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DCG 3.49 Open Beta Test

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  • Lowengrin
    Lowengrin

    I've posted an official build at: http://il2dcg.blogspot.com/   It includes a few tweaks from the last beta including some fixes to the A6M2-n mission generation, the fix to the missing plane type i

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  • In thousands years people'll remember that, at the begining of the twenty-first century, the god of Flight Sims, Oleg Maddox (The Great), created IL-2 Sturmovik. And on his right, Lowengrin (The Gene

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  • Author

This is was test upload of the 3.49 Beta 8.  My current ISP is discontinuing hosting webspace so I'm looking at alternatives ... like directly uploading to this forum.

  • 2 weeks later...
  • 4 weeks later...
  • Author

Latest beta integrates the [Mods] section of the mission.  If a [Mods] section is added to the template mission, it will get imported into the campaign.  Alternatively, a user can create a mds.dcg file in their campaign folder for use.

 

Also added the Semovente 75/18 to the ground unit data.

Edit: removed attachment.
  • 3 weeks later...
  • 1 month later...
  • Author

Latest beta (lucky 13) tweaks how human and AI squadrons work in MDS mode.  Now if you set a squadron to "Human Only", it should not spawn AI planes.

 

Also added ability for a user to create a de_names.dat file to replace the default German pilot names.  For details, see:

 

http://forum.jg1.org/topic/5015-some-german-letters-not-displayed-correctly-in-debriefing/?do=findComment&comment=31188

il2dcg349beta13.zip

Yes it was, sorry for not paying attention  :( 

 

Latest beta integrates the [Mods] section of the mission.  If a [Mods] section is added to the template mission, it will get imported into the campaign.  Alternatively, a user can create a mds.dcg file in their campaign folder for use.

 

Also added the Semovente 75/18 to the ground unit data.

 

attachicon.gifil2dcg349beta12.zip

I've updated from beta 12 only replaced the il2dcg.exe with the one from beta 13.
Then I created a de_names.dat with 53 names just for test purposes and I placed it in the IL2DCG\Data\dgen folder since all other dat files are there.
Is that how it's intended?

I started a new DCG campaign but the names in pilot.dcg are not from the de_names.dat.
If there is a de_names.dat then only names from there should be used?

How is the de_names.dat supposed make the German letters display correctly?

What I tried was to use the IL-2 codes for those special letters:
ä        \u00E4
ü        \u00FC
ö        \u00F6
Ã¥        \u00E5

 

I also made another de_names.dat with ordinary umlaut letters, but it was not read either.

 

My test files is attached.

de_names.zip

de_names.zip

  • Author

Did you try using the letters (ä, ü, ö, Ã¥) and not the codes?  The codes should work in the game messages, but I'm not sure they will display properly in DCG itself.

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