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Klaiber

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Everything posted by Klaiber

  1. Hi All, I'm sure a lot of you are already aware of the problems with the latest 1.036 patch. I think that 1.036 was meant to remove the boarders between the field and weapon modifications, as well as make the St.Mihiel campaign available to everyone. However, an unforeseen consequence has been that player-controlled gunners have been negatively impacted. The Bug: For most people, when you take over a gun turret on any aircraft, TrackIR and gun controls do not work. Further, when you leave someone's backseat, you land up deactivating the AI gunner, making him immobile and ineffective. Also, players seem to have the ability to kick each other out of the gunner seat by sitting on top of them. Pilots, who were gunning for themselves, are forced into the front seat, and non-pilot gunners are forced into "superman" views. The Temporary Workaround: You can still control the gun with full controls. However, going into the gun slot must be the first thing you do after starting up the game! If you've died in FIF, and wish to gun for someone, you must exit out of the game completely, then restart the game, then join the server for a second time, and then move into the gunner seat as your first action on the server. This *should* give you full control. Note that once you leave the gunner seat, the aircraft's AI gunner will be disabled, as the game will still register your "ghost" as still being in the backseat. In order for a pilot to re-establish the AI gunner, he must jump into the backseat himself, and then jump back to the pilot seat. Waldo or Otto (the AI gunners) will then wake-up. Unfortunately, there is no way to prevent people from sitting on top of each other, so an easy work around is to lock it. For FIFXXI / Mission 4: We are still live for tonight's Mission (Wednesday, 4 March 2015 @ 8:45PM EST) However, all teams should use player-controlled gunners at their own risk. The AI gunners are still 100% operational at spawn-in. So if no one jumps into your backseat, you shouldn't need to go through the temporary workaround outlined above. If anyone has any more information regarding this bug, or potentially other bugs, please post below. I'll keep this initial post updated with the latest information. Thanks!
  2. http://forums.eagle.ru/showthread.php?t=140017 Can I get a Hell Yeah?
  3. FIF XXIa Session 3 Results: Central Objectives Completed: 10 Artillery Spotting Completed Trench Mapping Completed Entente Aerodrome Destroyed Reconnaissance Objective Completed Entente Factory Destroyed Entente Train Destroyed Entente Bridge Destroyed Reconnaissance Secondary Objective Completed Reserve Unit Destroyed Entente Front-line Unit killed Entente Objectives Completed: 8 German Factory Destroyed Artillery Spotting Completed Reconnaissance Objective Completed German Bridge Destroyed German Aerodrome Destroyed German Train Destroyed Reconnaissance Secondary Objective Completed German Front-line Unit killed Total Objectives Completed (to date): Central = 9 + 9 + 10 = 28 Entente = 10 + 8 + 8 = 26 . . . Server Stat Information: http://72.5.195.130:8000/tour/28/ . . . Server Screenshots:
  4. Awesome, I'll check it out tonight.
  5. Definitely!
  6. Are they the ones who developed the realism mods? Or are there multiple authors?
  7. Very cool. Will have to check them out. Thanks!
  8. Aha! We'll have to try that next time. I knew it was something like that.
  9. I miss it already. I've been doing research of my own, btw. And based completely on hearsay, anecdote and a fifth of bourbon, here's my graph for what needs to be fixed with the ROF FM.
  10. Thanks for the heads up, Lee! I'm glad that they're finally upgrading the forums.
  11. FIF XXIa Session 2 Results: Central Objectives Completed: 9 Artillery Spotting Completed Trench Mapping Completed Entente Aerodrome Destroyed Reconnaissance Objective Completed Entente Factory Destroyed Entente Train Destroyed Entente Bridge Destroyed Reserve Unit Destroyed Entente Front-line Unit killed Entente Objectives Completed: 8 German Factory Destroyed Artillery Spotting Completed Reconnaissance Objective Completed German Bridge Destroyed German Aerodrome Destroyed German Train Destroyed Reconnaissance Secondary Objective Completed German Front-line Unit killed Total Objectives Completed (to date): Central = 9 + 9 = 18 Entente = 10 + 8 = 18 . . . Server Stat Information: http://72.5.195.130:8000/tour/28/ . . . Server Screenshots:
  12. Voted! Here's the link: http://riseofflight.com/Forum/viewtopic.php?f=320&t=45288&sid=1332d7880a55268ed2d06a7d80954022
  13. Voted.
  14. I think that "portblock_040" is apart of a factory complex. Though I don't know what part. Regarding Front Line vs. Reserve Units, perhaps Stubby or Butzzell can post a good explanation.
  15. http://www.digitalcombatsimulator.com/en/news/
  16. S! All, The following JG I pilots are being recognized for their actions during Session 1 of Flanders In Flames XXI (which took place on the 11 February 2015). Congratulations! Iron Cross 2nd Class Oblt. Heinz (Moxy) Schulte (mission #1, 11 February 2015), for the destruction of 2 enemy aircraft and one balloon within one streak. Prussian Air Gunner Badge Hptm. Rolf (Wyrger) Hett (mission #1, 11 February 2015), for acting as an observer / gunner during an official sortie. Oblt. Fritz Butzzell (mission #1, 11 February 2015), for acting as an observer / gunner during an official sortie.
  17. FIF XXIa Session 1 Results: Central Objectives Completed: 9 Artillery Spotting Completed Trench Mapping Completed Entente Aerodrome Destroyed Reconnaissance Objective Completed Entente Factory Destroyed Entente Train Destroyed Entente Bridge Destroyed Reconnaissance Secondary Objective Completed Entente Front-line Unit killed Entente Objectives Completed: 10 German Factory Destroyed Artillery Spotting Completed Espionage Objective Completed Reconnaissance Objective Completed German Bridge Destroyed German Aerodrome Destroyed German Train Destroyed Reconnaissance Secondary Objective Completed Reserve Unit Destroyed German Front-line Unit killed Total Objectives Completed (to date): Central = 9 Entente = 10 . . . Server Stat Information: http://72.5.195.130:8000/tour/28/ . . . Server Screenshots:
  18. Hi Austin and Viper, welcome!
  19. The TS channel for the Entente is the No.42 Squadron one. It should be in the Entente Powers section of the forum. I don't have access to that area, so i can't link it. If you're unable to find it, just stop by the JG1 boards tonight, and I'll get it for you. Thanks!
  20. Kick off tonight is around 8:45PM EST (which I think is 2:45AM CET). If you can make it tonight (this morning), I would join their TS around 2:30AM. Hope to see you!
  21. Hi Hauggy le Frenchy, Welcome! I've signed you up for the Entente side. Currently, we're still working on European-friendly times. Hopefully, by the Spring we'll have something. In the meantime, please join us during the North American mission times (if you're able). Also, check out the Entente area for the No.42 Squadron's TS3 server. Someone from their group will probably contact you in a few days or so. Thanks!
  22. Thanks!
  23. There definitely seem to be a few left with Spanish markings, which makes me happy. The desire for German markings must be so strong, that I was worried that many would ignore the aircraft's Spanish origins in the effort to fill the "Bf 109" void.
  24. With most people converting their Buchons into "Bf 109s", it makes me wonder how many preserved Buchons are left with their original Spanish Markings.
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