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Posted

I remember having this problem myself.

Try removing the contents of the following folder:  \IL-2 Sturmovik Battle of Stalingrad\data\input

Save them somewhere safe, or just rename the folder.  input_old.  Something like that.   That way you can reverse this.

This should blank out your controls.  And blank out your HOTAS, forcing the game to relocate them.

Then start up again.  And the axis controls should then work.

Posted

Maybe a possible workaround: I use for push of my pedals for other functions (push-to-talk in teamspeak and toggleof  the service menue) and using the twist axis instead for the wheel brakes... works fine for me. Only minus point is that I need a seperate button assigned for using both wheel brakes...

Posted

@Wittmann, you could try while in the keybinding menu push the brake, either left or right, already before you assign the brake function and then let go of the left/right brake. If the program doesn’t pick it up right away then push the pedal again and hit Retry and let go of the brake again. This also works with some of the other axis than pitch/role.

Posted

Do those axis' show to be working normally in other apps (since you don't use CH Control Manager), such as when you check/test their calibration in the Game Controllers section of Windows, or possibly in DIView?

If they work properly there, it is possible to edit that file mentioned by Klaiber above to add the proper axis' to the correct place in the file.  However that is something that you shouldn't do unless you completely understand how the lines work, or you have somebody to explain it to you.

I know one thing, when you install the CH Control Manager software, it creates some virtual devices.  I don't know, but maybe the lack of those (since you don't use it) might have something to do with those axis' not being sensed within the game.

  • 5 years later...
Posted
On 11/16/2019 at 12:45 AM, Wittmann said:

I was able to get this to work, finally.   Tried  alot of different things,  in the end, I  mapped a keystroke to the pedal brake axis in Joy to Key  and they now seem to work

I just ran into this problem tonight, trying to set up key bindings for WWII planes. I’m not quite sure what you did as a solution. Can you confirm you just assigned a keyboard key to your left and right brake then set then tried the actual pedals again and it worked? 

Posted

Witt used a 3rd party process called "Joy to Key". It converts keystrokes to axis and vice versa. There's a similar but more complex one called "Joystick Gremlin". Both are  free. I'm not sure if he meant that he has to keep that process open while playing but probably does have to.

  • 2 weeks later...
Posted

Joy to Key  is the program. I Open it prior to game.  Fire up Track IR, then click on the open JTK   so it selects it when I want to cal my Track IR. I pause Track IR then start IL2   I set up a profile,  assign various keystrokes  to various in game functions. Then I assign that key to a different joystik, throttle, rudder   etc.  I  rally like it for tanks  to aim the gun for long range.  I have 2 hats on a throttle that  do mouse movement.  The first does 40 % of my mouse speed, the second does 10% of speed, making very fine tune possible.  Now I have a new WW orion 2 throttle   to set up  for tanks  but will do the same type of emulation

Posted
On 6/25/2025 at 6:58 AM, Vonrd said:

Witt used a 3rd party process called "Joy to Key".

Oh that sounds interesting. I might check that out. It’s really weird. I ended up using a diffrent set of rudder pedals that I didn’t like as much and they worked fine. Got annoyed with them, when T back to my CH’s and the brake just started working fine. I had to do some weird procedure where I half pressed them in when mapping them. Either way im all set up now. I appreciate the help @Wittmann @Vonrd o7

Regards,

von Freden

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