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idefix44

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Everything posted by idefix44

  1. Done Sir. Each road has 9 or 10 waypoints now. But the problem isn't fixed... CDG_Italy v3.zip
  2. Since 3.49b3 we've a new timetable.dcg trigger: Transfers 19420101 Transfers On 19420102 Transfers Off What's the DCG default setting? On or Off? I'm idiot. I can check or not the No Transfers option using the GUI.
  3. Where's the Donate button?
  4. Ok. Now the lowest location name is Crotone_Harbor. And it's the same problem. Allied ships move forward to Cagliari_Bay (from 200_Tyrrhenian_Sea). An other idea? It's like if DCG ignores the red paths... May be important: I use DCG in Dogfight Mode. CDG_Italy v2.zip
  5. srd file; where am I wrong? Attached in a zip file: - the mis file with the ships roads. - the matching srd file. In the maps.dcg file, MapAxis=North Blue ships spawn at Genova_Harbor and follow the blue paths. It's correct. I want that Red ships spawn at Crotone_Supply_Depot_Harbor and follow the red paths. But they spawn at 200_Tyrrhenian_Sea. It isn't correct. 200_Tyrrhenian_Sea: 57000.00 1000.00 Crotone_Supply_Depot_Harbor: 75000.00 500.00 Crotone_Supply_Depot_Harbor is lower than 200_Tyrrhenian_Sea. Where am I wrong? I use the IL2DCG 3.48 version. CDG_Italy.zip
  6. It isn't a bug. I guess that in your columns.dcg file: 6_Chief status is ~C 17_Chief status is ~C From one of my .mis files: 2439_Static vehicles.planes.Plane$TEMPEST5 1 10191.31 96168.39 244.68 0.0 gb 1 2440_Static vehicles.artillery.Artillery$M16_US 1 10284.84 96172.50 360.00 0.0 0 1 1 2465_Static vehicles.artillery.Artillery$M5_75mm 1 1900.03 98424.21 630.00 0.0 0 1 1 2492_Static vehicles.artillery.Artillery$M16_US 1 20154.61 91192.99 360.00 0.0 0 1 1 17_Chief1 vehicles.artillery.Artillery$Crusader_III 1 53100.00 69300.00 552.0 0.0 0 17_Chief2 vehicles.artillery.Artillery$Crusader_III 1 53102.00 69311.00 552.0 0.0 0 17_Chief3 vehicles.artillery.Artillery$Crusader_III 1 53104.00 69323.00 552.0 0.0 0 17_Chief4 vehicles.artillery.Artillery$Crusader_III 1 53107.00 69335.00 552.0 0.0 0 0_Chief1 vehicles.artillery.Artillery$PzVIE 2 123500.00 41300.00 325.0 0.0 0 0_Chief2 vehicles.artillery.Artillery$PzVIE 2 123506.00 41290.00 325.0 0.0 0 0_Chief3 vehicles.artillery.Artillery$PzVIE 2 123513.00 41280.00 325.0 0.0 0 0_Chief4 vehicles.artillery.Artillery$PzVIE 2 123520.00 41270.00 325.0 0.0 0 4_Chief1 vehicles.artillery.Artillery$PzIVJ 2 89299.00 29499.00 588.0 0.0 0 4_Chief2 vehicles.artillery.Artillery$PzIVJ 2 89307.00 29507.00 588.0 0.0 0 4_Chief3 vehicles.artillery.Artillery$PzIVJ 2 89316.00 29515.00 588.0 0.0 0 4_Chief4 vehicles.artillery.Artillery$PzIVJ 2 89325.00 29523.00 588.0 0.0 0 20_Chief1 vehicles.artillery.Artillery$ValentineII 1 30299.00 55499.00 325.0 0.0 0 20_Chief2 vehicles.artillery.Artillery$ValentineII 1 30305.00 55489.00 325.0 0.0 0 20_Chief3 vehicles.artillery.Artillery$ValentineII 1 30312.00 55479.00 325.0 0.0 0 20_Chief4 vehicles.artillery.Artillery$ValentineII 1 30319.00 55469.00 325.0 0.0 0 93_Chief1 vehicles.stationary.Stationary$WillisMBtc_US 1 63715.00 76702.00 394.0 0.0 0 93_Chief2 vehicles.stationary.Stationary$DiamondT_US 1 63732.00 76705.00 394.0 0.0 0 93_Chief3 vehicles.artillery.Artillery$M2A1_105mm 1 63749.00 76708.00 394.0 0.0 0 93_Chief4 vehicles.stationary.Stationary$DiamondT_US 1 63765.00 76712.00 394.0 0.0 0 93_Chief5 vehicles.artillery.Artillery$M2A1_105mm 1 63782.00 76715.00 394.0 0.0 0 93_Chief6 vehicles.stationary.Stationary$DiamondT_US 1 63799.00 76718.00 394.0 0.0 0 93_Chief7 vehicles.artillery.Artillery$M16_US 1 63815.00 76722.00 394.0 0.0 0 61_Chief1 vehicles.artillery.Artillery$Wirbelwind 2 4314.00 80291.00 615.0 0.0 0 61_Chief2 vehicles.artillery.Artillery$Howitzer_150mm 2 4329.00 80282.00 615.0 0.0 0 61_Chief3 vehicles.stationary.Stationary$OpelBlitzMaultier 2 4343.00 80274.00 615.0 0.0 0 61_Chief4 vehicles.artillery.Artillery$OpelBlitzMaultierRocket 2 4358.00 80265.00 615.0 0.0 0 61_Chief5 vehicles.artillery.Artillery$OpelBlitzMaultierRocket 2 4372.00 80257.00 615.0 0.0 0 61_Chief6 vehicles.artillery.Artillery$OpelBlitzMaultierRocket 2 4387.00 80248.00 615.0 0.0 0 61_Chief7 vehicles.stationary.Stationary$VW82t 2 4402.00 80239.00 615.0 0.0 0 In my columns.dcg file: 17_Chief, 0_Chief, 4_Chief and 20_Chief status are ~X (no fuel). 93_Chief and 61_Chief status is ~C. To run the mission X_Static or X_ChiefY ID is correct. 2492_Static vehicles.artillery.Artillery$M16_US 1 20154.61 91192.99 360.00 0.0 0 1 1 17_Chief1 vehicles.artillery.Artillery$Crusader_III 1 53100.00 69300.00 552.0 0.0 0 If I destroy the 2492_Static vehicles.artillery.Artillery$M16_US, a garisson value lose 9 points. If I destroy the 17_Chief1 vehicles.artillery.Artillery$Crusader_III, the 17_Chief column lose a tank. Hope it help.
  7. I'll try it and let you know.
  8. You're welcome Moezilla. I think that I focus on this mistake since a while because I'm french. Does Lowengrin use this new files in the next 3.49 beta?
  9. In the squadids.dcg file is a mistake. Line 1134: NN Esquadrilla Normandie-Niemen isn't good. Esquadrilla isn't a french word. The good line must to be: NN Escadrille Normandie-Niemen It's an old mistake wich is always here, again, again and again...
  10. I'm in dogfight mode. When a misssion end IL2SC run Exec=F:\IL2DCG\il2dcg.exe using the Parameter=netdogfight Here's my dcg.ini: F:\IL2DCG\ F:\IL2DCG\Aosta_DE\ F:\Ciel_de_Guerre_Serveur\ One Two Two Two Dense Full Sparse Average 300 Kilometers Default Default MassedBombers=False FrontMovement=True CopyMission=True Dogfight=True Coop=False Not Used AutoGeneration=False Primary=False DSTimes=True Paras=False Briefing=True ShipRoF=20.0 HistDates=True ThirdPartyServer=IL2SC LogFileDate=[Apr 16, 2016 9:59:58 PM] Tracking=True NoTransfers=False Night=False DGEN_Replacement=False TankDG=True TransitAlt=Default TgtEgressAlt=Transit Altitude TgtAlt=Transit Altitude TgtIngressAlt=Transit Altitude IPAlt=Transit Altitude TgtIngressOffset=Default IPOffset=Default TOStepAltBox=Default NormandyBase=False Death=True AirStarts=False TOCircle=All Types IECoordinates=All Types Use CruiseSpeed=Default Language=English GameID=1946 NGEN_Replacement=False SingleMap=True PalmTrees=False RuSupplyRate=1/Squadron/Day DeSupplyRate=1/Squadron/Day TrackPlayerRanks=False AircraftDowngrades=True LinkMax=True DataFiles=F:\IL2DCG\CDG_Italy_Online\ DeShipSkill=Rookie RuShipSkill=Rookie ShipSunk=False ActiveFront=False DDRoF=20.0 BridgeRepairTime=Random BornPlaceRadius=2000 TimePassage=Normal ServerInfo=On ground, external view allowed for easier taxing. ServerActive=True Balance=Balanced SCPlaneLimits=No SCTimeLimits=No Time Limit SquadronManagement=False IngressSpeed=Default FixedStartDates=True CountStaticPlanes=Yes VoteLevel=100 Radio=Campaign Default RandomNoseArt=True NoUserLoadout=False BeachheadResets=True MDS=True RUProp=No StaticPlanes=No Spawn NativeRuProp=False DSMinutes=Default
  11. Using DCG 3.48 (not a beta, the last) in dogfight mode. The files I refer to below are in a 3rd Party Campaigns folder. From my own Italy.mis campaign master: [9AF_036FG_23FS00] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS00_Way] NORMFLY 50000.00 66200.00 500.00 300.00 &0 NORMFLY 51000.00 66200.00 500.00 300.00 &0 [9AF_036FG_23FS10] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS10_Way] NORMFLY 50000.00 66000.00 500.00 300.00 &0 NORMFLY 51000.00 66000.00 500.00 300.00 &0 [9AF_036FG_23FS20] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS20_Way] NORMFLY 50000.00 65800.00 500.00 300.00 &0 NORMFLY 51000.00 65800.00 500.00 300.00 &0 [9AF_036FG_23FS30] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS30_Way] NORMFLY 50000.99 65600.99 500.00 300.00 &0 NORMFLY 51000.00 65600.00 500.00 300.00 &0 From my own class.dcg: P_40M_NEW Kittyhawk Mk.III gb 1 1 1 194303 194406 P_39Q10 P-40M_NEW none 3000 Meters 380.00 kph Default 380.00 kph P_47D10 P-47D10 Thunderbolt us 1 1 1 194306 194401 P_47D22 P-47D-10 none 3000 Meters 480.00 kph Default 480.00 kph P_47D22 P-47D22 Thunderbolt us 1 1 1 194309 194410 P_47D P-47D-22 P_47D10 3000 Meters 480.00 kph Default 480.00 kph P_47D27 P-47D27 Thunderbolt us 1 4 1 194403 194612 none P-47D-27 none 3000 Meters 480.00 kph Default 480.00 kph P_47D P-47D Late us 1 1 1 194409 194612 none P-47D P_47D27 3000 Meters 480.00 kph Default 480.00 kph P_51B P-51B-NA Mustang us 1 1 1 194311 194406 P_51C P-51B-NA none 3000 Meters 460.00 kph Default 460.00 kph P_51C P-51C-NT Mustang us 1 1 1 194401 194406 P_51D5NT P-51C-NT none 3000 Meters 480.00 kph Default 480.00 kph P_51CM Mustang Mk.III gb 1 1 1 194401 194412 none MustangIII none 3000 Meters 480.00 kph Default 480.00 kph P_51D20NA P-51D-20NA Mustang us 1 1 1 194405 194612 none P-51D-20NA P_51D5NT 3000 Meters 480.00 kph Default 480.00 kph P_51D5NT P-51D-5NT Mustang us 1 1 1 194403 194612 P_51D20NA P-51D-5NT P_40M_NEW 3000 Meters 480.00 kph Default 480.00 kph I customized the default altitude, but this isn't the matter. I updated the Kittyhawk Mk.III (P-40M) datas from a single .mis file: [Wing] usa0100 [usa0100] Planes 4 Skill 1 Class air.P_40M_NEW Fuel 100 weapons default [usa0100_Way] NORMFLY 75384.62 55384.62 500.00 300.00 &0 NORMFLY 105256.41 55512.82 500.00 300.00 &0 So, now in my class.dcg file, Class air is: P_40M_NEW and the skin folder is P-40M_NEW. It's the beginning of the campaign (28/07/1943) and the AircraftDowngrades=True in the dcg.ini file. I can't get P-51D-20NA Mustang (194405). I can't get P-51D-5NT Mustang (194403). So I expect Kittyhawk Mk.III but I get the P-47D10 Thunderbolt. Am I wrong somewhere or is there a bug? Attached file: my class.dcg file class.zip
  12. Your AI pilots are they modded?
  13. ~A is for Advance to and ~L is for Landing.
  14. I don't thought about your script but about how DCG works...
  15. The best way is to look how are designed the stock campaigns. Normandy44 for example...
  16. I'm not sure that beta16 is the good value. Here are the files I downloaded from this topic: Directory of G:\Archives\Mes programmes\I\Il2 séries\Il2 1946\IL2 DCG\IL2 DCG 3.48 Betas il2dcg348beta01.zip 25/03/2013 il2dcg348beta02.zip 04/12/2013 il2dcg348beta03.zip 04/12/2013 il2dcg348beta04.zip 04/12/2013 il2dcg348beta05.zip 04/12/2013 il2dcg348beta06.zip 04/12/2013 il2dcg348beta07.zip 04/12/2013 il2dcg348beta08.zip 10/03/2014 il2dcg348beta09.zip 18/04/2014 il2dcg348beta10.zip 19/07/2014 il2dcg348beta11.zip 12/10/2014 il2dcg348beta12.zip 03/11/2014 il2dcg348beta13.zip 16/11/2014 il2dcg348beta14.zip 16/11/2014 il2dcg348beta15.zip 22/11/2014 il2dcg348beta16.zip 07/03/2015 il2dcg348beta17.zip 22/06/2015 Il2dcg_Slovakian_Winter.zip 18/08/2015 18 file(s) found Total file size 75 663 811 bytes Have a good day.
  17. How can you add French/Italian/British CarsColumnA/B/C/D/E? I don't find them in the vehicles list of the stock version... And I think that IL2 DCG is mainly designed for the stock version.
  18. Using the Slovakia map for example. Open it with the Full Mission Builder. In B5: Piestany. In B6: Piestany Home Base. In B6: Horna Streda. At Piestany Home Base there are 7 icons. X X X + runway threshold marking + X X X X It'll be difficult to use all of them. But we can easely use 4 of them. X X + runway threshold marking + X X Their location's names will be (from right to left): Piestany_Runway1_Airstrip Piestany_Runway2_Airstrip Piestany_Runway3_Airstrip Piestany_Airfield Now the roads. They can be: [somewhere to Piestany] [Piestany to Piestany_Runway1_Airstrip] [Piestany to Piestany_Runway2_Airstrip] [Piestany to Piestany_Runway3_Airstrip] [Piestany to Piestany_Airfield] [Piestany_Runway1_Airstrip to Horna Streda] [Piestany_Runway2_Airstrip to Horna Streda] [Piestany_Runway3_Airstrip to Horna Streda] [Piestany_Airfield to Horna Streda] [Horna_Streda to Elsewhere] For each road, just follow the rules about waypoints, distances etc... Let your imagination run free!
  19. @kraut2 Is the donate function of Lowengrin.com still valid ? Yes.
  20. Planes must have their own folder (even empty) in the PaintSchemes\Skins folder. Do they ?
  21. It seems that the Bridge ID Numbers aren't always removed correctly. Here's a mission debriefing (debriefing.txt file): Debrief: Mission results: \nOther News: A FW-190 A-8 was destroyed on the ground at A12 Airfield. A Ju-52/3mg4e was destroyed on the ground at A10 Airfield. A PzIVJ unit was destroyed near Caen East-Caen West Bridge (H-7). A Ju-87D-5 was destroyed on the ground at A12 Airfield. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A PzIVJ unit was destroyed near Caen East-Caen West Bridge261 (H-7). A Ju-87D-5 was shot down. An A-20 G was shot down. The full location name is Caen_East-Caen_West_Bridge261. In the debrief, its Bridge ID Number is removed line 3 and not removed line 10. The same thing often occurs in the mission briefing. Thanks.
  22. Thanks Sir.
  23. About using the ‘optional’ EndLocation entry in the endcampaign.dcg file, the campaign ends when the location is contested or captured? Thanks.
  24. Solved using a map.dcg file. Thanks.
  25. Hi Sir, When the option NormandyBase=True DCG load the Normandy2 map (MAP Normandy/load.ini). When the option NormandyBase=False DCG load the Normandy1 map (MAP Normandy/load2.ini). My own Normandy campaign Master use the Normandy3 map (MAP Normandy/load1.ini) with the Advanced Landing Ground bases. But DCG create the campaign and the missions using the Normandy1 map (MAP Normandy/load2.ini). Can you allow DCG to use the same map than my own Normandy campaign Master? Thanks.
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