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Wittmann

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Everything posted by Wittmann

  1. I have run into this problem a couple of times with some smaller wiring. Couldn't not get a proper bond soldering at varying heat levels, flux cored solder, or solid using a paste. Tried everything, nothing worked. I believe it was on some headphones or a microphone. Tossed and bought new after a lot of trying
  2. Going to try an get back running today, but, It may end up being a new system, hard to say. Have an intel 7700k have been looking at a ryzen 5600x or whatever. Need some motherboard rec's maybe some on memory, any1 have experience with amd's ?
  3. I'm not sure i any1 else is having any problems with the new patch. I did a reinstall and can now run a video card utility and the game will start. I'm still working on setting up all of my controls, I need to save these somewhere else in case I ever need to reinstall, any1 know the files I need to save offhand ? So I have been doing some reading about IL2 crashes, and what I have seen may mirror this. Geforce experience may be causing the issue of hanging on start. I am going to try and uninstall Gforce exp when I get home. I can start game sometimes, sometimes it has failed even after reinstall. Lastly, my frame rates have dropped in half approximately since I reinstalled. I get 55-60 no, target fps is off and I am reducing settings to try and get back up over 100. I run at 1080 and have shadows off, clouds low, msaa off fxaa instead. Hopeully it is related to the gfe issue
  4. HAd to do an uninstall/reinstall. Not sure what was causing the issue. The game ran ok, if I turned off my vid card software which would have meant the fans runnig the default profile which I think is way too hot. So after the patch I was able to practice last Tues and the only thing I can think of the Tweak2 did not start up, or I started the game right away before it did. I didn't try alt tabbing and starting it etc. I did ty the change mox suggested no diff so I just reinstalled. Just have to now get all of my views set back up which is a pain. More painful than the download that took forever 28GB that's alot. I don't know that I have installed other games that used so much mem
  5. Yogi, see the post I just put up in tech support thread about tweak II or msi afterburner utility. Apparently, something in 4.506, last patch makes it so you can't run the game, at least in my case, if either of these programs are running
  6. I posted a bug report on il2 forum here - https://forum.il2sturmovik.com/topic/69749-game-not-loading-after-4506-most-recent-update/ I was running TweakII so I could customize my fan profile for my Nvidia 1070 card. Apparently, there is something in this patch not allowing the game to run, at least for me, if tweak 2 is on. I tried MSI afterburner program, can set up fan profile as well, same deal, game will not start and I get some phony entries in the tex.log file. Does any1 run either of these 2 programs for fans, if not can anyone recommend a program I can use that will be allowed to run and run IL2 ?
  7. Basically, we got an easy plane or them to do without having to do hardly any work. The work that was done limited the options of the plane so that imho, we just have a fluffer for the A8. I have flown the A5 and A8 on combat box, and specifically in the Anti-Bomber role, the A8 w/ the 30mm is the best, the A5 with the twin 151 gunpods second. Now it's not going to fly well but vs bombers, say B25's in the mitchells men mission the 6 20mm are superior to the 4. The loadouts in the Jabo role, are again, a disappointment. There is no option or carrying just 2 250kg wing bombs, that goes for the A8 as well, you have to haul the central bomb holder. That sucks because that looks to me like the cause for most of the speed loss after bomb drop due to the drag in the wheel well area. I'll fly the plane some I'm sure but not if I want to go anti-bomber role. I have heard some say that it's for historic accuracy, which I call a lot of bs when you consider that this plane is one of a couple new german ones we get with Normandy. This plane is mainly set up for jabo, you can add some armor for a speed penalty. The germans, in normandy and the western front as a whole were mainly concentrating on..... bomber defense, not jabo attacks. Now in russia, jabo was probably used more which is probably why we get an eastern front styled ac for use in a western front campaign game. Additionally, the FW's that got the 1.65 ATA engines with the C3, it's a real shame that you can only get that with some idiotic jabo loadout. Does anyone really believe that a bunch of these AC never had the wing hardpoints and the underbelly coffin removed at times ? These guys act like it was not simply a matter of removing a few things and putting back some aluminum panels. v
  8. I just posted in the update discussion. Early impression to me is that the A(letdown)6 is not at all what alot of people expected. "The Fw 190 A-6 was developed to address shortcomings found in previous "A" models when attacking U.S. heavy bombers. Modifications of the type to date had caused the weight of the aircraft to creep up. To combat this and to allow better weapons to be installed in the wings, a structurally redesigned lighter, stronger wing was introduced. The normal wing armament was increased to four 20 mm MG 151/20E wing root and outer wing cannon with larger ammunition boxes while retaining the two MG 17 fuselage machine guns. New electrical sockets and reinforced weapon mounts were fitted internally in the wings to allow the installation of either 20 mm or 30 mm (1.18 in) ammunition boxes as well as for underwing armament" Wikipedia , may be wrong I downloaded the update as soon as I got home from wok and was really looking fwd to trying out the A6 against some bombers...... Now unless I'm missing something, I checked 3 times, it appears there is no option for the twin mg151 gunpods that you can load on the A5, in addition, there is no MK108 load. SO if this A6 was indeed developed with a lighter, stronger wing to carry heavier armament to more effectively deal with heavy bombers, then why do the variants we can get have less capability in that area than the A5 ? Seems to me like in that regard we have a monstrous FAIL.
  9. I recently watched a good documentary on amazon about british jets. Was a pretty good show never knew the british sold the russians the jet engine that became the mig-15
  10. That was a factor for me as well. Looks like the team up with microprose might bring something that is in the forefront of tech, we will see. I have heard many people saying that IL2/BOx is just a cut and paste of the ROF engine, which is @ 10 years old. This "style" of simply copying what has already been developed for the IL2 team is real apparent when you play tank crew and see it's just a copy of the flight sim engine and placing objects on the ground instead of the air. BOx kind of reminds me of the movie Falling Down, where md goes into the burger joint, gets a burger, compares it to the picture on the menu and then asks "what's wrong with this Picture, does this look anything like that ? " The box art for these games looks great, but when alot of people get inside, they realize that was just an advertisement. If it was not for Re-shade, and many videos people have made to give out tips on spotting, etc, for myself I would have to call this game a huge failure. With practice and tweaking, I am slowly getting better at AC ID. However, thinking about it, the improvement is actually slight. Were it not for ground fire, on screen messages, and knowing, or supposing the AC on the deck are enemies, they all look the same to me at 2-5K . I have mistakenly shot at friendlies more than once online. That has lessened for me, but I don't think it's due to better gfx or shaders, I think I am just waiting alot longer to fire on AC. The result of this, is alot of missed opportunities at shots, which I pay for usually, or wasted dives on friendlies that use up a ton of energy. I could be wrong, but from what I take out of developer responses on the forums this product is pretty well the way it is going to be. There does not seem to be any kind of hint that any gfx improvements are coming, or even being explored. That, I think, is very unfortunate. In the end, I think that hurts sales in the end, as alot will buy one, try it, and not go back for more of the same with different AC.
  11. Played this back in the 90's. Still around, and looks like they have partnered up with microprose and are working on a new and improved version, new gfx engine. It could be possible that may help kick IL2 guys in the can, to get some resolutions in place for all of the spotting issues being experienced by so many .
  12. How ya doin Leep ?
  13. IL2 BOx
  14. Has anyone been able to get this Aircraft to go 641 KPH @ 2000 M boosted ? Max I have been able to get is 585 It seems slower than the K4 at 2000,
  15. Also, does anyone has some good recommendations on some multi axis controllers ? Is the Ch Throttle Quadrant any good ? Anyone have some multi axis products to recommend ?
  16. Heinrich, What is a MFD ? can you give me some info or a pic for that ?
  17. Does anyone know the # of controllers you can hook up and use in game ? I have 3 now, Stick/Throttle/Rudder, and want to know if the game will support more than that, before I make or buy something. I want more Axes so I can map them on a 4th controller
  18. I was able to get this to work, finally. Tried alot of different things, in the end, I mapped a keystroke to the pedal brake axis in Joy to Key and they now seem to work.
  19. Thnx Klaiber, I'll try that. just a mention, all of the axis controls work, except for the pedal brakes, those will not assign.
  20. Does anyone have an issue getting IL2/BOx recognizing the toe brake on the pedals ? I can't get mine to work. I do not use control manager software, any help appreciated
  21. So I was flying with Kliegmann and started messing with my aileron trim prior to takeoff and this happened....... The center section of my plane disappeared, Look at the pic attached. I did not try to take off, maybe I should have to see , definitely lost all of my blind spots from the 109 Canopy supports, side of cockpit etc etc. May have been a huge visual advantage ! Although losing the all gauges was probably not an ideal situation either ! Looking to the rear, you could see the tail of the fuselage, and some control hardware in the center. I did not get a screen of that
  22. Agreed, was fun. Hopefully in the future with some seat time my flying will be more of a contribution to the effort ! It's fast, and right now what seems to be available, expert settings, for a combined arms style campaign. The down side I feel is that it is located in russia, and is not a 24/7 server. Even it it was 24/7 the core group of russian players that I have come across would only be there earlier in the day. I think Moscow is + 10 hrs compared to PST. Alot of times the Russians that go in the air are good and it's tough to get close to an IL2 to take it out before they do their damage. The ability to deny the russian side the the unmolested use of IL2's for tank busting, taking out tgt objectives, which they have long enjoyed, is a must, IMHO to having a chance for the german side to win. From the times I have been on there, a core group of russian players on on there quite often, and they play well together, even though they have no squad tag, they play like it. It is unfortunate that the server was set to 30 this last weekend, down from 40, but as GM and ETZ can attest, it's fast action, fun and challenging. At this point in the game, with the vehicles available, the russian side likes to go cross country and flank to get to the objectives. If enough armor is present, a defense could be set up, but for the most part, german armor stays in the middle, and tries to rack up kills or move in a linear fashion to the enemy bases, sticking to roads if possible, defense it seems is boring !. A t-34 in the fields, if spotted at a distance, and they spot you is near impossible to stop. If you miss a long shot or 2, and they see it, you probably will not get the chance too many times after. Panther added may change that aspect some as it should have better off-road speed.
  23. Had fun with Etzel and GenMark Saturday. I'm still working on the flying aspect, but enjoyed seeing GM do his magic in the 110E . Look fwd to more, I am not positive but I believe now that we have gone through time change, the prime time on this Att-Efront server would start at 1000 PST, not 1100. I'm going to try earlier in the AM say 8 or 9 this next sat. It may be that this is the time to get the most, although Sun, it looked like Server was at capacity 1 or 2 PST( which has been lowered to 30 from 40. ) Talk to GM or Etzel, If you want fast action, short flight times to target, expert settings, ability to hit ground tgts with AC, deadly AI AA gunners at targets, ability to pop into armor if you so desire, this server seems to offer the best competition, at least as far as the ground war goes. The Russian players on this server, consider their IL2's to be an integral part of their game. When those can be shot down and denied, they do not like or do as well !
  24. Hey Etzel, I'll be there at 11 am PST, probably until 2-230 or so PST. That seems to be the highest population on the server. I'll get up on TS before I start, any1 that joins give me a shout. I am just now realizing that FIF ? is the same time Sat at 11 am PST. Well, Sunday is a good day as well, I try to do both days 11-2 or so if possible. At some point, when there is more Tank Crew interest, or Kliegman gets his campaign all set, then I believe that there will be an exodus from the E-front server as alot of people that are on there, are there because it's the only real expert one that gets the traffic and numbers that make it more interesting.
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