Jaus Posted September 12, 2020 Report Share Posted September 12, 2020 It looks like skins from FC can be ported to ROF just by copying the skin into the appropriate folder. I did this with my Alb skin and it worked without modification. There were two drawbacks however: The colors as rendered by ROF were much brighter than they appear in FC. I had to reduce the overall luminosity of the .dds considerably to get the colors I had seen in FC. Also, ROF may not be able to handle the effects of the alpha channel from FC. On my skin, areas of high reflectivity appear as holes in the skin. It is noticeable up close, but to me it didn't appear significant in the air. This would probably be fixable with a little work on the .dds in Photoshop. Quote Link to comment Share on other sites More sharing options...
EmerlistDavjack Posted September 12, 2020 Report Share Posted September 12, 2020 Hmm. Thanks for the test. Since I deleted my .psd files like a moron, I'm not sure if that is something to be corrected directly in the dds files. Quote Link to comment Share on other sites More sharing options...
Jaus Posted September 12, 2020 Author Report Share Posted September 12, 2020 You may be right. My next tests are going to be: cloning over the holes in the .dds, and removing the alpha channel in the .psd and saving a new .dds to ROF. Quote Link to comment Share on other sites More sharing options...
Jaus Posted September 12, 2020 Author Report Share Posted September 12, 2020 I found the method to get rid of the holes directly in the .dds. You have to considerably brighten the alpha channel in the .dds I used levels to alter the alpha channel thus: Butzzell 1 Quote Link to comment Share on other sites More sharing options...
Jaus Posted September 12, 2020 Author Report Share Posted September 12, 2020 So, for me the steps were: copy the 2k .dds from FC to ROF (for 4k dds use PS to reduce size to 2048x2048) Then in the ROF copy: use levels in PS to reduce the brightness of the main layers use levels to increase brightness of alpha channel save the .dds Quote Link to comment Share on other sites More sharing options...
Vonrd Posted September 12, 2020 Report Share Posted September 12, 2020 The issue is that you will be the only one able to see the skins (I'm pretty sure). In ROF, the Devs collected the submitted skins then hard coded them into the game as an anti-cheat measure. Snaggle and EmerlistDavjack 2 Quote Link to comment Share on other sites More sharing options...
Klaiber Posted September 12, 2020 Report Share Posted September 12, 2020 Vonrd is right. In order to see new skins not attached to any of the historical or fictitious packs, you'd have to have mods on. "Mods on" opens the game up to all sorts of issues, so we've generally never run in that mode. EmerlistDavjack and Snaggle 2 Quote Link to comment Share on other sites More sharing options...
Jaus Posted September 13, 2020 Author Report Share Posted September 13, 2020 Ah, I wasn't aware you have to have mods on in ROF to see skins. Too bad. I wonder if an approved skin can be modified and used? Quote Link to comment Share on other sites More sharing options...
Britchot Posted September 13, 2020 Report Share Posted September 13, 2020 14 hours ago, Jaus said: I wonder if an approved skin can be modified and used? Again, it would only show that way on your computer. The modification of the file is what the anti-cheat measure was all about. Quote Link to comment Share on other sites More sharing options...
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