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Vonrd

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Reputation Activity

  1. Thanks
    Vonrd got a reaction from Klaiber in DCS Update today Oct 28 2026   
    https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.31.29434/
  2. Thanks
    Vonrd got a reaction from Flyboy in DCS Update today Oct 28 2026   
    https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.31.29434/
  3. Like
    Vonrd got a reaction from J5_Hotlead in Jason Williams & his new sim "Combat Pilot"   
    Looks pretty good so far. I wonder if it's better or worse without Jason. Seems like it was his initiative to get this started but he can be... 
  4. Haha
    Vonrd got a reaction from Klaiber in DCS Floggers   
    If you travel at near light speed it might actually seem to be available in Two Weeks "relative" time. 🤨
  5. Like
    Vonrd got a reaction from Flyboy in VR settings comparisons   
    My PC specs. 
    CPU - AMD Ryzen 5 7600X
    MOBO - Gigabyte B650 Aorus Elite AX
    Memory - G.Skill DDR5-6000 (4 ea 16Gb. Total 64 Gb) P/N: F5-6000J3238F16G-fx5
    Graphics card - PNY GeForce RTX 4080
    Storage - 2 each 2TB P3 NVMe PCIe 3.0 M.2 Internal SSD
    VR - Pimax Dream Air SE SLAM using OpenXR latest build
    OS - Mindows 11 Pro 64 bit
    With pretty high graphics settings in DCS 45 - 70 FPS average. 
     
    With your hardware you should be getting MUCH better performance.
    Here's what Google AI says (maybe ask other AI as well:
    AI Overview
    Low performance in DCS World multiplayer via VR on Linux is typically driven by a combination of Proton/OpenXR runtime overhead, SteamVR limitations under Linux, and missing environment overrides. Your top-tier hardware (
    AMD Ryzen 7 9800X3D
    and
    Radeon RX 9070 XT
    ) is more than capable, meaning your bottleneck is strictly software configuration.
    Apply the following targeted optimizations to stabilize and boost your multiplayer framerates.
    1. Fix the Linux OpenXR / VR Environment Call
    DCS heavily favors OpenXR. Running it via standard SteamVR paths on Linux without passing explicit environment flags forces suboptimal Translation Layers.
    Open Steam, right-click DCS World, and go to Properties.
    Paste the following into the Launch Options to force proper OpenXR device initialization and bypass the heavy SteamVR launcher wrapper: 
    ProtonDB
    bash
    PRESSURE_VESSEL_IMPORT_OPENXR_1_RUNTIMES=1 OXR_RECENTER_STAGE=1 WINEDLLOVERRIDES='wbemprox=n' %command% --no-launcher --force_enable_VR --force_OpenXR
    Use code with caution.
    2. Verify Your Mesa & Kernel Compatibility
    The
    Radeon RX 9070 XT
    runs on AMD's newer RDNA 4 architecture. On a rolling release like Void Linux, a mismatch in recent drivers can cause severe performance regression or failing pipeline optimizations. 
    Level1Techs Forums +1
    Ensure your system is updated and verify you are running at least Kernel 6.13.5+ and Mesa 25.0+.
    Ensure your linux-firmware package is fully updated to ensure the firmware binaries for the
    9070 XT
    are correctly mapped. 
    YouTube·Level1Linux +2
    3. Lower CPU-Bound In-Game Settings (Multiplayer-Specific)
    Multiplayer environments stress your
    9800X3D
    's tracking capabilities due to high unit counts and network parsing. High graphics settings in VR will induce severe 1% frame drops. 
    Reddit·r/hoggit +2
    LOD Switch Factor: Drop this to 0.4 or 0.5 in the graphics settings. In VR, the slight reduction in distant object models is barely noticeable but saves massive amounts of draw calls in busy multiplayer servers. 
    YouTube·Reflected Simulations +1
    Preload Radius: Set this roughly between 60,000 and 100,000. Your 64GB of RAM can handle it, but setting it too high forces unnecessary caching over network states. 
    Reddit·Tuuvas +2
    Shadows & Civ Traffic: Set Shadows to Medium or Flat. Turn Civilian Traffic completely OFF. 
    YouTube·Yorick! +3
    Upscaling: Since you are on AMD, enable FSR (FidelityFX Super Resolution) or native DLAA (if utilizing Proton's DLSS-to-FSR wrapper translation) rather than running at an un-upscaled 100% resolution scaling. 
    ED Forums +1
    4. Clear Your Shaders
    Corrupted or outdated shaders compiled under older Wine/Proton prefixes often cause heavy micro-stutters and frame drops.
    Navigate to your DCS installation directory or your local WINE prefix path (typically under ~/.steam/steam/steamapps/compatdata/223750/pfx/drive_c/users/steamuser/Saved Games/DCS/).
    Completely delete the contents of the fxo and metashaders2 folders. They will safely rebuild cleanly on your next startup. 
    5. Check System Monado Alternative
    SteamVR's native Linux implementation is notoriously unoptimized for complex VR loops compared to its Windows counterpart. If you continue to see poor hardware utilization despite the tweaks above, community consensus for high-end Linux VR points toward running Monado paired with Envision or WiVRn to completely bypass SteamVR’s compositor overhead. 
    ED Forums +1
    What Proton version are you currently using to force the game (e.g., Proton Experimental, GE-Proton)? If you pull up a frame-time graph, let me know if your stutters point to a CPU frame-time spike or a GPU bottleneck.
     
  6. Thanks
    Vonrd got a reaction from Klaiber in VR settings comparisons   
    My PC specs. 
    CPU - AMD Ryzen 5 7600X
    MOBO - Gigabyte B650 Aorus Elite AX
    Memory - G.Skill DDR5-6000 (4 ea 16Gb. Total 64 Gb) P/N: F5-6000J3238F16G-fx5
    Graphics card - PNY GeForce RTX 4080
    Storage - 2 each 2TB P3 NVMe PCIe 3.0 M.2 Internal SSD
    VR - Pimax Dream Air SE SLAM using OpenXR latest build
    OS - Mindows 11 Pro 64 bit
    With pretty high graphics settings in DCS 45 - 70 FPS average. 
     
    With your hardware you should be getting MUCH better performance.
    Here's what Google AI says (maybe ask other AI as well:
    AI Overview
    Low performance in DCS World multiplayer via VR on Linux is typically driven by a combination of Proton/OpenXR runtime overhead, SteamVR limitations under Linux, and missing environment overrides. Your top-tier hardware (
    AMD Ryzen 7 9800X3D
    and
    Radeon RX 9070 XT
    ) is more than capable, meaning your bottleneck is strictly software configuration.
    Apply the following targeted optimizations to stabilize and boost your multiplayer framerates.
    1. Fix the Linux OpenXR / VR Environment Call
    DCS heavily favors OpenXR. Running it via standard SteamVR paths on Linux without passing explicit environment flags forces suboptimal Translation Layers.
    Open Steam, right-click DCS World, and go to Properties.
    Paste the following into the Launch Options to force proper OpenXR device initialization and bypass the heavy SteamVR launcher wrapper: 
    ProtonDB
    bash
    PRESSURE_VESSEL_IMPORT_OPENXR_1_RUNTIMES=1 OXR_RECENTER_STAGE=1 WINEDLLOVERRIDES='wbemprox=n' %command% --no-launcher --force_enable_VR --force_OpenXR
    Use code with caution.
    2. Verify Your Mesa & Kernel Compatibility
    The
    Radeon RX 9070 XT
    runs on AMD's newer RDNA 4 architecture. On a rolling release like Void Linux, a mismatch in recent drivers can cause severe performance regression or failing pipeline optimizations. 
    Level1Techs Forums +1
    Ensure your system is updated and verify you are running at least Kernel 6.13.5+ and Mesa 25.0+.
    Ensure your linux-firmware package is fully updated to ensure the firmware binaries for the
    9070 XT
    are correctly mapped. 
    YouTube·Level1Linux +2
    3. Lower CPU-Bound In-Game Settings (Multiplayer-Specific)
    Multiplayer environments stress your
    9800X3D
    's tracking capabilities due to high unit counts and network parsing. High graphics settings in VR will induce severe 1% frame drops. 
    Reddit·r/hoggit +2
    LOD Switch Factor: Drop this to 0.4 or 0.5 in the graphics settings. In VR, the slight reduction in distant object models is barely noticeable but saves massive amounts of draw calls in busy multiplayer servers. 
    YouTube·Reflected Simulations +1
    Preload Radius: Set this roughly between 60,000 and 100,000. Your 64GB of RAM can handle it, but setting it too high forces unnecessary caching over network states. 
    Reddit·Tuuvas +2
    Shadows & Civ Traffic: Set Shadows to Medium or Flat. Turn Civilian Traffic completely OFF. 
    YouTube·Yorick! +3
    Upscaling: Since you are on AMD, enable FSR (FidelityFX Super Resolution) or native DLAA (if utilizing Proton's DLSS-to-FSR wrapper translation) rather than running at an un-upscaled 100% resolution scaling. 
    ED Forums +1
    4. Clear Your Shaders
    Corrupted or outdated shaders compiled under older Wine/Proton prefixes often cause heavy micro-stutters and frame drops.
    Navigate to your DCS installation directory or your local WINE prefix path (typically under ~/.steam/steam/steamapps/compatdata/223750/pfx/drive_c/users/steamuser/Saved Games/DCS/).
    Completely delete the contents of the fxo and metashaders2 folders. They will safely rebuild cleanly on your next startup. 
    5. Check System Monado Alternative
    SteamVR's native Linux implementation is notoriously unoptimized for complex VR loops compared to its Windows counterpart. If you continue to see poor hardware utilization despite the tweaks above, community consensus for high-end Linux VR points toward running Monado paired with Envision or WiVRn to completely bypass SteamVR’s compositor overhead. 
    ED Forums +1
    What Proton version are you currently using to force the game (e.g., Proton Experimental, GE-Proton)? If you pull up a frame-time graph, let me know if your stutters point to a CPU frame-time spike or a GPU bottleneck.
     
  7. Haha
    Vonrd got a reaction from Klaiber in DCS Floggers   
    Two Weeks™
  8. Like
    Vonrd got a reaction from Heinrich in transfer   
    Nonsense! 

  9. Thanks
    Vonrd got a reaction from wheelsup_cavu in What are you listening to?   
    I'm pretty sure she was universally respected, liked and even loved. A real class act even though she said "It takes a lot of money to look this trashy". We lost a special one. This brings tears to my eyes:
     
     
  10. Like
    Vonrd got a reaction from wheelsup_cavu in Flying Humor   
    Hmm... Preflight inspection?
    m2-res_1838p.mp4
  11. Haha
    Vonrd got a reaction from Klaiber in If my marriage doesn’t last 2 years… I blame Vonrd!   
    Heghlu'meH QaQ jajvam
  12. Haha
    Heghlu'meH QaQ jajvam
  13. Haha
    Huh?
  14. Haha
    Vonrd got a reaction from Butzzell in Flying Humor   
    m2-vp9-res_598p.mp4
  15. Haha
    Vonrd got a reaction from Klaiber in Flying Humor   
    m2-vp9-res_598p.mp4
  16. Like
    Vonrd got a reaction from Etzel in Flying Humor   
    m2-vp9-res_598p.mp4
  17. Like
    Vonrd reacted to Flyboy in RL Aviation Posts   
    Well I didn't expect this to be my first video on my Flyboy Ops YouTube channel, but was told by flight control they caught my landing into Miami today so I found it, clipped it, and put it as the first video on my new channel.
     
     
  18. Like
    Vonrd got a reaction from Klaiber in DCS Update today Sep. 30   
    Not too big
  19. Haha
    Vonrd got a reaction from Klaiber in What are you listening to?   
    Cute... yeah it's AI but still...
     
  20. Like
    Vonrd got a reaction from Klaiber in News regarding Wags from ED   
    So sad. He was the best of the ED crew.
  21. Thanks
    Vonrd got a reaction from Klaiber in [FIX] Meta Quest 2 disconnect issue.   
    For the record here's my PC specs. 
    CPU - AMD Ryzen 5 7600X
    MOBO - Gigabyte B650 Aorus Elite AX
    Memory - G.Skill DDR5-6000 (4 ea 16Gb. Total 64 Gb) P/N: F5-6000J3238F16G-fx5
    Graphics card - PNY GeForce RTX 4080
    Storage - 2 each 2TB P3 NVMe PCIe 3.0 M.2 Internal SSD
    VR - Pimax Dream Air SE SLAM using OpenXR latest build
    OS - Mindows 11 Pro 64 bit
    With pretty high graphics settings in DCS 45 - 70 FPS average. 
  22. Thanks
    Vonrd got a reaction from Klaiber in [FIX] Meta Quest 2 disconnect issue.   
    I just got the Pimax Dream Air SE. The visual clarity is AMAZING! Close to real vision. The FOV is narrower than Pimax Crystal and I assume the Crystal Light but I'm willing to trade that for the resolution. It came with the old style facial interface but they are sending a revised interface which moves eyes closer to the lenses which increases FOV. There is also new software and drivers which I have yet to try. 
  23. Like
    Vonrd got a reaction from Butzzell in Flying Humor   
    Hmm... Preflight inspection?
    m2-res_1838p.mp4
  24. Like
    Vonrd got a reaction from Flyboy in Flying Humor   
    Hmm... Preflight inspection?
    m2-res_1838p.mp4
  25. Haha
    Vonrd got a reaction from wheelsup_cavu in What are you watching?   
    Hilarious...
     
     
     

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