Wittmann Posted November 11, 2019 Report Share Posted November 11, 2019 Does anyone have an issue getting IL2/BOx recognizing the toe brake on the pedals ? I can't get mine to work. I do not use control manager software, any help appreciated Quote Link to comment Share on other sites More sharing options...
Klaiber Posted November 11, 2019 Report Share Posted November 11, 2019 What brand of pedals do you use? Quote Link to comment Share on other sites More sharing options...
Wittmann Posted November 11, 2019 Author Report Share Posted November 11, 2019 CH Quote Link to comment Share on other sites More sharing options...
Klaiber Posted November 11, 2019 Report Share Posted November 11, 2019 I remember having this problem myself. Try removing the contents of the following folder: \IL-2 Sturmovik Battle of Stalingrad\data\input Save them somewhere safe, or just rename the folder. input_old. Something like that. That way you can reverse this. This should blank out your controls. And blank out your HOTAS, forcing the game to relocate them. Then start up again. And the axis controls should then work. Quote Link to comment Share on other sites More sharing options...
Wittmann Posted November 11, 2019 Author Report Share Posted November 11, 2019 Thnx Klaiber, I'll try that. just a mention, all of the axis controls work, except for the pedal brakes, those will not assign. Quote Link to comment Share on other sites More sharing options...
Etzel Posted November 12, 2019 Report Share Posted November 12, 2019 Maybe a possible workaround: I use for push of my pedals for other functions (push-to-talk in teamspeak and toggleof the service menue) and using the twist axis instead for the wheel brakes... works fine for me. Only minus point is that I need a seperate button assigned for using both wheel brakes... Quote Link to comment Share on other sites More sharing options...
Heinrich Posted November 12, 2019 Report Share Posted November 12, 2019 @Wittmann, you could try while in the keybinding menu push the brake, either left or right, already before you assign the brake function and then let go of the left/right brake. If the program doesn’t pick it up right away then push the pedal again and hit Retry and let go of the brake again. This also works with some of the other axis than pitch/role. Quote Link to comment Share on other sites More sharing options...
IRFC Hawkeye Posted November 12, 2019 Report Share Posted November 12, 2019 Do those axis' show to be working normally in other apps (since you don't use CH Control Manager), such as when you check/test their calibration in the Game Controllers section of Windows, or possibly in DIView? If they work properly there, it is possible to edit that file mentioned by Klaiber above to add the proper axis' to the correct place in the file. However that is something that you shouldn't do unless you completely understand how the lines work, or you have somebody to explain it to you. I know one thing, when you install the CH Control Manager software, it creates some virtual devices. I don't know, but maybe the lack of those (since you don't use it) might have something to do with those axis' not being sensed within the game. Quote Link to comment Share on other sites More sharing options...
Wittmann Posted November 16, 2019 Author Report Share Posted November 16, 2019 I was able to get this to work, finally. Tried alot of different things, in the end, I mapped a keystroke to the pedal brake axis in Joy to Key and they now seem to work. Klaiber, GenMarkof and Heinrich 3 Quote Link to comment Share on other sites More sharing options...
Klaiber Posted November 16, 2019 Report Share Posted November 16, 2019 That's great to hear! Quote Link to comment Share on other sites More sharing options...
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