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Everything posted by Lowengrin
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Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
All was not wasted as there were some other things I had to change in the process and may have missed them had I not gone and double-checked what was going on. -
Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
On closer look, it's not me, it's you. You've got it down as "Planes$xxx" but there's no "s". It's "Plane$xxx". -
Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
I really thought I'd figured it out with beta 8. Every mission, DCG will do a check to replace a static plane at any given airfield with another plane matching a type that is being used by a squadron at the base. So if there are no Bf109F0 at the base, they won't appear. BTW, what mode are you generating these mission in? Campaign (offline) or dogfight or coop? It shouldn't make any difference (I don't think, but maybe there's some code deep in the belly of DCG that I've forgotten about). Make sure you have no blank lines in your staticplanes.dcg file. (Maybe that's screwing it up.) -
Beta #8 has been uploaded. More tweaks to the stationary planes code including (hopefully tracking static planes destroyed on the ground). Also fixed static aircraft marking display.
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Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
Good question. Because my template missions don't have modded planes, I never considered reversing them. I'll do some testing and see how it goes. -
Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
Dumb question but you have a Bf109F0 in your class.dcg file? -
Beta #7 has been uploaded. Tweaked stationary planes code and added a log message if DCG can't find a squad id (but it still defaults it to German).
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Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
I need to do more work on it. Bare with me. -
Nope, I'll keep it. Try the new beta. I made some tweaks which might fix your issue.
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Beta #6 has been uploaded. The only change is that it removes the little popup window I had in it for debugging. No time for other fixes.
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Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
Is this after the mission? Or is this pulling non uniform statics from a template mission to create the campaign? -
Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
That's how it's supposed to work. Of course, one thing I forgot to add was when it gets destroyed and appears in the event log, what to do with it. -
I'll look into it. Thanks for posting the files!
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Why didn't I think of that...?
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Dialog boxes spawn when creating missions with 3.49b5
Lowengrin replied to idefix44's topic in DCG Bug Reports
Oops, forgot to remove my little debug popup. Will fix in the next beta (hopefully in a day or two). -
Beta #5 has been posted. In this beta, I've added a new exception file for planes with static names that don't follow the basic pattern of Plane$ClassName. I've put one example in it as per this topic: http://forum.jg1.org/topic/4177-some-static-aircraft-not-showing-up/?do=findComment&comment=24055 I've also made some tweaks which may fix the issue of campaigns ending prematurely. But it may not. Finally, I've started working on tracking AI in online dogfight mode. This isn't complete but the game should track a few things now for the AI.
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Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
Never mind, my idea won't work if it's because the change is before the planes name. I'll have to make an exception file. -
Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
What I'm saying is make a new folder with the static model's id as its name. Then put that same id in the class file in the column for the skin id. -
I'll do some testing on my end. It could be a bug (if only when using .srd files rather than .prd files).
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Some Static Aircraft not showing up...
Lowengrin replied to JG7_X_Man's topic in DCG Public Discussion
Unfortunately it's something I haven't got around to addressing. I either need to add another column to the class.dcg file or add another data file. Maybe just a file for exceptions.... You could try and make a folder in the skins for it and then modify the id in the class.dcg to match. -
The problem is, I can't replicate the bug on my end. And if I can't replicate it, I don't know what's gone wrong.
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Paul, no you aren't hearing from a ghost....
Lowengrin replied to WWSensei's topic in DCG Public Discussion
Hi Sensei, I talked to him but he's got too much on his plate at this time, sorry. -
When in auto mode, do you leave DCG running in the background during the mission? If you are, don't. Make sure it's closed.
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Yes and no. The game uses combat radius both as the maximum range a target can be from the squadron's base AND the distance a target can be from the active front location.
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Try checking the "Fixed Start Dates/Squadrons" and see if it works. (And let me know if it does.)
