Hans von Freden Posted February 17 Report Posted February 17 40 minutes ago, Vonrd said: I save as Format: "BC7 RGBA 8bpp explicit alpha" I passed on these instructions to my brother. He is using PS on Mac OSX, and he says he doesn't have those option when saving. however he has told me the Alpha layer is now there, and mipmap is on now. Stand by for ver. 2 vonFredenAlbDIII.mp4 v_!_JG1_AlbatrosD3_Late_von_Freden.zip Quote
Vonrd Posted February 17 Report Posted February 17 It's a plugin for Photoshop. https://developer.nvidia.com/texture-tools-exporter Quote
Hans von Freden Posted February 17 Report Posted February 17 (edited) 10 hours ago, Vonrd said: It's a plugin for Photoshop. https://developer.nvidia.com/texture-tools-exporter This plug-in is only available for PS using Win 10/11 and Linux. He originally had to find a plugin for MacOSX to be able to create a DDS format. He found one but I’m unsure if it’s operates exactly like yours. He was able to add the Alpha layer and changed the Red colour to the exact colour you had specified. He also added mipmaps as well. Changes are in ver. 2 above. He told me the colour should be good, but to ask you if the saturation was ok. Thanks again. Edited February 17 by Hans von Freden I’ve added screen shots of what my brothers PS options are Quote
Hans von Freden Posted February 17 Report Posted February 17 Ver. 3 red is matched to Gabi's D.III. Alpha layer attached, and mipmap turned on. Comparison.mp4 v_!_JG1_AlbatrosD3_Late_von_Freden.zip Quote
Vonrd Posted February 17 Report Posted February 17 MUCH better! Thanks for making the changes and thanks to your Bro. @Klaiber and @Heinrich, what do you think? Quote
Heinrich Posted February 17 Report Posted February 17 2 hours ago, Vonrd said: what do you think? Hans has my blessing (if that's worth anything) for this skin. Just a tactical note: clouds are seldom red, but hey, I fear that a lot of the skins don't have their bellies in RLM 76 equivalents. Quote
Hans von Freden Posted February 17 Report Posted February 17 38 minutes ago, Heinrich said: Hans has my blessing (if that's worth anything) for this skin. Just a tactical note: clouds are seldom red, but hey, I fear that a lot of the skins don't have their bellies in RLM 76 equivalents. I agree, my plan was this D.III Late, and everything later will be pretty flashy with the spirt of it being post JG1 amalgamation. My D.III early and prior I intend to make more historical, with proper camos and such, Being from Ottawa, our football team here is the Red Blacks, and our hockey team is the Ottawa Senators who are also Red and Black. This is the inspiration. My names initials are EF hence the EF in the insignia, and the lightning bolts are to represent my NCIOP/SAC naval background. As seen in my patches here. Heinrich 1 Quote
Hans von Freden Posted February 18 Report Posted February 18 After having a good talk with @Moxy and going through other members skins such as @Vonrd and @Kliegmann. I was unaware of the possibilities that were available for customization. Such as added oil and grease stains from mechanics, paint chips on the cowling, and mud stains flung up from the wheels. I have decided to do some more alterations. I have also decided to go with RLM 76 on the undersides of the wings as @Heinrich had mentioned. So if it’s ok, stand by for the finalized skin. I promise this time! Quote
Heinrich Posted February 18 Report Posted February 18 RLM is a WW2 colour coding used by the Luftwaffe. On WW1 aircraft, it isn't mandatory, but you have an idea/start point for a colour. Keep in mind also that, next to Faith, a lot of wars are fought over the Hex-codes. A lot of paint was created on the fields by the maintenance crews, in an attempt to get close to a certain colour just with the paints available, organised or plainly stolen. Remember the pink submarine. Regarding weathering, you can use the alpha layer to make any part of the aircraft shine or dull. Or even make it invisible completely. If you look at the wheels of my Halberstadt CL2 160 hp, I used the total black to create spoke wheels. Don't ask how many hours went into that. So you can go crazy and have a completely worn-out aircraft or one fresh from the factory. Quote
Hans von Freden Posted February 18 Report Posted February 18 2 minutes ago, Heinrich said: So you can go crazy and have a completely worn-out aircraft or one fresh from the factory. Copy, yeah the plan was to just go with the factory light blue on the undersides that comes with the default template. After seeing the kind of things you can do. It will help make the mud stains pop way more than the black or red ever would have. I want my bird looking dirty so stand by for the changes incoming! Heinrich 1 Quote
Vonrd Posted February 18 Report Posted February 18 22 hours ago, Hans von Freden said: my plan was this D.III Late, and everything later will be pretty flashy with the spirt of it being post JG1 amalgamation. My D.III early and prior I intend to make more historical The current policy is to have only one livery per pilot per aircraft module. When there are two modules in game such as DVII and DVIIF you can have one each. This was implemented in order to keep the Paint Pack size down. Because of the greatly reduced number of active pilots, maybe we should talk about amending this but that would need a JG1 Command decision. Personally, I like the idea of showing a progression of paint schemes for a particular pilot. Didn't MFR have several variations for his Alb DII (or DIII)? From the Dicta PaintPolicy: Basic Standards 2. All JG Nr. I pilots, who are full and active members of the squadron, are entitled to have one personal paint scheme added to a paint pack for every German aircraft flown by the Unit. Reading this would imply that a pilot can have several skins per aircraft from any other 'air force'. Removing the German seems the simplest solution. Heinrich 1 Quote
Hans von Freden Posted February 18 Report Posted February 18 1 minute ago, Vonrd said: The current policy is to have only one livery per pilot per aircraft module. When there are two modules in game such as DVII and DVIIF you can have one each. Understood! I’ll make just one for each unless the policy is changed and I’m told otherwise. Thanks for the heads up. Heinrich 1 Quote
Klaiber Posted February 20 Report Posted February 20 On 2/16/2026 at 9:23 PM, Hans von Freden said: Here is rev. 1 including my insignia for the web site Great, thanks! I've added it to the official rosters: https://jg1.org/richthofen/roster/#jasta-11 https://jg1.org/oesau/roster/#6-staffel Quote
Klaiber Posted February 20 Report Posted February 20 On 2/17/2026 at 2:54 PM, Vonrd said: MUCH better! Thanks for making the changes and thanks to your Bro. @Klaiber and @Heinrich, what do you think? Version 3 looks great to me. I've downloaded it and added it to the upcoming pack. Thanks @Hans von Freden! Quote
Hans von Freden Posted February 20 Report Posted February 20 On 2/19/2026 at 9:13 PM, Klaiber said: Version 3 looks great to me Hold off on that sir. I am going to make a few changes based on @Heinrich critics. Stand by for finalized version soon. Thanks @Klaiber o7 Regards, von Freden Klaiber 1 Quote
Hans von Freden Posted February 21 Report Posted February 21 @Klaiber Final revision. I promise! lol Feel free to add this one to the repository. Cheers! o7 regards, von Freden FinalRevisionD3.mp4 IL-2 Sturmovik Great Battles.zip Klaiber and Heinrich 1 1 Quote
Klaiber Posted March 9 Report Posted March 9 On 2/20/2026 at 9:59 PM, Hans von Freden said: @Klaiber Final revision. I promise! lol Feel free to add this one to the repository. Cheers! o7 regards, von Freden FinalRevisionD3.mp4 IL-2 Sturmovik Great Battles.zip 4.38 MB · 1 download Thanks, looks great. Hans von Freden 1 Quote
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