-
Posts
3,483 -
Joined
-
Last visited
-
Days Won
167
Everything posted by -Hawkeye-
-
Good point....haven't taken a look at how the Strutter works, but if it's like the SE5a, the normally-fixed horizontal stabilizer is what moves, and not some trim tabs that are on the actual moving elevator surface, like in a more modern plane. This could have quite an effect.
-
They are the best. Wish you many, many years of happiness with this one
-
really nice....Thanks!
-
Being short even one Snagglepuss can be devastating!! 😉
-
Personally I'm in, but mainly I want to do what will be best for all the pilots on both sides.
-
Why do all the MP4's I take look grainy and at times blurry? Using the integrated nVidia thing. I can't find a setting that increases resolution, and the file sizes are huge already (like over 400 Mb for a single fight).
-
JG I "Richthofen" - FIFXXV Session 5 (12 November 2016)
-Hawkeye- replied to Klaiber's topic in Squadron News
Thanks fellas, much appreciated! Best reward is saving someone in trouble, when it happens. Gonna keep working on that -
This is true. At that point the ice in my drink is almost always melted, and I need a refill anyway
-
The good news is that soon it will be the Red team's turn to do the same exact mission.
-
All ideas are great. You gotta love this sim. So many possibilities!! The greatest thanks to Butzzell and all the other mission makers for bringing these ideas to life!
-
You haven't provided any incentive for that mission to actually be escorted, which I think might have been an integral part of the original concept. If the only part of that mission that you offer points for is to bomb something, folks are going to assign resources based only on the scoring of those points (note the comments made already about using stealth as the main challenge, implying no escort). Perhaps if you make the successful RTB of the bomber after successfully destroying the target the points-scoring object of that mission, it might encourage the actual escorting of the bomber more than otherwise. Another possibility could be to have an assigned escort of one of more scouts, designated in the mission for that express purpose, to have to make it to the target and back, and THEY (one or more?) have to RTB successfully to score points. Escorting is a very hard task to be successful at and this type of mission might be a good way to try to encourage that. The points gained could be more than the usual amount if it turns out to be excessively difficult. One inherent problem that I see though is the fact that the Gotha can climb so much higher than the HP, which no matter how you look at it gives it a far greater range of altitudes to hide at. If you assign this type of mission to only one side, it would be equally difficult for both teams to accomplish, because both teams must do the exact same mission with the exact same planes (within a side-changing phase); could be either side's bombers, in fact could be rotated from one side to the other in different phases of an event. In other words, in one phase both sides have a chance to do it in HP's; in the next phase both have to attempt it in the Gotha. It might be worthy to consider that those actual extreme long-range missions in WWI were done unescorted by scouts; essentially, the Gothas in their group were their own escorts. I'm not sure to what extent HP's that were sent deep into enemy territory in daylight had escort either....maybe some DH4's were there for part of the ride, or not. I think in both cases though, "interceptors" that were sent up to challenge these formations were not just patrols that happened to be up there flying around. Spotters at some point visually located the bomber formation and then interceptors were launched to attempt to destroy some or all of it. Could this be a part of the mission? A message informing a nearby drome of enemy altitude and heading? You decide.
-
JG I "Richthofen" - FIFXXV Session 4 (5 November 2016)
-Hawkeye- replied to Klaiber's topic in Squadron News
Out-damn-standing, soldiers!!! (to quote my drill sergeant) -
So THAT'S how it works. Well done!
-
Try running the game program in a compatibility mode, like Win7.... Worked for RoF, thought maybe....
-
Well done, Blue members!
-
Probably a good idea that it spawns at a pretty low altitude, so it doesn't materialize out of nowhere on somebody's six, and rob somebody's 2-seater mission, as GC says.
-
Nice work, Somnus! Give us an update when all your stuff is on it!
-
The current map certainly seems to have a lot of them....
-
I think Rotermann might have that one. That's supposed to be a great monitor, probably a far better deal. Honestly, I think my monitor and that one are no different in the vertical size dimension....this one is just wider. Also I think it's a TN screen, as opposed to IPS; TN has faster response times, no "backlight glow", and I think higher contrast ratio. IPS is supposed to have better color and a better viewing angle range, both vertical and horizontal. I think ASUS also makes, or is about to make, an IPS version of that called the PG279Q, if that's your preference. I think for gaming, TN is more the standard; but nobody makes a 34" TN panel right now. I think if I would have had a choice, I probably would have gone with a TN panel, everything else being the same. If you read that link in the O.P., you'll learn a lot. S!
-
Better start off simple and see how it works in actual practice , then add variations later, if desired. The whole thing sounds very cool, is it based on any actual historical event? So this stolen plane would have to fight his way back....friendlies would probably even provide a little escort....sounds like action waiting to happen. Would the side that the plane is stolen from know the 4 possible inactive bases that are at risk? It would be cool if the stolen plane could have some hastily painted roundels/crosses on it to help with identification.
-
Recently I finished the last part of my computer upgrade project. Having built the new box last spring, I still needed (or wanted) to upgrade my video capabilities. I wanted to upgrade to an actual gaming monitor, one with higher refresh rates than 60 Hz, which is what my old 32" 1080p monitor would do. I wanted to take advantage of the new G-Sync technology in the nVidia GPUs that syncs the GPU with the monitor, if they're both capable. Lastly, I wanted higher resolution, and no downgrade in physical size, from my old 32" TV. Over the months it's become apparent that ASUS has been making some really nice gaming monitors that have as much as 144 Hz refresh rates, and they're made specifically for gaming (the "ROG" series, "Republic of Gaming"). But it's been almost impossible to find anything bigger than 27" in that series, and I didn't want to reduce the size below what I had before. A few months ago, they came out with a 34" curved IPS screen, capable of 100 Hz, which is a decent frame rate for gaming: PG348Q I did not fully understand until recently the data throughput needed is a function of both the resolution and the refresh rate combined, which is why is was so hard finding a monitor larger than 27". This new monitor has higher resolution than what I had ("2K": 3440 x 1440), and also a better refresh rate, and G-Sync capable. Of course it's monstrously expensive; but I realized that what I was asking is not going to be cheap for a very long time, if ever. So I bit the bullet and ponied up for the $1,250.00 it costed, and also a new nVidia 1080 GPU by MSI to drive it. Once I received everything, I installed the new GPU and connected it to the new monitor via the Display Port cable, which is a requirement to be able to use the G-Sync feature, and also for anything higher than 60 Hz. (HDMI would not work, although it does have an input for it). The new monitor would not work. I could see the boot up screens, but once it tried to show the desktop, it was simply black. After messing around I finally figured out that the longer Display Port cable I had bought that could reach to where my computer was positioned, simply had too much loss to support the data required, even at 60 Hz, let alone 100 Hz. So I grabbed the 6 ft cable that had come with the monitor, and everything immediately started working. That brought up a big problem for me. I was going to have to get my computer box much closer to the new monitor, and re-cable everything I had in order to make this thing work reliably. After sleeping on it, I realized that my corner desk had enough room directly behind the new monitor, and everything else would be able to connect directly to the computer without using any extension cables, as I had before, and that was a nice benefit. Here is where the case ended up: Here is the new monitor, in the place the old one used to be: Then I got the bright idea to keep using my old 32", 1080p TV too, as a map display from my second machine, and a backup. Smaller screens are kind of worthless for displaying maps, since all the map details are too small to really see well. I thought hey, I could put this thing overhead! But I would need a VESA mount for that so it could be at a comfortable viewing angle; so I ordered what looked like a good one, and it finally arrived a day or two ago, and I installed it today: It worked out well, here is what the entire rig looks like: Here's the view from the hot seat: The new monitor has a frame rate counter built into it, and with the resolution at 3440 x 1440, and G-Sync enabled, the GTX 1080 GPU runs RoF at 100 FPS, solid as a rock; that reading never budges from 100, no matter what I do or set. Gotta be happy with that! Thumbs up to ASUS so far
-
JG I "Richthofen" - FIFXXV Session 3 (29 October 2016)
-Hawkeye- replied to Klaiber's topic in Squadron News
Thanks, and just hoping my luck doesn't run out! -
Awesome how you coordinated the video with the sound track! I loved it!! Great work Hess!
-
Ha! The inevitable fate of an SE5a that tries to turn fight an Albatros Looking forward to the video!
-
Great job, Red! Thanks so much!
