-
Posts
1,143 -
Joined
-
Last visited
-
Days Won
17
Everything posted by Lowengrin
-
Some DCG Requests & Suggestions (rather long...)
Lowengrin replied to Slink's topic in DCG Feature Requests
Hi Riksen, I would have to look at the code...it's been years since I touched the mission generation functions. My initial thoughts are it could be possible without too much effort as there is already code in there for the player squadron to have mission preferences (see the Custom Mission Panel). For example, you could set the player squadron to do a shipping strike at XXX_Harbor. However, the current code allows DCG to ignore a player's preferences if it's not possible to carry out the orders. For example, if there were no shipping in XXX_Harbor, DCG would ignore the order. But while I say "without too much effort", there'd still be a lot of coding involved (most of it fairly mindless) to get DCG to recognize the new commands. So it's unlikely I'd get around to it. -
I did some testing today and except for bug reported by WindWeapon (which I haven't replicated), I can't find anything wrong with DCG and carrier takeoffs. They worked perfectly fine in the off-line campaign...but a funny thing happened when I tried to fly the same campaigns in online coop mode...all planes started airborne. I'm a bit confused by it all.
-
I hope to have some time tomorrow to have a look at the issue (again). 2006 is nothing. I think I started this back in 2001 as a way to embarrass Maddox into making their own dynamic campaign generator. It was never meant to be anything more than a demo.
-
1./JG42 MDS Campaign - each Thursday evening
Lowengrin replied to Nephris's topic in DCG Public Discussion
-
Depends on the nation. But they are usually landing craft type boats...except the Japanese which I think is just the junk. Not junk, the junk.
-
Somehow the takeoff entry got prematurely chopped. That makes a bit more sense. Question is, why?
-
sniperton is correct. Any _Station will drop units off at the city of the same name. So "Riga_Station" (in the rls file) will drop off at "Riga" (in the rds file). Similarly "Riga_Harbor" (in srd) will drop units off at "Riga".
-
_Dropzone works as any other road location EXCEPT that it tells DCG that it'll be a paratrooper target. Either side will attempt to drop on it if the other side controls it (assuming they have a plane with paratroopers available). The correct set up is as per sniperton's "Option B". And as sniperton said, it only drops troops (numerical value not a column object) on the location. Good for slowing the enemy at key points but the paratroopers won't move from there. It cannot be a dead end.
-
Very strange since I'm pretty sure the takeoff line on a carrier is ignored by the game until the planes are airborne.
-
Okay, more tweaking on my end. Happy Easter!
-
I just had a quick test and I have no problem getting the player's USN VF 11 squadron to start on a carrier. Are you sure you unchecked the DGEN replace mode and rechecked it before you started testing?
-
The initial link was a cut and paste, but I fixed it pretty quick (but someone must have been quicker!) I don't generally update the "About/Version" except when I make an official update...but I suppose I could make an exception given how long it's been. I'll have another look at the carrier issue. My couple tests worked fine but I never did try it with a generic CV.
-
Latest beta. Should finally fix the issue with the carrier based player squadrons. Also added a "Random" option for the column contact distances. http://members.shaw.ca/lowengrin/il2dcg348beta9.zip Feedback always welcomed.
-
Thanks!
-
There's no maximum number of waypoints before the river, but the mininum is three (I think). Five for sure.
-
Can someone point me to the 4.12.2 patch? Thanks!
-
The "ships remain sunk" is only good for the campaign in question.
-
4.12(.0) should work. That's what I'm using.
-
Okay, I looked at the code. It refers to the point ground columns halt before the routes last waypoint. So bigger the number, the further the distance away (from the location and the enemy).
-
I have no idea. I don't remember what this does. My apologies, but I haven't had much time for further fixes/additions recently.
-
4.12.2? I wasn't aware there was a .2.
-
Pilot's Name Changes After Coop Mission?
Lowengrin replied to MisterMark's topic in DCG Public Discussion
Never enter yourself into the squadron using the editor. When you select a plane in the mission briefing, your callsign gets picked out of the log information and used by DCG. Depending on the number of human pilots involved, after the mission, your info might get stored in the gunner.dcg file. -
Contact Distance Level? I'm not sure what this is refering to....
-
Yes, DCG can dial back to 1914.
