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Lowengrin

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Everything posted by Lowengrin

  1. That would require me to actually add/change some code.
  2. Very strange. I'll see if I can replicated it on my end and then fix it.
  3. I think the waypoints for the Germans and Allieds were just too close together so I've tweaked them. Email me for the fixed file.
  4. Mareth is the one campaign in the package that I did not design. I suspect there's some bad location placement. If I get a chance, I'll take a look and see if I can correct it.
  5. To get aircraft to take off from an airfield in a different direction, you can create a takeoff/flight path in the Full Mission Builder, save it and then cut and paste it into the AIRFIELDS.DCG file in the DATA folder (or 3rd party campaign folder) with a header that has the name of the airfield. (Just look in the AIRFIELDS.DCG file for examples.)
  6. Such a feature is really outside of the scope of DCG - which was initially meant for players to get their mission from the generator and then go and fly it. There was never any intention of giving the players more control/knowledge of the situation beyond their orders. To add that now would require some serious effort and to include it with the actual in-game maps would increase the download size exponentially. So, you can dream, but the reality is that it's unlikely to ever be a part of DCG. That said, there's nothing stopping anyone from creating an add-on that strips all that info out of the DCG data files and displays it (like I believe GS already does).
  7. The maximum number of records you can have between two locations is 1000. While you have a lot in that file, I don't think you've got that many.
  8. For the record, some pilot name files are hard-coded. They started out hard-coded, but I started converting them on request. I'm not sure if Romania is still hard-coded or not. I'd have to check the code. Edit: I checked the code. Romanian names are not hard-coded.
  9. There is a limit to the number of waypoints, but it's in the thousands (I think). No one should have that many waypoints between two locations. Nor is there a limit to the number of bridges, but if you start/end the route with a bridge and call the location "NAME_Bridge", there are some rules documented about that. If there are multiple bridges in the same route, I recommend six waypoints between any two bridges.
  10. I suspect there's an error in your rds file still which the checker didn't catch.
  11. I think what Lonestar means is did you look at the files planesXXX.dat where XXX is the nationality and ID of the campaign file. For example, planesDE1.dat is the plane file for Germany's "1" campaign. If you open the planesXXX.dat file of the nationality that you want to use, it will list all the planes available to the player for that campaign. You can add more if you want so long as you use the correct ID. You can get the plane IDs from the class.dcg file (the first column). Now if you're using a mod and modded planes, the class.dcg file that comes with DCG will probably not have those planes. So you'll have to get a class.dcg (and the related payload files) from somewhere else or add them yourself. (But that's another issue altogether).
  12. Sure idefix44. Sounds like a reasonable idea.
  13. Check your email. I've sent you the corrected files.
  14. Unfortunately there's no way to automatically set the minimum/maximum start times through the timetable. But it's an excellent idea and fairly simple to add, so I'll put it on the list.
  15. Sounds like your campaign info isn't correct in the grandcampaign.dcg file. The most obvious thing is did you set a "Front" location? For example: [Lvov41 to Barbarossa] Blue Campaign=Grand_Campaign Map=Smolensk Front=Podgorka DeHome=Obol RuHome=Koshino DeBase=Obol_Airfield RuBase=Smolensk_Airfield Locale1=Obol_Factory_District I'm happy to look at your files if you'd like to email them to me.
  16. Sorry, but doesn' work for me. I get a '// 19} not a valid integer' error. I will have a look at the code this weekend. Stay tuned.
  17. If you started the campaign with an older beta, you'll have to start it again.
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