-
Posts
5,775 -
Joined
-
Last visited
-
Days Won
495
Everything posted by Vonrd
-
Sorry, way out of my realm of knowledge. Glad you worked it out.
-
Regardless, it's a great city for the night life. Loved it when I was there. “laissez les bon temps rouler” and "pass a good time"
-
-
Anyone up for some DCS tonight? (19:30 Pacific)
-
I've been a bit lax on doing JG1 skins lately since I've had other interests. I'm currently taking a break from historical skins, so if you want a personal JG1 skin, post ideas here. (No clown cars please... . They should be historically plausible).
-
Posted 2 hours ago Update 4.707 Dear Pilots and Tankers! The IL-2 Sturmovik team is nearing the finish line of our Battle of Normandy development cycle. However, after some deliberation, we decided not to make you wait any longer than necessary for the next update and to prepare an interim release for you containing what is already ready. So, today we bring you the final aircraft in the BON hangar – the Me 410 A-1 ‘Hornisse’ and our new Custom Input Profile feature! Our Me 410 was built from scratch and became a very challenging model for us to build. Its cockpit and rear facing gunner station is very unique and it took several modelers to finish it. There were many engineering challenges and complex equipment to model. It can appear to the user as an example of clever WWII German engineering or unnecessarily complex WWII German engineering long after the war had shifted against the Luftwaffe. Whatever way it strikes you, our 410 is the most highly detailed model of its kind in any combat flight simulator to date. Our very special team has built a very special bird. It comes loaded with many armament options to create several different sub-variants that you can try in virtual combat. Enjoy! In addition to the new aircraft, we have prepared for you a feature that you have been asking us to make for a long time – Custom Input Profiles and Pitch Response Profiles that can be assigned to individual aircraft. We created a video about this new feature for you earlier, but we recommend that you review it again so you can understand how it works. It’s quite simple, but powerful. Like all other features of Il-2 Sturmovik: Great Battles, this new feature will be available to owners of all titles in the series – Normandy, Stalingrad, Moscow, Kuban, Bodenplatte, Flying Circus I/II and Tank Crew. The final Normandy release event will take place in the coming weeks as we put the finishing touches on the Normandy map and gameplay modes such as the Pilot Career, QMB and AQMG. We also need to finish our prep work for the V-1 “Buzz Bomb”. At that point we will release it here in the IL-2 Official Webstore and on Steam and remember that shortly thereafter the price will increase to its normal full price. If you haven’t already jumped in, now is a super great time to do so!!! As always, in addition to the main changes, we have made a number of improvements and fixes aimed at improving the quality of your simulation experience. We hope you enjoy. Main Features 1. The German Me 410 twin-engine two-seat fighter-bomber is now available for all players who have pre-ordered Battle of Normandy; 2. You can now create various Input Profiles and assign them to different planes and tanks; 3. You can now create pitch axis response profiles and assign them to different aircraft; 4. New gunners model (as well as navigator in the A-20 and radio operator in the C-47) for American A-20, B-25, and C-47 aircraft crews added; 5. New bridge destruction visual effects added; Armament Changes 6. Machine guns and automatic cannons on aircraft and player controllable tanks can now misfire when overheated (including the turret guns); 7. If a loader is killed in a player controllable tank, the player has to press the reloading key after each shot to reload the gun; 8. The bug that caused too frequent misfires of WWI aircraft weapons has been fixed; 9. MG81 gun barrel overheat value has been corrected (it overheated too fast); 10. Restored the techno-chat message about machine gun overheating in aircraft and tank turrets; 11. The issue where an AP shell could be stopped by one 100mm plate but couldn't be stopped by 50mm+50mm double plates was fixed. Spaced armor plates with total thickness similar to one thick plate now stop AP rounds better than one plate; 12. An explosion of an APHE projectile inside a detailed tank would correctly damage nearby equipment or crew members (previously it could result in no damage in some cases); 13. The issue of large bombs damaging only a small part of a dense scene (many objects) has been minimized; Arado 234 Changes 14. The destructive overload value listed in the Ar 234 aircraft datasheet has been corrected; 15. The effect of Ar 234 flight stability loss at overcritical Mach numbers has been reduced; 16. Ar 234 cockpit reflections became more pronounced; AI changes 17. AI controlled planes which rotated on the ground because of damaged landing gear are now removed from the simulation after some time (previously such planes could rotate infinitely during takeoff or landing and thus occupy the runway); 18. AI terrain recognition algorithm has been improved when flying in groups (previously its shortcomings could cause them to crash when flying over a terrain with big altitude differences, like over mountains on the Kuban map); 19. AI aircraft turret gunners now lean to the machine gun and prepare to fire on the target in advance, before it enters the fire zone; 20. AI pilots differentiate by altitude while landing on a same airfield; 21. Due to a bug in the target selection the AI tank gunners operating the guns with a limited fire sector did not fire when they were assigned targets outside their fire sector - this shouldn’t happen again; Mission Editor Changes 22. It is possible to edit countries and coalitions for multiple locations of the same type; 23. The ability to place outgoing target links from MCU:Complex Trigger has been removed (the necessary links were and still are set only through Events in the Advanced Properties of the Trigger itself, the outgoing target link did not work); 24. Object links for Land and Take Off commands can be set only for aircraft; 25. The performance when copying/pasting objects in large missions has been improved; 26. New Ungroup Recursive command was added for a group of objects, allowing to ungroup all subgroups in it; 27. The durability of Building, Block, Bridge, and Airfield object types can be reset to default values using the Reset Durability button. There is also a new command in the Tools menu with the self-explanatory name Reset All Durability; Multiplayer Changes 28. When connecting to a Dogfight server, airfields in the lobby appear faster; 29. Mission script commands in Cooperative game mode work for groups of objects with players; Other Changes 30. Oyster_KAI has improved cockpit detail of P-51B, Mosquito, Bf-110E2/G, Ju-88A4/C6 and He-111H6/H16; 31. The (fictional) photographers' names appear under photos in newspapers in Career mode; 32. Landscape parts shouldn’t disappear from view on wide-angle VR HMDs anymore; 33. Pause button during recorded track playback works correctly; 34. Me 410 has been added to the Rhineland pilot career mode to II./KG 51 (joinable by player). Please discuss the update in this thread.
-
I might just have to try this (It'll drive my wife up the wall though, she's not at all into this kind of music).
-
I got introduced to early Americana music when I was living in Appalachia (Spruce Pine, NC) in the eighties and fell in love with it. I was lucky to see Doc Watson and his son Merle play together. Recently, I've been watching David Holt's State of Music on PBS and highly recommend it! He showcases many great contemporary Americana / Bluegrass musicians and the musical scenes are wonderful. Here's one:
-
I'm wondering whether VoiceAttack might have been an issue with our comms: VoiceAttack Change Log v1.10.3 - Bug Fixes - Fixed an anomaly dealing with speech engine resets that may cause devices to mute unexpectedly.
-
The first part of this, the "Duck Kee Market" is about 3 blocks away from the glass studio I used to work at in the 90's. https://www.popspotsnyc.com/creedence/ This is what's there now
-
Sorry, I should have reported earlier. The issue was the button that I was using to center. I was using the lower lever on my new Winwing F-16 stick (commonly used as the brake lever). Since it's an axis as well as a button, I suspect XRNS didn't like it. When center changed to a button, all works. I just have to re-train my muscle memory...
-
Also this: Did that for all instances that I could find (there was another instance in the Viewer)... no Joy. Could not find this in IL2. There are many other programs that use this, Photoshop is one. Did not make any changes to this .dll since it's not in IL2. Per @Labroisse I centered the view once in game... no joy. It's also not working in DCS. Frustrating, especially since I'm getting a solid 40 FPS in IL2. (DCS is still 20 FPS max).
-
Using the VR re-center binding? Did that, no joy. Is there a different centering for Necksafer?
-
I'm reposting this here for more visibility. Hey VR guys. I wanted to fly VR tonight in IL2 but I can't get VRNecksafer to work. I'm in OpenXR and using the Beta2b version. I tried starting it first, before WMR and the game but no joy. HP Reverb G2. Any help?
-
I was just about to do a complete reinstall of IL2 when I remembered that I had "JoyIDs" installed. Its an app to reassign the joystick numbers that Windows assigns. Since I had so many new peripherals (and Windows still had the old / replaced joysticks, etc. numbers assigned, my new stick was way down on the list and IL2 has a limited number of peripherals that it will see. I deleted the old ones and reassigned numbers to lower ones and the game now see's the new stick.
-
IL2 Great Battles doesn't recognize any buttons or Axis on the Orion / F16. DCS works perfectly. I've been searching through pretty much everything. I've set it in SimAppPro to 4x32... no joy. I've deleted the "devices.txt" in IL2 / data/ input and restarted both game and PC. The stick is plugged directly into the motherboard. This shit shouldn't be this hard. Any help? @Ludwig is yours working for IL2?
-
Fw-190 D-13/R11 "Yellow 10", S/N: 836017 at the Flying Heritage Collection, Paine Field, Everett WA. Supplied with and without swastika. Fw190D-13/R11, W.Nr.836017, from Stab /JG 26, Flensburg, Germany May 1945. There is opinion that pilot of this aircraft was Maj. Franz Götz. Lower side is in the RLM 76 while the bottom of the wings are in natural metal with front piece in the RLM 75. In first time RLM 76 was on the top of the wings but later this was overspray in dense mottle. Topside greens are RLM 81 and 82. Black and white band denote unit. I attempted to represent the varying reflectivity due to overspray from the application of the different camo colors as seen in the original photos at the museum. The screenshots of the livery don't do it justice. It is most apparent as the light moves over the surface in game. I'm pretty happy with the affect. Submitted to DCS User Files and also available here: https://www.dropbox.com/s/pafkqqnnrqcqs1n/FW-190D13_STAB.JG 26_Franz Götz.zip?dl=0
- 339 replies
-
- skins
- submission
-
(and 1 more)
Tagged with:
-
I'm working on a Dora and trying to simulate the variations in gloss due to overspray as in this photo. Coloring is all done, I'm now working on roughmets to get that affect. If if works, I'll be done sometime this week.
- 339 replies
-
- skins
- submission
-
(and 1 more)
Tagged with:
-
Focke Wulf 190 A4, 1./JG 1”Oesau” White 10 - Ofw. Fritz Husser, Deelen - Netherlands May 1943. This skin rendered in reflective gloss since a period photo indicates that it was such. Although not an Ace Husser flew a very nice looking bird, his 2 victories included a B-17 on 22 June, 1943 and a 2nd B-17 on 25 June 1943. On 28 July 1943, “White 10” was lost when Uffz Karl Knespel crashed and was killed after attacking a formation of USAAF bombers. Submitted to DCS User Files and also available here: https://www.dropbox.com/s/31wg7pfzmdh4b3c/Fw190A-4_Fritz Husser .zip?dl=0
- 339 replies
-
- skins
- submission
-
(and 1 more)
Tagged with:
-
Just the stick. I have a Virpil throttle. Curious to compare the two manufacturers.
-
Looks like it will be here maybe Monday. @Ludwig Any issues setting up the software?
-
Same here, but this will cost my second kidney. (The only time I ever got even slightly airsick was in the Flight Safety sim with the hydraulic motion. My eyes were convinced this was real but my inner ear knew the motion didn't quite match what I was seeing... ).
