Lonestar
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Everything posted by Lonestar
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Thanks for your work, sniperton!
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Hi berik, Its an older post but could may help for your message problem: http://simhq.net/forum/ubbthreads.php/topics/1928154/Re_DCG_for_Dummies.html#Post1928154 DCG 3.48 beta1 is not yet adjusted for 4.12, so I would first remain at 4.11 with DCG! Probably the class or payload entries of some (new flyable) aircrafts was changed so that they no longer coincide with the current DCG file entries!
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Sorry, I am a bit busy, have currently 4.12 not installed! Mail the demo mission in the next days! Maybe someone else can test whether the new 4.12 AI can see enemy planes from a larger distance (during intercept missions)? Thanks!
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Ok, mail sent!
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Yes, I can imagine that it is hard to calculate! And I think, its not unrealistic for WWII times, that the interception propability was lower the greater the distance was! But for gameplay reasons, it can be frustating, especially for long flight times! As far as I have observed is the length of the waypoint to the target flight almost always right! Only the direction is often only a few kilometers next to the waypoint from the target! Perhaps the interceptors should fly, from a certain distance, a high angle zig zag course to increase the probability of interception?! I personally edit every DCG mission before I fly (mainly for ship attack and interception missions) and I have learned a few tricks for me, so that I do not need the FMB! However, some changes would take a little too long with every new mission!
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Hi Paul! Some last wishes for future versions of DCG! As some new (modded) maps are getting larger, DCG meets with some mission types sometimes his limits! During a recent created campaign for an approximately 450 km wide map, I noticed that the patrol time for the defenders over a target were often not long enough to meet the enemy bomber formation later! This time difference was up to half an hour after the time indication of the waypoints in FMB! In this case, I have created only offmap airfields for one side to shorten the flight time, but it would be better if you could use the airfields of the map! Because sometimes the way back waypoints runs not exactly toward the own front area when you have offmap airfields! Has apparently something to do with the angle of the offmap airfield to the target location!? My suggestion would be that DCG could generate, by larger settings of "action radius" values, more interception missions or to extend the patrol time for the defenders over the target (possibly up to an hour)! Also a timetable command to change that would be a suggestion! However, I also noticed that the interception waypoints are often inaccurate, the greater the distance to the enemy flights is! Have often experienced that the two groups are past each other only a few kilometers, without being able to see it each other! The interception waypoints should be reworked again! As I said, all of this applies mainly for modded maps, but the new Solomons map is meanwhile also a bit larger then the older maps of IL-2! Thanks for your time!
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Randomness for static aircraft as a target
Lonestar replied to Lonestar's topic in DCG Feature Requests
Hi Paul! I have created 6 unmodded 4.11m Missions in the Lov41 standard campaign for the He-111! 5 times right level bomb waypoints, but in the last mission I get a level bombing mission with a Bridge marker for the attack waypoint! DCG 3.48beta: Used Auto generation and replace DGen Selected Bridge attack/recon in the "Custom mission preference" option! Massed bombers unchecked Air starts checked Action radius 700km Squad density "dense" Flights pro Squads "2" DCGerror for player squad: [2013.05.20 19:44:58.589] I/Kampfgeschwader 3 (HE-111 H-2) at Uzhgorod_Airfield: Bomb Zapyitov_Rail_Bridge497. -
Randomness for static aircraft as a target
Lonestar replied to Lonestar's topic in DCG Feature Requests
Happened with standard B-24 J-100 and modded Lancaster heavy bomber in a 3rd party campaign for DBW 1.71! Currently not tested in unmodded IL-2 1946! -
Randomness for static aircraft as a target
Lonestar replied to Lonestar's topic in DCG Feature Requests
After some more testing, it looks like a random or bridge position thing! Flew a new heavy bomber career and had a normal level attack waypoint against another rail bridge! But It happends last time for the AI, a bit wicked . . . EDIT: Another reason could be the option "Massed bombers"! I had this option unchecked, as DCG created the "ground attack" waypoints for bridge level bombing! It was checked as all works correct! EDIT: Nope, had this time "Massed bombers" checked and selected also Bridge attack/Recon in DCGs "Custom Mission Selection" and get this ground attack waypoint for level bombing! Seems like a random thing . . . -
Randomness for static aircraft as a target
Lonestar replied to Lonestar's topic in DCG Feature Requests
Thanks, Paul! -
Hi Paul, I noticed that level bombers get always assigned the same static aircraft as a target on an enemy airfield although the target was destroyed each time! (At least in my campaigns!) Would it be possible to include a certain randomness for these targets in the future? EDIT: The second thing has something to do with the attack points for level bombers against bridges! In V 3.48 beta get the level bomber an extra target marker for bridges, although the bridge postion is defined in rls.dcg relative near the bridge on the map! The main problem is, that now the heavy bomber leave there formation and attack the bridge like a ground attack aircraft and not as a bomber in formation for level bombing! It happends also for vehicle bridges with a front marker for the bridge postion!
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Just for info: After 5 missions in one of my campaigns, only this example designation seems to work: Merderet_River_Bridge436_Camp
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Oh, interesting! I'll try it out! Thanks Lo!
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Hi, Can a bridge also be a "camp" position? And how does the naming would be? Merderet_River_Bridge436_Camp ?? Thanks for any help!
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No, I must admit I have not tested other possibilities! Till now, I must never changed in my campaigns the option "Supply Zone"! But this time I had to provide three .rds routes simultaneously, because the map is pretty big! I think, the problem is probably more individually in this campaign! The supply runs roughly like this: Supply Zone ------- 3 ship routes -------3 "Camp" positions ---- (Maybe too many locations) ------ Endlocation Now I wanted to move during the campaign the Supply Zone to one of the "Camp" positions! I have the problem now bypassed while I have divided this campaign into two subcampaigns, and could thus move the Allied Supply Zone with no problems! And the allied have now shorter routes to provide!
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I have tested both options in my campaign seperately and both causes the reactivation of the ships! The only thing that can prevent this is to enable the option "Ships Remain Sunk"! However, the campaign ended shortly when I made the changes (Allied supply Zone, Allied Supply, Ships Remain Sunk "On" via timetable)! And the campaign has lost the party, which owned the ships, the Allied?!
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Hi, After I removed some chiefs (ships) via timetable.dcg during a 3rd party campaign, I have change in DCG the location for "Allied Supply Zone" and set "Allied Supply" to "100%"! But after this, in the next created mission, all removed ship were reactivated!? Happened in 3.47beta6!
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Getting DCG 4.37 to work with IL 2 1946 4.101
Lonestar replied to FrancescoRinaldi's topic in DCG Public Discussion
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Hi Paul! The problem with the behavior of the escorts is probably due to small distances of some waypoints! I have here an example of a generated DCG Misson and the same Mission again, but with greater distances to each other for the first waypoints! The escorts behaves in both missions completely different at the moment when they have contact with the enemy planes! Mission created with DCG 3.47beta6 and 4.11m (unmodded)! (not reworked) ------------ [MAIN] MAP Marianas/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [sEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] USN_VB_3A00 USN_VF_3A00 IJA_F_S_5z00 [uSN_VB_3A00] Planes 4 Skill0 1 Skill1 1 Skill2 2 Skill3 1 pilot0 un_28.bmp pilot1 un_14.bmp pilot2 un_02.bmp pilot3 photo.bmp Class air.SBD5 Fuel 100 weapons 1x1000 [uSN_VB_3A00_Way] NORMFLY 170147.00 150516.00 5000.00 260.00 &0 NORMFLY 170150.00 150519.00 6000.00 260.00 &0 NORMFLY 170152.00 150521.00 6000.00 260.00 &0 NORMFLY 155554.00 172419.00 6000.00 260.00 &0 NORMFLY 140957.00 194317.00 5000.00 260.00 &0 NORMFLY 130362.00 218217.00 5000.00 260.00 &0 NORMFLY 119768.00 242117.00 5000.00 260.00 &0 GATTACK 119583.00 241922.00 5000.00 260.00 &0 GATTACK 119398.00 241727.00 5000.00 260.00 &0 NORMFLY 133862.00 218217.00 5000.00 260.00 &0 NORMFLY 147957.00 194317.00 5000.00 260.00 &0 NORMFLY 159052.00 172417.00 5000.00 260.00 &0 NORMFLY 172995.00 155867.00 5000.00 260.00 &0 LANDING 172995.00 155867.00 0 0 1_Chief 0 &0 [uSN_VF_3A00] Planes 4 Skill0 3 Skill1 2 Skill2 1 Skill3 1 Class air.F6F3 Fuel 100 weapons 1x150dt [uSN_VF_3A00_Way] NORMFLY 170147.00 150516.00 6000.00 380.00 &0 NORMFLY 167750.00 148119.00 6000.00 380.00 USN_VB_3A00 1 &0 NORMFLY 170152.00 150521.00 6000.00 260.00 USN_VB_3A00 2 &0 NORMFLY 176144.00 151194.00 6000.00 260.00 USN_VB_3A00 2 &0 NORMFLY 182136.00 151866.00 5000.00 380.00 USN_VB_3A00 2 &0 NORMFLY 151852.00 194591.00 5000.00 380.00 &0 NORMFLY 116768.00 242116.00 5000.00 380.00 &0 NORMFLY 119768.00 242117.00 5000.00 380.00 &0 NORMFLY 136262.00 215817.00 5000.00 380.00 &0 NORMFLY 147957.00 194317.00 5000.00 380.00 &0 NORMFLY 161452.00 170017.00 5000.00 380.00 &0 NORMFLY 172995.00 155867.00 5000.00 380.00 &0 LANDING 172995.00 155867.00 0 0 1_Chief 0 &0 [iJA_F_S_5z00] Planes 2 Skill0 3 Skill1 3 Skill2 1 Skill3 1 pilot0 ja_15.bmp pilot1 ja_02.bmp Class air.A6M5A Fuel 100 weapons 1xdt [iJA_F_S_5z00_Way] NORMFLY 149748.94 244684.86 6000.00 370.00 &0 NORMFLY 145514.00 239162.00 6000.00 370.00 &0 NORMFLY 140680.00 233041.00 6000.00 370.00 &0 NORMFLY 140985.00 233346.00 6000.00 370.00 &0 NORMFLY 140680.00 233041.00 6000.00 370.00 &0 NORMFLY 156337.00 180797.00 5000.00 370.00 &0 NORMFLY 172594.00 127953.00 5000.00 370.00 &0 NORMFLY 169594.00 127952.00 5000.00 370.00 &0 NORMFLY 162833.00 158435.00 5000.00 370.00 &0 NORMFLY 156671.00 188318.00 5000.00 370.00 &0 NORMFLY 152910.00 216801.00 5000.00 370.00 &0 LANDING 149748.94 244684.86 0 0 &0 [NStationary] [buildings] [bridge] [House] (Reworked) ----------------- [MAIN] MAP Marianas/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [sEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] USN_VB_3A00 USN_VF_3A00 IJA_F_S_5z00 [uSN_VB_3A00] Planes 4 Skill0 1 Skill1 1 Skill2 2 Skill3 1 pilot0 un_28.bmp pilot1 un_14.bmp pilot2 un_02.bmp pilot3 photo.bmp Class air.SBD5 Fuel 100 weapons 1x1000 [uSN_VB_3A00_Way] NORMFLY 170147.00 150516.00 5000.00 260.00 &0 NORMFLY 170150.00 150519.00 6000.00 260.00 &0 NORMFLY 170152.00 150521.00 6000.00 260.00 &0 NORMFLY 155554.00 172419.00 6000.00 260.00 &0 NORMFLY 140957.00 194317.00 5000.00 260.00 &0 NORMFLY 130362.00 218217.00 5000.00 260.00 &0 NORMFLY 119768.00 242117.00 5000.00 260.00 &0 GATTACK 119583.00 241922.00 5000.00 260.00 &0 GATTACK 119398.00 241727.00 5000.00 260.00 &0 NORMFLY 133862.00 218217.00 5000.00 260.00 &0 NORMFLY 147957.00 194317.00 5000.00 260.00 &0 NORMFLY 159052.00 172417.00 5000.00 260.00 &0 NORMFLY 172995.00 155867.00 5000.00 260.00 &0 LANDING 172995.00 155867.00 0 0 &0 [uSN_VF_3A00] Planes 4 Skill0 3 Skill1 2 Skill2 1 Skill3 1 Class air.F6F3 Fuel 100 weapons 1x150dt [uSN_VF_3A00_Way] NORMFLY 164188.67 148117.19 6000.00 380.00 &0 NORMFLY 170226.19 143089.24 6000.00 380.00 USN_VB_3A00 1 &0 NORMFLY 175181.76 144872.20 6000.00 260.00 USN_VB_3A00 2 &0 NORMFLY 178697.57 148021.38 6000.00 260.00 USN_VB_3A00 2 &0 NORMFLY 182136.00 151866.00 5000.00 380.00 USN_VB_3A00 2 &0 NORMFLY 151852.00 194591.00 5000.00 380.00 &0 NORMFLY 116768.00 242116.00 5000.00 380.00 &0 NORMFLY 119768.00 242117.00 5000.00 380.00 &0 NORMFLY 136262.00 215817.00 5000.00 380.00 &0 NORMFLY 147957.00 194317.00 5000.00 380.00 &0 NORMFLY 161452.00 170017.00 5000.00 380.00 &0 NORMFLY 172995.00 155867.00 5000.00 380.00 &0 LANDING 172995.00 155867.00 0 0 &0 [iJA_F_S_5z00] Planes 2 Skill0 3 Skill1 3 Skill2 1 Skill3 1 pilot0 ja_15.bmp pilot1 ja_02.bmp Class air.A6M5A Fuel 100 weapons 1xdt [iJA_F_S_5z00_Way] NORMFLY 149748.94 244684.86 6000.00 370.00 &0 NORMFLY 145514.00 239162.00 6000.00 370.00 &0 NORMFLY 140680.00 233041.00 6000.00 370.00 &0 NORMFLY 140985.00 233346.00 6000.00 370.00 &0 NORMFLY 140680.00 233041.00 6000.00 370.00 &0 NORMFLY 156337.00 180797.00 5000.00 370.00 &0 NORMFLY 172594.00 127953.00 5000.00 370.00 &0 NORMFLY 169594.00 127952.00 5000.00 370.00 &0 NORMFLY 162833.00 158435.00 5000.00 370.00 &0 NORMFLY 156671.00 188318.00 5000.00 370.00 &0 NORMFLY 152910.00 216801.00 5000.00 370.00 &0 LANDING 149748.94 244684.86 0 0 &0 [NStationary] [buildings] [bridge] [House]
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Hi, I personally had never freezes or CTD during a mission that had something to do with DCG! What you describe reminds me more of a memory problem! Such signs I had often in IL-2 with my old computer and that were always memory issues! The only thing you could bring in connection with DCG would, perhaps too many aircraft and ground units in a mission!
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Hi, Uncheck under "Mode" the options "Full Auto Generation" and "Replace Career Generator (Dgen)" and under "Files" the "Optional Third party Data folder" option! Delete IL2DCG folder (except the third party campaigns) and delete the "dcg.ini" in Il-2 Sturmovik main folder! Then it should work!
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Ok, have sent a mail! Thanks!
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Finally, one question! Would it be possible that flights, which were used for an intercept mission, receive no fixed target in their waypoints! The problem of AI is, that they dont react during the way to the target to other opponents except the target aircrafts! This can be very problematic if the opponents are fighters! Had the problem in many situations in my campaigns, that the interception flights were shot down completely without much defense!
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There are usually no land locations nearby except some ships! However, last time there was a seaplane base and ships in the vicinity! And yes, it was a "bomb enemy defences around "Sea location" mission! Action radius setting: 700km As I said, it happens only in the first mission, then everything works normal! Here is a link to an example picture of a S&D mission! Its a .srd route with 4 waypoints in it: EDIT
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Hi Paul! First, many thanks for the 3.47beta! I tested it only for a short time in one of my 3rd party campaigns and I have noticed a few things! 1.The timetable command "setfuel" for the player squadron works sometimes and then not! For the first mission almost never! I believe, it has something to do with the setting of the "SetTimePassage" command", but I could be wrong! Can not really say how it works for the AI squadrons 2. DCG creates for bomber, mostly for the first mission, a bombing attack on a Sea location where nothing is, except the territory flag of the other party! 3.I had in a few "Search and Destroy" missions, against a sea target, only one attack point! The "ingress point" starts at one end of a ship route and the "attack point" at the other end"! The aircrafts flew over the target and couldnt later find the target! However, I can not say whether this is always the case! If yes, is it possible to create more, maybe a second "attack point", in the middle of the route? Thats all, again thanks for your work!
