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Vonrd

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Everything posted by Vonrd

  1. A new one from the site "Playing for Change"
  2. +1... full immersion in command duties!
  3. I've got buttons mapped to my HOTAS and would like to try some Hell Let Loose but I'm still pretty NOOB. Available all day today. Usual FIF time tomorrow or... ?
  4. Another one issued today 3 hours ago, Sneaksie said: Dear friends, Another hotfix is on, hopefully it will maximize your quality of sim life in the New Year eve. 1. Saved zoom value in a cockpit snap view won't reset in multiplayer; 2. Tank commander of the free T-34 STZ tank has binoculars; 3. Damaged T-34 STZ tank tracks will be shown correctly; 4. T-34 STZ and Pz.Kpfw.III Ausf.L free tanks look correctly from a distance when damaged; 5. Sturmjaeger Fw 190 A-8 modification has correctly looking cockpit side windows; 6. Sopwith Camel left aileron c
  5. Another one issued today 3 hours ago, Sneaksie said: Dear friends, Another hotfix is on, hopefully it will maximize your quality of sim life in the New Year eve. 1. Saved zoom value in a cockpit snap view won't reset in multiplayer; 2. Tank commander of the free T-34 STZ tank has binoculars; 3. Damaged T-34 STZ tank tracks will be shown correctly; 4. T-34 STZ and Pz.Kpfw.III Ausf.L free tanks look correctly from a distance when damaged; 5. Sturmjaeger Fw 190 A-8 modification has correctly looking cockpit side windows; 6. Sopwith Camel left aileron c
  6. An extremely unusual mea culpa from Jason: Jason_Williams Producer 25533 3976 posts Location:Las Vegas, NV USA Report post Posted 19 minutes ago Guys, Epic fail on our side for not seeing this large bug in the DM you are reporting. Will be fixed. Everyone was distracted by pretty cockpits and Christmas apparently. Will be fixed asap.
  7. Interesting that the colors change between National, Flight, Squadron, etc. Was that historical? Or an adjustment to the template mapping?
  8. I won't get into specifics since this is a public forum but I'm sure everyone is aware of the cheat potential of bright colors in skins. We could discuss in a PM or private thread. EDIT: And I am in no way suggesting that 3 PG (or anyone else for that matter) is using the exploit.
  9. I remember when the whole MiGoto mod cheat fiasco came up and Reshade was outlawed on some servers, I wasn't able to get rid of everything (I had also used SweetFX and some other shader thingy as I recall). I did wind up doing a reinstall. That's why I'm now really leery of shader programs. (I also spent way too much time tweaking with the bottom line of deciding that the base graphics are just fine).
  10. WOW! Merry Christmas Bud (Missing snow? )
  11. By Lama Surya Das: May the lamp of love which eternally burns above kindle divine fire in our hearts and fan that innate spark of divinity into flame- illumining all, opening our eyes and consuming our differences, driving the shadows from our faces. As love dawns on the horizon, may our community awaken in the Kingdom of true communion which is at hand always. May we recognize ourselves in each other each in each- fellow pilgrims on this infinite journey- in truth in that light. May we learn to love one another better even
  12. Awww... is Charlie a breed or a rescue?
  13. Nah... spoke too soon. It's now BUMPY ground. Did some quick tests and didn't try all planes. Tested on Arras map. Entente planes are doable for off field landings. Bristol - a bit wobbly but no real problem (pitch trim helps) and no damage. Spad - same wobbly but no issues or damage. Se5 - easiest of all. (again... pitch trim) absolutely no issues. Central planes... much more problematic. CL2 - numerous attempts all resulted in wingtip damage due to wallow on roll out. Tried power on, off, blasts of power to no avail. Take-off barely possible with wingtips sheared off but what'
  14. Looks like soggy ground might be fixed: https://forum.il2sturmovik.com/topic/67852-soggy-ground/?tab=comments#comment-1037200
  15. BOx update today. This was interesting: The tank turret stays in place when the player switches from the gunsight view to another station and there are no visible enemy targets for AI gunner to engage;
  16. Do you have these? Panel Finder.bmp
  17. Went down the Google Rabbit hole and stumbled across this: http://www.fokkerdr1.com/Mainpage.htm I was particularly interested in the factory construction photos of V4 (prototype).
  18. Yes, I have tried these and they're interesting and may allow a bit of filtration in order to identify details. However, regarding color interpretation, without some verbal or text regarding the colors it's nearly impossible to decipher individual colors from Orthochromatic film images (common in use in WWI. By WWII some Panchromatic film was in use) but what really shakes the dice is that we have no idea whether filters were being used and, if so, which ones they might be. This from a modelers site: US made b&w film was made to be less sensitive to blue light. US photogs tende
  19. Yeah, color rendering has been another PITA. This is what Heinrich, Klai and I have come up with so far. I'm generally using cda40a for yellow on the WW2 birds and bf9c00 for WW1. Red is also problematic. I use 941f17 for WW2 and 830002 for WW1. All are below the shadows, weathering, etc. layers. Colors seem to vary from template to template and even within various areas of the model. What is the number or RGB numbers for your orange / yellow?
  20. Yup... that's what I use. Yeah, all of the editing of n-maps is a PITA if there are differences from one skin to the next. Even if you did seperate ones for each skin (oh my head hurts!) good luck getting everyone to download and install them. Too bad they're not attached to the dds file like the alpha maps are.
  21. Genius??!!... nah, just your run of the mill sub-genious That looks great! I think the "sheen" is much more appropiate now. What did you do? Did you tone down the weave? I hope to see your normal map once you get it finalized. How are you manipulating the normal maps? Are you using the Nvidia normal map plug in in for photoshop or something else? I had another thought that you could incorporate the brushstrokes from your insignia into the normal map to give the strokes a subtle 3D affect.
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