column contact distances. http://members.shaw.ca/lowengrin/il2dcg348beta9.zip Feedback always welcomed.
  10. There's no maximum number of waypoints before the river, but the mininum is three (I think). Five for sure.
  11. Can someone point me to the 4.12.2 patch? Thanks!
  12. The "ships remain sunk" is only good for the campaign in question.
  13. 4.12(.0) should work. That's what I'm using.
  14. Okay, I looked at the code. It refers to the point ground columns halt before the routes last waypoint. So bigger the number, the further the distance away (from the location and the enemy).
  15. I have no idea. I don't remember what this does. My apologies, but I haven't had much time for further fixes/additions recently.
  16. 4.12.2? I wasn't aware there was a .2.
  17. Never enter yourself into the squadron using the editor. When you select a plane in the mission briefing, your callsign gets picked out of the log information and used by DCG. Depending on the number of human pilots involved, after the mission, your info might get stored in the gunner.dcg file.
  18. Contact Distance Level? I'm not sure what this is refering to....
  19. Yes, DCG can dial back to 1914.
  20. I'm pretty sure it has to do with my rewrite of how the squadron's nations are selected and/or the rewrite of how ships designation are determined.
  21. You're welcome.
  22. Are you getting airstarts above the carrier or are you based at an off-map airfield...? The briefing should tell you without actually flying the mission. If it's that you're getting airstarts above the carrier, it's probably due to your rank and position in the formation. Most carriers can't support a full squadron taking off at once and the junior flights start in the air.
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