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Everything posted by Butzzell
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S! Got it figured out. was using the wrong log in. Thought it was same as pre2012. It wasn't.
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S! All The word is that ships will be fixed in next patch. That gives us a couple of options. 1. Ships could be changed to targets of opportunity as they move along rivers. 2. We can use the Chanel map.
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S! WWGeezer, Glad you are here. I am having trouble posting on your forums. Not sure if it is my password or what. I may have to re register. Is that ok?
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S! All The Finali was designed to use certain historical features to fit into our tournament. The battle lines and location were the main feature, along with the weather. The 4 main sessions are very traditional game play. The Finali is meant to be a big battle with lots of confusion. It would be nice if people could help with feed back. The usual questions. Did the first 4 sessions work? Does the front line need to have more AAA down low? If so does it need to be really dangerous? Should static targets have more AAA so that they need to be hit by high level bombers? How high is high level? In other words too high for AA to hit them. Should there be some high level AAA for bombers but deadly AAA at ground level? Is the map too big? (sorry , gotta ask) Was lag a problem? Was it a good plane match up? Was the weather in these 4 sessions too boring? Comments for additions, changes, things that did not work or other questions: In the Finali Was it a surprise? Was it confusing? Were plans disrupted? Was it tense? Were you on edge the whole time? Did the lack of a visible front line create too much confusion and uncertainty? Did lack of a visible front line make it feel like IL2? Did the ground fire create any confusion? Either in making you think it was a dogfight or in shooting at you and making you think an enemy plane was near? Did moving German lines and guns create too much difficulty in locating German guns? Hard enough to find them with out a visible front line but then they move and have to be found again? Were the tanks too hard to locate? Either for defense or offense? Does the Finali battle design need to be changed? Is it easier to Kill tanks than to defend tanks? Should both sides have tanks and whoever has most at the end wins? This creates symetrical missions. Both sides have the same mission and goal. Comments for additions, changes, things that did not work or other questions:
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S! Finali part 2 details posted
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S! They are now having specific planes on sale to honor Aces. http://riseofflight.com/Forum/viewtopic.php?f=2&t=37961&start=0 Very nice for people that may not have the plane. Nice for people on STEAM that may want to buy planes. Just plain nice.
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S! All Gosh, that was some battle. For such a small area, we sure had something going on the whole time. Great job by all Details posted at the same old place Unfortunately there is not a parser running. No way to see who killed which gun or tank. Next week the Germans mount a counter offensive and the Allies have to run quick to save their men. S!
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S! Session 4 details up along with Finali despritions
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S! Yes. It will give RoF a broader audience. Fortunately this does nothing to people that have the already have the game or download and then upgrade the demo. If you like STEAM you can use that. If you do not want to bother with STEAM, you can ignore it. Very good all round!
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Rise of Flight (ROF) Mission Building Tutorials
Butzzell replied to Butzzell's topic in Technical Support
S! Added balloon up down. -
S! All Have the Dr1 skins posted for acceptance. please vote
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S! Welcome on board!!!! Welcome back !!! Welcome!! (obviously, I have a limited vocabulary) Good to see you in uniform again.
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S! Looks just like route 81 north out of Syracuse. Same trees, same bridges, same SNOW!!! Does that qualify me to go to Russia and fly planes? please. Purdy please.
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S! Session 2 details posted Session 3 details up Session 4 Details up . .
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Rise of Flight (ROF) Mission Building Tutorials
Butzzell replied to Butzzell's topic in Technical Support
S! Added randomizer to mission building -
S! All Strutter is up for pre order. RoF 4th anniversary plane sale. Prices displayed are normal but when you go to pay for them they should drop in half.
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S! Very good time on test. Entente did 7 missions- very good!! Central did 4 missions- 3 killed by groundfire / flak about normal. We had 1 colision- about normal. No lag noticed. very good German pilots were asked if the map was to big. They responded, no, it was about right and that we did not have a full set of players. Entente thoughts on map size? Only snag was 32 player limit. - if that was the only snag, then it looks like we are good to go !! Suggestion, just change number of players to 50 and we should be good for whoever shows up for whichever team. Gentlemen, start your engines !
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S! All There are a lot of people interested in mission building for Rise of Flight. It takes a while, and a lot of practice. The manual is old and does not explain many of the new features. The tutorials are very good. Going through them is a great first step. My purpose within this ongoing thread is to show how individual units can fit together to form a mission element. I want to start with a simple "Arty Spot" mission, as it's used in Flanders in Flames. While this is used for Artillery Spotting within our tournament, it can be modified to other purposes that require same core mechanics. Expect more mission tutorials over the coming weeks! FiF Arty Spot Basic randomizer 1 out of 4 with trains as an example Balloon UP Down
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S! I bought field mods for 5 planes. I looked at the price. It did not look like a sale to me. The listed prices looked like the ussual ones. At check out it all change. Got all 5 for 10 bucks. very nice. Was thinking about picking up the 20mm cannon for the Roland. Without bomb and with a cannon, it could be a big suprize for Allieds.
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S! All It took a while. There are a couple of Beta dogfight config files in the data folder. They look loke the 'Old' config files. I have not done anything with them. I think they were left in in error. The 'stock' looking config file was overwriten to accomodate the new server mods/scoring system. It has a new line added. Just under the //Mission settings, true - option on, false - option off And above the Objecticon=0 line is a new line: Preset=2 2 is for Expert mode 1 is Normal 0 is for custom. I have set all JG1 to Preset =2. Subtitles on and warmed up engines. In the Multiplayer selection screen you will see a number to the left of the silver trophy cup. It will be a Zero, the number one or a 1.5 Mouse over and it will list custom, normal or expert. S!
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S! All New patch is out. Server has been updated. Please download new skins as well. Betcha we have some people show up tonight and do not have patch. Should be about a 10 minute install, so no real problem.
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S! All Spring sale starts tommorrow. Great time to pick up a new plane or weapons mod. New patch will probably be out after sale. They are going to redo the statistics and leaderboard. It should be interesting. They will be redoing some of the server settings and creating a 2 tier system for stats. Probably a helper friendly Icons and auto control level and a hard core, nothing but warmed up engine level. Both Roland and Halb will be in new patch as well as channel career. If you have an N-17, you get a British N-17 for free.
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S! There were NO powered lawnmowers at that time. Those were captured Fokker E3s that had been converted to domestic use. Perfectly natural for them to convert them back. Too bad the original propellers had been trimmed down. Still, when used enmass they were very affective as demonstrated in the video. Never under estimate German engineering and Brittish ingenuity.
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S! All New patch is out. Sound bug was an FMOD problem. Wing problem fixed. Water physics adjusted. Just a bug fix patch. no new skins. Updated server. In news catagory they list planes for this year. Halb D2. Roland CII, Sopwith 1 1/2 strutter and ( Drum roll please).... FE2b :salute: Just awesome! S!
