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Everything posted by Klaiber
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Vintage Mission Sunday - Aug. 27 - Lens 1918
Klaiber replied to cubancoverunner's topic in Public Discussion
Thanks Cuban! -
And one more:
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Hi Spig, Welcome! I'll drop you an email tonight. Looking forward to talking with you more!
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My contribution for today. Video is bizarre, but the song rocks.
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Hi Eihort, I definitely remember you. And that video. It's been a long time! Honestly, I can't believe it's over 10 years. I'll drop you an email today. Looking forward to talking more.
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Currently, in Elite, I'm using VR Ultra. And I'm adjusting the pixels per pixels display override to 2. My computer was built in November, though. I've be happy to post my specs if that would help.
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This is amazing. We have to try this. Seriously.
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How awesome! It's on Steam. I've been waiting to try out Star Trek Bridge Crew too. Both Trev and I have it. And I have a friend who has it as well. You need to get back so we can "Boldly Go".
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I love the RC aircraft in Aces High.
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This is an excellent idea Guys! The core principles Moxy outlined are very important, and we should always be aspiring to improve on them. Regarding #3, "you come first - keep your wingman alive to keep yourself alive": Moxy asked me last night for some details on this. Specifically on how to make it a bit easier to say and understand. So, I hope you don't mind if I go into some detail here... To clarify, we don't mean that you should be self-centered, and refuse to assist your wingman! To quote "No Guts, No Glory," pg. 9: "While you are a wingman, think as a wingman and play on the team. When you get to your Tactical Organization, you will find that being the best wingman in the Squadron is the quickest way to become an element leader! Play on the team - No individualists!" So, when we say "prioritize your life," what we mean is this: You can't protect your wingman if your dead. And if you're wingman's dead, he can't protect you either. So, achieving mutual support within an element means understanding that no one person can be aware of all dangers, and that you need each other. The wingman complements the element lead by helping the entire element better understand the threats and overall tactical situation. And part of this is thinking tactically, and acting smart. Don't just rush into things head first, thinking that your wingman is going to pull you out of it. That's how you get both of you dead. And this is where a basic "Wingman's Contract" comes in to play. This isn't a "JG1 trade secret", so I don't have a problem posting it here. Honestly, it's just common sense stuff. So, if non-JG1 people want to get involved in the discussion, I'd love to have outside viewpoints. Either way, the Wingman's Contract is an offensive and defensive agreement that happens between an Element Leader and his Wingman. Usually, it happens before take off. It can be verbal (where a real conversation takes place), or it can be non-verbal (where pilots who fly with each other all the time just "grunt and go"). But it should happen. The Wingman's Contract should highlight your element's mutual discipline, as well as your goal of flexibility. Here is my personal Wingman's Contract, which I always try and bring to the table: MY WINGMAN AND I... Will tactically support each other Will keep up tactical Elemental maneuvering Will work single bandits over using the Engaged / Free doctrines. Will value each other more than we value the kill Will set a soft deck and try not to go below it Will set a hard deck and not go below it Will escort each other back to base when damaged Will fly our aircraft to their strengths Will tell each other when we're not flying our aircraft to their strengths Will keep up "Triple C" Communications at all times - clear, concise, correct. For me, I kind of say some version of this as a mantra before I take off. By saying it, I'm reaffirming it. I hope that all makes sense.
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Very cool! Guthrie Govan reminds me a lot of Robert Fripp. I like the Japanese thing, though I'm not sure if I can completely appreciate it (as modern Jazz is a bit lost on me). Speaking of Japanese bands, I was recently turned on to Ningen Isu (Human Chair). Honestly, if you're into Hard Rock / Metal, they're amazing. Very popular long running career in Japan, though they've unfortunately never really crossed over into North America. They're hugely influenced by Black Sabbath, Led Zeppelin, Kiss, Budgie, and King Crimson (speaking of Fripp). Honestly, any band that lists Budgie as an influence is alright in my book. Budgie are amazing.
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The Black Angels have a lot of the Velvet Underground in them too. Tame Impala is good. I have their first two albums (Innerspeaker and Lonerism). But I don't have their two EPs, or their third (most recent) album. Their song "Elephant" got stuck in my head for weeks upon weeks when it was released. Kevin Parker sounds so much like John Lennon at times that it's scary. Melody's Echo Chamber is great. I can definitely hear the Tame Impala influence. When googling her, I saw that she was in a serious accident recently: https://consequenceofsound.net/2017/06/melodys-echo-chamber-hospitalized-following-serious-accident-cancels-tour-dates/ I hope she's okay. Btw, have you heard of American Sharks at all? There album is only 20 minutes long, but it's a juggernaut. Either way, I passed on Reignwolf and The Spyrals to my wife. I think she'll like them too.
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Yeah, I can see that. Especially in that specific song. All in all, they're kind of on the folk rock side of psychedelia. I like the Spyrals a lot. They remind me a lot of the 13th Floor Elevators. He definitely is! He reminds me a lot of a more blues soaked version of Jack White. Speaking of dirty psych infused rock, do you listen to Uncle Acid & the Deadbeats at all? They're a great band. I've heard them described as: "the original Alice Cooper band jamming in a cell with early Black Sabbath and the Stooges," all the while singing about the "soul-chilling autumn" of the Summer of Love. I'm also a big fan of Elder:
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I hope so! Personally, it's great to hear new music. This is one of my favorite threads, to be honest. I really like the Black Angels. Their album Phosphene Dream is a great trip. Favorite songs off that would probably be Yellow Elevator #2 and Phosphene Dream. But my wife prefers their albums Directions to See a Ghost and Passover. I'll have to look up the Spyrals, The Night Beats and The Allah-las. If you really like neo-psychedelia, you should check out the Swedish band called Dead Man.
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Hi Peregrine3, Welcome! Thanks so much for the interest in JG1. I'll send you an email later tonight. Looking forward to talking more.
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JG1 videos works for me.
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Hi Guys, I've moved a lot of videos to this area from Public Discussions. Just a heads up. Mostly, it's the stuff I could find within the last year or so. Anything older than that is still in Public Discussions.
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Starting a "fortnightly" Twitch stream! :)
Klaiber replied to J5_Hotlead's topic in JG1 Videos & Screen Caps
Hi Hotlead, I hope you don't mind that I moved this to the videos section. -
Yeah, I loved the "trade secrets" quote too. I mean, the siren isn't bad. It's close: Dunkirk example: https://youtu.be/rJePvN_4T_E?t=33s But it's not quite right: Real example: https://youtu.be/F8nX_nx6Qws The real siren is more of a scream. Nolan's is kind of a growl turned roar.
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Hi Raz, I fixed it for you. In order to get it to pop up as a video, rather than a link, use the URL at the top of the browers (rather than the Share button). It should work then. I love the Dropkick Murphys. Great band. The "guns and drums and drums and guns" part of Johnny I Hardly Knew Ye has always reminded me a lot of lines from The Foggy Dew. Perhaps that's intentional. Here's a version from Sinead O'Connor and The Chieftains:
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That's great Hotlead!
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Great video!
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Hi All, This is a new area where people can post embedded or link videos of various video games. It was conceived of by Luftritter as a place where people could collect their videos, to make sure that everyone can find them. To quote him, "Right now videos are posted all over the place, and it's often hard to go back and find them after some time has passed." Very true. JG1 flies a lot of Rise of Flight, IL-2, DCS and even Elite Dangerous. So it would be great to see videos of those games. But it doesn't have to be limited to that! iRacing, first-person shooters, train sims, new releases, etc. All are welcome here. Just post what the video subject is in the subject heading of the post, so we can find it again. If it's necessary, we can later on consider creating sub-sections for specific games. Happy posting! PS: If anyone wants me to move a thread here, just let me know.
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I really liked it (as I posted above). 4 stars from me. But here are a list of Klaiber's nitpicks (specifically about the aircraft): (**spoilers**) (**spoilers**) (**spoilers**) (**spoilers**) Bf 109Es didn't have yellow cowlings during in the Spring 1940 (around the time of the Battle of Dunkirk). Yellow cowlings came during the Summer as recognition markings. Nolan addresses this, and says that he know it's not historical But that the yellow noses help the casual viewer identify the German aircraft. The Bf 109Es are very clearly Buchóns (HA1112). Nolan addresses this by saying that he didn't want to use CGI (unless he absolutely had to). Thus, he needed to use a real aircraft, and that limited him to the Buchon. Though, I don't understand why he couldn't have just edited the noses is post-production. The dogfights are good, but are very tame and very anemic in numbers (as Luft mentioned above). The Luftwaffe aircraft had no tactics. Bf 109s were showing up one at a time. The He 111s (actually a CASA 2.111) show up by themselves with almost no escort. And this I understand too. They're using real WW2 and post-WW2 aircraft to recreate these scenes. And very little, if any, CGI (per Nolan's request). Thus, the dogfights are going to be small and intimate because they just don't have enough air frames to put into the air. 1969's Battle of Britain could never be made today without heavy CGI, for example. And there isn't going to be extremely heavy maneuvering, for fear of damaging the warbirds. The excitement is all created using cuts and editing tricks. The Stuka's siren is wrong. And this I understand too. There are no Stuka's flying today. I think the ones in the movie were either CGI or models. And there is no modern recording of the Stuka's "Jericho trumpets."The only recordings that exist come from German newsreels. Or audio recordings during the war. So, they had to recreate the noise using sound engineering: http://www.indiewire.com/2017/07/dunkirk-how-christopher-nolan-very-loud-sounds-of-war-1201860117/"He built and recorded a siren in a 30-gallon steel drum, and then added some trade-secret effects to the recording that gave it the right intensity." Additionally, every movie uses the "Jericho trumpet" to signal that an aircraft is diving, even though diving aircraft don't make that noise! It's kind of like how pistols and rifles always are cocked in movies to show you the character means business, or how every sword pulled out of a sheath goes "shiiiing!". Thus, even if they used the right "stuka sound", I recognize that we (a modern audience) may not even find it very scary. We've been desensitized to it over 70 years of constantly hearing it. To most people, that's just what aircraft sound like (even though it isn't). Spitfires had 14 seconds of ammunition (Luft mentioned this above).In the movie, they seemed to have much longer than that. The shoot down at the end was impossible. This is my one major gripe. It took me out of the moment, just like the P-51s showing up just in the nick of time in Saving Private Ryan. The angles and lead necessary to shoot down a diving Stuka from it's 3 o'clock are just insane. If Tom Hardy was behind the aircraft, at it's low 6, then maybe. But considering that Hardy was dead stick, and I go back to impossible. The dead stick landing on the beach was completely wrong (and bugged me just as much as the Stuka shootdown). He should have kept his flaps up, and his gear up, and belly landed. Who lands with gear down on a sandy beach!? I know that there was no CGI, and they can't damage the aircraft. But Spit flaps are either up or down. And once he dropped his gear, the Spit would fall like a brick. He'd impact rather than land, and he'd rip his gear off (possibly leading to a fatal flip). I have other nitpicks, but that's just off the top of my head. I did really like it though! 4 stars from me. I just like analyzing stuff like this.
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Vintage Mission Sunday - Aug 13, Somme Offensive - 1916
Klaiber replied to cubancoverunner's topic in Public Discussion
Thanks for the update Cuban!
