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Everything posted by Vonrd
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Video here:
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I had tried that also... no joy.
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Nope... neither ones of those work. Thanks though.
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For some reason my gunner head position has changes and yt eye no longer stays aligned with the ring and bead sight. This renders me useless as a gunner and I can no longer fly as a gunner (especially irritating due to my current "death" streak in FIF). I have tried all of the head position changes... "Insert, Home, Pg up... etc" and have saved by pressing F10. I also did a game recover but to no avail. Does anyone know where in the files this might be located? Any other ideas?
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Same here but they still do disappear in front of clouds... just a little bit better in my experience so far.
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What brand / model stick?
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Great to see you back 'Lead... "All things in Moderation" as those wiser than me say.
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I will be unable to attend the dry run but will be back for the real thing.
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So, who is JG1's Emcee?...
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A Star is born! Looks great 'Lead!
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Thanks for checking in Emerlist. I'm Pac time also. Looking forward to flying with you.
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The real problem is that in RL you can swivel you eyeballs to get an additional 10 degrees or so which will allow you to see further behind with your head at the max swivel limit. Try it. I can see directly behind me with my orbs at max swivel. The only way this will work in VR is with an appx 180 deg field of view. When I don't care that much about scoring (most of the time on open servers) I fly VR. If I'm flying (for now "simulated") DID, it will be TIR until the 3rd gen VR (if it allows more peripheral). The original purpose for this post still stands... I believe we can make it better with tactics and ,as Barton said, these tactics can apply to non VR flying.
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I'm going to try it in single player with icons on so I can read the distance to see if 600 meters is actually enough to see far enough back to clear the other's 6. I agree that 1K may be a bit much but visibility IMHO Trumps being able to immediately support... if you don't see the bandit it's all moot. (I was hesitant in jumping in on the VR but it IS SOOO immersive... I'm sure you will love it)
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I'm fairly new to VR but I think there may be some adjustments needed in tactics if we are going to be effective when flying in VR (at the current level of sophistication). The most glaring deficiencies when using VR (Flight Lead and Wing in VR) are: Spotting: There are settings that one can implement which greatly alleviate this problem (speaking strictly for BOx here). See this post: https://forum.il2sturmovik.com/topic/34266-copypaste-settings- for-best-spotting-rift-and-odyssey-updated/ Checking 6: This is the real bugaboo for me... It's nearly physically impossible for me to check 6 since VR is one to one in head rotation. Try it. Unless you're an owl or Linda Blair there is no way to see directly behind you by just turning your head. You can get there by swiveling your chair but I have to lift my feet off the rudder pedals and let go of the stick... not ideal. This situation is especially deadly for the wingman when flying in the typical echelon formation since he is the most tasty target, he can't clear his own 6, and Lead certainly can't clear his 6 either. I suggest that (when both pilots are in VR) we adopt a line abreast formation with a good amount of separation (750 to 1000 meters). This will let each pilot of the element clear each others 6 to some extent. Additionally, the element should periodically(30 sec) check left 10 degrees for long enough for the trailing pilot to call "Clear" or "Oh S**T" (as appropriate), then back to original heading and then repeat to the right. All course changes should use turns (in place, Tac, etc.) to maintain the line abreast formation. Those with more experience... what do you think?
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Barton's fighter skins amended... please overwrite the existing ones: https://www.dropbox.com/sh/qfyzglj9w0mv9wo/AACoQghZ7Pkf1kD2mmMpTlZTa?dl=0
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Honestly, I didn't research... . It's not that big a deal to change. I'll look into it. EDIT: After a quick look I see that the circle is adjacent to the chevron. I don't see any examples for the 109s though. Small or large circle?
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Honestly, I didn't research... . It's not that big a deal to change. I'll look into it.
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His fighter skins here: https://www.dropbox.com/sh/qfyzglj9w0mv9wo/AACoQghZ7Pkf1kD2mmMpTlZTa?dl=0
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This looks ... "interesting"... https://www.youtube.com/watch?v=Yr-Zz5HbO7Q&feature=youtu.be
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Another upcoming war movie ... but one to avoid!
Vonrd replied to Maushake's topic in Public Discussion
So... you have X-ray vision?... Heh heh... -
I mistakenly included this skin in the zip file "FDr1_JG1_Hook". Please delete from your DR1 file as there should be a "A_FDr1_JG1_Hook" file in it which has the "A" prefix.
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Here's the zip of all JG1 skins including Fokker DVII but without the ones that have Swastika. All files have the "A" prefix. https://www.dropbox.com/s/ofez2bbbotb1ode/skins.zip?dl=0
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The point is probably moot. I have already re-named all JG1 skins to have the "A" prefix. I will post the new zip file tonight.
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Here's weathered vs brand new on 109-F 2018_9_3__19_33_7.bmp 2018_9_3__19_34_28.bmp Hey Luft, can you post these?... I don't know why it doesn't show as images for me.
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I now decree that all JG1 skin files SHALL begin with "A" and I will rename all that aren't that way. What about Hess's "weathered" and "brand new"? If I don't hear anything I will delete the "brand new".
