Fhechene
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Everything posted by Fhechene
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No Allied column moves forward=> Oil question
Fhechene replied to Fhechene's topic in DCG Public Discussion
As I have artificially moved on, I can't see the troop count. However, I saw this thread that has a really similar problem, if not the same https://forum.jg1.org/topic/3622-tarawa-campaign-unwinnable The workaround in this case was removing the resupply vehicle convoy via time table. It does seem weird that even when the Allies blew up everything in the island, the Axis troop count didn't fall down enough for the Allies to keep going. -
Tomoose, with Razneff commentary, could you try deleting some planes in your class and payloads files, if you are doing a third party campaign?
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No Allied column moves forward=> Oil question
Fhechene replied to Fhechene's topic in DCG Public Discussion
I hate to necrothread, but given that this is still on the first page, I think it's adequate. So, the other day I had something similar happen in an IwoJima campaign. Allied convoys landed at IwoJima and obliterated Japanese resistance. Still, they wouldn't move forward, even if I set 100% fuel supply in DCG. This happened for a few mission days, so I just used DCG to capture Japanese base and moved forward -
Then, Moscow_numbers aren't related to each other. So, locations have a certain radius. Everything inside is part of the location and everything outside is not. In that case, for big cities, we have parts of the city that are too far away from the location itself to be considered part of itself. So, for example, we could have parts of Berlin as city that are outside the rdaius of Berlin as location. Did I get that right?
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What is the difference between using Location_n and Location_North, Location_South...? Does DCG recognizes that Location_North and Location_South are part of the same city? How about Location 1, ..., Location_n? I mean, if a convoy appears in Moscow_1, would other Moscow zones also have their static objects again? How about Location_suburb? Thanks! Have a hamburger, and some fries, for that matter.
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Edit Dude, I posted this in announcements!!!! I'm sorry!!!!!!! This post should be moved!!!! Hi! 1. Solved: I'll just take a look at solomons4401.rds. Ignore question 1 Say I want to go from location A to location D, going through some water. Before and after the water pass, I have Location B and location C. So, should I do [LocationA to LocationB] [LocationB to LocationB_Ferry] [LocationB_Ferry to LocationC_Ferry] [LocationC_Ferry to LocationC] [LocationC to LocationD] Or can I do [LocationA to LocationB_Ferry] [LocationB_Ferry to LocationC_Ferry] [LocationC_Ferry to LocationD] 2. Can I have a Location_Ferry as base, if I want to supply an island from the sea? Another edit: so, as idefix said, I read again Tailspin notes and there it said ##Home = Supply zone for each side. (This can be an airfield). Home locations must be in the roads file (*.rds)...(and not be named "Sea", "Ocean", "Bay", "Harbor", etc...). So, maybe _Ferry is a forbbiden keyword 3. srd files have Location_1, Location_2, ..., Location_n sea routes. What does this actually mean? Does this work in .rds files? If I have, I don't know, Moscow_1, Moscow_2, Moscow_3, what happens? How would bomb assignement work in that case? Planes bomb Moscow, so, would they choose one of the Moscow_n's at random? Would they always go to Moscow_1? Could I have Moscow_1 and Moscow at the same time? Could I make Moscow as base, under those circumstances? I actually want to make a target rich environment, and a big city with plenty of industrial zones is perfect for it, so I thought that adding those would be a good idea, instead of Northern_Moscow, Southeast_Moscow or whatever. 4. Say I want a Location_Station being bombed. How could I do that? I've just seen train busting missions, but I want to bomb static trains. Of course, adding Location_Station to the .rds file doesn't work. Thanks! You always help me, and I doubt I can buy you a hamburger, so have an awesome gecko instead
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Lonestar's Create an External DCG Campaign PDF
Fhechene replied to Lowengrin's topic in DCG Announcements
My guess is that is a compound primary key: code and air force, because everything else depends on those two. Name should be a non-primary key because it depends on code and air force and nothing depends on name. I believe that hypothesis should be falsifiable using two rows using the same name and code, and start campaigns a few times, using different orders and different nationalities and see what happens. -
Lonestar's Create an External DCG Campaign PDF
Fhechene replied to Lowengrin's topic in DCG Announcements
Two small things I've just discovered creating campaigns. You can change the name and behaviour of planes depending of the country for which they fly. For example, if I copy and paste the carachteristics of a plane, but change the nationality TBF1 TBF-1 Avenger un 1 4 0 194112 194406 none TBF-1 TBD1 4000 Meters 360.00 kph 800 km 360.00 kph TBF1 Avenger Mk.I rn 1 4 0 194112 194406 none TBF-1 TBD1 4000 Meters 360.00 kph 800 km 360.00 kph TBF1C TBF-1C Avenger un 1 4 0 194207 194412 none TBF-1C none 4000 Meters 360.00 kph Default 360.00 kph TBF1C Avenger Mk.II rn 1 4 0 194207 194412 none TBF-1C none 4000 Meters 360.00 kph Default 360.00 kph TBM3 TBM-3 Avenger un 1 4 0 194406 194612 none TBM-3 none 4000 Meters 360.00 kph Default 360.00 kph TBM3AVENGER3 Avenger Mk.III rn 1 4 0 194212 194612 none AvengerMkIII none 4000 Meters 360.00 kph Default 360.00 kph If the TBF1 is flying for the us navy, they will be refered to as 'TBF-1 Avenger'. 'A TBF-1 Avenger crashed near Location' Now, if the same plane flies for the royal navy, it will be refered as 'Avenger Mk. I'. 'You must escort Avenger Mk.I to Location'. This might mean that you can apply different speeds, heights and roles for different planes. Say, P_47 as fighter for RAF and as GAttack for USAAF, or something like that. One of the first questions I made here was if there is a way to restrict role depending on the country and you totally can. I was refering to the Avenger, specifically, so I was asking if it was possible to make the British avengers to be GAttack and the American Avengers to be only torpedo bomber. Well, no, because there isn't a class 'Only torpedo bomber', but you can make Polish Il-2's level bombers and Soviet Il-2's GAttack. Other thing I discovered is that if you don't have an airfield because you only have carriers, you might need to add an airfieldrestrictions.dcg file to your folder. Doesn't need to have anything written on it. -
Two bases or revive specific dead column on specific place
Fhechene replied to Fhechene's topic in DCG Feature Requests
Again with resurrecting old threads, sorry When beacheadreset is off, if a defender unit dies, it will respawn in the location of said beachhead, right? So there is a way to make a unit respawn in certain zone, right? Sorry if it seems that I'm posting too much. I'll should check out the sunlight a little bit more, now that I think of it. -
Did some testing on my own and that was exactly it. This was the stock DCG Berlin.rls btw, by the way. I changed the original Rail_Bridge90 entry to Swiebodzin_Rail_Bridge90 and the bridge was captured by the Allies.
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Bridge is between two stations. Now that I've understood road locations, is it necessary for the bridge to have a road location associated with it? It's just called Rail_Bridge90, not some_location_Rail_Bridge90
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Access violation at address 004048b8 in module 'il2dcg.exe'
Fhechene replied to Fhechene's topic in DCG Public Discussion
Ok, my computer refuses to let me change the read only label, so I'll guess I'll have to live with it. It's weird because I've, at no point, changed TO read only those files, and I've modified plenty of data files lately, but, oh well... I've also gathered that when you have persistent errors in DCG, even when you restore every file, it's because sometimes, DCG lingers in memory, even after you've closed it, so, in those cases, you have to close it with Task Manager, which takes like, 3 seconds. -
This has nothing to do with DCG, but I remember a few times that while trying to optimize my code I realized that I was basically writing it again, deleting almost half of what I had. And of course, you end up implementing new functions you didn't know existed while you were writing your code.
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Ok, This conversations is super old, but given that there aren't many new posts, I figured, well, why create a new one. What do you mean by "road" location? Because I have a rail bridge and the three locations, defined in the .rds file, nearby are Allied, but the rail bridge remains Axis.
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As I click on il2dcg.exe and that message appears. The next line of the message reads 'Read of address 00000258.' DCG then starts normally, but if I try to create a campaign, no campaign.ini is created and no mission is created; all the rest of the files are created. This happens with all careers and nationalities. I'm using 3.50 beta7 with Stock Il-2 4.14.1 I tried to restore the Data folder and the exe, but the error still persists. I remember that something similar happened with beta6, but as I already was flying some campaigns, I didn't give too much importance. Edit: I swear I did nothing, but now the game creates the campaigns. It still gives me the same errors
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Two bases or revive specific dead column on specific place
Fhechene replied to Fhechene's topic in DCG Feature Requests
Say I have a path: DEbase, point 1, point 2, ...point j, ...point n-1, point n, RUbase. RU is the attacker Say the path between point j and RUbase is blocked between point j and point j+1. Say I place a DE column in point j. What happens? Does the column return to see if there is a point where it can move forward to RUbase or does it just stay there? What happens if it's blocked between two points and I place a DE column between those points? -
Two bases or revive specific dead column on specific place
Fhechene replied to Fhechene's topic in DCG Feature Requests
But I was thinking, DCG knows where a unit dies. DCG also knows where to place units on the start of the campaign: if in a master .mis, the waypoint 0 of a chief is less than 30 km (or 3 km? I don't remember) of a location, the chief starts in that location. Oh, well. Thanks any way!!!!! Besides, I've been reading that the Elbe was THE demarcation line between allied forces, so British/American forces were far away from Slovakia. There are only mod maps that have the Elbe river. Anyways, a workaround would be placing some stationary armor and moving them every day or so with timetable. By the way, if I place a lot of stationary armor, would enemy chief columns move towards them or do chief columns only search for other chief columns? -
So, I'm doing an Slovakia campaign and I want to, at some point, make American/British columns to appear from the West side of the map. This is easy doable. However, when they die, they will spawn on the East side, as the RUbase is there. So is the solution two bases, make specific dead columns in specific places or have I forgotten something?
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Yeah, sure. As long as you are using DCG
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So, you have a career and you want to start another one? And you want to modify that other one before starting? OR you want to modify the career you are already playing? The first, you can do without problem. My guess for the second is that you can modify the campaign that will come later without issue, but perhaps you'll have issues because you didn't choos an airplane for that campaign when you started a career, because that campaign didn't exist.
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It's an issue with Il-2 then, because ANSI supports áéíóúñ characters. Figures
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It was exactly that. What bothers me the most is that at some point in the past that ó wasn't an issue. I now tried using ó instead of ó and nothing happened. It seems that Il-2 doesn't support ANSI, then, but also not utf-8. Edit: do you know what codification does Il-2 use? And what codification does DCG use?
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It was already in the locale section in Berlin, as you can see above. I also tried adding an allied column before the start of the campaign, with timetables, but nothing happens.
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Now, the road goes from Swiebodzin to Swiebodzin_Airfield and the chiefs appear, so that's solved. The Zielona_Góra_Airfield still starts as Axis. I added a road from ZG_Airfield to Polish_Border_Bridge69, btw. While we are at it, trains are the only column able to capture rail bridges and stations, right? So, if a train doesn't appear ever near a rail bridge, that rail bridge will never change sides, even if it's surrounded by opposing side forces, right?
