Barton Posted November 2, 2018 Report Posted November 2, 2018 https://forum.il2sturmovik.com/topic/40697-introducing-the-feedback-feature/ And I just bought a bunch of stuff, too. I guess I’ll save 25% on the duck as it’s the only thing I ain’t got yet Personally I think we should post what we gave them as feedback here so we can let them know as much as possible. I’m messaging them about clouds. Aircraft disappearing in front of clouds, clouds looking like hell, and being able to see explosions/flak through them are major problems they need to address. J5_Hotlead and Klaiber 2 Quote
Klaiber Posted November 2, 2018 Report Posted November 2, 2018 I'm really glad to see that they're doing that. Frontier, the creators of Elite Dangerous, did something similar. And it was, AFAIK, very helpful. I'll have to think of the type of things I'd give them feedback on. I definitely have some things in game which bug me - like the sound of your head banging on the canopy when using VR. Britchot 1 Quote
EmerlistDavjack Posted November 2, 2018 Report Posted November 2, 2018 I'm going to submit about the contrail view distance. As a new player it's the thing that really pops out at me as immersion breaking in an otherwise beautiful game. Also, has anybody here suffered through this, maybe fixed it? https://forum.il2sturmovik.com/topic/39702-blackwhite-flickering-pixel-artifacts-at-distance-and-on-horizon/?tab=comments#comment-668856 Quote
-Hawkeye- Posted November 2, 2018 Report Posted November 2, 2018 They are going to be absolutely swamped with "suggestions". For FC alone I'd have a bunch. Quote
Barton Posted November 2, 2018 Author Report Posted November 2, 2018 The view distance in general is a huge issue. Planes pop in and out of view close enough you can still make out their wings and practically ID them Quote
-Hawkeye- Posted November 2, 2018 Report Posted November 2, 2018 That was an early problem with RoF too. It wasn't until later and a lot of argument about how far a human can see that they introduced the pixel sized dots. Personally I think it's an entirely better sim that way. Quote
Pragr Posted November 2, 2018 Report Posted November 2, 2018 I post my main concern regarding the game which is the fact that it is heavily fighter oriented. Butzzell and Britchot 2 Quote
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