Wittmann Posted November 11, 2019 Report Posted November 11, 2019 Does anyone have an issue getting IL2/BOx recognizing the toe brake on the pedals ? I can't get mine to work. I do not use control manager software, any help appreciated Quote
Klaiber Posted November 11, 2019 Report Posted November 11, 2019 What brand of pedals do you use? Quote
Klaiber Posted November 11, 2019 Report Posted November 11, 2019 I remember having this problem myself. Try removing the contents of the following folder: \IL-2 Sturmovik Battle of Stalingrad\data\input Save them somewhere safe, or just rename the folder. input_old. Something like that. That way you can reverse this. This should blank out your controls. And blank out your HOTAS, forcing the game to relocate them. Then start up again. And the axis controls should then work. Quote
Wittmann Posted November 11, 2019 Author Report Posted November 11, 2019 Thnx Klaiber, I'll try that. just a mention, all of the axis controls work, except for the pedal brakes, those will not assign. Quote
Etzel Posted November 12, 2019 Report Posted November 12, 2019 Maybe a possible workaround: I use for push of my pedals for other functions (push-to-talk in teamspeak and toggleof the service menue) and using the twist axis instead for the wheel brakes... works fine for me. Only minus point is that I need a seperate button assigned for using both wheel brakes... Quote
Heinrich Posted November 12, 2019 Report Posted November 12, 2019 @Wittmann, you could try while in the keybinding menu push the brake, either left or right, already before you assign the brake function and then let go of the left/right brake. If the program doesn’t pick it up right away then push the pedal again and hit Retry and let go of the brake again. This also works with some of the other axis than pitch/role. Quote
-Hawkeye- Posted November 12, 2019 Report Posted November 12, 2019 Do those axis' show to be working normally in other apps (since you don't use CH Control Manager), such as when you check/test their calibration in the Game Controllers section of Windows, or possibly in DIView? If they work properly there, it is possible to edit that file mentioned by Klaiber above to add the proper axis' to the correct place in the file. However that is something that you shouldn't do unless you completely understand how the lines work, or you have somebody to explain it to you. I know one thing, when you install the CH Control Manager software, it creates some virtual devices. I don't know, but maybe the lack of those (since you don't use it) might have something to do with those axis' not being sensed within the game. Quote
Wittmann Posted November 16, 2019 Author Report Posted November 16, 2019 I was able to get this to work, finally. Tried alot of different things, in the end, I mapped a keystroke to the pedal brake axis in Joy to Key and they now seem to work. Klaiber, GenMarkof and Heinrich 3 Quote
Hans von Freden Posted June 25 Report Posted June 25 On 11/16/2019 at 12:45 AM, Wittmann said: I was able to get this to work, finally. Tried alot of different things, in the end, I mapped a keystroke to the pedal brake axis in Joy to Key and they now seem to work I just ran into this problem tonight, trying to set up key bindings for WWII planes. I’m not quite sure what you did as a solution. Can you confirm you just assigned a keyboard key to your left and right brake then set then tried the actual pedals again and it worked? Quote
Vonrd Posted June 25 Report Posted June 25 Witt used a 3rd party process called "Joy to Key". It converts keystrokes to axis and vice versa. There's a similar but more complex one called "Joystick Gremlin". Both are free. I'm not sure if he meant that he has to keep that process open while playing but probably does have to. Hans von Freden 1 Quote
Wittmann Posted July 6 Author Report Posted July 6 Joy to Key is the program. I Open it prior to game. Fire up Track IR, then click on the open JTK so it selects it when I want to cal my Track IR. I pause Track IR then start IL2 I set up a profile, assign various keystrokes to various in game functions. Then I assign that key to a different joystik, throttle, rudder etc. I rally like it for tanks to aim the gun for long range. I have 2 hats on a throttle that do mouse movement. The first does 40 % of my mouse speed, the second does 10% of speed, making very fine tune possible. Now I have a new WW orion 2 throttle to set up for tanks but will do the same type of emulation Hans von Freden 1 Quote
Hans von Freden Posted July 8 Report Posted July 8 On 6/25/2025 at 6:58 AM, Vonrd said: Witt used a 3rd party process called "Joy to Key". Oh that sounds interesting. I might check that out. It’s really weird. I ended up using a diffrent set of rudder pedals that I didn’t like as much and they worked fine. Got annoyed with them, when T back to my CH’s and the brake just started working fine. I had to do some weird procedure where I half pressed them in when mapping them. Either way im all set up now. I appreciate the help @Wittmann @Vonrd o7 Regards, von Freden Quote
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