Pragr
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Pragr last won the day on April 11 2021
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wheelsup_cavu reacted to a post in a topic:
RAZBAM MiG-23
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Vonrd reacted to a post in a topic:
FIF 2022 "Winter Campaign" Registration (Flying Circus)
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FIF 2022 "Winter Campaign" Registration (Flying Circus)
Pragr replied to Klaiber's topic in FIF Registration
JG1_Pragr JG1 CET Your certainty of attending: Week A1 (Saturday, 5 March 2022): Yes Week A2 (Saturday, 12 March 2022): Yes Week A3 (Saturday, 19 March 2022): Yes Week A4 (Saturday, 26 March 2022): Yes- 76 replies
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Yeah, we are back in regular time already. Thus I suppose the start will be at 19:00 CET
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Klaiber reacted to a post in a topic:
FIF 2021 "Fall Campaign" Registration (Flying Circus)
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FIF 2021 "Fall Campaign" Registration (Flying Circus)
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FIF 2021 "Fall Campaign" Registration (Flying Circus)
Pragr replied to Klaiber's topic in FIF Registration
I’m in guys. Looking forward- 155 replies
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JG 1 "Oesau" - TIF2021 "Spring Campaign" Session B4 (29 May 2021)
Pragr replied to Klaiber's topic in Squadron News
Congratulation to all of you guys. Well done.- 4 replies
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Pragr reacted to a post in a topic:
Vid from last TiF Session (B4 - 2021-05-29)
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One of the moment I never forget is the low-level full-thrust flyby of Su-22 three-plane formation, when I was on the last military airshow in the town I live. I spotted them early, they got bigger and bigger but there was no sound. Then they flyby some 50 m away and just a moment later deafening bang came behind them. Regarding the MiG-23 - this Beauty is on the stand at the airfield gate here, in Ceske Budejovice: You can see it right here: https://www.google.com/maps/@48.9518622,14.4529139,163m/data=!3m1!1e3
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The first three pictures show that you're way lower than I was in my drops. That's probably why you overshoot most of the bombs. You're right that the wing bombs goes off first, hence the first attack should be performed from side rather than lengthwise. Anyway, there is not the one and only effective attack profile. I just wanted to demonstrate that with some practice, the A-20 is very effective tank killer. This could solve or help to solve the issue of German tanks camping our spawn point. I suppose there is the mission to download in that link. I tried it today.
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One additional figure. This shows how easy the aiming actually is. The picture is taken in the exact moment I dropped the bomb. 95 to 100 percent of throttle, 85 to 90 percent rpm (simply max continues setting). Altitude slightly above the tree tops. Drop mode sets to four bomb salvo, 2 s fuse delay, ripple interval of 0.1 seconds. Default 0.05 interval offers more concentrated drop but you have to be confident of your skill. In my opinion, 0.1 second is the best trade off between aiming error elimination and target area saturation. You drop salvo once the target disappears below the nose (you can see the smoke from already destroyed tanks). This attack resulted in the bracketing the target on figures in my previous post.
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Me and Heinrich discussed the effectiveness of A-20 in anti tank role. I performed few quick play tests and this is result. First figure shows the situation after three four-bomb runs on three moving Pz IVG. All tanks were destroyed for expanse of 12 100 kg bombs. I made additional attack to illustrate how the A-20 attack profile can be so effective even against tank that try to perform evasive action. Second figure shows the string of four bombs bracketing the target. I marked three bombs using red circles. Fourth one is not visible here since it hit the tank directly. The separation between bombs is as large as one and half length of PzIVG. The biggest advantage of such approach is that the tank has basically no chance to avoid sever damage. If it moves forward or backward it will be hit by previous of subsequent bomb. There is no time for lateral movement. Additionally, bombs skip at such level flight profile often improving the accuracy even more since there is chance it hit the tank after the skip (in general, rather drop bombs sooner than later). The last figure shows explosion of bomb number two and three from previous figure. So if you attack the tank from front or back, there is very limited option for tank of what to do to prevent seriously damage. For all who are not interested, I'm sorry for useless post
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Pragr reacted to a post in a topic:
IL-2 BoX Screenshot Thread
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These are two pictures from the high altitude run. Bombs away! The string of sixteen 100 kg bombs with 0.1 ripple interval exploding right on the target I had no idea how the HQ is structured therefore I started the drop once the aiming point crossed the outer wall and lay the path across the center. According to the later information, only houses inside the pentagon are counted as valid target thus next time I should aim on the sides of the pentagon rather than go for center.
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JG I "Richthofen" - FIF2020 "Fall Campaign" Session B2 (14 November 2020)
Pragr replied to Klaiber's topic in Squadron News
Oh, another blue max. Great job Etzel Congratulation to all others as well of course- 7 replies
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II./JG1_Pragr JG I Richthofen (https://jg1.org/) CET (UTC +2 Daylight Time till last October weekend then +1)
- 102 replies
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JG I "Richthofen" - FIF2020 "Spring Campaign" Phase A4 (27 June 2020)
Pragr replied to Klaiber's topic in Squadron News
Congratulation guys S!- 9 replies
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I'm sorry to be late with reaction. There is no trick in high alt bombing, particularly with Halb. You just need to plan your approach accordingly so you would be aligned with the tail wind or against the wind. Everything else is just matter of how accurate is your speed/altitude settings and how big the offset of the wind alignment will be after final course corrections. In general, more accurate you will be at initial point the more accurate you'll be with the bomb impact point.
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I'm not sure how much this will be affecting FiF but update 4.005 including all consecutive patches (two till now) totally change the interaction between ammo and objects. According to my experience from current iteration of TAW close hits do almost nothing while direct hits are way more significant. In several case, I experienced that 1 000 kg bomb missed the hangar for about 20 to 30 meters and did less then 10 percent of damage. SC 500 exploding off the train by length of single vagon damage it only for single digits percent. Below is the picture I took when I hit the undamaged industrial area in TAW with single SC1000 and got only minor damage to eleven buildings of three different types down there: There is associated mission log: http://taw-server.de/pilot_sortie.php?id=23486&name=JG1_Pragr The only kill I got was the AA gun destroyed by second SC1000 that hit it directly!!!
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I don't know whether it was discussed already but could be there some general skin for every Jasta? Just for such strangers like myself who doesn't have/need personal skin
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