February 23, 20179 yr comment_28548 4.13.3 is out! http://forum.1cpublishing.eu/showthread.php?s=05bf6d41f6a34cf1ca473ff2678c3d7c&t=229919 Report
February 24, 20179 yr Author comment_28563 King? Ha! Slave to a program I threw together to convince Maddox Games that a dynamic campaign was possible. Report
February 24, 20179 yr Author comment_28564 This is was test upload of the 3.49 Beta 8. My current ISP is discontinuing hosting webspace so I'm looking at alternatives ... like directly uploading to this forum. Report
February 24, 20179 yr comment_28568 Works fine for me. Ok, you're not the king. The GOD of dynamic campaigns Report
February 24, 20179 yr Author comment_28569 Works fine for me. Ok, you're not the king. The GOD of dynamic campaigns Thanks! I still think DCG needs a presence on the Net so I'm giving blogspot a try. http://il2dcg.blogspot.ca/ Report
February 25, 20179 yr Author comment_28576 Beta 9 is available. The only change is (hopefully) the proper spawning of static seaplanes. Edit: Beta 9 removed. See #10 below. Report
March 11, 20179 yr comment_29042 With all the IL-2 websites and their support that has fallen by the wayside in the last 5 years your continued support of this program is greatly appreciated. Wheels Report
March 12, 20179 yr Author comment_29076 Beta 11 adds location to the briefing's "Other News" for planes that were shot down or that crashed. il2dcg349beta11.zip Report
April 21, 20179 yr Author comment_29862 Latest beta integrates the [Mods] section of the mission. If a [Mods] section is added to the template mission, it will get imported into the campaign. Alternatively, a user can create a mds.dcg file in their campaign folder for use. Also added the Semovente 75/18 to the ground unit data. Edit: removed attachment. Report
July 8, 20179 yr Author comment_31189 Latest beta (lucky 13) tweaks how human and AI squadrons work in MDS mode. Now if you set a squadron to "Human Only", it should not spawn AI planes. Also added ability for a user to create a de_names.dat file to replace the default German pilot names. For details, see: http://forum.jg1.org/topic/5015-some-german-letters-not-displayed-correctly-in-debriefing/?do=findComment&comment=31188 il2dcg349beta13.zip Report
July 10, 20179 yr comment_31231 Many thanks for the new beta Is it now possible to have a [Mods] Section in the mis-files as discussed here: http://forum.jg1.org/topic/4862-mods-section-in-mis-file/?do=findComment&comment=31108 Report
July 11, 20179 yr comment_31255 Yes it was, sorry for not paying attention Latest beta integrates the [Mods] section of the mission. If a [Mods] section is added to the template mission, it will get imported into the campaign. Alternatively, a user can create a mds.dcg file in their campaign folder for use. Also added the Semovente 75/18 to the ground unit data. il2dcg349beta12.zip Report
July 15, 20179 yr comment_31297 I've updated from beta 12 only replaced the il2dcg.exe with the one from beta 13.Then I created a de_names.dat with 53 names just for test purposes and I placed it in the IL2DCG\Data\dgen folder since all other dat files are there.Is that how it's intended?I started a new DCG campaign but the names in pilot.dcg are not from the de_names.dat.If there is a de_names.dat then only names from there should be used?How is the de_names.dat supposed make the German letters display correctly?What I tried was to use the IL-2 codes for those special letters:ä \u00E4ü \u00FCö \u00F6å \u00E5 I also made another de_names.dat with ordinary umlaut letters, but it was not read either. My test files is attached. de_names.zip de_names.zip Report
July 15, 20179 yr comment_31298 DCG manages the de_names.dat file only since the 3.49b13 version. So update and follow the rule: more than 100 names. Report
July 15, 20179 yr Author comment_31299 Did you try using the letters (ä, ü, ö, å) and not the codes? The codes should work in the game messages, but I'm not sure they will display properly in DCG itself. Report
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