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idefix44

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Everything posted by idefix44

  1. In the timetable.dcg file, can you, please, add in the next beta, 3.50 Build 4, if it isn't too late, an example of use for the new PriorityLandingSite command? Thanks.
  2. Do you use modded version of IL2?
  3. HTTP 404 For the 3 links. Is't a joke?
  4. In dogfight mode, it seems that, some moving objects (ground objects for sure) immediatly return on the field the mission after being destroyed. From the log.dcg file in the campaign folder: [Apr 21, 2019 9:52:09 PM] Mission: net/dogfight\DCG\Slovakia_Online194503250.mis is Playing [9:52:09 PM] Mission BEGIN . . . [10:06:52 PM] 2_Chief3 destroyed by 68_Chief3 at 81300.0 119063.3 . . . [10:15:31 PM] 2_Chief0 destroyed by 68_Chief3 at 81300.0 119099.3 . . . [10:38:59 PM] 2_Chief2 destroyed by 68_Chief7 at 81300.0 119088.2 . . . [10:41:39 PM] 2_Chief1 destroyed by 68_Chief3 at 81323.5 119100.2 . . . From the columns.dcg file in the campaign folder: . . . 2_Chief Armor.4-PzIIF 2 @Cerman $Pz_AufkAbt_2 ~A . . . I expected a: 2_Chief Armor.4-PzIIF 2 @Blank $Pz_AufkAbt_2 ~X Can you take a look at it. Have a good day.
  5. Wheels, you're right. I have both of them. This two tutorials and the default DCG campaigns for exemples are all we can need to understnad how it works and how create our own campaign from scratch. I don't know if it can be possible to get an item for DCG documentations/tutorials at http://il2dcg.blogspot.com/
  6. I use the "IL2 DCG Campaign Info v3.21.doc" compiled by Tailspin. I don't know better!
  7. I haven't been "Kaboomed" yet, But what I can say is that since the ground columns are under a more realistic aerial protection, it's more difficult to destroy them. And that's a good thing. Thanks Sir.
  8. It seems that the 4.14m patch is a big problem for a lot of third party add-ons. So the issue come with the patch. DCG isn't the matter.
  9. Thanks Sir. Patch 4.14m is released. Ready for DCG 3.50? P.S. The link to 3.49 official is for 3.48...
  10. Downloaded and in test as of our today session. Thanks.
  11. You have all the tools needed to do the same thing. If I may add, you just need to learn a bit more about missions/campaigns customization/creation. Regards.
  12. DCG\Data\timetable.dcg At the bottom, under [Examples] you'll find all the commands allowing missions/campaigns customization/creation. BanPayload and NewPayload are what you need. Regards.
  13. Adding _Port and _Harbor to the airfields.dcg file works fine for both of them. Thanks for all.
  14. Thanks Sir.
  15. In my thought, the airfieldsrestriction.dcg file is mainly required for third-party campaigns. If it is stored in the third-party data folder, doesn't mean that is creator knows what will be wrong? If it is stored in the campaign data folder it status is the same that other tracking information files: created (if needed) and updated by DCG during the campaign lifespan. But, aren't we putting the cart before the horse? DCG have not yet a routine about this feature. Not yet don't mean never. Have a good day.
  16. It seems that since 3.49b25 there is a new line at the bottom of the campaign.dcg file. In a campaign: MissionEnd=90252 In an other: MissionEnd=90027 What is it for and how interpret it? Why the value are they different from a campaign to an other? Does it change with the missions in a same campaign? Thanks
  17. The airfieldsrestriction.dcg file can be created in the campaign folder, with others data tracking campaign information files (buildings.dcg, campaign.dcg, columns.dcg, locations.dcg, squadrons.dcg, stationary.dcg, territory.dcg...). That way, Erasure, DCG updates, modifications of master.mis and/or airfields.dcg files and others restarts from scratch aren't a problem... Thanks for all.
  18. Thanks Sir, have a good day.
  19. Hi Sir, From my DCG CAMPAIGN INFORMATION (v3.21, compiled by Tailspin) All locations end in one of the following: "_Harbor", "_Sea", "_Ocean", "_Bay", "_Seaplane_Base†or “_Portâ€. Note: Any harbor can be an invasion point. Ports should act as both an unloading point for FRIENDLY units and a seaplane base. But ENEMY units cannot unload at the port. To be clear: Seaplanes can take-off/land from/at "_Seaplane_Base" locations. TRUE or FALSE Seaplanes can take-off/land from/at "_Port" locations. TRUE or FALSE Seaplanes can take-off/land from/at "_Harbor" locations. TRUE or FALSE If the answer is TRUE, can I add: the location "_Seaplane_Base" to the airfields.dcg file? YES or NOT the location "_Port" to the airfields.dcg file? YES or NOT the location "_Harbor" to the airfields.dcg file? YES or NOT Thanks Sir. Have a good day.
  20. Hi Sir, About 3.49beta24 and the Friction option. You're wrong again. You desserve the new gold medal "good cut and paste" this time. Thanks.
  21. Hi Sir, About 3.49beta23 and the Friction option. You're wrong again. What we got: [bornPlace] 2 2000 88900 142400 1 1000 200 0 0 100 10000 50 0 1 1 0 1 1000 200 0 0 100 10000 50 0 1 1 0 1 2.3 0 0 0 0 0 35 parameters and between the 0 and the 1 there are two spaces What is expected: [bornPlace] 0 3000 148752 137908 1 1000 200 0 0 0 5000 50 0 0 0 0 1 3.8 0 0 0 0 0 23 parameters Have a good day
  22. Hi Sir, Downloaded! I'll let you know in a few hours. Have a good day.
  23. Hi Sir, About the Friction option and setting in 3.49b22: From a .mis file created with DCG, Before 3.49b22 (with 3.49b21): [bornPlace] 2 2000 23400 134000 With 3.49b22: Using the DCG UI, Friction: enabled, setting: 2,3 I get this two lines in the dcg.ini file: Friction=Yes FrictionBar=23 and this in the .mis file [bornPlace] 2 2000 88900 142400 1 1000 200 0 0 100 10000 50 0 1 1 0 1 1000 200 0 0 100 10000 50 0 1 1 0 1 02,3 0 0 0 0 0 And using my IL2 1946 4.13.4m Official Client's FMB: [bornPlace] 0 3000 148752 137908 1 1000 200 0 0 0 5000 50 0 0 0 0 1 3.8 0 0 0 0 0 So, I think that there are to much parameters in your addition and that the friction setting isn't correctly written. 02,3 need to be changed in 2.3 Color code: Required parameters (no matter the value here). Useless parameters (luckily, they don't avoid the mission to run). Writing needed to be fixed (luckily, this don't avoid the mission to run). I'am ready to download and test the next beta - il2dcg349beta23.zip Have a good day. Your best fan
  24. I very often saw de Havilland DH.98 Mosquito making tactical strikes and all seem go fine for them.
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