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Moxy

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Reputation Activity

  1. Thanks
    Moxy got a reaction from Klaiber in [FIX] Meta Quest 2 disconnect issue.   
    ~S~
    Glad you got it working! I just went through a bout with my quest 3...of course it was all meta. Link, for myself, went through a series of updates,(about 3 a week), for the new operating system... Just FYI H.265 is the successor  to 264, Faster but demands more power. AVI is native to AMD gpu's. and is really good.
    Virtual Desktop, is becoming outstanding! Their working on direct usb connect, in conjunction with their wifi. The direct usb connect has a problem currently, with disconnects  on intel cpus, and certain cables. I ran experiments a few weeks ago, I get more power, but got the discos. VD, has so many features, conducive to DCS, and if I can usb direct link.  Meta and oculus tool tray will be replaced! 
    Have fun 
  2. Haha
    Moxy got a reaction from Klaiber in New Rig   
  3. Haha
    Moxy got a reaction from Kliegmann in New Rig   
  4. Thanks
    ~S~
    When you try to cable link, it runs on an endless loop... trying to connect to meta. Fix: Block the OculusDash.exe  "outbound" firewall rule.

  5. Like
    Moxy got a reaction from Vonrd in What are you listening to?   
    ~S~
    This is really "Hot" now! It's, lol, playing a 24 note scale guitar (microtonal) IE notes in between flats and sharps. Also using a "looping" pedal.  Personally.......in the words of emperor Joseph II "Too many notes.
    https://youtu.be/t7OIc-DBRXM?list=RDEM8fnbOb7oXZO7TYaks_3WKQ
  6. Like
    Moxy got a reaction from Klaiber in DCS VR Performance Optimization Guide   
    Also the  latest January  Windows security update, is negative FPS'ing  gaming with micro stutters on Nvida 
    KB5074109
  7. Like
    Moxy got a reaction from Greif in DCS VR Performance Optimization Guide   
    Also the  latest January  Windows security update, is negative FPS'ing  gaming with micro stutters on Nvida 
    KB5074109
  8. Like
    Moxy got a reaction from Flyboy in DCS VR Performance Optimization Guide   
    Also the  latest January  Windows security update, is negative FPS'ing  gaming with micro stutters on Nvida 
    KB5074109
  9. Thanks
    Moxy got a reaction from Klaiber in Meta / Quest link conection bugged after lastest update!   
    ~S~
    When you try to cable link, it runs on an endless loop... trying to connect to meta. Fix: Block the OculusDash.exe  "outbound" firewall rule.

  10. Like
    Moxy got a reaction from Etzel in Meta / Quest link conection bugged after lastest update!   
    ~S~
    The internet "disabling/restarting" was a 80/20 shot for me! The firewall rule was a better option. Going forward, if I can hack out more of Meta through the firewall....lol? I also have virtual desktop, with a $40.00 router,  works fine!
    Thanks
  11. Like
    Moxy got a reaction from Etzel in Meta / Quest link conection bugged after lastest update!   
    ~S~
    When you try to cable link, it runs on an endless loop... trying to connect to meta. Fix: Block the OculusDash.exe  "outbound" firewall rule.

  12. Like
    Moxy got a reaction from Vonrd in Meta / Quest link conection bugged after lastest update!   
    ~S~
    When you try to cable link, it runs on an endless loop... trying to connect to meta. Fix: Block the OculusDash.exe  "outbound" firewall rule.

  13. Like
    Von...Klieg is going to edit the text on the map, from the "steal prototype" landing base. To "Land prototype" instead on the icon. Between odd icons, and colors, and  include ignorance...
  14. Thanks
    Moxy got a reaction from Klaiber in Moxy post EIF discord   
    Thanks all ....it was tough out there!
    ~S~
     To all those that attended Thanks and Salutes! Everyone fought with honesty,
    honor and chivalry. And with the few "rule" changes in the beginning, and fun after-
    session debriefs...I think we turned it into a world of matching skills and tactical
    tournament play.
     In this session of "Europe in Flames" JG1 was made up into 1 side...1st blue than red. While
    SCG, SIA, J2TAF,J4, 1./jg42, 1./sg2, AB1,III/jg52, and Mercs were the opposing team
    first red than blue...we switch "side" at the half way point.
     A little tabulation of the stats pages for all 4 sessions, and an approximation of
    the EIF in-game "objectives" scoreboard reflect the team(s) tactics, applied by the respective
    teams. 
     The in-game objectives scoreboard, defenders always 4 points up, showed JG1 team slugging it out
    on the Ground (tanks) against SCG's ground team, and eventually having relinquished points in the ground battles.
     While JG1 air power CAP'ing and fighting into "objective" based targets and trying not to tip the intel
    hand of excellent CAP flights, by SIA and companies. 
      If my calculations are correct, by the in-game session scoreboards JG1's team was "bested" by 8 points total
    over 3 sessions, and a tie on session 4... Congratulations! 
      Looking at the "stats pages" over the 4 sessions, it adds to the story of tactics, victories, and losses, but
     also the efforts of talent, and gumption, it took for a point or 2 on the in-game objectives map.
     
                         Team Blue                                     Team Red
    aircraft                 5                                             34
    ground                  423                                           224

    Hail!  team RED (SCG, SIA, J2TAF,J4, 1./jg42, 1./sg2, AB1,III/jg52, and Mercs)
    See all in the skies, Thanks, and all the best
    JG1_Moxy
  15. Like
    Moxy got a reaction from Heinrich in Moxy post EIF discord   
    Thanks all ....it was tough out there!
    ~S~
     To all those that attended Thanks and Salutes! Everyone fought with honesty,
    honor and chivalry. And with the few "rule" changes in the beginning, and fun after-
    session debriefs...I think we turned it into a world of matching skills and tactical
    tournament play.
     In this session of "Europe in Flames" JG1 was made up into 1 side...1st blue than red. While
    SCG, SIA, J2TAF,J4, 1./jg42, 1./sg2, AB1,III/jg52, and Mercs were the opposing team
    first red than blue...we switch "side" at the half way point.
     A little tabulation of the stats pages for all 4 sessions, and an approximation of
    the EIF in-game "objectives" scoreboard reflect the team(s) tactics, applied by the respective
    teams. 
     The in-game objectives scoreboard, defenders always 4 points up, showed JG1 team slugging it out
    on the Ground (tanks) against SCG's ground team, and eventually having relinquished points in the ground battles.
     While JG1 air power CAP'ing and fighting into "objective" based targets and trying not to tip the intel
    hand of excellent CAP flights, by SIA and companies. 
      If my calculations are correct, by the in-game session scoreboards JG1's team was "bested" by 8 points total
    over 3 sessions, and a tie on session 4... Congratulations! 
      Looking at the "stats pages" over the 4 sessions, it adds to the story of tactics, victories, and losses, but
     also the efforts of talent, and gumption, it took for a point or 2 on the in-game objectives map.
     
                         Team Blue                                     Team Red
    aircraft                 5                                             34
    ground                  423                                           224

    Hail!  team RED (SCG, SIA, J2TAF,J4, 1./jg42, 1./sg2, AB1,III/jg52, and Mercs)
    See all in the skies, Thanks, and all the best
    JG1_Moxy
  16. Like
    Moxy got a reaction from Flyboy in Moxy post EIF discord   
    Thanks all ....it was tough out there!
    ~S~
     To all those that attended Thanks and Salutes! Everyone fought with honesty,
    honor and chivalry. And with the few "rule" changes in the beginning, and fun after-
    session debriefs...I think we turned it into a world of matching skills and tactical
    tournament play.
     In this session of "Europe in Flames" JG1 was made up into 1 side...1st blue than red. While
    SCG, SIA, J2TAF,J4, 1./jg42, 1./sg2, AB1,III/jg52, and Mercs were the opposing team
    first red than blue...we switch "side" at the half way point.
     A little tabulation of the stats pages for all 4 sessions, and an approximation of
    the EIF in-game "objectives" scoreboard reflect the team(s) tactics, applied by the respective
    teams. 
     The in-game objectives scoreboard, defenders always 4 points up, showed JG1 team slugging it out
    on the Ground (tanks) against SCG's ground team, and eventually having relinquished points in the ground battles.
     While JG1 air power CAP'ing and fighting into "objective" based targets and trying not to tip the intel
    hand of excellent CAP flights, by SIA and companies. 
      If my calculations are correct, by the in-game session scoreboards JG1's team was "bested" by 8 points total
    over 3 sessions, and a tie on session 4... Congratulations! 
      Looking at the "stats pages" over the 4 sessions, it adds to the story of tactics, victories, and losses, but
     also the efforts of talent, and gumption, it took for a point or 2 on the in-game objectives map.
     
                         Team Blue                                     Team Red
    aircraft                 5                                             34
    ground                  423                                           224

    Hail!  team RED (SCG, SIA, J2TAF,J4, 1./jg42, 1./sg2, AB1,III/jg52, and Mercs)
    See all in the skies, Thanks, and all the best
    JG1_Moxy
  17. Haha
    Moxy got a reaction from Hans von Freden in Relatively Affordable FFB Stick Just Released !!!   
    Kool 4x the strength of old. Used to laugh when crashing, like it was possessed. Rip your arm off lol 
  18. Thanks
    Moxy got a reaction from Hans von Freden in EIF 2025 Registration   
    Welcome to the Europe in Flames on line war

     
    Your registration within this thread is essential, as it gives us an overall headcount and a clear idea as to whom to provide access.
    All participants pilots/tail gunners and tankers must register. Registration will stop 24 hours before each weeks mission start but we will make every attempt to include late registrations up to the server launch. We may be too overwhelmed though so don't count on just showing up at the last minute.
    We will not be accepting mass registrations by squadron commanders. All interested pilots are urged to register individually (we will accept registration by proxy but the person registering another pilot must fill out their "Certainty of attending" as noted below).
    After registering within this thread, please be patient.  We will not post a complete list of team assignments until closer to the event start date.
     
    Please make sure to join EIF's Discord: https://discord.gg/4vPQyy4
    Important!
    Please do not register for the campaign unless you are confident that you can attend most sessions.  Your commitment is essential, as it helps us arrange for team balance.
    Please post the following information:
    Your In-Game Name: EIF Discord Name: [if applicable] Squadron affiliation: If you have a particular Squadron or person that you prefer to fly with: Your time zone: Will you primarily be?: Pilot / Aircraft Gunner / Tanker Your certainty of attending:
    Week A1 (Saturday, 1 November 2025) Yes / No / Uncertain Week A2 (Saturday, 8 November 2025) Yes / No / Uncertain Flip sides Week B1 (Saturday, 15 November 2025) Yes / No / Uncertain Week B2 (Saturday, 22 November 2025) Yes / No / Uncertain  
  19. Like
    Moxy got a reaction from Klaiber in EIF 2025 Registration   
    Welcome to the Europe in Flames on line war

     
    Your registration within this thread is essential, as it gives us an overall headcount and a clear idea as to whom to provide access.
    All participants pilots/tail gunners and tankers must register. Registration will stop 24 hours before each weeks mission start but we will make every attempt to include late registrations up to the server launch. We may be too overwhelmed though so don't count on just showing up at the last minute.
    We will not be accepting mass registrations by squadron commanders. All interested pilots are urged to register individually (we will accept registration by proxy but the person registering another pilot must fill out their "Certainty of attending" as noted below).
    After registering within this thread, please be patient.  We will not post a complete list of team assignments until closer to the event start date.
     
    Please make sure to join EIF's Discord: https://discord.gg/4vPQyy4
    Important!
    Please do not register for the campaign unless you are confident that you can attend most sessions.  Your commitment is essential, as it helps us arrange for team balance.
    Please post the following information:
    Your In-Game Name: EIF Discord Name: [if applicable] Squadron affiliation: If you have a particular Squadron or person that you prefer to fly with: Your time zone: Will you primarily be?: Pilot / Aircraft Gunner / Tanker Your certainty of attending:
    Week A1 (Saturday, 1 November 2025) Yes / No / Uncertain Week A2 (Saturday, 8 November 2025) Yes / No / Uncertain Flip sides Week B1 (Saturday, 15 November 2025) Yes / No / Uncertain Week B2 (Saturday, 22 November 2025) Yes / No / Uncertain  
  20. Haha
    Doing pot?
  21. Haha
    Doing pot?
  22. Haha
    Doing pot?
  23. Haha
    Moxy got a reaction from Vonrd in Can anyone take a guess what I’ve been up to the last 2 hours?   
    Doing pot?
  24. Like
    Moxy got a reaction from Hans von Freden in FIF May 2025 Objectives (Flying Circus)   
    W.I.P
    Factory:
    The Area target is organized randomly into 9 Sections of mission editor "object group's". Destroy 50% of a group, destroys that group. Destroy 50% of the "Group's" with-in a section, destroys that "Section". (indicated by a medium smoke) Each Section is 12% of the total. Counted at 25% intervals for points, and seen on the in-game map. ( Sections can contain,  power bags and/or ammo crate's, explosive destruction power) A few "objects" may not be part of any Section. Section are the same for Red and Blue, but their arrangement are different.

    Prototype:
    Land the mission aircraft at the mission objective airfield marked "Steal Prototype", to activate the prototype spawn. The airfield is protected by several machine guns. It is important to have destroyed (or at least suppressed) these guns. Keep in mind that, if only suppressed, the gunners will re man their guns after a short period and will likely damage / destroy the Prototype or pilot as soon as it is spawned. There will NOT be a text message saying when it is ready to be spawned. You have to check the map to see when the airfield icon has changed.
    "Steal" (spawn into) the prototype aircraft and return it to your indicated "Land Prototype" airfield. It MUST be returned to that airfield.
     
    Land, taxi near the hangers, (engine off not required). Again, there will be no text message. You must "End mission" for the objective points to be counted. The points for each side are noted in the upper right corner of the map. This mission is worth 4 points.

    Convoy:
    A convoy is made up of 8 cargo trucks and 2 AAA vehicles. Destroy 5 of the 8 cargo trucks for the points.------ Active Supply columns are indicated on the map by an "as the crow flies" black line, designating its start and end points only. Supply columns are "on-road" , but choose their own roads to their destination. The convoy's start and destination points could change from week to week. The time it spawns is random and could be at any time within the mission.

    Trains:
     Trains have random starts and routes, and are not indicated on the map.
    Encampment:
    The Area target is organized randomly into 9 Sections of mission editor "object group's". Destroy 50% of a group, destroys that group. Destroy 50% of the "Group's" with-in a section, destroys that "Section". (indicated by a medium smoke) Each Section is 12% of the total. Counted at 25% intervals for points, and seen on the in-game map. (Certain Sections will destroy easier than others, dependent on their make up. IE ammo crates, power bags) Note: Hospital tents (Red cross's) have no value towards the objective.  Sections are the same for Red and blue, but their arrangement are different.

    Spy Rescue:
    When you enter into the Icon'd area,  the Spy will fire off a series of green flares alerting you to his presence. He will then drive to a near-by airfield to wait extraction by the mission aircraft. The enemy has deployed 2 squads of 5 infantry to eliminate the spy. If not destroyed before landing, there is a significant possibility of them damaging the Rescue plane and / or pilot. Land, retrieve the spy, (two sequential messages on-screen).


    Fly back to your home base. Upon landing at your home base, and taxi near the hangers and come to a stop (engine off not required). After a few moments you should get a message indicating the Spy has been retrieved.

    Prison Rescue:
    To break the prisoner from the prison, you need to bomb the Headquarters building, the barrier and its gatehouse.

    When this is completed, the truck will drive out and head to a near-by airfield. You must land at this airfield, wait for the on-screen message that the prisoner has been picked up, (two sequential messages) then fly back to your home base.

    Upon landing at your home base, and taxiing near the Hangers. (engine off not required) after a few moments you should get a message indicating "The prisoner has been rescued".
     
    Balloons:
    Are not point objectives, but destruction will reduce the area's Flak by 30%,. Pending a "clear" airspace, of approx 12km, after the balloons destruction.
     
  25. Thanks
    Moxy got a reaction from Flyboy in Advice for putting together new flight sim   
    5080 should rock. The only annoyance I saw was the high back chair. lol . If you get an after market head strap for the Quest, it hits the high back looking up lol

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