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Vonrd

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Everything posted by Vonrd

  1. And here's the second one: Junkers Ju 88A4 of 4.KG54, B3+AM Catania, Sicily 1943. I cheated somewhat and used the default Ju 88 skin for the weaving paint on the undersides. This aircraft actually had more uniform "squiggles" but I just didn't want to spend the time on an AI only skin. KG 54 'Totenkopf', the 'Dead's head' was based in Bergamp, Italy in September 1943. The unit operated over the Sicily/Salerno beachheads. The painted green and white stripes over the original Mediterranean two-tone camouflage on the upper surfaces gives very specific appearance [easy ident over beachhead]. This painting scheme was named 'Wellenmuster'. Link: https://www.digitalcombatsimulator.com/en/files/3334469/
  2. A couple of Ju-88a4 skins... Depicting a Junkers Ju 88A14 of 1.KG77 3Z+DH flown by Johannes Geismann Sicily,1942. Included are one skin with and one without swastika. I'm hoping to see some torpedo attack missions. Johannes Geismann, (DOB: June 6, 1920 in Hattingen/Ruhr). (R, DKG). November 15, 1939 volunteered for the Luftwaffe and began training with Fl.Ausb.Rgt. 63. (n.d.) received further training with FFS A/B Marienbad, then with FFS C 1, then BFS 1 and Grosse KFS 1. Summer 1941 trf to 1./KGr. 606. 19.01.42 Lt., KGr. 606 WIA - Ju 88 A-4 crashed 9 km W of Corigliane as a result of motor trouble. 10.08.42 Lt., awarded Ehrenpokal. 08.42 appt Staka 1./KG 77. 01.09.42 trf to I./KG 77 when his unit was renamed. 27.10.42 Lt., awarded DKG, 1./KGr. 606. 12.11.42 claimed to have sunk a passenger ship of about 20,000 GRT, possibly the Awatea (13,482 GRT) or the Cathay (15,225 GRT). 21.12.42 Lt., 1./KG 77, awarded Ritterkreuz for sinking 98,000 GRT of enemy shipping, mostly in the Mediterranean. 01.04.43 in KG 77, promo to Oblt. 06.43 returned to Germany to train on torpedos. 11.43 Oblt., appt Staka 10./KG 77 (to 07.44). 03.44 flew some torpedo missions in the Mediterranean. 08.44 retrained on fighters. 01.10.44 promo to Hptm. c.11.44 converted to night fighters and assigned to IV./NJG 1. 05.45 was a Staka in IV./NJG 1. 30.09.79 retired from the Bundeswehr as an Oberst i.G. †15.08.94 in Aurich. Credited with sinking more than 71,000 GRT of shipping. Link: https://www.digitalcombatsimulator.com/en/files/3334470/
  3. Beware, it's a large one, took me a couple of hours. https://forum.dcs.world/topic/170893-dcs-world-changelog-and-updates-of-open-beta/page/8/#comment-5330114
  4. Interesting interview with Red Star Dev by Enigma. The flying videos really whet my appetite.
  5. It's RoboBird! Hoping they add a poop drop for more realism
  6. It's in the first post of the link that @bowlek provided and titled "mt.lua". It's working for me even with an AMD CPU. All cores seem to be in use evenly. Here's BN's post: ED Team Posted 13 hours ago Hi all, we have been looking into the stutter issue some users are seeing, as you may be aware unparking CPU cores has helped many but this is not a ideal solution for end users. Please try the lua file below and give us some feedback. mt.lua58 B · 219 downloads place in saved games\DCS\Config folder this should unbind the render thread from the highest performing core. Based on the feedback we get we could make this default for some CPU's thank you
  7. For me the appeal of Frasier was the original cast and superb writing. I do know what you're saying though and not waiting a full week between episodes exaggerates the repetition of situations. Unfortunately, I don't subscribe to Paramount to see the new version. Maybe if I wait it out...
  8. I'm OK with that but keep in mind that Axis is pretty outnumbered so far.
  9. An A-20G-35-DO Ser. No. 43-10067, White 51 of the commander of the 51st Mine and Torpedo Aviation Regiment of the Red Banner Baltic Fleet, Ivan Feofanovich Orlenko, at Kolberg airfield, Germany, April-July 1945. It appears that the upper four 50 caliber guns were removed and windows added to allow for a bombardier for more accuracy in torpedo delivery. Of course, that's not an option in game so it's left without the nose glazing. A generic 51st MTAP skin is included with BORT numbers enabled. This skin is named "USSR 51st Mine and Torpedo Regiment". Uploaded to DCS User Files. Link: Pending
  10. Externally nice looking but it has A-10A cockpit.
  11. This looks pretty good! Download link: https://drive.filen.io/d/1a499758-63aa-43b8-8fdd-dea14cb467f7#VAvbNSmQojw7tOrfVJE07Ud0nYdqfRML
  12. Fictional East German Gazelle skin. One skin works for all versions of Gazelle. Bort numbers enabled. DDR Fictional.zip
  13. Those have gotta be some major coinage. I wouldn't have the guts to raise the collective. And a Hip Scale helicopters look more realistic in the air than most fixed wing scale planes since they can fly at a slower speed.
  14. Snag's Kurfurst v_!_JG1_Bf109K-4_Snaggle.zip
  15. https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.0.47168/
  16. Those of us running servers for IL2, @Moxy, @Kliegmann, @Wittmann. Be aware that there was an update for IL2 today and the servers will likely need updating as well.
  17. This event is strictly player vs. player (with minor exceptions in AI supply columns, trains, ships and AI guns / tanks at capture points. The guns / tanks are not mobile). The success of this event is highly dependent on player participation. Last Saturday's dry run attendance was low, therefore for maximin team play, it will require your attendance. Especially tankers. Registration is encouraged, for team balance, but all are welcome and will be included. There have not been many events well attended recently in IL2 Great Battles (with the possible exception of JG5s Black September) and there are discussions in the community that online events are currently in a downward spiral. Come join us and prove that wrong! https://forum.il2sturmovik.com/topic/85881-jg1-is-proud-to-present-the-next-acme-event-aces-over-crimea/#comment-1288502
  18. Some good points here. For sure get the latest graphics driver. I initially had a complete PC crash. Updating driver fixed it. I also got the latest CPU driver to be safe. He makes a good point about allowing time for the fxo and metashader files to re-build. I always delete them prior to any update.
  19. I've looked around but can't really find anything on Nvidia Control Panel settings. I haven't changed anything from what I had in the past. Anyone have some info?
  20. Thought I'd start a thread for DCS 2.9 rather than having scattered posts hiding in other threads. Jabbers has a good video about DLSS. Especially good regarding shadows:
  21. Looks like I have the answer
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