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Everything posted by Lowengrin
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DCG created missions are not displayed correctly in FMB
Lowengrin replied to mizusummer's topic in DCG Bug Reports
Check the latest beta. It should fix objects spawning in the FMB - at least objects that are recognized by the game (vanilla or modded). Objects not recognized by the game will of course not appear. BTW, I noticed that if I try to run a mission that has a carrier that isn't in my game, all the flights/planes attached to it will explode at mission start because they all appear in the same location (where if the carrier had spawn, the game would distribute them appropriately on the carrier's deck). -
IL2DCG 3.50 Build #20 corrects a bug in flights' waypoint data which was preventing some missions from being fully loaded into the FMB.
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When I try to start a campaign, the DCG freezes.
Lowengrin replied to mizusummer's topic in DCG Public Discussion
I'm unsure why they won't fully load in FMB. It could be that something in the mission format has changed over the years or it could be errors in your DCG files that use objects from BAT. I haven't had time to test to see if it's a change in the mission format. If it is, I'll correct it. If it's not, then (again) it's something in the data files. To use BAT, did you create your own data files for DCG? Or use an existing set? onyx1999 has posted campaigns using BAT 4.3 and is probably the most knowledgeable person on combining BAT and DCG that I know. His "compatibility" mod is here: https://www.sas1946.com/main/index.php?topic=74038.msg804297#msg804297 -
When I try to start a campaign, the DCG freezes.
Lowengrin replied to mizusummer's topic in DCG Public Discussion
My guess is it's an error with one of the XXX.dcg files. Likely the class.dcg or squadids.dcg. -
When I try to start a campaign, the DCG freezes.
Lowengrin replied to mizusummer's topic in DCG Public Discussion
I'll have another look, but my suspicions are that it's an issue with the DCG data files for the mod and not DCG itself. -
When I try to start a campaign, the DCG freezes.
Lowengrin replied to mizusummer's topic in DCG Public Discussion
mizusummer, please download the latest IL2DCG build (3.50 #19) and see if that helps with your issues. -
IL2DCG 3.50 Build #19 improves the alternate plane selection - particularly with the US Marines and Finnish Air Force.
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When I try to start a campaign, the DCG freezes.
Lowengrin replied to mizusummer's topic in DCG Public Discussion
If you could repost your campaign and data files, I'll have a look. The replacement plane issue is because DCG code is optimized to the shorter naming convention used by the vanilla game and not the full naming convention used by the mods (at least from the class files I've seen). It makes much of the selection code irrelevant and leads to much more random replacement choices. -
Sorry, I don't know where you can get pre-war campaigns. Maybe here: https://www.sas1946.com/ You can try to set your squadron to just you, but I'm not sure how DCG will behave. It's just something I've never tried.
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When I try to start a campaign, the DCG freezes.
Lowengrin replied to mizusummer's topic in DCG Public Discussion
A quick look at your files and it might be that you assigned skins for your planes and/or that you started the flights on the runway. Neither are something I do when I create my master mission file. If you want to assign a skin to a particular squadron, do it through the timetable.dcg file. -
DCG created missions are not displayed correctly in FMB
Lowengrin replied to mizusummer's topic in DCG Bug Reports
It appears the campaign uses a 3rd party map so, sorry, I can't help you with the displaying of the mission in FMB. The planes that explode at the start, are they on the ground or in the air? Or on carriers? Are they all anti-ship attacks by all plane types? Or are they specific to one payload and/or one plane type? -
1. Mission distance is restricted by the "Action Radius Setting" in DCG on the General Campaigns Setting tab. 2. No. DCG is designed for full campaigns, not for duels.
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When I try to start a campaign, the DCG freezes.
Lowengrin replied to mizusummer's topic in DCG Public Discussion
That's strange because the log shows that the campaign data files loaded fine. Are you using mods? I ask because they make the process of figuring out the error(s) a lot more difficult for me as compared to just "vanilla"? -
Glad it's working for you now.
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Leningrad '43 and '44 progression into Kurland
Lowengrin replied to Lowengrin's topic in DCG Bug Reports
Yes. (I should have done a better job of integrating the Kurland area map when it was first released.) -
Leningrad '43 and '44 progression into Kurland
Lowengrin replied to Lowengrin's topic in DCG Bug Reports
Note, if by any chance you have a Leningrad43 or 44 campaign in progress, you will have to go into the campaign folder for your Leningrad43 campaign and modify one line in the campaign.dcg file. [Campaign] Grand_Campaign To: [Campaign] Kurland_Campaign -
Turns out the Leningrad 43 and 44 campaigns weren't linked to any others so just ended if either side won. The files attached here will link them to the larger Kurland Campaign. Just drop them into your DCG Data folder and replace the existing ones. grandcampaign.dcg allcampaigns.dcg
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Yes, I couldn't get Hawaii to work either though I haven't figured out why. I do know the Solomon Island ones do work though. Edit: The only US planes for the Hawaii scenario is the P-36 (which is not flyable by the player). If you'd like to play American in this campaign, you'll have to edit the Hawaii.mis file in the DCG MASTERS folder. For example, change this: [USA_FG_051_FS_026z00] Planes 1 Skill 0 Class air.P_36A4 Fuel 100 weapons default To this: [USA_FG_051_FS_026z00] Planes 1 Skill 0 Class air.P_400 Fuel 100 weapons default
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Strange, I also find that for the Pearl Harbor/Hawaii scenario, no Americans are generated. However, I was able to get them for Pacific 44. I assume you're using the replacement option for NGEN and then selecting the Campaign option in IL-2 under Multiplayer. In that, after you select the campaign, set some of the American squadrons to Spawn:Yes (from Random). That should ensure that they appear. However, if the squadron has planes that are not flyable by the player, then they will not appear as an option for you to fly when the mission is ready.
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Yes, I've been limiting work to just bug fixes, but this could be a fairly easy addition. Like I said though, I'm still just thinking about it.
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Okay, I have to think about it then.
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Using drop tanks and simulating realistic range limitations
Lowengrin replied to kbetz's topic in DCG Public Discussion
Let's say that you reduced the range of fighters to 100km in DCG while at the same time setting the Action Radius to 250km; DCG would then generate missions for those fighters beyond 100km if they had drop tanks listed as a load out and they would spawn in with the drop tanks. Of course, in actuality, they wouldn't need them and the AI would drop them on contact with the enemy. The AI isn't smart enough to consider whether it will have enough fuel or not to return to base. So even if the effort to set fuel limits were small, it has a rather large ripple effect right into the mission generation code. -
Using drop tanks and simulating realistic range limitations
Lowengrin replied to kbetz's topic in DCG Public Discussion
No, DCG won't adjust missions according to fuel limitations. The only way to reduce the range is to over-ride each plane types' range limit in the Aircraft Class Settings Panel. Then DCG won't create missions for those planes outside of those limits. But the planes would still load with 100% fuel...the exception being the player's squadron which you can specify fuel load in the Custom Mission Selection Panel. -
Is there any sort of payload like flares? Incendiary?
