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Everything posted by Wittmann

  1. I looked on the Tank Crew Forum, Multiplayer Section and didn't see any post. If we want people playing tanks in larger #'s, from the forums, we should get a post up on that page at least 1 day in advance
  2. What's the word ?
  3. Are we using EDT or still the same time of UTC ?
  4. I think that to help with possibly generating more community interest, Publish the PlaneSets, TankSets, Maps with starting Bases, etc so people have a better understanding of what is going on before they decide to come into the server. If you have all that on a web page post up a link here and maybe the IL2 forums.
  5. I'll be there. IS there info on the web page ?
  6. Neun, I'll prob come in and fly. Can you post a link to sign up I only see events listed for Wed's in OCT
  7. I recently watched a good documentary on amazon about british jets. Was a pretty good show never knew the british sold the russians the jet engine that became the mig-15
  8. Anyone that's downloaded this, and read the description remember who Kurt Steiner was ?
  9. This is a mission I built when I first got into IL2-GB year or 2 ago. Works with current version of game, TC needed to play it as it is a Tiger Mission. I could use some editing on the descrip. Basically you along with a wingman tiger start on the Spas side of the river. You need to take out all enemy in the town, tanks, trucks, AT guns, etc. There will be a para drop that will deploy some AT guns. A column of trucks is right on your heels on the road headed in that when they arrive will deploy some 88's. Behind them, is a column of some PZ4, Stugs to reinforce you. There will be enemy attacks from the south and the east which must be destroyed. Bridgehead at Spas.zip
  10. 830 PM EST ? I'll be there. I am putting up a mission Thad made. GunnTank Practice Ranges.zipery Practice . A good way to get better at ranging in game
  11. That was a factor for me as well. Looks like the team up with microprose might bring something that is in the forefront of tech, we will see. I have heard many people saying that IL2/BOx is just a cut and paste of the ROF engine, which is @ 10 years old. This "style" of simply copying what has already been developed for the IL2 team is real apparent when you play tank crew and see it's just a copy of the flight sim engine and placing objects on the ground instead of the air. BOx kind of reminds me of the movie Falling Down, where md goes into the burger joint, gets a burger, compares it to the picture on the menu and then asks "what's wrong with this Picture, does this look anything like that ? " The box art for these games looks great, but when alot of people get inside, they realize that was just an advertisement. If it was not for Re-shade, and many videos people have made to give out tips on spotting, etc, for myself I would have to call this game a huge failure. With practice and tweaking, I am slowly getting better at AC ID. However, thinking about it, the improvement is actually slight. Were it not for ground fire, on screen messages, and knowing, or supposing the AC on the deck are enemies, they all look the same to me at 2-5K . I have mistakenly shot at friendlies more than once online. That has lessened for me, but I don't think it's due to better gfx or shaders, I think I am just waiting alot longer to fire on AC. The result of this, is alot of missed opportunities at shots, which I pay for usually, or wasted dives on friendlies that use up a ton of energy. I could be wrong, but from what I take out of developer responses on the forums this product is pretty well the way it is going to be. There does not seem to be any kind of hint that any gfx improvements are coming, or even being explored. That, I think, is very unfortunate. In the end, I think that hurts sales in the end, as alot will buy one, try it, and not go back for more of the same with different AC.
  12. Played this back in the 90's. Still around, and looks like they have partnered up with microprose and are working on a new and improved version, new gfx engine. It could be possible that may help kick IL2 guys in the can, to get some resolutions in place for all of the spotting issues being experienced by so many .
  13. Has anyone been able to get this Aircraft to go 641 KPH @ 2000 M boosted ? Max I have been able to get is 585 It seems slower than the K4 at 2000,
  14. Also, does anyone has some good recommendations on some multi axis controllers ? Is the Ch Throttle Quadrant any good ? Anyone have some multi axis products to recommend ?
  15. Heinrich, What is a MFD ? can you give me some info or a pic for that ?
  16. Does anyone know the # of controllers you can hook up and use in game ? I have 3 now, Stick/Throttle/Rudder, and want to know if the game will support more than that, before I make or buy something. I want more Axes so I can map them on a 4th controller
  17. I have the CD, no If I can find my port CD player, I can get the files you need
  18. I was able to get this to work, finally. Tried alot of different things, in the end, I mapped a keystroke to the pedal brake axis in Joy to Key and they now seem to work.
  19. Thnx Klaiber, I'll try that. just a mention, all of the axis controls work, except for the pedal brakes, those will not assign.
  20. Does anyone have an issue getting IL2/BOx recognizing the toe brake on the pedals ? I can't get mine to work. I do not use control manager software, any help appreciated
  21. So I was flying with Kliegmann and started messing with my aileron trim prior to takeoff and this happened....... The center section of my plane disappeared, Look at the pic attached. I did not try to take off, maybe I should have to see , definitely lost all of my blind spots from the 109 Canopy supports, side of cockpit etc etc. May have been a huge visual advantage ! Although losing the all gauges was probably not an ideal situation either ! Looking to the rear, you could see the tail of the fuselage, and some control hardware in the center. I did not get a screen of that
  22. Agreed, was fun. Hopefully in the future with some seat time my flying will be more of a contribution to the effort ! It's fast, and right now what seems to be available, expert settings, for a combined arms style campaign. The down side I feel is that it is located in russia, and is not a 24/7 server. Even it it was 24/7 the core group of russian players that I have come across would only be there earlier in the day. I think Moscow is + 10 hrs compared to PST. Alot of times the Russians that go in the air are good and it's tough to get close to an IL2 to take it out before they do their damage. The ability to deny the russian side the the unmolested use of IL2's for tank busting, taking out tgt objectives, which they have long enjoyed, is a must, IMHO to having a chance for the german side to win. From the times I have been on there, a core group of russian players on on there quite often, and they play well together, even though they have no squad tag, they play like it. It is unfortunate that the server was set to 30 this last weekend, down from 40, but as GM and ETZ can attest, it's fast action, fun and challenging. At this point in the game, with the vehicles available, the russian side likes to go cross country and flank to get to the objectives. If enough armor is present, a defense could be set up, but for the most part, german armor stays in the middle, and tries to rack up kills or move in a linear fashion to the enemy bases, sticking to roads if possible, defense it seems is boring !. A t-34 in the fields, if spotted at a distance, and they spot you is near impossible to stop. If you miss a long shot or 2, and they see it, you probably will not get the chance too many times after. Panther added may change that aspect some as it should have better off-road speed.
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