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Vonrd

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Everything posted by Vonrd

  1. Vonrd

    Aloha

    Dude! Now THAT'S some stick!
  2. Vonrd

    Aloha

    Mahalo nui loa, komo i ka!
  3. So is that a Sharps that the protagonist is brandishing? Replica I assume if so. I would think an original would be in the 5 figure range and I would be reluctant to live fire it.
  4. I had been using it quite a bit also without problems. Maybe just a glitch. I had been indiscriminate in what to "fix"... I just said fix it all! Assumed the back-up would save me if things went awry. OTOH I'm sure my registry is now loaded with crap.
  5. I'm certainly nobody to help with uninstalling this. Be careful with CCleaner in the registry though. I had to do a Windows reinstall when something went wrong "Fixing" the registry. Would not boot at all and therefore I couldn't use my image back-up. MAJOR PITA! Is this "Unknown" device causing any issues (other than the distraction / irritation of seeing it listed)? If not... maybe say the Serenity Prayer and move on.
  6. Oh gawd... I ate too much! Hope you all had a great Thanksgiving!
  7. Counter intuitive but the flashing light is normal. It's solid red is when it's been over-sped (and most likely seized... No Boost For YOU!) They got rid of it in later models.
  8. Sorry... couldn't resist
  9. Quote: Update 3.007 Dear friends, We just published another IL-2 Sturmovik update - 3.007. In this update we release 4 new aircraft: P-47D-28 and Bf 109 K-4 for Bodenplatte and Sopwith Camel and Pfalz D.IIIa for Flying Circus. But of course, these planes aren't the only addition - the two months weren't spent in vain and we have added numerous improvements to the sim. First, as announced before, we're adding new mission types to the Career mode. Second, there are many fixes that should make the multiplayer experience smoother. Third, important changes in the game stats adjust the kill registering logic. Fourth, the damage modeling of simple AI controlled vehicles is much more detailed now. Fifth, FM now takes into account the compress-ability of the air at high speeds - this complex modeling was required for late war aircraft, but it works for any plane in our sim. Sixth, pilot AI has been improved. There are other numerous changes in graphics, user interface, physics and aircraft systems, etc. Some words on the new aerodynamics feature presented in this new update: Our physics engine now includes the aerodynamic effect of air compress-ability at high Mach numbers. Our lead engineer has done the hard work of adding this phenomenon to the simulation so we take another step forward in our physics engine. As it is well known, when an aircraft’s speed approaches the speed of sound, many aerodynamic characteristics change; the drag increases a lot, the lift changes in a complicated way, the center of pressure and the aerodynamic center moves backwards. All of these factors affect the maneuverability, the stability and control-ability of the aircraft. When this happens the available G-load factor goes down, the turn rate decreases while the radius of trajectory does up and when pulling hard the airplane enters a stall earlier. Some airplanes have a tendency to become unrecoverable while in a dive at extremely high speed. As we plan to have high-speed piston and jet airplanes in Bodenplatte we could not ignore this aerodynamic effect. However, all airplanes in the Great Battles series now has this feature. So, dog-fighting at high altitude and high speed is getting another step closer to reality You can read the whole list of 100+ improvements that come with 3.007 below: Main features: 1. P-47D-28 "Jug" available to all Bodenplatte owners; 2. Bf 109 K-4 "Kurfürst" available to all Bodenplatte owners; 3. Sopwith Camel available to all Flying Circus Vol. 1 owners; 4. Pfalz D.IIIa available to all Flying Circus Vol. 1 owners; 5. New mission type for Career mode: Cargo paradrop for Ju-52/3mg4e; 6. New mission type for Career mode: Special squad paradrop for Ju-52/3mg4e; 7. New mission type for Career mode: Free Hunt for fighter planes; 8. Major FM change: air compressibility at high speeds now modeled; 9. New late war Luftwaffe pilot models added to Bf 109 G-14 and Fw 190 A-8; 10. Multiplayer: a kill will be awarded immediately only if an enemy pilot was killed, bailed out or his aircraft crumbled; 11. Multiplayer: a kill won't be awarded if a pilot manages to return and land at a friendly airfield (with the exception of point 12, see below); 12. In mission statistics, an aircraft will be scrapped only if its fuselage or a wing at its base has been ruptured; 13. New, more detailed damage modeling is used for simple (AI controlled) vehicles - it is now possible to damage their engines, wheels or tracks, crew and ammo rack; Multiplayer changes: 14. Engine sounds of other players planes won't randomly disappear; 15. Gunfire sounds of other players planes won't randomly disappear; 16. Net traffic generated by multiplayer clients has been optimized, which should improve the performance of multiplayer servers; 17. Other players position prediction routine has been optimized, resulting in a smoother multiplayer experience; 18. The delay between a player pushing the fire button and other players actually seeing his aircraft fire has been minimized to the best possible extent; 19. Other players gun convergence displayed correctly; 20. APHE and HEAT rounds fired by other players won't generate a double sound effect; 21. Server ping values appear correctly in the server list; 22. The coalition flag in the game world switches correctly; 23. Binary mission logs are now saved correctly (needed for mission stats debugging); 24. An exploit linked to navigation markers on the fullscreen map has been fixed; 25. Right Ju-52 engine animation fixed; 26. AA searchlights function correctly in multiplayer; Visual changes: 27. FPS in forest areas with lots of trees visible has been improved a lot thanks to the tree rendering optimization; 28. Aerobatics smoke effect has been improved; 29. Wrong 'black debris' effect issue while hitting enemy planes has been addressed; 30. Distant forests won't appear too white in morning or evening fog; 31. Water drops now appear on the pilot goggles in VR; 32. Water drops on windshield have been removed during winter (unrealistic); 33. Oil drops from the damaged engine will appear on the pilot goggles only if he peeks out around the windshield; 34. Engine start effect has been improved; 35. Flying Circus aircraft now has the new fire and leak effects like the rest; 36. Mission designers can place colored smoke signals in custom missions; 37. Too subtle sun glare effect has been improved on the Moscow winter map; GUI changes: 38. Tank Crew commands now have their own input settings section; 39. Starting altitude shouldn't reset in QMB; 40. Wrong aircraft type issue in QMB has been fixed; 41. Air turbulence and wind direction randomness work correctly in QMB; 42. Wind direction randomness near the ground works correctly in QMB; 43. Precipitations during bad weather work correctly in QMB once again; 44. Mission track records will be named correctly; 45. Mouse pointer won't disappear after opening Settings menu while replaying a track record; 46. GUI shouldn't flash after alt-tabbing anymore; 47. With Imperial units selected in settings, the atmospheric pressure is indicated in mm Hg in Career missions forecast; 48. Speed tooltip appears correctly while hovering the mouse cursor over a waypoint; 49. Career interface won't glitch after exiting a Career briefing using the top navigation buttons; 50. Chat messages delay in singleplayer has been corrected; 51. A possible crash bug tied to changing settings during a mission has been fixed; 52. Technochat has been optimized, making the game smoother in many situations; 53. Technochat tips have been moved to the main chat area; FM and instruments changes: 54. Engine oil in case of a leak or engine failure won't be splattered on the windshield or pilot goggles for P-39; 55. Aircraft fuel tanks may detonate (the probability depends on the amount of fuel left); 56. Fuel tank explosion correctly nullifies the fuel reserve; 57. You need a greater sideslip motion to put off the fire on Flying Circus aircraft; 58. Collimator reticles look better; 59. Revi 16B sight reticle made more authentic (Bf 109 G-14 and Fw 190 A-8; 60. In addition to critical aircraft damage or loss of controls on one axis (lateral or longitudinal) the tip suggesting to bail out will appear in the following additional cases: - no fuel left, - engine damage makes a horizontal flight impossible, - fire on board; 61. Artificial engine assistant now uses different mixture control lever positions: - He-111 H6/H16: decreased from 10 to 5 positions, - Hs-129 B2: increased from 4 to 5 positions, - Spitfire Mk.VB: decreased from 3 to 2 positions, - Spitfire Mk.IXe: decreased from 4 to 2 positions; 62. Artificial engine assistant now uses less different cowl flaps positions on Fw-190 A5 and Ð8 (3 instead of 5, like on other aircraft); 63. Radio direction finders corrected for all aircraft (inverted); 64. An error in aerodynamic momentum calculations while pushing the Bf-109 G14 rudder to the left has been corrected; 65. Spitfire Mk.VB and Mk.IXe coolant boiling temperature increased from 115°С to 140°С (MSL) and for MiG-3 increased from 115°С to 120°С (MSL); 66. Different mixture error that appeared while controlling Bf-110 G2 left and right engine throttles separately and that caused the power difference between them has been fixed; 67. Bailing out tip added for Fokker Dr.1; 68. Indication errors corrected in Fokker Dr.I fuel and speed gauges; 69. Fokker Dr.I and SPAD 13.C1 descriptions corrected; 70. Bomb lever delay fixed on SPAD 13.C1; 71. The default amount of fuel in GUI corrected for different aircraft; 72. All FLying Circus airplanes ground collision made more detailed; 73. Fokker Dr.I and SPAD 13.C1 visual damage appearance corrected; 74. SPAD 13.C1: erroneous speed, water temperature and fuel tank pressure readings corrected; 75. SPAD 13.C1: upper wing fuel tank leak and fire effects added; 76. SPAD 13.C1: bombs can be dropped only one after another; 77. Oil leak effect added to all Flying Circus planes; AI changes: 78. AI fighters, AA guns, etc. will continue to engage a target even if is criticaly damaged; 79. AI planes pursuing a target evade the ground better; 80. AI wingmen following the leader evade the ground better; 81. AI pilots check their speed and altitude before attempting Split-S and downward spiral maneuvers; 82. AI maneuver more efficiently after passing each other in a dogfight; 83. AI wingmen keep formation a bit better; 84. AI pilots take off correctly from Nizhny Balikley airfield in Stalingrad Career; 85. Turrets aiming at enemy planes corrected; 86. AIs controlling detailed (Tank Crew) tanks takes into account the different ballistics of various ammo types; 87. AIs aim the tank guns better; Other changes: 88. Pilots bailing out from Flying Circus planes are animated better; 89. IL-2 mod. 1943 gunner bails out correctly; 90. Sound volume balance between engine and wind sound has been adjusted; 91. The issue when the first login attempt resulted in failure message has been addressed; 92. Burning fuel tanks sound added; 93. Mouse control pointer (in mouse control mode) won't disappear if aircraft suffers heavy damage; 94. MG fire heard from inside of a tank has been made different and more realistic; 95. Blazing Steppe campaign: secondary task labels removed, scenarios #3, 7 and 12 containing Ju 87 groups have been corrected; 96. Steam locomotive explosion power has been reduced; 97. Destroyed Pz 38t and Marder III H burn correctly; 98. Iron sights textures won't blink on IL-2 mod. 1943; 99. Water drops correctly appear on all He 111 H-6 windows; 100. Ju 52/3mg4e gauge dials made clearer; 101. Rogue (enemy) Pe-2 won't appear while playing for USSR after January 16th in Stalingrad Career.
  10. We need a Devilfist emoji...
  11. Part 2: I can see where it can get derivative and annoying (but that goes for ALL music... and on further reflection... ALL artistic / human endeavors for that matter)... still, I am impressed. I was aware of beatbox and looping but never looked into them.
  12. Gen Markof turned us on to Sam Perry: Led me to look into looping and beat box...
  13. I had severe problems in purchasing from Virpil. My bank card kept getting denied. I checked with my bank and they said there was no problem on their side. Of course, Virpil claimed no problem on their side. I offered Cashier's check and / or PayPal... no joy. I gave up. Now the Mongoose base seems to be discontinued and the current base has a disclaimer that extensions will void warranty. Screw it... I give up... also, VKB is non existent it seems. I bought a "parts only" X-55 and plan on using the joystick to salvage the stick connectors to fab up a series of stick extensions. The X-55 has been fine and I'm hoping the extension (maybe 10" to start) will give me what I was looking for with ought the heartburn of trying to purchase from Belarus.
  14. The organ arpeggio intro is what I practiced over and over... nice cover... This puts it in perspective
  15. Although this event was frustrating, I just had a reminder of how insignificant these things are... my aunt and uncle lost their house in the Camp fire in Paradise CA. I used to live in Paradise as did my parents... the town no longer exists. California has had more major fire events in the last two years than in recorded history... don't tell me that climate change isn't real. Fire season is now year 'round in California. We are in a fire watch throughout the state including the Oakland hills where I currently live.
  16. Occam's Razor... the Friar strikes again.
  17. Thanks for the responses guys! Mystery solved. Somehow the shift-t command had gotten erased... I swear I didn't do it but stranger things have happened. My bad in not looking closer in the keybindings
  18. Video here:
  19. I had tried that also... no joy.
  20. Nope... neither ones of those work. Thanks though.
  21. For some reason my gunner head position has changes and yt eye no longer stays aligned with the ring and bead sight. This renders me useless as a gunner and I can no longer fly as a gunner (especially irritating due to my current "death" streak in FIF). I have tried all of the head position changes... "Insert, Home, Pg up... etc" and have saved by pressing F10. I also did a game recover but to no avail. Does anyone know where in the files this might be located? Any other ideas?
  22. Same here but they still do disappear in front of clouds... just a little bit better in my experience so far.
  23. What brand / model stick?
  24. Great to see you back 'Lead... "All things in Moderation" as those wiser than me say.
  25. I will be unable to attend the dry run but will be back for the real thing.
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