November 2, 20187 yr comment_44191 https://forum.il2sturmovik.com/topic/40697-introducing-the-feedback-feature/ And I just bought a bunch of stuff, too. I guess I’ll save 25% on the duck as it’s the only thing I ain’t got yet Personally I think we should post what we gave them as feedback here so we can let them know as much as possible. I’m messaging them about clouds. Aircraft disappearing in front of clouds, clouds looking like hell, and being able to see explosions/flak through them are major problems they need to address. Report
November 2, 20187 yr comment_44195 I'm really glad to see that they're doing that. Frontier, the creators of Elite Dangerous, did something similar. And it was, AFAIK, very helpful. I'll have to think of the type of things I'd give them feedback on. I definitely have some things in game which bug me - like the sound of your head banging on the canopy when using VR. Report
November 2, 20187 yr comment_44202 I'm going to submit about the contrail view distance. As a new player it's the thing that really pops out at me as immersion breaking in an otherwise beautiful game. Also, has anybody here suffered through this, maybe fixed it? https://forum.il2sturmovik.com/topic/39702-blackwhite-flickering-pixel-artifacts-at-distance-and-on-horizon/?tab=comments#comment-668856 Report
November 2, 20187 yr comment_44206 They are going to be absolutely swamped with "suggestions". For FC alone I'd have a bunch. Report
November 2, 20187 yr Author comment_44207 The view distance in general is a huge issue. Planes pop in and out of view close enough you can still make out their wings and practically ID them Report
November 2, 20187 yr comment_44208 That was an early problem with RoF too. It wasn't until later and a lot of argument about how far a human can see that they introduced the pixel sized dots. Personally I think it's an entirely better sim that way. Report
November 2, 20187 yr comment_44211 I post my main concern regarding the game which is the fact that it is heavily fighter oriented. Report
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