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Karl Spackler

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Everything posted by Karl Spackler

  1. I think a communication interruption during FW transfer did it. There's really no reason to update Warthog FW. If it works, it works.
  2. That's a relatively cheap and easy fix.
  3. I can almost hear Looney Tunes sound effects on that.
  4. These guys are opening for Plini and Tesseract. Never heard of them before but not bad at all.
  5. I saw Chris Stapleton at Merriwether Post Pavilion in Colombia, MD summer 2016. Not my genre generally but an extra ticket was available and I was there. I was amazed at the show. Fantastic musicianship allaround.
  6. When I win the lotto...
  7. https://www.youtube.com/watch?v=-HQB9F6Jeqk
  8. I just got a $15 Oculus store credit for the runtime outage the other day.
  9. For anyone still on the fence. DCS is free and comes with the Su-25T (and TF-51 I believe). Seems like a pretty good time to dip your toes in this particular pond if you haven’t already. 2.5 is beautiful to fly around in! https://www.digitalcombatsimulator.com/en/newsletters/newsletter09032018-c4ee0a9401f585b10071e59365c34dd9.html?bx_sender_conversion_id=1339498
  10. You'll never hear either of these songs the same way ever again.
  11. I'm good, dude. On the topic of zoom ... yeah I justify that by the fact that what's being put in front of my eyes by monitors (Oculus in particular) isn't close to what I would able to resolve with my eyes and brain and the system needs that little bit of help. That said: 1 - I usually forget that I have it mapped and do without. 2 - "Resolve with my eyes and brain" refers to someone with normal vision, which I lack and ended my flying career because of.
  12. deleted.
  13. All I'm saying is I want my stick to be at 45 degrees deflection and have it be at 45 degrees in the airplane, a 1:1 match, no curve. I didn't say that curve was affecting the flight model. It is however definitely changing the way physical stick movement translates to movement as it's represented in the sim. I'm saying that my actual stick deflection should match the stick deflection represented by the simulator, and by extension the flight model of the aircraft should represent what is supposed to happen when I place the control input in that position at the rate that I moved it. A curve changes that 1:1 relationship. As an IRL pilot I know every well that what actually happens when a control surface is deflected is far from linear. I'm just stating a preference. I hope that's more clear.
  14. I can't speak to the Fokker or RoF, but aside from a little bit of dead zone in my rudder pedals because center doesn't feel as center as it used to, I don't use curves in my flight controls and let the flight model be what ever it is. As long as full deflection of the physical stick matches what is happening in the cockpit I'm good.
  15. Ok this looks pretty cool
  16. oy mate you HAVE to watch this then (caution harsh aussie language):
  17. If this doesn't blow your skirt up you're actually dead and no one told ya
  18. A shame, but also in no way surprising. Producing and stocking parts costs money no one wants to spend and doesn't move new units.
  19. Texted the link to this thread to Klai & Brit for viz.
  20. WHERE'S MY CURSOR! Ahhh the memories...
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