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Greif last won the day on January 9 2024
Greif had the most liked content!
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FYI. I'm experiencing micro stutters in IL-2 since a couple of weeks with my Pimax, highly jarring. The head position in game becomes fixed every couple of minutes for half a second, very often again a couple of seconds later. I haven't found the cause, very frustrating. I even switched to SteamVR and it also had the same stutters, same pattern. I will look into your DCS tips to see if it helps. Should I find a solution, I will let you guys know.
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Greif reacted to a post in a topic:
DCS VR Performance Optimization Guide
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Greif reacted to a post in a topic:
DCS VR Performance Optimization Guide
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Your In-Game Name: JG1_Greif EIF Discord Name: JG1_Greif [if applicable] Squadron affiliation: JG1 If you have a particular Squadron or person that you prefer to fly with: (III.)JG1/SIA Your time zone: CET Will you primarily be?: Pilot Your certainty of attending: Week A1 (Saturday, 1 November 2025) No Week A2 (Saturday, 8 November 2025) If possible, (very) late Flip sides Week B1 (Saturday, 15 November 2025) Yes expected Week B2 (Saturday, 22 November 2025) Yes expected
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Winner, winner, chicken dinner!
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FC New Skins Submission Thread
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@Razwald this is something of an open wound , but I have done some research into custom mapping per aircraft of throttle axes so that physical throttle settings automatically correspond to the critical throttle thresholds (1: threshold (max) continuous to combat power and 2: threshold value between combat power and emergency power) values in IL-2 per airplane. The idea is that I have 2 detents on my throttle and I would like to make it so that these detents automatically correspond to these 2 critical values without me having to look (and finetune) at the in game manifold pressure, and find these thresholds automatically exclusively by feel for any aircraft, which is very welcome when you play in VR like I do. In short, I have done some research and experimentation in making this setup work a couple of years ago. I have come close but have not been able to make it work. Since my attempts I have thought about it and I think I now know what the problem was that I encountered each time, though I should insist: this has not been tested. The reason why I haven't tested my end solution hypothesis is because in the mean time, I have developed the habit of controlling my manifold pressure per plane in game by checking the setting on the in game gauges combined with knowing what the settings are (approximately) per aircraft using the cheat sheets in the cockpit (thanks @Vonrd for these btw). That having said, I still find the idea worth while, if only for the principle, even if in practice, I don't really need it in game anymore: for the moment, I estimate I have 95% of the theoretical results by having learned the different aircraft setting. If you are interested, I can dig up the details of my research to see if we can make it work (no definitive guarantees as the proof of concept was never realised). Let me know if you're interested.
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Vonrd reacted to a post in a topic:
FIF MMXXIV (Silver Anniversary) Registration
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Please post the following information: Your In-Game Name: JG1_Greif FIF Discord Name: JG1_Greif [if applicable] Squadron affiliation: JG1 Your time zone: CEST Your certainty of attending: Week A1 (Saturday, 19 October 2024): Likely Yes Week A2 (Saturday, 26 October 2024): Very likely No Week A3 (Saturday, 2 November 2024): Very likely No Week A4 (Saturday, 9 November 2024): Very likely No
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I signed up as well, looking forward to have some good aold transatlantic JG1 action
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Gentlemen, I just saw this video I found quite interesting regarding what's upcoming for IL2. Some interesting things they mentioned: Karelia map to be added Odessa map to be added Ta-152 plane Yak-3 plane New graphics (I hope performance will keep up) New damage model ... and new trees (finally! )
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So small update: I have indicated to Bubblegum via Steam chat that it would be best that Bubblegum join the Axis team. I propose that I will communicate the password for the ACME server via Steam chat as well. For Axis team: be aware that you will only be able to communicate via in game chat messages. Less than ideal, but it currently is the only way. Useful to know Bubblegum is very capable to fly as a wing man in a (semi) autonomous role. I'm sure Bubblegum would be capable to execute solo assignments as well.
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We were flying with a pilot Bubblegum on the WW server and he may be intrested in flying on ACME. As he's not on Discord, I proposed to look at the forums, hence this post. @Kliegmann can you help him should he drop by? @Bubblegum: leave a message here so for comms.
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Another Vid of a mission by SIA & JG1 (Date: 2023-06-033)
Greif replied to Etzel's topic in JG1 Videos & Screen Caps
Thank you so much @Etzel for recording, editing and sharing the final result with us! It's so much fun to watch back! Great mission, too bad about that sneaky AAA just south of the target, which lead to 3 arguably unnecessary losses. I very much enjoyed that you filmed my waggle after Koss had to ditch to salute the crew and to give them some encouragement for the walk back -
Vid of 2 Bombing runs together with SIA on Finnish Virtual
Greif replied to Etzel's topic in JG1 Videos & Screen Caps
True. It's in game name not real name, of course so I estimated privacy is not really a concern. It's always possible to ask if all are ok you're recording with the possible intention to put it on YT, and probably the polite thing to do in any case. -
Vid of 2 Bombing runs together with SIA on Finnish Virtual
Greif replied to Etzel's topic in JG1 Videos & Screen Caps
Very cool, thanks for making this, Etzel Especially that second run was so very satisfying to see! BTW, is an idea to add at the beginning of the run to have a brief shot of each participating plane with the name of the pilot? Not necessarily for this video as it's done already, but that would give an overview of all the pilots that participated, which is fun. -
I think that's it indeed. I just used this because I thought about using something that will hold. My grandfather was a tailor and he used the stuff for specific situations. I think it will cut your finger off before breaking when you try to break it with your hands (tried as a kid of course ). It's probably overkill, I imagine other elements will break before the thread does. I added the Sugru layer to distribute the forces and to prevent the thread from cutting into the plastic strip for that very reason.
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@Snaggle, I had something very similar happen to my HP Reverb G1 about 1.5 years ago I was able to repair it by drilling a hole on each side of the strip, winding a very strong thread between the holes (in Dutch "Ijzergaren" https://nl.wikipedia.org/wiki/IJzergaren) and covering the mended battle wound with Sugru. It has hold out completely succesfully since, and I have been using it multiple times a week since. I'll post some pictures later, but let me give you an artist's impression of the technique, hoping that it illustrates more than that it confuses: _______ _______ O=====O _______| |_______
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@Vonrd FYI, I upgraded to OpenKneeBoard 1.3.1 which was released this week and ran it successfully in IL2, no hiccups.
