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Everything posted by Lowengrin
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BTW, in the meantime, you could check the "No Transfers" option, That should stop all units from transferring.
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They're not supposed to transfer in that campaign. I'll have to have a look and see what's going on.
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Just keep an eye on whether when they are destroyed, they don't reappear the very next mission.
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This latest beta should hopefully fix the issue with the Polish tank not spawning if it's column appears as static.
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Thanks for ruining my good day!
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This latest beta should hopefully fix the issue with the Polish tank not spawning if it's column appears as static.
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Making each name list open to users supplying their own is on the "to do" list. But it just hasn't been a priority for me. DCG hasn't really been a priority for me the past five or so years.
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Why? Why can't these designers be consistent in their naming conventions?
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DCG doesn't care if your mission was a success or a failure. The campaign advances and the "world" changes based on what occurred during the time you were flying. So set the campaign to instant success - otherwise when you get a failure, your campaign is just going to get messed up.
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Two questions: attack height and modifying campaigns
Lowengrin replied to Fhechene's topic in DCG Public Discussion
Good to hear that you figured it out. -
Two questions: attack height and modifying campaigns
Lowengrin replied to Fhechene's topic in DCG Public Discussion
The campaignsUSE and planesUSE files only determine the player's starting campaign and not the order the campaigns are played through. Most campaigns branch depending on which side wins the map and this is determined by the grandcampaign.dcg. So if you want West Germany '45 to follow Normandy '44, you need to modify the grand campaign file. -
Two questions: attack height and modifying campaigns
Lowengrin replied to Fhechene's topic in DCG Public Discussion
Possibly. The logical thing to do would be to make it unique for each plane (and configurable to the player), but this would require a new field in the planes data and that could get messy. -
Two questions: attack height and modifying campaigns
Lowengrin replied to Fhechene's topic in DCG Public Discussion
The GAttack height is hard-coded. I don't know what I was thinking when I did that, except that I must have based it on attack type and not on the plane. It's one thing that should probably be changed. As for your second question, it may be something as simple as a blank line at the bottom of the file. Or a space between entries. In one or both files. HOWEVER, this won't change the order of the campaigns. That's controlled in the grandcampaign.dcg file. -
In addition to the readme, there is an Installation and Settings Instructions text file that gives more detail. Once upon a time, I had a website with a lot more info but my provider "retired" and I didn't have the time/resources to rebuild it elsewhere. From some of your descriptions, (starting in the air for the Tulagi campaign and large number of units taking off at the beginning of the mission and the traffic jams landing) it sounds like you've got the settings ramped right up. Even though there is a "Full" squadron density setting, I don't recommend using it. Dial it back to "Heavy" on the "General Campaign Panel". The other thing to check is under the "Options" menu is that "Air Starts" and "Delayed Start Times" are both checked. The first will put some squadrons already in the air (and some even approaching their targets); but not the player's squadron. The second will delay the spawning of others until after the first wave has taken off. Hopefully this helps a bit to improve your experience.
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DCG acknowledging kilss but does not count them
Lowengrin replied to MrWhite136's topic in DCG Public Discussion
It will count although they may just magically appear rather than you getting notice of it in the briefings. -
DCG acknowledging kilss but does not count them
Lowengrin replied to MrWhite136's topic in DCG Public Discussion
If you haven't already, try turning "instant success" on. And if it did say you shot down a couple Hurricanes, you can always manually add them to your score through the Pilot Editor (just click your pilot's name on the Squadron Editor tab). BTW, DCG does not officially support HSFX 4.12. It's possible HSFX may do some minor thing in the format of the log which could be messing up DCG's tally of kills. Hopefully someone with some knowledge of HSFX can chime in. -
Modified how "TCapture Contested" works. If you use this timetable command, the front will switch to this location. Therefore, you can move the front to a new location on the same day you have either the Allieds or Axis capture the front location For example: 19410806 TCapture Contested Border_Village 19410806 TCapture Axis Front_Village .
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Let me have a closer look at TCapture for the front locations.
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Which campaign? And do you have "Single Map Campaign" checked as an option?
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My bad. I made the changes and then forgot to recompile the exe. So I just copied the exe from the last build over.
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That is strange because I definitely updated them within minutes of the other. I'll double check. Edit: You're right. The exe didn't seem to get bundled in the zip....
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New beta that hopefully addresses this issue. http://forum.jg1.org/topic/3836-dcg-349-open-beta-test/page-5#entry38449
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This beta (hopefully) addresses the issue with the TCapture command. And that is all.
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Active Front only creates stationary objects (usually anti-tank guns) to create a "battle" at a contested location even though there may be no columns present. It may be that the code only adds troops to the location but doesn't actually flip it to the side the troops are on. I haven't touched that code in years so I can't say for sure. I'll have to get back to you. (Hopefully sooner than I got here in the first place!)
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It has no effect on the full campaign, but it's required if your using the original campaign mode (that came with the original IL-2 game).
