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Everything posted by Klaiber
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Starting to download. May take a while, but I should be good before tonight.
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That definitely looks cool.
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I was reminded of this the other day, while thinking about my old VHS collection. Called "Russian Top Gun", it came out in April 1990. When I was in High School, I used to watch it all the time. Not the most riveting or accurate documentary out there. But I guess you have to keep in mind that it was released during the last year of the Cold War, about a year before the Soviet Union collapsed. Enjoy!
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http://aviationweek.com/blog/we-didn-t-know-what-90-percent-switches-did Thought this was a very interesting article, especially their experiences with the MiG-21 and MiG-23.
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I wonder if this means that DCS World 2 is right around the corner.
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Hi Butzzell, Thanks for the heads up!
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Yeah, they're blank for me too.
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S! All, The following JG I pilots are being recognized for their actions during the Session 4 of Flanders In Flames XXIa (which took place on the 4 March 2015). Congratulations! Knight's Cross with Swords of the Royal House Order of Hohenzollern Hptm. Heinrich Maushake (mission #4, 4 March 2015), for the destruction of 11 enemy aircraft within one streak. Bavarian Merit 4th Class OffzSt. Richard (Vonrd) Ausweichen (posthumously, mission #4, 4 March 2015) for bravery and military merit during the course of Flanders In Flames XXI, as well as for an impressive 17 sortie streak. German Army Report Oblt. Fritz Butzzell (quadruple awardee), for gallantry in battle, but also extraordinary fidelity and essential service. Fähnr. Leopold (Lee) Greifvogel (quadruple awardee), for gallantry in battle, but also extraordinary fidelity and essential service.
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Exactly. I have no idea why 777 would release a patch, and then never bother to check up on it. It really makes me think that they have no interest in ROF anymore.
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Congratulations to the Entente Team! With a total of 36 points, and some very hard fought engagements, the Entente team has emerged victorious within the First Phase of FIF XXI. And to celebrate the Entente team's achievement, the FIFXXI campaign ribbon shows the RAF roundel on a striking purple background. But what was that? "First Phase", you say? Why, yes! After a month-long brake for Jasta 5's Bloody April V, Flanders In Flames XXI will return in May. This time, however, the teams will be switched. The current Entente (J2, J5, No.42, RAF 74, WW and others) will be flying German aircraft, and the current Central (BH, J9, J30, JG1 and others) will be flying British! It should be a lot of fun, and very eye opening! The scores for Mission 4 are shown below. . . . FIF XXIa Session 4 Results: Central Objectives Completed: 7 Artillery Spotting Completed Trench Mapping Completed Entente Aerodrome Destroyed Reconnaissance Objective Completed Entente Factory Destroyed Entente Bridge Destroyed Reserve Unit Destroyed Entente Objectives Completed: 10 German Factory Destroyed Artillery Spotting Completed Espionage Mission Completed Reconnaissance Objective Completed German Bridge Destroyed German Aerodrome Destroyed German Train Destroyed Reconnaissance Secondary Objective Completed Reserve Unit Destroyed German Front-line Unit killed Total Objectives Completed (FINAL): Central = 9 + 9 + 10 + 7 = 35 Entente = 10 + 8 + 8 + 10 = 36 (winner) . . . Server Stat Information: http://72.5.195.130:8000/tour/28/ (unrecorded as of this posting) . . . Server Screenshots:
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I agree. Things tonight were basically unplayable. However, after the problems with FIFXX, all the squadron commanders agreed to a no cancellation rule, with the only exception being if the server / internet completely dies. That's why we kept flying... Stubby and Butzzell are working to try and fix the warping issues. The gunning issues, however, are up to 777. Let's all hope that they fix them soon. NJ, my apologies for leading you astray. This bug seems to be more virulent than we thought.
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It was rumored that CoreTex Designs was working on both the F-5 Tiger II and F/A-18E. However, this company is listed as being a Non-Official 3rd Party. As opposed to Leatherneck Simulations, AvioDev, RAZBAM, VEAO Simulations, and Belsimtek (who are all official 3rd Parties). As a result, I'm not sure what the status is.
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Hi All, I'm sure a lot of you are already aware of the problems with the latest 1.036 patch. I think that 1.036 was meant to remove the boarders between the field and weapon modifications, as well as make the St.Mihiel campaign available to everyone. However, an unforeseen consequence has been that player-controlled gunners have been negatively impacted. The Bug: For most people, when you take over a gun turret on any aircraft, TrackIR and gun controls do not work. Further, when you leave someone's backseat, you land up deactivating the AI gunner, making him immobile and ineffective. Also, players seem to have the ability to kick each other out of the gunner seat by sitting on top of them. Pilots, who were gunning for themselves, are forced into the front seat, and non-pilot gunners are forced into "superman" views. The Temporary Workaround: You can still control the gun with full controls. However, going into the gun slot must be the first thing you do after starting up the game! If you've died in FIF, and wish to gun for someone, you must exit out of the game completely, then restart the game, then join the server for a second time, and then move into the gunner seat as your first action on the server. This *should* give you full control. Note that once you leave the gunner seat, the aircraft's AI gunner will be disabled, as the game will still register your "ghost" as still being in the backseat. In order for a pilot to re-establish the AI gunner, he must jump into the backseat himself, and then jump back to the pilot seat. Waldo or Otto (the AI gunners) will then wake-up. Unfortunately, there is no way to prevent people from sitting on top of each other, so an easy work around is to lock it. For FIFXXI / Mission 4: We are still live for tonight's Mission (Wednesday, 4 March 2015 @ 8:45PM EST) However, all teams should use player-controlled gunners at their own risk. The AI gunners are still 100% operational at spawn-in. So if no one jumps into your backseat, you shouldn't need to go through the temporary workaround outlined above. If anyone has any more information regarding this bug, or potentially other bugs, please post below. I'll keep this initial post updated with the latest information. Thanks!
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I hope so too!
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http://forums.eagle.ru/showthread.php?t=140017 Can I get a Hell Yeah?
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FIF XXIa Session 3 Results: Central Objectives Completed: 10 Artillery Spotting Completed Trench Mapping Completed Entente Aerodrome Destroyed Reconnaissance Objective Completed Entente Factory Destroyed Entente Train Destroyed Entente Bridge Destroyed Reconnaissance Secondary Objective Completed Reserve Unit Destroyed Entente Front-line Unit killed Entente Objectives Completed: 8 German Factory Destroyed Artillery Spotting Completed Reconnaissance Objective Completed German Bridge Destroyed German Aerodrome Destroyed German Train Destroyed Reconnaissance Secondary Objective Completed German Front-line Unit killed Total Objectives Completed (to date): Central = 9 + 9 + 10 = 28 Entente = 10 + 8 + 8 = 26 . . . Server Stat Information: http://72.5.195.130:8000/tour/28/ . . . Server Screenshots:
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Awesome, I'll check it out tonight.
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Are they the ones who developed the realism mods? Or are there multiple authors?
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Very cool. Will have to check them out. Thanks!
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Aha! We'll have to try that next time. I knew it was something like that.
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I miss it already. I've been doing research of my own, btw. And based completely on hearsay, anecdote and a fifth of bourbon, here's my graph for what needs to be fixed with the ROF FM.
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Thanks for the heads up, Lee! I'm glad that they're finally upgrading the forums.
